nir: drop support for using load_alpha_ref_float
[mesa.git] / src / compiler / nir / nir_lower_alpha_test.c
1 /*
2 * Copyright © 2017 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 /**
25 * @file
26 *
27 * Implements GL alpha testing by comparing the output color's alpha to the
28 * alpha_ref intrinsic and emitting a discard based on it.
29 *
30 * The alpha_to_one value overrides the source alpha to 1.0 to implement
31 * GL_SAMPLE_ALPHA_TO_ONE, which applies before the alpha test (and would be
32 * rather silly to use with alpha test, but the spec permits).
33 */
34
35 #include "nir/nir.h"
36 #include "nir/nir_builder.h"
37
38 void
39 nir_lower_alpha_test(nir_shader *shader, enum compare_func func,
40 bool alpha_to_one,
41 const gl_state_index16 *alpha_ref_state_tokens)
42 {
43 assert(alpha_ref_state_tokens);
44 assert(shader->info.stage == MESA_SHADER_FRAGMENT);
45
46 nir_foreach_function(function, shader) {
47 nir_function_impl *impl = function->impl;
48 nir_builder b;
49 nir_builder_init(&b, impl);
50 b.cursor = nir_before_cf_list(&impl->body);
51
52 nir_foreach_block(block, impl) {
53 nir_foreach_instr_safe(instr, block) {
54 if (instr->type == nir_instr_type_intrinsic) {
55 nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
56
57 nir_variable *out = NULL;
58
59 switch (intr->intrinsic) {
60 case nir_intrinsic_store_deref:
61 out = nir_deref_instr_get_variable(nir_src_as_deref(intr->src[0]));
62 break;
63 case nir_intrinsic_store_output:
64 /* already had i/o lowered.. lookup the matching output var: */
65 nir_foreach_variable(var, &shader->outputs) {
66 int drvloc = var->data.driver_location;
67 if (nir_intrinsic_base(intr) == drvloc) {
68 out = var;
69 break;
70 }
71 }
72 assume(out);
73 break;
74 default:
75 continue;
76 }
77
78 if (out->data.mode != nir_var_shader_out)
79 continue;
80
81 if (out->data.location != FRAG_RESULT_COLOR &&
82 out->data.location != FRAG_RESULT_DATA0)
83 continue;
84
85 b.cursor = nir_before_instr(&intr->instr);
86
87 nir_ssa_def *alpha;
88 if (alpha_to_one) {
89 alpha = nir_imm_float(&b, 1.0);
90 } else if (intr->intrinsic == nir_intrinsic_store_deref) {
91 alpha = nir_channel(&b, nir_ssa_for_src(&b, intr->src[1], 4),
92 3);
93 } else {
94 alpha = nir_channel(&b, nir_ssa_for_src(&b, intr->src[0], 4),
95 3);
96 }
97
98 nir_variable *var = nir_variable_create(shader,
99 nir_var_uniform,
100 glsl_float_type(),
101 "gl_AlphaRefMESA");
102 var->num_state_slots = 1;
103 var->state_slots = ralloc_array(var, nir_state_slot, 1);
104 memcpy(var->state_slots[0].tokens,
105 alpha_ref_state_tokens,
106 sizeof(var->state_slots[0].tokens));
107 nir_ssa_def *alpha_ref = nir_load_var(&b, var);
108
109 nir_ssa_def *condition =
110 nir_compare_func(&b, func, alpha, alpha_ref);
111
112 nir_intrinsic_instr *discard =
113 nir_intrinsic_instr_create(b.shader,
114 nir_intrinsic_discard_if);
115 discard->num_components = 1;
116 discard->src[0] = nir_src_for_ssa(nir_inot(&b, condition));
117 nir_builder_instr_insert(&b, &discard->instr);
118 shader->info.fs.uses_discard = true;
119 }
120 }
121 }
122
123 nir_metadata_preserve(impl, nir_metadata_block_index |
124 nir_metadata_dominance);
125 }
126 }