turnip: Execute ir3_nir_lower_gs pass again
[mesa.git] / src / compiler / nir / nir_gather_info.c
1 /*
2 * Copyright © 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "nir.h"
25 #include "nir_deref.h"
26 #include "main/menums.h"
27
28 static void
29 get_deref_info(nir_shader *shader, nir_variable *var, nir_deref_instr *deref,
30 bool *cross_invocation, bool *indirect)
31 {
32 *cross_invocation = false;
33 *indirect = false;
34
35 const bool per_vertex = nir_is_per_vertex_io(var, shader->info.stage);
36
37 nir_deref_path path;
38 nir_deref_path_init(&path, deref, NULL);
39 assert(path.path[0]->deref_type == nir_deref_type_var);
40 nir_deref_instr **p = &path.path[1];
41
42 /* Vertex index is the outermost array index. */
43 if (per_vertex) {
44 assert((*p)->deref_type == nir_deref_type_array);
45 nir_instr *vertex_index_instr = (*p)->arr.index.ssa->parent_instr;
46 *cross_invocation =
47 vertex_index_instr->type != nir_instr_type_intrinsic ||
48 nir_instr_as_intrinsic(vertex_index_instr)->intrinsic !=
49 nir_intrinsic_load_invocation_id;
50 p++;
51 }
52
53 /* We always lower indirect dereferences for "compact" array vars. */
54 if (!path.path[0]->var->data.compact) {
55 /* Non-compact array vars: find out if they are indirect. */
56 for (; *p; p++) {
57 if ((*p)->deref_type == nir_deref_type_array) {
58 *indirect |= !nir_src_is_const((*p)->arr.index);
59 } else if ((*p)->deref_type == nir_deref_type_struct) {
60 /* Struct indices are always constant. */
61 } else {
62 unreachable("Unsupported deref type");
63 }
64 }
65 }
66
67 nir_deref_path_finish(&path);
68 }
69
70 static void
71 set_io_mask(nir_shader *shader, nir_variable *var, int offset, int len,
72 nir_deref_instr *deref, bool is_output_read)
73 {
74 for (int i = 0; i < len; i++) {
75 assert(var->data.location != -1);
76
77 int idx = var->data.location + offset + i;
78 bool is_patch_generic = var->data.patch &&
79 idx != VARYING_SLOT_TESS_LEVEL_INNER &&
80 idx != VARYING_SLOT_TESS_LEVEL_OUTER &&
81 idx != VARYING_SLOT_BOUNDING_BOX0 &&
82 idx != VARYING_SLOT_BOUNDING_BOX1;
83 uint64_t bitfield;
84
85 if (is_patch_generic) {
86 assert(idx >= VARYING_SLOT_PATCH0 && idx < VARYING_SLOT_TESS_MAX);
87 bitfield = BITFIELD64_BIT(idx - VARYING_SLOT_PATCH0);
88 }
89 else {
90 assert(idx < VARYING_SLOT_MAX);
91 bitfield = BITFIELD64_BIT(idx);
92 }
93
94 bool cross_invocation;
95 bool indirect;
96 get_deref_info(shader, var, deref, &cross_invocation, &indirect);
97
98 if (var->data.mode == nir_var_shader_in) {
99 if (is_patch_generic) {
100 shader->info.patch_inputs_read |= bitfield;
101 if (indirect)
102 shader->info.patch_inputs_read_indirectly |= bitfield;
103 } else {
104 shader->info.inputs_read |= bitfield;
105 if (indirect)
106 shader->info.inputs_read_indirectly |= bitfield;
107 }
108
109 if (cross_invocation && shader->info.stage == MESA_SHADER_TESS_CTRL)
110 shader->info.tess.tcs_cross_invocation_inputs_read |= bitfield;
111
112 if (shader->info.stage == MESA_SHADER_FRAGMENT) {
113 shader->info.fs.uses_sample_qualifier |= var->data.sample;
114 }
115 } else {
116 assert(var->data.mode == nir_var_shader_out);
117 if (is_output_read) {
118 if (is_patch_generic) {
119 shader->info.patch_outputs_read |= bitfield;
120 if (indirect)
121 shader->info.patch_outputs_accessed_indirectly |= bitfield;
122 } else {
123 shader->info.outputs_read |= bitfield;
124 if (indirect)
125 shader->info.outputs_accessed_indirectly |= bitfield;
126 }
127
128 if (cross_invocation && shader->info.stage == MESA_SHADER_TESS_CTRL)
129 shader->info.tess.tcs_cross_invocation_outputs_read |= bitfield;
130 } else {
131 if (is_patch_generic) {
132 shader->info.patch_outputs_written |= bitfield;
133 if (indirect)
134 shader->info.patch_outputs_accessed_indirectly |= bitfield;
135 } else if (!var->data.read_only) {
136 shader->info.outputs_written |= bitfield;
137 if (indirect)
138 shader->info.outputs_accessed_indirectly |= bitfield;
139 }
140 }
141
142
143 if (var->data.fb_fetch_output)
144 shader->info.outputs_read |= bitfield;
145 }
146 }
147 }
148
149 /**
150 * Mark an entire variable as used. Caller must ensure that the variable
151 * represents a shader input or output.
