2 * Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
3 * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
4 * Copyright © 2014 Intel Corporation
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
22 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
23 * DEALINGS IN THE SOFTWARE.
27 #include "nir_builder.h"
28 #include "program/hash_table.h"
29 #include "compiler/glsl/ir_uniform.h"
31 #include "main/compiler.h"
32 #include "main/mtypes.h"
33 #include "program/prog_parameter.h"
34 #include "program/program.h"
36 /* Calculate the sampler index based on array indicies and also
37 * calculate the base uniform location for struct members.
40 calc_sampler_offsets(nir_deref
*tail
, nir_tex_instr
*instr
,
41 unsigned *array_elements
, nir_ssa_def
**indirect
,
42 nir_builder
*b
, unsigned *location
)
44 if (tail
->child
== NULL
)
47 switch (tail
->child
->deref_type
) {
48 case nir_deref_type_array
: {
49 nir_deref_array
*deref_array
= nir_deref_as_array(tail
->child
);
51 assert(deref_array
->deref_array_type
!= nir_deref_array_type_wildcard
);
53 calc_sampler_offsets(tail
->child
, instr
, array_elements
,
54 indirect
, b
, location
);
55 instr
->texture_index
+= deref_array
->base_offset
* *array_elements
;
57 if (deref_array
->deref_array_type
== nir_deref_array_type_indirect
) {
59 nir_imul(b
, nir_imm_int(b
, *array_elements
),
60 nir_ssa_for_src(b
, deref_array
->indirect
, 1));
62 nir_instr_rewrite_src(&instr
->instr
, &deref_array
->indirect
,
66 *indirect
= nir_iadd(b
, *indirect
, mul
);
72 *array_elements
*= glsl_get_length(tail
->type
);
76 case nir_deref_type_struct
: {
77 nir_deref_struct
*deref_struct
= nir_deref_as_struct(tail
->child
);
78 *location
+= glsl_get_record_location_offset(tail
->type
, deref_struct
->index
);
79 calc_sampler_offsets(tail
->child
, instr
, array_elements
,
80 indirect
, b
, location
);
85 unreachable("Invalid deref type");
91 lower_sampler(nir_tex_instr
*instr
, const struct gl_shader_program
*shader_program
,
92 gl_shader_stage stage
, nir_builder
*b
)
94 if (instr
->texture
== NULL
)
97 /* In GLSL, we only fill out the texture field. The sampler is inferred */
98 assert(instr
->sampler
== NULL
);
100 instr
->texture_index
= 0;
101 unsigned location
= instr
->texture
->var
->data
.location
;
102 unsigned array_elements
= 1;
103 nir_ssa_def
*indirect
= NULL
;
105 b
->cursor
= nir_before_instr(&instr
->instr
);
106 calc_sampler_offsets(&instr
->texture
->deref
, instr
, &array_elements
,
107 &indirect
, b
, &location
);
110 assert(array_elements
>= 1);
111 indirect
= nir_umin(b
, indirect
, nir_imm_int(b
, array_elements
- 1));
113 /* First, we have to resize the array of texture sources */
114 nir_tex_src
*new_srcs
= rzalloc_array(instr
, nir_tex_src
,
115 instr
->num_srcs
+ 2);
117 for (unsigned i
= 0; i
< instr
->num_srcs
; i
++) {
118 new_srcs
[i
].src_type
= instr
->src
[i
].src_type
;
119 nir_instr_move_src(&instr
->instr
, &new_srcs
[i
].src
,
123 ralloc_free(instr
->src
);
124 instr
->src
= new_srcs
;
126 /* Now we can go ahead and move the source over to being a
127 * first-class texture source.
129 instr
->src
[instr
->num_srcs
].src_type
= nir_tex_src_texture_offset
;
131 nir_instr_rewrite_src(&instr
->instr
,
132 &instr
->src
[instr
->num_srcs
- 1].src
,
133 nir_src_for_ssa(indirect
));
135 instr
->src
[instr
->num_srcs
].src_type
= nir_tex_src_sampler_offset
;
137 nir_instr_rewrite_src(&instr
->instr
,
138 &instr
->src
[instr
->num_srcs
- 1].src
,
139 nir_src_for_ssa(indirect
));
141 instr
->texture_array_size
= array_elements
;
144 if (location
> shader_program
->NumUniformStorage
- 1 ||
145 !shader_program
->UniformStorage
[location
].opaque
[stage
].active
) {
146 assert(!"cannot return a sampler");
150 instr
->texture_index
+=
151 shader_program
->UniformStorage
[location
].opaque
[stage
].index
;
153 instr
->sampler_index
= instr
->texture_index
;
155 instr
->texture
= NULL
;
159 lower_impl(nir_function_impl
*impl
, const struct gl_shader_program
*shader_program
,
160 gl_shader_stage stage
)
163 nir_builder_init(&b
, impl
);
165 nir_foreach_block(block
, impl
) {
166 nir_foreach_instr(instr
, block
) {
167 if (instr
->type
== nir_instr_type_tex
)
168 lower_sampler(nir_instr_as_tex(instr
), shader_program
, stage
, &b
);
174 nir_lower_samplers(nir_shader
*shader
,
175 const struct gl_shader_program
*shader_program
)
177 nir_foreach_function(function
, shader
) {
179 lower_impl(function
->impl
, shader_program
, shader
->stage
);