nir/xfb: Handle compact arrays in gather_xfb_info
[mesa.git] / src / compiler / nir / nir_gather_xfb_info.c
1 /*
2 * Copyright © 2018 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "nir_xfb_info.h"
25
26 #include <util/u_math.h>
27
28 static void
29 add_var_xfb_outputs(nir_xfb_info *xfb,
30 nir_variable *var,
31 unsigned buffer,
32 unsigned *location,
33 unsigned *offset,
34 const struct glsl_type *type)
35 {
36 /* If this type contains a 64-bit value, align to 8 bytes */
37 if (glsl_type_contains_64bit(type))
38 *offset = ALIGN_POT(*offset, 8);
39
40 if (glsl_type_is_array_or_matrix(type) && !var->data.compact) {
41 unsigned length = glsl_get_length(type);
42 const struct glsl_type *child_type = glsl_get_array_element(type);
43 for (unsigned i = 0; i < length; i++)
44 add_var_xfb_outputs(xfb, var, buffer, location, offset, child_type);
45 } else if (glsl_type_is_struct(type)) {
46 unsigned length = glsl_get_length(type);
47 for (unsigned i = 0; i < length; i++) {
48 const struct glsl_type *child_type = glsl_get_struct_field(type, i);
49 add_var_xfb_outputs(xfb, var, buffer, location, offset, child_type);
50 }
51 } else {
52 assert(buffer < NIR_MAX_XFB_BUFFERS);
53 if (xfb->buffers_written & (1 << buffer)) {
54 assert(xfb->strides[buffer] == var->data.xfb_stride);
55 assert(xfb->buffer_to_stream[buffer] == var->data.stream);
56 } else {
57 xfb->buffers_written |= (1 << buffer);
58 xfb->strides[buffer] = var->data.xfb_stride;
59 xfb->buffer_to_stream[buffer] = var->data.stream;
60 }
61
62 assert(var->data.stream < NIR_MAX_XFB_STREAMS);
63 xfb->streams_written |= (1 << var->data.stream);
64
65 unsigned comp_slots;
66 if (var->data.compact) {
67 /* This only happens for clip/cull which are float arrays */
68 assert(glsl_without_array(type) == glsl_float_type());
69 assert(var->data.location == VARYING_SLOT_CLIP_DIST0 ||
70 var->data.location == VARYING_SLOT_CLIP_DIST1);
71 comp_slots = glsl_get_length(type);
72 } else {
73 comp_slots = glsl_get_component_slots(type);
74
75 unsigned attrib_slots = DIV_ROUND_UP(comp_slots, 4);
76 assert(attrib_slots == glsl_count_attribute_slots(type, false));
77
78 /* Ensure that we don't have, for instance, a dvec2 with a
79 * location_frac of 2 which would make it crass a location boundary
80 * even though it fits in a single slot. However, you can have a
81 * dvec3 which crosses the slot boundary with a location_frac of 2.
82 */
83 assert(DIV_ROUND_UP(var->data.location_frac + comp_slots, 4) ==
84 attrib_slots);
85 }
86
87 assert(var->data.location_frac + comp_slots <= 8);
88 uint8_t comp_mask = ((1 << comp_slots) - 1) << var->data.location_frac;
89
90 while (comp_mask) {
91 nir_xfb_output_info *output = &xfb->outputs[xfb->output_count++];
92
93 output->buffer = buffer;
94 output->offset = *offset;
95 output->location = *location;
96 output->component_mask = comp_mask & 0xf;
97
98 *offset += util_bitcount(output->component_mask) * 4;
99 (*location)++;
100 comp_mask >>= 4;
101 }
102 }
103 }
104
105 static int
106 compare_xfb_output_offsets(const void *_a, const void *_b)
107 {
108 const nir_xfb_output_info *a = _a, *b = _b;
109 return a->offset - b->offset;
110 }
111
112 nir_xfb_info *
113 nir_gather_xfb_info(const nir_shader *shader, void *mem_ctx)
114 {
115 assert(shader->info.stage == MESA_SHADER_VERTEX ||
116 shader->info.stage == MESA_SHADER_TESS_EVAL ||
117 shader->info.stage == MESA_SHADER_GEOMETRY);
118
119 /* Compute the number of outputs we have. This is simply the number of
120 * cumulative locations consumed by all the variables. If a location is
121 * represented by multiple variables, then they each count separately in
122 * number of outputs. This is only an estimate as some variables may have
123 * an xfb_buffer but not an output so it may end up larger than we need but
124 * it should be good enough for allocation.
125 */
126 unsigned num_outputs = 0;
127 nir_foreach_variable(var, &shader->outputs) {
128 if (var->data.explicit_xfb_buffer)
129 num_outputs += glsl_count_attribute_slots(var->type, false);
130 }
131 if (num_outputs == 0)
132 return NULL;
133
134 nir_xfb_info *xfb = rzalloc_size(mem_ctx, nir_xfb_info_size(num_outputs));
135
136 /* Walk the list of outputs and add them to the array */
137 nir_foreach_variable(var, &shader->outputs) {
138 if (!var->data.explicit_xfb_buffer)
139 continue;
140
141 unsigned location = var->data.location;
142
143 /* In order to know if we have a array of blocks can't be done just by
144 * checking if we have an interface type and is an array, because due
145 * splitting we could end on a case were we received a split struct
146 * that contains an array.
147 */
148 bool is_array_block = var->interface_type != NULL &&
149 glsl_type_is_array(var->type) &&
150 glsl_without_array(var->type) == glsl_get_bare_type(var->interface_type);
151
152 if (var->data.explicit_offset && !is_array_block) {
153 unsigned offset = var->data.offset;
154 add_var_xfb_outputs(xfb, var, var->data.xfb_buffer,
155 &location, &offset, var->type);
156 } else if (is_array_block) {
157 assert(glsl_type_is_struct(var->interface_type));
158
159 unsigned aoa_size = glsl_get_aoa_size(var->type);
160 const struct glsl_type *itype = var->interface_type;
161 unsigned nfields = glsl_get_length(itype);
162 for (unsigned b = 0; b < aoa_size; b++) {
163 for (unsigned f = 0; f < nfields; f++) {
164 int foffset = glsl_get_struct_field_offset(itype, f);
165 const struct glsl_type *ftype = glsl_get_struct_field(itype, f);
166 if (foffset < 0) {
167 location += glsl_count_attribute_slots(ftype, false);
168 continue;
169 }
170
171 unsigned offset = foffset;
172 add_var_xfb_outputs(xfb, var, var->data.xfb_buffer + b,
173 &location, &offset, ftype);
174 }
175 }
176 }
177 }
178
179 /* Everything is easier in the state setup code if the list is sorted in
180 * order of output offset.
181 */
182 qsort(xfb->outputs, xfb->output_count, sizeof(xfb->outputs[0]),
183 compare_xfb_output_offsets);
184
185 #ifndef NDEBUG
186 /* Finally, do a sanity check */
187 unsigned max_offset[NIR_MAX_XFB_BUFFERS] = {0};
188 for (unsigned i = 0; i < xfb->output_count; i++) {
189 assert(xfb->outputs[i].offset >= max_offset[xfb->outputs[i].buffer]);
190 assert(xfb->outputs[i].component_mask != 0);
191 unsigned slots = util_bitcount(xfb->outputs[i].component_mask);
192 max_offset[xfb->outputs[i].buffer] = xfb->outputs[i].offset + slots * 4;
193 }
194 #endif
195
196 return xfb;
197 }