nir: Validate jump instructions as an instruction type
[mesa.git] / src / compiler / nir / nir_lower_clip.c
1 /*
2 * Copyright © 2015 Red Hat
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27 #include "nir.h"
28 #include "nir_builder.h"
29
30 #define MAX_CLIP_PLANES 8
31
32 /* Generates the lowering code for user-clip-planes, generating CLIPDIST
33 * from UCP[n] + CLIPVERTEX or POSITION. Additionally, an optional pass
34 * for fragment shaders to insert conditional kills based on the inter-
35 * polated CLIPDIST
36 *
37 * NOTE: should be run after nir_lower_outputs_to_temporaries() (or at
38 * least in scenarios where you can count on each output written once
39 * and only once).
40 */
41
42
43 static nir_variable *
44 create_clipdist_var(nir_shader *shader,
45 bool output, gl_varying_slot slot, unsigned array_size)
46 {
47 nir_variable *var = rzalloc(shader, nir_variable);
48
49 /* TODO use type_size() for num_inputs/outputs */
50 if (output) {
51 var->data.driver_location = shader->num_outputs++;
52 var->data.mode = nir_var_shader_out;
53 } else {
54 var->data.driver_location = shader->num_inputs++;
55 var->data.mode = nir_var_shader_in;
56 }
57 var->name = ralloc_asprintf(var, "clipdist_%d", var->data.driver_location);
58 var->data.index = 0;
59 var->data.location = slot;
60
61 if (array_size > 0) {
62 var->type = glsl_array_type(glsl_float_type(), array_size,
63 sizeof(float));
64 var->data.compact = 1;
65 } else
66 var->type = glsl_vec4_type();
67
68 if (output) {
69 exec_list_push_tail(&shader->outputs, &var->node);
70 }
71 else {
72 exec_list_push_tail(&shader->inputs, &var->node);
73 }
74 return var;
75 }
76
77 static void
78 create_clipdist_vars(nir_shader *shader, nir_variable **io_vars,
79 unsigned ucp_enables, bool output,
80 bool use_clipdist_array)
81 {
82 if (use_clipdist_array) {
83 io_vars[0] =
84 create_clipdist_var(shader, true,
85 VARYING_SLOT_CLIP_DIST0,
86 util_last_bit(ucp_enables));
87 } else {
88 if (ucp_enables & 0x0f)
89 io_vars[0] =
90 create_clipdist_var(shader, output,
91 VARYING_SLOT_CLIP_DIST0, 0);
92 if (ucp_enables & 0xf0)
93 io_vars[1] =
94 create_clipdist_var(shader, output,
95 VARYING_SLOT_CLIP_DIST1, 0);
96 }
97 }
98
99 static void
100 store_clipdist_output(nir_builder *b, nir_variable *out, nir_ssa_def **val)
101 {
102 nir_intrinsic_instr *store;
103
104 store = nir_intrinsic_instr_create(b->shader, nir_intrinsic_store_output);
105 store->num_components = 4;
106 nir_intrinsic_set_base(store, out->data.driver_location);
107 nir_intrinsic_set_write_mask(store, 0xf);
108 store->src[0].ssa = nir_vec4(b, val[0], val[1], val[2], val[3]);
109 store->src[0].is_ssa = true;
110 store->src[1] = nir_src_for_ssa(nir_imm_int(b, 0));
111 nir_builder_instr_insert(b, &store->instr);
112 }
113
114 static void
115 load_clipdist_input(nir_builder *b, nir_variable *in, nir_ssa_def **val)
116 {
117 nir_intrinsic_instr *load;
118
119 load = nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_input);
120 load->num_components = 4;
121 nir_intrinsic_set_base(load, in->data.driver_location);
122 load->src[0] = nir_src_for_ssa(nir_imm_int(b, 0));
123 nir_ssa_dest_init(&load->instr, &load->dest, 4, 32, NULL);
124 nir_builder_instr_insert(b, &load->instr);
125
126 val[0] = nir_channel(b, &load->dest.ssa, 0);
127 val[1] = nir_channel(b, &load->dest.ssa, 1);
128 val[2] = nir_channel(b, &load->dest.ssa, 2);
129 val[3] = nir_channel(b, &load->dest.ssa, 3);
130 }
131
132 static nir_ssa_def *
133 find_output_in_block(nir_block *block, unsigned drvloc)
134 {
135 nir_foreach_instr(instr, block) {
136
137 if (instr->type == nir_instr_type_intrinsic) {
138 nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
139 if ((intr->intrinsic == nir_intrinsic_store_output) &&
140 nir_intrinsic_base(intr) == drvloc) {
141 assert(intr->src[0].is_ssa);
142 assert(nir_src_is_const(intr->src[1]));
143 return intr->src[0].ssa;
144 }
145 }
146 }
147
148 return NULL;
149 }
150
151 /* TODO: maybe this would be a useful helper?
