25473eab558f85cc73316b9a77f657c0b351bd42
[mesa.git] / src / compiler / nir / nir_lower_input_attachments.c
1 /*
2 * Copyright © 2016 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "nir.h"
25 #include "nir_builder.h"
26
27 static nir_ssa_def *
28 load_frag_coord(nir_builder *b)
29 {
30 nir_foreach_variable(var, &b->shader->inputs) {
31 if (var->data.location == VARYING_SLOT_POS)
32 return nir_load_var(b, var);
33 }
34
35 nir_variable *pos = nir_variable_create(b->shader, nir_var_shader_in,
36 glsl_vec4_type(), NULL);
37 pos->data.location = VARYING_SLOT_POS;
38 /**
39 * From Vulkan spec:
40 * "The OriginLowerLeft execution mode must not be used; fragment entry
41 * points must declare OriginUpperLeft."
42 *
43 * So at this point origin_upper_left should be true
44 */
45 assert(b->shader->info.fs.origin_upper_left == true);
46
47 return nir_load_var(b, pos);
48 }
49
50 static bool
51 try_lower_input_load(nir_function_impl *impl, nir_intrinsic_instr *load)
52 {
53 nir_deref_instr *deref = nir_src_as_deref(load->src[0]);
54 assert(glsl_type_is_image(deref->type));
55
56 enum glsl_sampler_dim image_dim = glsl_get_sampler_dim(deref->type);
57 if (image_dim != GLSL_SAMPLER_DIM_SUBPASS &&
58 image_dim != GLSL_SAMPLER_DIM_SUBPASS_MS)
59 return false;
60
61 const bool multisampled = (image_dim == GLSL_SAMPLER_DIM_SUBPASS_MS);
62
63 nir_builder b;
64 nir_builder_init(&b, impl);
65 b.cursor = nir_instr_remove(&load->instr);
66
67 nir_ssa_def *frag_coord = nir_f2i32(&b, load_frag_coord(&b));
68 nir_ssa_def *offset = nir_ssa_for_src(&b, load->src[1], 2);
69 nir_ssa_def *pos = nir_iadd(&b, frag_coord, offset);
70
71 nir_ssa_def *layer = nir_load_layer_id(&b);
72 nir_ssa_def *coord =
73 nir_vec3(&b, nir_channel(&b, pos, 0), nir_channel(&b, pos, 1), layer);
74
75 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3 + multisampled);
76
77 tex->op = nir_texop_txf;
78 tex->sampler_dim = image_dim;
79
80 switch (glsl_get_sampler_result_type(deref->type)) {
81 case GLSL_TYPE_FLOAT:
82 tex->dest_type = nir_type_float;
83 break;
84 case GLSL_TYPE_INT:
85 tex->dest_type = nir_type_int;
86 break;
87 case GLSL_TYPE_UINT:
88 tex->dest_type = nir_type_uint;
89 break;
90 default:
91 unreachable("Invalid image type");
92 }
93 tex->is_array = true;
94 tex->is_shadow = false;
95
96 tex->texture_index = 0;
97 tex->sampler_index = 0;
98
99 tex->src[0].src_type = nir_tex_src_texture_deref;
100 tex->src[0].src = nir_src_for_ssa(&deref->dest.ssa);
101
102 tex->src[1].src_type = nir_tex_src_coord;
103 tex->src[1].src = nir_src_for_ssa(coord);
104 tex->coord_components = 3;
105
106 tex->src[2].src_type = nir_tex_src_lod;
107 tex->src[2].src = nir_src_for_ssa(nir_imm_int(&b, 0));
108
109 if (image_dim == GLSL_SAMPLER_DIM_SUBPASS_MS) {
110 tex->op = nir_texop_txf_ms;
111 tex->src[3].src_type = nir_tex_src_ms_index;
112 tex->src[3].src = load->src[2];
113 }
114
115 nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, NULL);
116 nir_builder_instr_insert(&b, &tex->instr);
117
118 nir_ssa_def_rewrite_uses(&load->dest.ssa,
119 nir_src_for_ssa(&tex->dest.ssa));
120
121 return true;
122 }
123
124 bool
125 nir_lower_input_attachments(nir_shader *shader)
126 {
127 assert(shader->info.stage == MESA_SHADER_FRAGMENT);
128 bool progress = false;
129
130 nir_foreach_function(function, shader) {
131 if (!function->impl)
132 continue;
133
134 nir_foreach_block(block, function->impl) {
135 nir_foreach_instr_safe(instr, block) {
136 if (instr->type != nir_instr_type_intrinsic)
137 continue;
138
139 nir_intrinsic_instr *load = nir_instr_as_intrinsic(instr);
140
141 if (load->intrinsic != nir_intrinsic_image_deref_load)
142 continue;
143
144 progress |= try_lower_input_load(function->impl, load);
145 }
146 }
147 }
148
149 return progress;
150 }