152 */
153 static void
154 mark_whole_variable(nir_shader *shader, nir_variable *var,
155 nir_deref_instr *deref, bool is_output_read)
156 {
157 const struct glsl_type *type = var->type;
158
159 if (nir_is_per_vertex_io(var, shader->info.stage)) {
160 assert(glsl_type_is_array(type));
161 type = glsl_get_array_element(type);
162 }
163
164 if (var->data.per_view) {
165 /* TODO: Per view and Per Vertex are not currently used together. When
166 * they start to be used (e.g. when adding Primitive Replication for GS
167 * on Intel), verify that "peeling" the type twice is correct. This
168 * assert ensures we remember it.
169 */
170 assert(!nir_is_per_vertex_io(var, shader->info.stage));
171 assert(glsl_type_is_array(type));
172 type = glsl_get_array_element(type);
173 }
174
175 const unsigned slots =
176 var->data.compact ? DIV_ROUND_UP(glsl_get_length(type), 4)
177 : glsl_count_attribute_slots(type, false);
178
179 set_io_mask(shader, var, 0, slots, deref, is_output_read);
180 }
181
182 static unsigned
183 get_io_offset(nir_deref_instr *deref, bool is_vertex_input, bool per_vertex)
184 {
185 unsigned offset = 0;
186
187 for (nir_deref_instr *d = deref; d; d = nir_deref_instr_parent(d)) {
188 if (d->deref_type == nir_deref_type_array) {
189 if (per_vertex && nir_deref_instr_parent(d)->deref_type == nir_deref_type_var)
190 break;
191
192 if (!nir_src_is_const(d->arr.index))
193 return -1;
194
195 offset += glsl_count_attribute_slots(d->type, is_vertex_input) *
196 nir_src_as_uint(d->arr.index);
197 }
198 /* TODO: we can get the offset for structs here see nir_lower_io() */
199 }
200
201 return offset;
202 }
203
204 /**
205 * Try to mark a portion of the given varying as used. Caller must ensure
206 * that the variable represents a shader input or output.
207 *
208 * If the index can't be interpreted as a constant, or some other problem
209 * occurs, then nothing will be marked and false will be returned.
210 */
211 static bool
212 try_mask_partial_io(nir_shader *shader, nir_variable *var,
213 nir_deref_instr *deref, bool is_output_read)
214 {
215 const struct glsl_type *type = var->type;
216 bool per_vertex = nir_is_per_vertex_io(var, shader->info.stage);
217
218 if (per_vertex) {
219 assert(glsl_type_is_array(type));
220 type = glsl_get_array_element(type);
221 }
222
223 /* Per view variables will be considered as a whole. */
224 if (var->data.per_view)
225 return false;
226
227 /* The code below only handles:
228 *
229 * - Indexing into matrices
230 * - Indexing into arrays of (arrays, matrices, vectors, or scalars)
231 *
232 * For now, we just give up if we see varying structs and arrays of structs
233 * here marking the entire variable as used.
