2 * Copyright © 2014 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 * Jason Ekstrand (jason@jlekstrand.net)
30 struct locals_to_regs_state
{
32 nir_function_impl
*impl
;
34 /* A hash table mapping derefs to registers */
35 struct hash_table
*regs_table
;
40 /* The following two functions implement a hash and equality check for
41 * variable dreferences. When the hash or equality function encounters an
42 * array, it ignores the offset and whether it is direct or indirect
46 hash_deref(const void *void_deref
)
48 uint32_t hash
= _mesa_fnv32_1a_offset_bias
;
50 const nir_deref_var
*deref_var
= void_deref
;
51 hash
= _mesa_fnv32_1a_accumulate(hash
, deref_var
->var
);
53 for (const nir_deref
*deref
= deref_var
->deref
.child
;
54 deref
; deref
= deref
->child
) {
55 if (deref
->deref_type
== nir_deref_type_struct
) {
56 const nir_deref_struct
*deref_struct
= nir_deref_as_struct(deref
);
57 hash
= _mesa_fnv32_1a_accumulate(hash
, deref_struct
->index
);
65 derefs_equal(const void *void_a
, const void *void_b
)
67 const nir_deref_var
*a_var
= void_a
;
68 const nir_deref_var
*b_var
= void_b
;
70 if (a_var
->var
!= b_var
->var
)
73 for (const nir_deref
*a
= a_var
->deref
.child
, *b
= b_var
->deref
.child
;
74 a
!= NULL
; a
= a
->child
, b
= b
->child
) {
75 if (a
->deref_type
!= b
->deref_type
)
78 if (a
->deref_type
== nir_deref_type_struct
) {
79 if (nir_deref_as_struct(a
)->index
!= nir_deref_as_struct(b
)->index
)
82 /* Do nothing for arrays. They're all the same. */
84 assert((a
->child
== NULL
) == (b
->child
== NULL
));
85 if((a
->child
== NULL
) != (b
->child
== NULL
))
93 get_reg_for_deref(nir_deref_var
*deref
, struct locals_to_regs_state
*state
)
95 uint32_t hash
= hash_deref(deref
);
97 assert(deref
->var
->constant_initializer
== NULL
);
99 struct hash_entry
*entry
=
100 _mesa_hash_table_search_pre_hashed(state
->regs_table
, hash
, deref
);
104 unsigned array_size
= 1;
105 nir_deref
*tail
= &deref
->deref
;
106 while (tail
->child
) {
107 if (tail
->child
->deref_type
== nir_deref_type_array
)
108 array_size
*= glsl_get_length(tail
->type
);
112 assert(glsl_type_is_vector(tail
->type
) || glsl_type_is_scalar(tail
->type
));
114 nir_register
*reg
= nir_local_reg_create(state
->impl
);
115 reg
->num_components
= glsl_get_vector_elements(tail
->type
);
116 reg
->num_array_elems
= array_size
> 1 ? array_size
: 0;
117 reg
->bit_size
= glsl_get_bit_size(tail
->type
);
119 _mesa_hash_table_insert_pre_hashed(state
->regs_table
, hash
, deref
, reg
);
125 get_deref_reg_src(nir_deref_var
*deref
, nir_instr
*instr
,
126 struct locals_to_regs_state
*state
)
131 src
.reg
.reg
= get_reg_for_deref(deref
, state
);
132 src
.reg
.base_offset
= 0;
133 src
.reg
.indirect
= NULL
;
135 /* It is possible for a user to create a shader that has an array with a
136 * single element and then proceed to access it indirectly. Indirectly
137 * accessing a non-array register is not allowed in NIR. In order to
138 * handle this case we just convert it to a direct reference.
