nir: rename lower_outputs_to_temporaries -> lower_io_to_temporaries
[mesa.git] / src / compiler / nir / nir_lower_io_to_temporaries.c
1 /*
2 * Copyright © 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 /*
25 * Implements a pass that lowers output variables to a temporary plus an
26 * output variable with a single copy at each exit point of the shader.
27 * This way the output variable is only ever written.
28 */
29
30 #include "nir.h"
31
32 struct lower_io_state {
33 nir_shader *shader;
34 struct exec_list old_outputs;
35 };
36
37 static void
38 emit_output_copies(nir_cursor cursor, struct lower_io_state *state)
39 {
40 assert(exec_list_length(&state->shader->outputs) ==
41 exec_list_length(&state->old_outputs));
42
43 foreach_two_lists(out_node, &state->shader->outputs,
44 temp_node, &state->old_outputs) {
45 nir_variable *output = exec_node_data(nir_variable, out_node, node);
46 nir_variable *temp = exec_node_data(nir_variable, temp_node, node);
47
48 nir_intrinsic_instr *copy =
49 nir_intrinsic_instr_create(state->shader, nir_intrinsic_copy_var);
50 copy->variables[0] = nir_deref_var_create(copy, output);
51 copy->variables[1] = nir_deref_var_create(copy, temp);
52
53 nir_instr_insert(cursor, &copy->instr);
54 }
55 }
56
57 void
58 nir_lower_io_to_temporaries(nir_shader *shader, nir_function *entrypoint)
59 {
60 struct lower_io_state state;
61
62 if (shader->stage == MESA_SHADER_TESS_CTRL)
63 return;
64
65 state.shader = shader;
66 exec_list_move_nodes_to(&shader->outputs, &state.old_outputs);
67
68 /* Walk over all of the outputs turn each output into a temporary and
69 * make a new variable for the actual output.
70 */
71 nir_foreach_variable(var, &state.old_outputs) {
72 nir_variable *output = ralloc(shader, nir_variable);
73 memcpy(output, var, sizeof *output);
74
75 /* The orignal is now the temporary */
76 nir_variable *temp = var;
77
78 /* Reparent the name to the new variable */
79 ralloc_steal(output, output->name);
80
81 /* Reparent the constant initializer (if any) */
82 ralloc_steal(output, output->constant_initializer);
83
84 /* Give the output a new name with @out-temp appended */
85 temp->name = ralloc_asprintf(var, "%s@out-temp", output->name);
86 temp->data.mode = nir_var_global;
87 temp->constant_initializer = NULL;
88
89 exec_list_push_tail(&shader->outputs, &output->node);
90 }
91
92 nir_foreach_function(function, shader) {
93 if (function->impl == NULL)
94 continue;
95
96 if (shader->stage == MESA_SHADER_GEOMETRY) {
97 /* For geometry shaders, we have to emit the output copies right
98 * before each EmitVertex call.
99 */
100 nir_foreach_block(block, function->impl) {
101 nir_foreach_instr(instr, block) {
102 if (instr->type != nir_instr_type_intrinsic)
103 continue;
104
105 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
106 if (intrin->intrinsic == nir_intrinsic_emit_vertex) {
107 emit_output_copies(nir_before_instr(&intrin->instr),
108 &state);
109 }
110 }
111 }
112 } else if (function == entrypoint) {
113 /* For all other shader types, we need to do the copies right before
114 * the jumps to the end block.
115 */
116 struct set_entry *block_entry;
117 set_foreach(function->impl->end_block->predecessors, block_entry) {
118 struct nir_block *block = (void *)block_entry->key;
119 emit_output_copies(nir_after_block_before_jump(block), &state);
120 }
121 }
122
123 nir_metadata_preserve(function->impl, nir_metadata_block_index |
124 nir_metadata_dominance);
125 }
126
127 exec_list_append(&shader->globals, &state.old_outputs);
128 }