glsl_type: Drop the glsl_get_array_instance C helper
[mesa.git] / src / compiler / nir / nir_lower_io_arrays_to_elements.c
1 /*
2 * Copyright © 2017 Timothy Arceri
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "nir.h"
25 #include "nir_builder.h"
26 #include "nir_deref.h"
27
28 /** @file nir_lower_io_arrays_to_elements.c
29 *
30 * Split arrays/matrices with direct indexing into individual elements. This
31 * will allow optimisation passes to better clean up unused elements.
32 *
33 */
34
35 static unsigned
36 get_io_offset(nir_builder *b, nir_deref_instr *deref, nir_variable *var,
37 unsigned *element_index, nir_ssa_def **vertex_index)
38 {
39 nir_deref_path path;
40 nir_deref_path_init(&path, deref, NULL);
41
42 assert(path.path[0]->deref_type == nir_deref_type_var);
43 nir_deref_instr **p = &path.path[1];
44
45 /* For per-vertex input arrays (i.e. geometry shader inputs), skip the
46 * outermost array index. Process the rest normally.
47 */
48 if (nir_is_per_vertex_io(var, b->shader->info.stage)) {
49 *vertex_index = nir_ssa_for_src(b, (*p)->arr.index, 1);
50 p++;
51 }
52
53 unsigned offset = 0;
54 for (; *p; p++) {
55 if ((*p)->deref_type == nir_deref_type_array) {
56 /* must not be indirect dereference */
57 unsigned index = nir_src_as_uint((*p)->arr.index);
58
59 unsigned size = glsl_count_attribute_slots((*p)->type, false);
60 offset += size * index;
61
62 unsigned num_elements = glsl_type_is_array((*p)->type) ?
63 glsl_get_aoa_size((*p)->type) : 1;
64
65 num_elements *= glsl_type_is_matrix(glsl_without_array((*p)->type)) ?
66 glsl_get_matrix_columns(glsl_without_array((*p)->type)) : 1;
67
68 *element_index += num_elements * index;
69 } else if ((*p)->deref_type == nir_deref_type_struct) {
70 /* TODO: we could also add struct splitting support to this pass */
71 break;
72 }
73 }
74
75 nir_deref_path_finish(&path);
76
77 return offset;
78 }
79
80 static nir_variable **
81 get_array_elements(struct hash_table *ht, nir_variable *var,
82 gl_shader_stage stage)
83 {
84 nir_variable **elements;
85 struct hash_entry *entry = _mesa_hash_table_search(ht, var);
86 if (!entry) {
87 const struct glsl_type *type = var->type;
88 if (nir_is_per_vertex_io(var, stage)) {
89 assert(glsl_type_is_array(type));
90 type = glsl_get_array_element(type);
91 }
92
93 unsigned num_elements = glsl_type_is_array(type) ?
94 glsl_get_aoa_size(type) : 1;
95
96 num_elements *= glsl_type_is_matrix(glsl_without_array(type)) ?
97 glsl_get_matrix_columns(glsl_without_array(type)) : 1;
98
99 elements = (nir_variable **) calloc(num_elements, sizeof(nir_variable *));
100 _mesa_hash_table_insert(ht, var, elements);
101 } else {
102 elements = (nir_variable **) entry->data;
103 }
104
105 return elements;
106 }
107
108 static void
109 lower_array(nir_builder *b, nir_intrinsic_instr *intr, nir_variable *var,
110 struct hash_table *varyings)
111 {
112 b->cursor = nir_before_instr(&intr->instr);
113
114 nir_variable **elements =
115 get_array_elements(varyings, var, b->shader->info.stage);
116
117 nir_ssa_def *vertex_index = NULL;
118 unsigned elements_index = 0;
119 unsigned io_offset = get_io_offset(b, nir_src_as_deref(intr->src[0]),
120 var, &elements_index, &vertex_index);
121
122 nir_variable *element = elements[elements_index];
123 if (!element) {
124 element = nir_variable_clone(var, b->shader);
125 element->data.location = var->data.location + io_offset;
126
127 const struct glsl_type *type = glsl_without_array(element->type);
128
129 /* This pass also splits matrices so we need give them a new type. */
130 if (glsl_type_is_matrix(type)) {
131 type = glsl_vector_type(glsl_get_base_type(type),
132 glsl_get_vector_elements(type));
133 }
134
135 if (nir_is_per_vertex_io(var, b->shader->info.stage)) {
136 type = glsl_array_type(type, glsl_get_length(element->type));
137 }
138
139 element->type = type;
140 elements[elements_index] = element;
141
142 nir_shader_add_variable(b->shader, element);
143 }
144
145 nir_deref_instr *element_deref = nir_build_deref_var(b, element);
146
147 if (nir_is_per_vertex_io(var, b->shader->info.stage)) {
148 assert(vertex_index);
149 element_deref = nir_build_deref_array(b, element_deref, vertex_index);
150 }
151
152 nir_intrinsic_instr *element_intr =
153 nir_intrinsic_instr_create(b->shader, intr->intrinsic);
154 element_intr->num_components = intr->num_components;
155 element_intr->src[0] = nir_src_for_ssa(&element_deref->dest.ssa);
156
157 if (intr->intrinsic != nir_intrinsic_store_deref) {