152 * NOTE: assumes each output is written exactly once (and unconditionally)
153 * so if needed nir_lower_outputs_to_temporaries()
154 */
155 static nir_ssa_def *
156 find_output(nir_shader *shader, unsigned drvloc)
157 {
158 nir_ssa_def *def = NULL;
159 nir_foreach_function(function, shader) {
160 if (function->impl) {
161 nir_foreach_block_reverse(block, function->impl) {
162 nir_ssa_def *new_def = find_output_in_block(block, drvloc);
163 assert(!(new_def && def));
164 def = new_def;
165 #if !defined(DEBUG)
166 /* for debug builds, scan entire shader to assert
167 * if output is written multiple times. For release
168 * builds just assume all is well and bail when we
169 * find first:
170 */
171 if (def)
172 break;
173 #endif
174 }
175 }
176 }
177
178 return def;
179 }
180
181 static bool
182 find_clipvertex_and_position_outputs(nir_shader *shader,
183 nir_variable **clipvertex,
184 nir_variable **position)
185 {
186 nir_foreach_variable(var, &shader->outputs) {
187 switch (var->data.location) {
188 case VARYING_SLOT_POS:
189 *position = var;
190 break;
191 case VARYING_SLOT_CLIP_VERTEX:
192 *clipvertex = var;
193 break;
194 case VARYING_SLOT_CLIP_DIST0:
195 case VARYING_SLOT_CLIP_DIST1:
196 /* if shader is already writing CLIPDIST, then
197 * there should be no user-clip-planes to deal
198 * with.
199 *
200 * We assume nir_remove_dead_variables has removed the clipdist
201 * variables if they're not written.
202 */
203 return false;
204 }
205 }
206
207 return *clipvertex || *position;
208 }
209
210 static nir_ssa_def *
211 get_ucp(nir_builder *b, int plane,
212 const gl_state_index16 clipplane_state_tokens[][STATE_LENGTH])
213 {
214 if (clipplane_state_tokens) {
215 char tmp[100];
216 snprintf(tmp, ARRAY_SIZE(tmp), "gl_ClipPlane%dMESA", plane);
217 nir_variable *var = nir_variable_create(b->shader,
218 nir_var_uniform,
219 glsl_vec4_type(),
220 tmp);
221
222 var->num_state_slots = 1;
223 var->state_slots = ralloc_array(var, nir_state_slot, 1);
224 memcpy(var->state_slots[0].tokens,
225 clipplane_state_tokens[plane],
226 sizeof(var->state_slots[0].tokens));
227 return nir_load_var(b, var);
228 } else
229 return nir_load_user_clip_plane(b, plane);
230 }
231
232
233 static void
234 lower_clip_outputs(nir_builder *b, nir_variable *position,
235 nir_variable *clipvertex, nir_variable **out,
236 unsigned ucp_enables, bool use_vars,
237 bool use_clipdist_array,
238 const gl_state_index16 clipplane_state_tokens[][STATE_LENGTH])
239 {
240 nir_ssa_def *clipdist[MAX_CLIP_PLANES];
241 nir_ssa_def *cv;
242
243 if (use_vars) {
244 cv = nir_load_var(b, clipvertex ? clipvertex : position);
245
246 if (clipvertex) {
247 exec_node_remove(&clipvertex->node);
248 clipvertex->data.mode = nir_var_shader_temp;
