8cbf6838ee889f80f561af22346e56c5eadb8cd2
[mesa.git] / src / compiler / nir / nir_lower_io_to_temporaries.c
1 /*
2 * Copyright © 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 /*
25 * Implements a pass that lowers output and/or input variables to a
26 * temporary plus an output variable with a single copy at each exit
27 * point of the shader and/or an input variable with a single copy
28 * at the entrance point of the shader. This way the output variable
29 * is only ever written once and/or input is only read once, and there
30 * are no indirect outut/input accesses.
31 */
32
33 #include "nir.h"
34
35 struct lower_io_state {
36 nir_shader *shader;
37 nir_function_impl *entrypoint;
38 struct exec_list old_outputs;
39 struct exec_list old_inputs;
40 };
41
42 static void
43 emit_copies(nir_cursor cursor, nir_shader *shader, struct exec_list *new_vars,
44 struct exec_list *old_vars)
45 {
46 assert(exec_list_length(new_vars) == exec_list_length(old_vars));
47
48 foreach_two_lists(new_node, new_vars, old_node, old_vars) {
49 nir_variable *newv = exec_node_data(nir_variable, new_node, node);
50 nir_variable *temp = exec_node_data(nir_variable, old_node, node);
51
52 /* No need to copy the contents of a non-fb_fetch_output output variable
53 * to the temporary allocated for it, since its initial value is
54 * undefined.
55 */
56 if (temp->data.mode == nir_var_shader_out &&
57 !temp->data.fb_fetch_output)
58 continue;
59
60 /* Can't copy the contents of the temporary back to a read-only
61 * interface variable. The value of the temporary won't have been
62 * modified by the shader anyway.
63 */
64 if (newv->data.read_only)
65 continue;
66
67 nir_intrinsic_instr *copy =
68 nir_intrinsic_instr_create(shader, nir_intrinsic_copy_var);
69 copy->variables[0] = nir_deref_var_create(copy, newv);
70 copy->variables[1] = nir_deref_var_create(copy, temp);
71
72 nir_instr_insert(cursor, &copy->instr);
73 }
74 }
75
76 static void
77 emit_output_copies_impl(struct lower_io_state *state, nir_function_impl *impl)
78 {
79 if (state->shader->stage == MESA_SHADER_GEOMETRY) {
80 /* For geometry shaders, we have to emit the output copies right
81 * before each EmitVertex call.
82 */
83 nir_foreach_block(block, impl) {
84 nir_foreach_instr(instr, block) {
85 if (instr->type != nir_instr_type_intrinsic)
86 continue;
87
88 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
89 if (intrin->intrinsic == nir_intrinsic_emit_vertex) {
90 nir_cursor cursor = nir_before_instr(&intrin->instr);
91 emit_copies(cursor, state->shader, &state->shader->outputs,
92 &state->old_outputs);
93 }
94 }
95 }
96 } else if (impl == state->entrypoint) {
97 nir_cursor cursor = nir_before_block(nir_start_block(impl));
98 emit_copies(cursor, state->shader, &state->old_outputs,
99 &state->shader->outputs);
100
101 /* For all other shader types, we need to do the copies right before
102 * the jumps to the end block.
103 */
104 struct set_entry *block_entry;
105 set_foreach(impl->end_block->predecessors, block_entry) {
106 struct nir_block *block = (void *)block_entry->key;
107 nir_cursor cursor = nir_after_block_before_jump(block);
108 emit_copies(cursor, state->shader, &state->shader->outputs,
109 &state->old_outputs);
110 }
111 }
112 }
113
114 static void
115 emit_input_copies_impl(struct lower_io_state *state, nir_function_impl *impl)
116 {
117 if (impl == state->entrypoint) {
118 nir_cursor cursor = nir_before_block(nir_start_block(impl));
119 emit_copies(cursor, state->shader, &state->old_inputs,
120 &state->shader->inputs);
121 }
122 }
123
124 static nir_variable *
125 create_shadow_temp(struct lower_io_state *state, nir_variable *var)
126 {
127 nir_variable *nvar = ralloc(state->shader, nir_variable);
128 memcpy(nvar, var, sizeof *nvar);
129
130 /* The original is now the temporary */
131 nir_variable *temp = var;
132
133 /* Reparent the name to the new variable */
134 ralloc_steal(nvar, nvar->name);
135
136 /* Reparent the constant initializer (if any) */
137 ralloc_steal(nvar, nvar->constant_initializer);
138
139 /* Give the original a new name with @<mode>-temp appended */
140 const char *mode = (temp->data.mode == nir_var_shader_in) ? "in" : "out";
141 temp->name = ralloc_asprintf(var, "%s@%s-temp", mode, nvar->name);
142 temp->data.mode = nir_var_global;
143 temp->data.read_only = false;
144 temp->data.fb_fetch_output = false;
145 temp->constant_initializer = NULL;
146
147 return nvar;
148 }
149
150 void
151 nir_lower_io_to_temporaries(nir_shader *shader, nir_function *entrypoint,
152 bool outputs, bool inputs)
153 {
154 struct lower_io_state state;
155
156 if (shader->stage == MESA_SHADER_TESS_CTRL)
157 return;
158
159 state.shader = shader;
160 state.entrypoint = entrypoint->impl;
161
162 if (inputs)
163 exec_list_move_nodes_to(&shader->inputs, &state.old_inputs);
164 else
165 exec_list_make_empty(&state.old_inputs);
166
167 if (outputs)
168 exec_list_move_nodes_to(&shader->outputs, &state.old_outputs);
169 else
170 exec_list_make_empty(&state.old_outputs);
171
172 /* Walk over all of the outputs turn each output into a temporary and
173 * make a new variable for the actual output.
174 */
175 nir_foreach_variable(var, &state.old_outputs) {
176 nir_variable *output = create_shadow_temp(&state, var);
177 exec_list_push_tail(&shader->outputs, &output->node);
178 }
179
180 /* and same for inputs: */
181 nir_foreach_variable(var, &state.old_inputs) {
182 nir_variable *input = create_shadow_temp(&state, var);
183 exec_list_push_tail(&shader->inputs, &input->node);
184 }
185
186 nir_foreach_function(function, shader) {
187 if (function->impl == NULL)
188 continue;
189
190 if (inputs)
191 emit_input_copies_impl(&state, function->impl);
192
193 if (outputs)
194 emit_output_copies_impl(&state, function->impl);
195
196 nir_metadata_preserve(function->impl, nir_metadata_block_index |
197 nir_metadata_dominance);
198 }
199
200 exec_list_append(&shader->globals, &state.old_inputs);
201 exec_list_append(&shader->globals, &state.old_outputs);
202 }