158 nir_ssa_dest_init(&element_intr->instr, &element_intr->dest,
159 intr->num_components, intr->dest.ssa.bit_size, NULL);
160
161 if (intr->intrinsic == nir_intrinsic_interp_deref_at_offset ||
162 intr->intrinsic == nir_intrinsic_interp_deref_at_sample) {
163 nir_src_copy(&element_intr->src[1], &intr->src[1],
164 &element_intr->instr);
165 }
166
167 nir_ssa_def_rewrite_uses(&intr->dest.ssa,
168 nir_src_for_ssa(&element_intr->dest.ssa));
169 } else {
170 nir_intrinsic_set_write_mask(element_intr,
171 nir_intrinsic_write_mask(intr));
172 nir_src_copy(&element_intr->src[1], &intr->src[1],
173 &element_intr->instr);
174 }
175
176 nir_builder_instr_insert(b, &element_intr->instr);
177
178 /* Remove the old load intrinsic */
179 nir_instr_remove(&intr->instr);
180 }
181
182 static bool
183 deref_has_indirect(nir_builder *b, nir_variable *var, nir_deref_path *path)
184 {
185 assert(path->path[0]->deref_type == nir_deref_type_var);
186 nir_deref_instr **p = &path->path[1];
187
188 if (nir_is_per_vertex_io(var, b->shader->info.stage)) {
189 p++;
190 }
191
192 for (; *p; p++) {
193 if ((*p)->deref_type != nir_deref_type_array)
194 continue;
195
196 if (!nir_src_is_const((*p)->arr.index))
197 return true;
198 }
199
200 return false;
201 }
202
203 /* Creates a mask of locations that contains arrays that are indexed via
204 * indirect indexing.
205 */
206 static void
207 create_indirects_mask(nir_shader *shader, uint64_t *indirects,
208 uint64_t *patch_indirects, nir_variable_mode mode)
209 {
210 nir_foreach_function(function, shader) {
211 if (function->impl) {
212 nir_builder b;
213 nir_builder_init(&b, function->impl);
214
215 nir_foreach_block(block, function->impl) {
216 nir_foreach_instr_safe(instr, block) {
217
218 if (instr->type != nir_instr_type_intrinsic)
219 continue;
220
221 nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
222
223 if (intr->intrinsic != nir_intrinsic_load_deref &&
224 intr->intrinsic != nir_intrinsic_store_deref &&
225 intr->intrinsic != nir_intrinsic_interp_deref_at_centroid &&
226 intr->intrinsic != nir_intrinsic_interp_deref_at_sample &&
227 intr->intrinsic != nir_intrinsic_interp_deref_at_offset)
228 continue;
229
230 nir_deref_instr *deref = nir_src_as_deref(intr->src[0]);
231 if (deref->mode != mode)
232 continue;
233
234 nir_variable *var = nir_deref_instr_get_variable(deref);
235
236 nir_deref_path path;
237 nir_deref_path_init(&path, deref, NULL);
238
239 uint64_t loc_mask = ((uint64_t)1) << var->data.location;
240 if (var->data.patch) {
241 if (deref_has_indirect(&b, var, &path))
242 patch_indirects[var->data.location_frac] |= loc_mask;
243 } else {
244 if (deref_has_indirect(&b, var, &path))
245 indirects[var->data.location_frac] |= loc_mask;
246 }
247
248 nir_deref_path_finish(&path);
249 }
250 }
251 }
252 }
253 }
254
255 static void
256 lower_io_arrays_to_elements(nir_shader *shader, nir_variable_mode mask,
257 uint64_t *indirects, uint64_t *patch_indirects,
258 struct hash_table *varyings,
259 bool after_cross_stage_opts)
260 {
261 nir_foreach_function(function, shader) {
262 if (function->impl) {
263 nir_builder b;
264 nir_builder_init(&b, function->impl);
265
266 nir_foreach_block(block, function->impl) {
267 nir_foreach_instr_safe(instr, block) {
268 if (instr->type != nir_instr_type_intrinsic)
269 continue;
270
271 nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
272
273 if (intr->intrinsic != nir_intrinsic_load_deref &&
274 intr->intrinsic != nir_intrinsic_store_deref &&
275 intr->intrinsic != nir_intrinsic_interp_deref_at_centroid &&
276 intr->intrinsic != nir_intrinsic_interp_deref_at_sample &&
277 intr->intrinsic != nir_intrinsic_interp_deref_at_offset)
278 continue;
279
280 nir_deref_instr *deref = nir_src_as_deref(intr->src[0]);
281 if (!(deref->mode & mask))
282 continue;
283
284 nir_variable *var = nir_deref_instr_get_variable(deref);
285
286 /* Skip indirects */
287 uint64_t loc_mask = ((uint64_t)1) << var->data.location;
288 if (var->data.patch) {
289 if (patch_indirects[var->data.location_frac] & loc_mask)
290 continue;
291 } else {
292 if (indirects[var->data.location_frac] & loc_mask)
293 continue;
294 }
295
296 nir_variable_mode mode = var->data.mode;
297
298 const struct glsl_type *type = var->type;
299 if (nir_is_per_vertex_io(var, b.shader->info.stage)) {
300 assert(glsl_type_is_array(type));
301 type = glsl_get_array_element(type);
302 }
303
304 /* Skip types we cannot split.