234 */
235 if (!(glsl_type_is_matrix(type) ||
236 (glsl_type_is_array(type) && !var->data.compact &&
237 (glsl_type_is_numeric(glsl_without_array(type)) ||
238 glsl_type_is_boolean(glsl_without_array(type)))))) {
239
240 /* If we don't know how to handle this case, give up and let the
241 * caller mark the whole variable as used.
242 */
243 return false;
244 }
245
246 unsigned offset = get_io_offset(deref, false, per_vertex);
247 if (offset == -1)
248 return false;
249
250 unsigned num_elems;
251 unsigned elem_width = 1;
252 unsigned mat_cols = 1;
253 if (glsl_type_is_array(type)) {
254 num_elems = glsl_get_aoa_size(type);
255 if (glsl_type_is_matrix(glsl_without_array(type)))
256 mat_cols = glsl_get_matrix_columns(glsl_without_array(type));
257 } else {
258 num_elems = glsl_get_matrix_columns(type);
259 }
260
261 /* double element width for double types that takes two slots */
262 if (glsl_type_is_dual_slot(glsl_without_array(type)))
263 elem_width *= 2;
264
265 if (offset >= num_elems * elem_width * mat_cols) {
266 /* Constant index outside the bounds of the matrix/array. This could
267 * arise as a result of constant folding of a legal GLSL program.
268 *
269 * Even though the spec says that indexing outside the bounds of a
270 * matrix/array results in undefined behaviour, we don't want to pass
271 * out-of-range values to set_io_mask() (since this could result in
272 * slots that don't exist being marked as used), so just let the caller
273 * mark the whole variable as used.
274 */
275 return false;
276 }
277
278 set_io_mask(shader, var, offset, elem_width, deref, is_output_read);
279 return true;
280 }
281
282 static void
283 gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader,
284 void *dead_ctx)
285 {
286 switch (instr->intrinsic) {
287 case nir_intrinsic_demote:
288 case nir_intrinsic_demote_if:
289 shader->info.fs.uses_demote = true;
290 /* fallthrough: quads with helper lanes only might be discarded entirely */
291 case nir_intrinsic_discard:
292 case nir_intrinsic_discard_if:
293 /* Freedreno uses the discard_if intrinsic to end GS invocations that
294 * don't produce a vertex, so we only set uses_discard if executing on
295 * a fragment shader. */
296 if (shader->info.stage == MESA_SHADER_FRAGMENT)
297 shader->info.fs.uses_discard = true;
298 break;
299
300 case nir_intrinsic_interp_deref_at_centroid:
301 case nir_intrinsic_interp_deref_at_sample:
302 case nir_intrinsic_interp_deref_at_offset:
303 case nir_intrinsic_interp_deref_at_vertex:
304 case nir_intrinsic_load_deref:
305 case nir_intrinsic_store_deref:{
306 nir_deref_instr *deref = nir_src_as_deref(instr->src[0]);
307 if (deref->mode == nir_var_shader_in ||
308 deref->mode == nir_var_shader_out) {
309 nir_variable *var = nir_deref_instr_get_variable(deref);
310 bool is_output_read = false;
311 if (var->data.mode == nir_var_shader_out &&
312 instr->intrinsic == nir_intrinsic_load_deref)
313 is_output_read = true;
314
315 if (!try_mask_partial_io(shader, var, deref, is_output_read))
316 mark_whole_variable(shader, var, deref, is_output_read);
317
318 /* We need to track which input_reads bits correspond to a