249 exec_list_push_tail(&b->shader->globals, &clipvertex->node);
250 nir_fixup_deref_modes(b->shader);
251 }
252 } else {
253 if (clipvertex)
254 cv = find_output(b->shader, clipvertex->data.driver_location);
255 else {
256 assert(position);
257 cv = find_output(b->shader, position->data.driver_location);
258 }
259 }
260
261 for (int plane = 0; plane < MAX_CLIP_PLANES; plane++) {
262 if (ucp_enables & (1 << plane)) {
263 nir_ssa_def *ucp = get_ucp(b, plane, clipplane_state_tokens);
264
265 /* calculate clipdist[plane] - dot(ucp, cv): */
266 clipdist[plane] = nir_fdot4(b, ucp, cv);
267 } else {
268 /* 0.0 == don't-clip == disabled: */
269 clipdist[plane] = nir_imm_float(b, 0.0);
270 }
271 if (use_clipdist_array && plane < util_last_bit(ucp_enables)) {
272 assert(use_vars);
273 nir_deref_instr *deref;
274 deref = nir_build_deref_array_imm(b,
275 nir_build_deref_var(b, out[0]),
276 plane);
277 nir_store_deref(b, deref, clipdist[plane], 1);
278 }
279 }
280
281 if (!use_clipdist_array) {
282 if (use_vars) {
283 if (ucp_enables & 0x0f)
284 nir_store_var(b, out[0], nir_vec(b, clipdist, 4), 0xf);
285 if (ucp_enables & 0xf0)
286 nir_store_var(b, out[1], nir_vec(b, &clipdist[4], 4), 0xf);
287 } else {
288 if (ucp_enables & 0x0f)
289 store_clipdist_output(b, out[0], &clipdist[0]);
290 if (ucp_enables & 0xf0)
291 store_clipdist_output(b, out[1], &clipdist[4]);
292 }
293 }
294 }
295
296 /*
297 * VS lowering
298 */
299
300 /* ucp_enables is bitmask of enabled ucps. Actual ucp values are
301 * passed in to shader via user_clip_plane system-values
302 *
303 * If use_vars is true, the pass will use variable loads and stores instead
304 * of working with store_output intrinsics.
305 *
306 * If use_clipdist_array is true, the pass will use compact arrays for the
307 * clipdist output instead of two vec4s.
308 */
309 bool
310 nir_lower_clip_vs(nir_shader *shader, unsigned ucp_enables, bool use_vars,
311 bool use_clipdist_array,
312 const gl_state_index16 clipplane_state_tokens[][STATE_LENGTH])
313 {
314 nir_function_impl *impl = nir_shader_get_entrypoint(shader);
315 nir_builder b;
316 nir_variable *position = NULL;
317 nir_variable *clipvertex = NULL;
318 nir_variable *out[2] = { NULL };
319
320 if (!ucp_enables)
321 return false;
322
323 nir_builder_init(&b, impl);
324
325 /* NIR should ensure that, even in case of loops/if-else, there
326 * should be only a single predecessor block to end_block, which
327 * makes the perfect place to insert the clipdist calculations.
328 *
329 * NOTE: in case of early returns, these would have to be lowered
330 * to jumps to end_block predecessor in a previous pass. Not sure
331 * if there is a good way to sanity check this, but for now the
332 * users of this pass don't support sub-routines.