305 *
306 * TODO: Add support for struct splitting.
307 */
308 if ((!glsl_type_is_array(type) && !glsl_type_is_matrix(type))||
309 glsl_type_is_struct(glsl_without_array(type)))
310 continue;
311
312 /* Skip builtins */
313 if (!after_cross_stage_opts &&
314 var->data.location < VARYING_SLOT_VAR0 &&
315 var->data.location >= 0)
316 continue;
317
318 /* Don't bother splitting if we can't opt away any unused
319 * elements.
320 */
321 if (!after_cross_stage_opts && var->data.always_active_io)
322 continue;
323
324 switch (intr->intrinsic) {
325 case nir_intrinsic_interp_deref_at_centroid:
326 case nir_intrinsic_interp_deref_at_sample:
327 case nir_intrinsic_interp_deref_at_offset:
328 case nir_intrinsic_load_deref:
329 case nir_intrinsic_store_deref:
330 if ((mask & nir_var_shader_in && mode == nir_var_shader_in) ||
331 (mask & nir_var_shader_out && mode == nir_var_shader_out))
332 lower_array(&b, intr, var, varyings);
333 break;
334 default:
335 break;
336 }
337 }
338 }
339 }
340 }
341 }
342
343 void
344 nir_lower_io_arrays_to_elements_no_indirects(nir_shader *shader,
345 bool outputs_only)
346 {
347 struct hash_table *split_inputs =
348 _mesa_hash_table_create(NULL, _mesa_hash_pointer,
349 _mesa_key_pointer_equal);
350 struct hash_table *split_outputs =
351 _mesa_hash_table_create(NULL, _mesa_hash_pointer,
352 _mesa_key_pointer_equal);
353
354 uint64_t indirects[4] = {0}, patch_indirects[4] = {0};
355
356 lower_io_arrays_to_elements(shader, nir_var_shader_out, indirects,
357 patch_indirects, split_outputs, true);
358
359 if (!outputs_only) {
360 lower_io_arrays_to_elements(shader, nir_var_shader_in, indirects,
361 patch_indirects, split_inputs, true);
362
363 /* Remove old input from the shaders inputs list */
364 hash_table_foreach(split_inputs, entry) {
365 nir_variable *var = (nir_variable *) entry->key;
366 exec_node_remove(&var->node);
367
368 free(entry->data);
369 }
370 }
371
372 /* Remove old output from the shaders outputs list */
373 hash_table_foreach(split_outputs, entry) {
374 nir_variable *var = (nir_variable *) entry->key;
375 exec_node_remove(&var->node);
376
377 free(entry->data);
378 }
379
380 _mesa_hash_table_destroy(split_inputs, NULL);
381 _mesa_hash_table_destroy(split_outputs, NULL);
382
383 nir_remove_dead_derefs(shader);
384 }
385
386 void
387 nir_lower_io_arrays_to_elements(nir_shader *producer, nir_shader *consumer)
388 {
389 struct hash_table *split_inputs =
390 _mesa_hash_table_create(NULL, _mesa_hash_pointer,
391 _mesa_key_pointer_equal);
392 struct hash_table *split_outputs =
393 _mesa_hash_table_create(NULL, _mesa_hash_pointer,
394 _mesa_key_pointer_equal);
395
396 uint64_t indirects[4] = {0}, patch_indirects[4] = {0};
397 create_indirects_mask(producer, indirects, patch_indirects,
398 nir_var_shader_out);
399 create_indirects_mask(consumer, indirects, patch_indirects,
400 nir_var_shader_in);
401
402 lower_io_arrays_to_elements(producer, nir_var_shader_out, indirects,
403 patch_indirects, split_outputs, false);
404
405 lower_io_arrays_to_elements(consumer, nir_var_shader_in, indirects,
406 patch_indirects, split_inputs, false);
407
408 /* Remove old input from the shaders inputs list */
409 hash_table_foreach(split_inputs, entry) {
410 nir_variable *var = (nir_variable *) entry->key;
411 exec_node_remove(&var->node);
412
413 free(entry->data);
414 }
415
416 /* Remove old output from the shaders outputs list */
417 hash_table_foreach(split_outputs, entry) {
418 nir_variable *var = (nir_variable *) entry->key;
419 exec_node_remove(&var->node);
420
421 free(entry->data);
422 }
423
424 _mesa_hash_table_destroy(split_inputs, NULL);
425 _mesa_hash_table_destroy(split_outputs, NULL);
426
427 nir_remove_dead_derefs(producer);
428 nir_remove_dead_derefs(consumer);
429 }