140 if (src
.reg
.reg
->num_array_elems
== 0)
143 nir_deref
*tail
= &deref
->deref
;
144 while (tail
->child
!= NULL
) {
145 const struct glsl_type
*parent_type
= tail
->type
;
148 if (tail
->deref_type
!= nir_deref_type_array
)
151 nir_deref_array
*deref_array
= nir_deref_as_array(tail
);
153 src
.reg
.base_offset
*= glsl_get_length(parent_type
);
154 src
.reg
.base_offset
+= deref_array
->base_offset
;
156 if (src
.reg
.indirect
) {
157 nir_load_const_instr
*load_const
=
158 nir_load_const_instr_create(state
->shader
, 1, 32);
159 load_const
->value
.u32
[0] = glsl_get_length(parent_type
);
160 nir_instr_insert_before(instr
, &load_const
->instr
);
162 nir_alu_instr
*mul
= nir_alu_instr_create(state
->shader
, nir_op_imul
);
163 mul
->src
[0].src
= *src
.reg
.indirect
;
164 mul
->src
[1].src
.is_ssa
= true;
165 mul
->src
[1].src
.ssa
= &load_const
->def
;
166 mul
->dest
.write_mask
= 1;
167 nir_ssa_dest_init(&mul
->instr
, &mul
->dest
.dest
, 1, 32, NULL
);
168 nir_instr_insert_before(instr
, &mul
->instr
);
170 src
.reg
.indirect
->is_ssa
= true;
171 src
.reg
.indirect
->ssa
= &mul
->dest
.dest
.ssa
;
174 if (deref_array
->deref_array_type
== nir_deref_array_type_indirect
) {
175 if (src
.reg
.indirect
== NULL
) {
176 src
.reg
.indirect
= ralloc(state
->shader
, nir_src
);
177 nir_src_copy(src
.reg
.indirect
, &deref_array
->indirect
,
180 nir_alu_instr
*add
= nir_alu_instr_create(state
->shader
,
182 add
->src
[0].src
= *src
.reg
.indirect
;
183 nir_src_copy(&add
->src
[1].src
, &deref_array
->indirect
, add
);
184 add
->dest
.write_mask
= 1;
185 nir_ssa_dest_init(&add
->instr
, &add
->dest
.dest
, 1, 32, NULL
);
186 nir_instr_insert_before(instr
, &add
->instr
);
188 src
.reg
.indirect
->is_ssa
= true;
189 src
.reg
.indirect
->ssa
= &add
->dest
.dest
.ssa
;
198 lower_locals_to_regs_block(nir_block
*block
,
199 struct locals_to_regs_state
*state
)
201 nir_foreach_instr_safe(instr
, block
) {
202 if (instr
->type
!= nir_instr_type_intrinsic
)
205 nir_intrinsic_instr
*intrin
= nir_instr_as_intrinsic(instr
);
207 switch (intrin
->intrinsic
) {
208 case nir_intrinsic_load_var
: {
209 if (intrin
->variables
[0]->var
->data
.mode
!= nir_var_local
)
212 nir_alu_instr
*mov
= nir_alu_instr_create(state
->shader
, nir_op_imov
);
213 mov
->src
[0].src
= get_deref_reg_src(intrin
->variables
[0],
214 &intrin
->instr
, state
);
215 mov
->dest
.write_mask
= (1 << intrin
->num_components
) - 1;
216 if (intrin
->dest
.is_ssa
) {
217 nir_ssa_dest_init(&mov
->instr
, &mov
->dest
.dest
,
218 intrin
->num_components
,
219 intrin
->dest
.ssa
.bit_size
, NULL
);
220 nir_ssa_def_rewrite_uses(&intrin
->dest
.ssa
,
221 nir_src_for_ssa(&mov
->dest
.dest
.ssa
));
223 nir_dest_copy(&mov
->dest
.dest
, &intrin
->dest
, &mov
->instr
);
225 nir_instr_insert_before(&intrin
->instr
, &mov
->instr
);
227 nir_instr_remove(&intrin
->instr
);
228 state
->progress
= true;
232 case nir_intrinsic_store_var
: {
233 if (intrin
->variables
[0]->var
->data
.mode
!= nir_var_local
)
236 nir_src reg_src
= get_deref_reg_src(intrin
->variables
[0],
237 &intrin
->instr
, state
);
239 nir_alu_instr
*mov
= nir_alu_instr_create(state
->shader
, nir_op_imov
);
240 nir_src_copy(&mov
->src
[0].src
, &intrin
->src
[0], mov
);
241 mov
->dest
.write_mask
= nir_intrinsic_write_mask(intrin
);
242 mov
->dest
.dest
.is_ssa
= false;
243 mov
->dest
.dest
.reg
.reg
= reg_src
.reg
.reg
;
244 mov
->dest
.dest
.reg
.base_offset
= reg_src
.reg
.base_offset
;
245 mov
->dest
.dest
.reg
.indirect
= reg_src
.reg
.indirect
;
247 nir_instr_insert_before(&intrin
->instr
, &mov
->instr
);
249 nir_instr_remove(&intrin
->instr
);
250 state
->progress
= true;
254 case nir_intrinsic_copy_var
:
255 unreachable("There should be no copies whatsoever at this point");
267 nir_lower_locals_to_regs_impl(nir_function_impl
*impl
)
269 struct locals_to_regs_state state
;
271 state
.shader
= impl
->function
->shader
;
273 state
.progress
= false;
274 state
.regs_table
= _mesa_hash_table_create(NULL
, hash_deref
, derefs_equal
);
276 nir_metadata_require(impl
, nir_metadata_dominance
);
278 nir_foreach_block(block
, impl
) {
279 lower_locals_to_regs_block(block
, &state
);
282 nir_metadata_preserve(impl
, nir_metadata_block_index
|
283 nir_metadata_dominance
);
285 _mesa_hash_table_destroy(state
.regs_table
, NULL
);
287 return state
.progress
;
291 nir_lower_locals_to_regs(nir_shader
*shader
)
293 bool progress
= false;
295 nir_foreach_function(function
, shader
) {
297 progress
= nir_lower_locals_to_regs_impl(function
->impl
) || progress
;