2 * Copyright © 2014 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 * Jason Ekstrand (jason@jlekstrand.net)
29 #include "nir_array.h"
31 struct locals_to_regs_state
{
33 nir_function_impl
*impl
;
35 /* A hash table mapping derefs to registers */
36 struct hash_table
*regs_table
;
41 /* The following two functions implement a hash and equality check for
42 * variable dreferences. When the hash or equality function encounters an
43 * array, it ignores the offset and whether it is direct or indirect
47 hash_deref(const void *void_deref
)
49 uint32_t hash
= _mesa_fnv32_1a_offset_bias
;
51 const nir_deref_var
*deref_var
= void_deref
;
52 hash
= _mesa_fnv32_1a_accumulate(hash
, deref_var
->var
);
54 for (const nir_deref
*deref
= deref_var
->deref
.child
;
55 deref
; deref
= deref
->child
) {
56 if (deref
->deref_type
== nir_deref_type_struct
) {
57 const nir_deref_struct
*deref_struct
= nir_deref_as_struct(deref
);
58 hash
= _mesa_fnv32_1a_accumulate(hash
, deref_struct
->index
);
66 derefs_equal(const void *void_a
, const void *void_b
)
68 const nir_deref_var
*a_var
= void_a
;
69 const nir_deref_var
*b_var
= void_b
;
71 if (a_var
->var
!= b_var
->var
)
74 for (const nir_deref
*a
= a_var
->deref
.child
, *b
= b_var
->deref
.child
;
75 a
!= NULL
; a
= a
->child
, b
= b
->child
) {
76 if (a
->deref_type
!= b
->deref_type
)
79 if (a
->deref_type
== nir_deref_type_struct
) {
80 if (nir_deref_as_struct(a
)->index
!= nir_deref_as_struct(b
)->index
)
83 /* Do nothing for arrays. They're all the same. */
85 assert((a
->child
== NULL
) == (b
->child
== NULL
));
86 if((a
->child
== NULL
) != (b
->child
== NULL
))
94 get_reg_for_deref(nir_deref_var
*deref
, struct locals_to_regs_state
*state
)
96 uint32_t hash
= hash_deref(deref
);
98 assert(deref
->var
->constant_initializer
== NULL
);
100 struct hash_entry
*entry
=
101 _mesa_hash_table_search_pre_hashed(state
->regs_table
, hash
, deref
);
105 unsigned array_size
= 1;
106 nir_deref
*tail
= &deref
->deref
;
107 while (tail
->child
) {
108 if (tail
->child
->deref_type
== nir_deref_type_array
)
109 array_size
*= glsl_get_length(tail
->type
);
113 assert(glsl_type_is_vector(tail
->type
) || glsl_type_is_scalar(tail
->type
));
115 nir_register
*reg
= nir_local_reg_create(state
->impl
);
116 reg
->num_components
= glsl_get_vector_elements(tail
->type
);
117 reg
->num_array_elems
= array_size
> 1 ? array_size
: 0;
118 reg
->bit_size
= glsl_get_bit_size(tail
->type
);
120 _mesa_hash_table_insert_pre_hashed(state
->regs_table
, hash
, deref
, reg
);
126 get_deref_reg_src(nir_deref_var
*deref
, nir_instr
*instr
,
127 struct locals_to_regs_state
*state
)
132 src
.reg
.reg
= get_reg_for_deref(deref
, state
);
133 src
.reg
.base_offset
= 0;
134 src
.reg
.indirect
= NULL
;
136 /* It is possible for a user to create a shader that has an array with a
137 * single element and then proceed to access it indirectly. Indirectly
138 * accessing a non-array register is not allowed in NIR. In order to
139 * handle this case we just convert it to a direct reference.