333 */
334 assert(impl->end_block->predecessors->entries == 1);
335 b.cursor = nir_after_cf_list(&impl->body);
336
337 /* find clipvertex/position outputs */
338 if (!find_clipvertex_and_position_outputs(shader, &clipvertex, &position))
339 return false;
340
341 /* insert CLIPDIST outputs */
342 create_clipdist_vars(shader, out, ucp_enables, true,
343 use_clipdist_array);
344
345 lower_clip_outputs(&b, position, clipvertex, out, ucp_enables, use_vars,
346 use_clipdist_array, clipplane_state_tokens);
347
348 nir_metadata_preserve(impl, nir_metadata_dominance);
349
350 return true;
351 }
352
353 static void
354 lower_clip_in_gs_block(nir_builder *b, nir_block *block, nir_variable *position,
355 nir_variable *clipvertex, nir_variable **out,
356 unsigned ucp_enables, bool use_clipdist_array,
357 const gl_state_index16 clipplane_state_tokens[][STATE_LENGTH])
358 {
359 nir_foreach_instr_safe(instr, block) {
360 if (instr->type != nir_instr_type_intrinsic)
361 continue;
362
363 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
364 switch (intrin->intrinsic) {
365 case nir_intrinsic_emit_vertex_with_counter:
366 case nir_intrinsic_emit_vertex:
367 b->cursor = nir_before_instr(instr);
368 lower_clip_outputs(b, position, clipvertex, out, ucp_enables, true,
369 use_clipdist_array, clipplane_state_tokens);
370 break;
371 default:
372 /* not interesting; skip this */
373 break;
374 }
375 }
376 }
377
378 /*
379 * GS lowering
380 */
381
382 bool
383 nir_lower_clip_gs(nir_shader *shader, unsigned ucp_enables,
384 bool use_clipdist_array,
385 const gl_state_index16 clipplane_state_tokens[][STATE_LENGTH])
386 {
387 nir_function_impl *impl = nir_shader_get_entrypoint(shader);
388 nir_builder b;
389 nir_variable *position = NULL;
390 nir_variable *clipvertex = NULL;
391 nir_variable *out[2] = { NULL };
392
393 if (!ucp_enables)
394 return false;
395
396 /* find clipvertex/position outputs */
397 if (!find_clipvertex_and_position_outputs(shader, &clipvertex, &position))
398 return false;
399
400 /* insert CLIPDIST outputs */
401 create_clipdist_vars(shader, out, ucp_enables, true,
402 use_clipdist_array);
403
404 nir_builder_init(&b, impl);
405
406 nir_foreach_block(block, impl)
407 lower_clip_in_gs_block(&b, block, position, clipvertex, out,
408 ucp_enables, use_clipdist_array,
409 clipplane_state_tokens);
410
411 nir_metadata_preserve(impl, nir_metadata_dominance);
412
413 return true;
414 }
415
416 /*
417 * FS lowering
418 */
419
420 static void
421 lower_clip_fs(nir_function_impl *impl, unsigned ucp_enables,
422 nir_variable **in)
423 {
424 nir_ssa_def *clipdist[MAX_CLIP_PLANES];
425 nir_builder b;
426
427 nir_builder_init(&b, impl);
428 b.cursor = nir_before_cf_list(&impl->body);
429
430 if (ucp_enables & 0x0f)
431 load_clipdist_input(&b, in[0], &clipdist[0]);
432 if (ucp_enables & 0xf0)
433 load_clipdist_input(&b, in[1], &clipdist[4]);
434
435 for (int plane = 0; plane < MAX_CLIP_PLANES; plane++) {
436 if (ucp_enables & (1 << plane)) {
437 nir_intrinsic_instr *discard;
438 nir_ssa_def *cond;
439
440 cond = nir_flt(&b, clipdist[plane], nir_imm_float(&b, 0.0));
441
442 discard = nir_intrinsic_instr_create(b.shader,
443 nir_intrinsic_discard_if);
444 discard->src[0] = nir_src_for_ssa(cond);
445 nir_builder_instr_insert(&b, &discard->instr);
446
447 b.shader->info.fs.uses_discard = true;
448 }
449 }
450
451 nir_metadata_preserve(impl, nir_metadata_dominance);
452 }
453
454 /* insert conditional kill based on interpolated CLIPDIST
455 */
456 bool
457 nir_lower_clip_fs(nir_shader *shader, unsigned ucp_enables,
458 bool use_clipdist_array)
459 {
460 nir_variable *in[2] = {0};
461
462 if (!ucp_enables)
463 return false;
464
465 /* The shader won't normally have CLIPDIST inputs, so we
466 * must add our own:
467 */
468 /* insert CLIPDIST inputs */
469 create_clipdist_vars(shader, in, ucp_enables, false, use_clipdist_array);
470
471 nir_foreach_function(function, shader) {
472 if (!strcmp(function->name, "main"))
473 lower_clip_fs(function->impl, ucp_enables, in);
474 }
475
476 return true;
477 }