319 * dvec3/dvec4 input attribute */
320 if (shader->info.stage == MESA_SHADER_VERTEX &&
321 var->data.mode == nir_var_shader_in &&
322 glsl_type_is_dual_slot(glsl_without_array(var->type))) {
323 for (unsigned i = 0; i < glsl_count_attribute_slots(var->type, false); i++) {
324 int idx = var->data.location + i;
325 shader->info.vs.double_inputs |= BITFIELD64_BIT(idx);
326 }
327 }
328 }
329 break;
330 }
331
332 case nir_intrinsic_load_draw_id:
333 case nir_intrinsic_load_frag_coord:
334 case nir_intrinsic_load_point_coord:
335 case nir_intrinsic_load_front_face:
336 case nir_intrinsic_load_vertex_id:
337 case nir_intrinsic_load_vertex_id_zero_base:
338 case nir_intrinsic_load_base_vertex:
339 case nir_intrinsic_load_first_vertex:
340 case nir_intrinsic_load_is_indexed_draw:
341 case nir_intrinsic_load_base_instance:
342 case nir_intrinsic_load_instance_id:
343 case nir_intrinsic_load_sample_id:
344 case nir_intrinsic_load_sample_pos:
345 case nir_intrinsic_load_sample_mask_in:
346 case nir_intrinsic_load_primitive_id:
347 case nir_intrinsic_load_invocation_id:
348 case nir_intrinsic_load_local_invocation_id:
349 case nir_intrinsic_load_local_invocation_index:
350 case nir_intrinsic_load_work_group_id:
351 case nir_intrinsic_load_num_work_groups:
352 case nir_intrinsic_load_tess_coord:
353 case nir_intrinsic_load_tess_level_outer:
354 case nir_intrinsic_load_tess_level_inner:
355 case nir_intrinsic_load_patch_vertices_in:
356 shader->info.system_values_read |=
357 (1ull << nir_system_value_from_intrinsic(instr->intrinsic));
358 break;
359
360 case nir_intrinsic_quad_broadcast:
361 case nir_intrinsic_quad_swap_horizontal:
362 case nir_intrinsic_quad_swap_vertical:
363 case nir_intrinsic_quad_swap_diagonal:
364 if (shader->info.stage == MESA_SHADER_FRAGMENT)
365 shader->info.fs.needs_helper_invocations = true;
366 break;
367
368 case nir_intrinsic_end_primitive:
369 case nir_intrinsic_end_primitive_with_counter:
370 assert(shader->info.stage == MESA_SHADER_GEOMETRY);
371 shader->info.gs.uses_end_primitive = 1;
372 /* fall through */
373
374 case nir_intrinsic_emit_vertex:
375 case nir_intrinsic_emit_vertex_with_counter:
376 if (nir_intrinsic_stream_id(instr) > 0)
377 shader->info.gs.uses_streams = true;
378
379 break;
380
381 case nir_intrinsic_bindless_image_atomic_add:
382 case nir_intrinsic_bindless_image_atomic_and:
383 case nir_intrinsic_bindless_image_atomic_comp_swap:
384 case nir_intrinsic_bindless_image_atomic_dec_wrap:
385 case nir_intrinsic_bindless_image_atomic_exchange:
386 case nir_intrinsic_bindless_image_atomic_fadd:
387 case nir_intrinsic_bindless_image_atomic_imax:
388 case nir_intrinsic_bindless_image_atomic_imin:
389 case nir_intrinsic_bindless_image_atomic_inc_wrap:
390 case nir_intrinsic_bindless_image_atomic_or:
391 case nir_intrinsic_bindless_image_atomic_umax:
392 case nir_intrinsic_bindless_image_atomic_umin:
393 case nir_intrinsic_bindless_image_atomic_xor:
394 case nir_intrinsic_bindless_image_store:
395 case nir_intrinsic_bindless_image_store_raw_intel:
396 case nir_intrinsic_global_atomic_add:
397 case nir_intrinsic_global_atomic_and:
398 case nir_intrinsic_global_atomic_comp_swap:
399 case nir_intrinsic_global_atomic_exchange:
400 case nir_intrinsic_global_atomic_fadd:
401 case nir_intrinsic_global_atomic_fcomp_swap:
402 case nir_intrinsic_global_atomic_fmax:
403 case nir_intrinsic_global_atomic_fmin:
404 case nir_intrinsic_global_atomic_imax:
405 case nir_intrinsic_global_atomic_imin:
406 case nir_intrinsic_global_atomic_or:
407 case nir_intrinsic_global_atomic_umax:
408 case nir_intrinsic_global_atomic_umin:
409 case nir_intrinsic_global_atomic_xor:
410 case nir_intrinsic_image_atomic_add:
411 case nir_intrinsic_image_atomic_and:
412 case nir_intrinsic_image_atomic_comp_swap:
413 case nir_intrinsic_image_atomic_dec_wrap:
414 case nir_intrinsic_image_atomic_exchange:
415 case nir_intrinsic_image_atomic_fadd:
416 case nir_intrinsic_image_atomic_imax:
417 case nir_intrinsic_image_atomic_imin:
418 case nir_intrinsic_image_atomic_inc_wrap:
419 case nir_intrinsic_image_atomic_or:
420 case nir_intrinsic_image_atomic_umax:
421 case nir_intrinsic_image_atomic_umin:
422 case nir_intrinsic_image_atomic_xor:
423 case nir_intrinsic_image_deref_atomic_add:
424 case nir_intrinsic_image_deref_atomic_and:
425 case nir_intrinsic_image_deref_atomic_comp_swap:
426 case nir_intrinsic_image_deref_atomic_dec_wrap:
427 case nir_intrinsic_image_deref_atomic_exchange:
428 case nir_intrinsic_image_deref_atomic_fadd:
429 case nir_intrinsic_image_deref_atomic_imax:
430 case nir_intrinsic_image_deref_atomic_imin:
431 case nir_intrinsic_image_deref_atomic_inc_wrap:
432 case nir_intrinsic_image_deref_atomic_or:
433 case nir_intrinsic_image_deref_atomic_umax:
434 case nir_intrinsic_image_deref_atomic_umin:
435 case nir_intrinsic_image_deref_atomic_xor:
436 case nir_intrinsic_image_deref_store:
437 case nir_intrinsic_image_deref_store_raw_intel:
438 case nir_intrinsic_image_store:
439 case nir_intrinsic_image_store_raw_intel:
440 case nir_intrinsic_ssbo_atomic_add:
441 case nir_intrinsic_ssbo_atomic_add_ir3:
442 case nir_intrinsic_ssbo_atomic_and:
443 case nir_intrinsic_ssbo_atomic_and_ir3:
444 case nir_intrinsic_ssbo_atomic_comp_swap:
445 case nir_intrinsic_ssbo_atomic_comp_swap_ir3:
446 case nir_intrinsic_ssbo_atomic_exchange:
447 case nir_intrinsic_ssbo_atomic_exchange_ir3:
448 case nir_intrinsic_ssbo_atomic_fadd:
449 case nir_intrinsic_ssbo_atomic_fcomp_swap:
450 case nir_intrinsic_ssbo_atomic_fmax:
451 case nir_intrinsic_ssbo_atomic_fmin:
452 case nir_intrinsic_ssbo_atomic_imax:
453 case nir_intrinsic_ssbo_atomic_imax_ir3:
454 case nir_intrinsic_ssbo_atomic_imin:
455 case nir_intrinsic_ssbo_atomic_imin_ir3:
456 case nir_intrinsic_ssbo_atomic_or:
457 case nir_intrinsic_ssbo_atomic_or_ir3:
458 case nir_intrinsic_ssbo_atomic_umax:
459 case nir_intrinsic_ssbo_atomic_umax_ir3:
460 case nir_intrinsic_ssbo_atomic_umin:
461 case nir_intrinsic_ssbo_atomic_umin_ir3:
462 case nir_intrinsic_ssbo_atomic_xor:
463 case nir_intrinsic_ssbo_atomic_xor_ir3:
464 case nir_intrinsic_store_global:
465 case nir_intrinsic_store_global_ir3:
466 case nir_intrinsic_store_ssbo:
467 case nir_intrinsic_store_ssbo_ir3:
468 /* Only set this for globally visible memory, not scratch and not
469 * shared.