141 if (src
.reg
.reg
->num_array_elems
== 0)
144 nir_deref
*tail
= &deref
->deref
;
145 while (tail
->child
!= NULL
) {
146 const struct glsl_type
*parent_type
= tail
->type
;
149 if (tail
->deref_type
!= nir_deref_type_array
)
152 nir_deref_array
*deref_array
= nir_deref_as_array(tail
);
154 src
.reg
.base_offset
*= glsl_get_length(parent_type
);
155 src
.reg
.base_offset
+= deref_array
->base_offset
;
157 if (src
.reg
.indirect
) {
158 nir_load_const_instr
*load_const
=
159 nir_load_const_instr_create(state
->shader
, 1, 32);
160 load_const
->value
.u32
[0] = glsl_get_length(parent_type
);
161 nir_instr_insert_before(instr
, &load_const
->instr
);
163 nir_alu_instr
*mul
= nir_alu_instr_create(state
->shader
, nir_op_imul
);
164 mul
->src
[0].src
= *src
.reg
.indirect
;
165 mul
->src
[1].src
.is_ssa
= true;
166 mul
->src
[1].src
.ssa
= &load_const
->def
;
167 mul
->dest
.write_mask
= 1;
168 nir_ssa_dest_init(&mul
->instr
, &mul
->dest
.dest
, 1, 32, NULL
);
169 nir_instr_insert_before(instr
, &mul
->instr
);
171 src
.reg
.indirect
->is_ssa
= true;
172 src
.reg
.indirect
->ssa
= &mul
->dest
.dest
.ssa
;
175 if (deref_array
->deref_array_type
== nir_deref_array_type_indirect
) {
176 if (src
.reg
.indirect
== NULL
) {
177 src
.reg
.indirect
= ralloc(state
->shader
, nir_src
);
178 nir_src_copy(src
.reg
.indirect
, &deref_array
->indirect
,
181 nir_alu_instr
*add
= nir_alu_instr_create(state
->shader
,
183 add
->src
[0].src
= *src
.reg
.indirect
;
184 nir_src_copy(&add
->src
[1].src
, &deref_array
->indirect
, add
);
185 add
->dest
.write_mask
= 1;
186 nir_ssa_dest_init(&add
->instr
, &add
->dest
.dest
, 1, 32, NULL
);
187 nir_instr_insert_before(instr
, &add
->instr
);
189 src
.reg
.indirect
->is_ssa
= true;
190 src
.reg
.indirect
->ssa
= &add
->dest
.dest
.ssa
;
199 lower_locals_to_regs_block(nir_block
*block
,
200 struct locals_to_regs_state
*state
)
202 nir_foreach_instr_safe(instr
, block
) {
203 if (instr
->type
!= nir_instr_type_intrinsic
)
206 nir_intrinsic_instr
*intrin
= nir_instr_as_intrinsic(instr
);
208 switch (intrin
->intrinsic
) {
209 case nir_intrinsic_load_var
: {
210 if (intrin
->variables
[0]->var
->data
.mode
!= nir_var_local
)
213 nir_alu_instr
*mov
= nir_alu_instr_create(state
->shader
, nir_op_imov
);
214 mov
->src
[0].src
= get_deref_reg_src(intrin
->variables
[0],
215 &intrin
->instr
, state
);
216 mov
->dest
.write_mask
= (1 << intrin
->num_components
) - 1;
217 if (intrin
->dest
.is_ssa
) {
218 nir_ssa_dest_init(&mov
->instr
, &mov
->dest
.dest
,
219 intrin
->num_components
,
220 intrin
->dest
.ssa
.bit_size
, NULL
);
221 nir_ssa_def_rewrite_uses(&intrin
->dest
.ssa
,
222 nir_src_for_ssa(&mov
->dest
.dest
.ssa
));
224 nir_dest_copy(&mov
->dest
.dest
, &intrin
->dest
, &mov
->instr
);
226 nir_instr_insert_before(&intrin
->instr
, &mov
->instr
);
228 nir_instr_remove(&intrin
->instr
);
229 state
->progress
= true;
233 case nir_intrinsic_store_var
: {
234 if (intrin
->variables
[0]->var
->data
.mode
!= nir_var_local
)
237 nir_src reg_src
= get_deref_reg_src(intrin
->variables
[0],
238 &intrin
->instr
, state
);
240 nir_alu_instr
*mov
= nir_alu_instr_create(state
->shader
, nir_op_imov
);
241 nir_src_copy(&mov
->src
[0].src
, &intrin
->src
[0], mov
);
242 mov
->dest
.write_mask
= nir_intrinsic_write_mask(intrin
);
243 mov
->dest
.dest
.is_ssa
= false;
244 mov
->dest
.dest
.reg
.reg
= reg_src
.reg
.reg
;
245 mov
->dest
.dest
.reg
.base_offset
= reg_src
.reg
.base_offset
;
246 mov
->dest
.dest
.reg
.indirect
= reg_src
.reg
.indirect
;
248 nir_instr_insert_before(&intrin
->instr
, &mov
->instr
);
250 nir_instr_remove(&intrin
->instr
);
251 state
->progress
= true;
255 case nir_intrinsic_copy_var
:
256 unreachable("There should be no copies whatsoever at this point");
268 nir_lower_locals_to_regs_impl(nir_function_impl
*impl
)
270 struct locals_to_regs_state state
;
272 state
.shader
= impl
->function
->shader
;
274 state
.progress
= false;
275 state
.regs_table
= _mesa_hash_table_create(NULL
, hash_deref
, derefs_equal
);
277 nir_metadata_require(impl
, nir_metadata_dominance
);
279 nir_foreach_block(block
, impl
) {
280 lower_locals_to_regs_block(block
, &state
);
283 nir_metadata_preserve(impl
, nir_metadata_block_index
|
284 nir_metadata_dominance
);
286 _mesa_hash_table_destroy(state
.regs_table
, NULL
);
288 return state
.progress
;
292 nir_lower_locals_to_regs(nir_shader
*shader
)
294 bool progress
= false;
296 nir_foreach_function(function
, shader
) {
298 progress
= nir_lower_locals_to_regs_impl(function
->impl
) || progress
;