470 */
471 shader->info.writes_memory = true;
472 break;
473
474 default:
475 break;
476 }
477 }
478
479 static void
480 gather_tex_info(nir_tex_instr *instr, nir_shader *shader)
481 {
482 if (shader->info.stage == MESA_SHADER_FRAGMENT &&
483 nir_tex_instr_has_implicit_derivative(instr))
484 shader->info.fs.needs_helper_invocations = true;
485
486 switch (instr->op) {
487 case nir_texop_tg4:
488 shader->info.uses_texture_gather = true;
489 break;
490 default:
491 break;
492 }
493 }
494
495 static void
496 gather_alu_info(nir_alu_instr *instr, nir_shader *shader)
497 {
498 switch (instr->op) {
499 case nir_op_fddx:
500 case nir_op_fddy:
501 shader->info.uses_fddx_fddy = true;
502 /* Fall through */
503 case nir_op_fddx_fine:
504 case nir_op_fddy_fine:
505 case nir_op_fddx_coarse:
506 case nir_op_fddy_coarse:
507 if (shader->info.stage == MESA_SHADER_FRAGMENT)
508 shader->info.fs.needs_helper_invocations = true;
509 break;
510 default:
511 break;
512 }
513
514 shader->info.uses_64bit |= instr->dest.dest.ssa.bit_size == 64;
515 unsigned num_srcs = nir_op_infos[instr->op].num_inputs;
516 for (unsigned i = 0; i < num_srcs; i++) {
517 shader->info.uses_64bit |= nir_src_bit_size(instr->src[i].src) == 64;
518 }
519 }
520
521 static void
522 gather_info_block(nir_block *block, nir_shader *shader, void *dead_ctx)
523 {
524 nir_foreach_instr(instr, block) {
525 switch (instr->type) {
526 case nir_instr_type_alu:
527 gather_alu_info(nir_instr_as_alu(instr), shader);
528 break;
529 case nir_instr_type_intrinsic:
530 gather_intrinsic_info(nir_instr_as_intrinsic(instr), shader, dead_ctx);
531 break;
532 case nir_instr_type_tex:
533 gather_tex_info(nir_instr_as_tex(instr), shader);
534 break;
535 case nir_instr_type_call:
536 assert(!"nir_shader_gather_info only works if functions are inlined");
537 break;
538 default:
539 break;
540 }
541 }
542 }
543
544 void
545 nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint)
546 {
547 shader->info.num_textures = 0;
548 shader->info.num_images = 0;
549 shader->info.last_msaa_image = -1;
550
551 nir_foreach_variable(var, &shader->uniforms) {
552 /* Bindless textures and images don't use non-bindless slots. */
553 if (var->data.bindless)
554 continue;
555
556 shader->info.num_textures += glsl_type_get_sampler_count(var->type);
557 shader->info.num_images += glsl_type_get_image_count(var->type);
558
559 /* Assuming image slots don't have holes (e.g. OpenGL) */
560 if (glsl_type_is_image(var->type) &&
561 glsl_get_sampler_dim(var->type) == GLSL_SAMPLER_DIM_MS)
562 shader->info.last_msaa_image = shader->info.num_images - 1;
563 }
564
565 shader->info.inputs_read = 0;
566 shader->info.outputs_written = 0;
567 shader->info.outputs_read = 0;
568 shader->info.patch_outputs_read = 0;
569 shader->info.patch_inputs_read = 0;
570 shader->info.patch_outputs_written = 0;
571 shader->info.system_values_read = 0;
572 shader->info.inputs_read_indirectly = 0;
573 shader->info.outputs_accessed_indirectly = 0;
574 shader->info.patch_inputs_read_indirectly = 0;
575 shader->info.patch_outputs_accessed_indirectly = 0;
576
577 if (shader->info.stage == MESA_SHADER_VERTEX) {
578 shader->info.vs.double_inputs = 0;
579 }
580 if (shader->info.stage == MESA_SHADER_FRAGMENT) {
581 shader->info.fs.uses_sample_qualifier = false;
582 shader->info.fs.uses_discard = false;
583 shader->info.fs.uses_demote = false;
584 shader->info.fs.needs_helper_invocations = false;
585 }
586 if (shader->info.stage == MESA_SHADER_TESS_CTRL) {
587 shader->info.tess.tcs_cross_invocation_inputs_read = 0;
588 shader->info.tess.tcs_cross_invocation_outputs_read = 0;
589 }
590
591 shader->info.writes_memory = shader->info.has_transform_feedback_varyings;
592
593 void *dead_ctx = ralloc_context(NULL);
594 nir_foreach_block(block, entrypoint) {
595 gather_info_block(block, shader, dead_ctx);
596 }
597 ralloc_free(dead_ctx);
598 }