nir: Add lowering for nir_op_irem and nir_op_imod
[mesa.git] / src / compiler / nir / nir_lower_scratch.c
1 /*
2 * Copyright © 2016 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 * Authors:
24 * Jason Ekstrand (jason@jlekstrand.net)
25 *
26 */
27
28 /*
29 * This lowering pass converts references to variables with loads/stores to
30 * scratch space based on a few configurable parameters.
31 */
32
33 #include "nir.h"
34 #include "nir_builder.h"
35 #include "nir_deref.h"
36
37 static bool
38 deref_has_indirect(nir_deref_instr *deref)
39 {
40 while (deref->deref_type != nir_deref_type_var) {
41 if (deref->deref_type == nir_deref_type_array &&
42 nir_src_as_const_value(deref->arr.index) == NULL)
43 return true;
44
45 deref = nir_deref_instr_parent(deref);
46 }
47
48 return false;
49 }
50
51 static void
52 lower_load_store(nir_builder *b,
53 nir_intrinsic_instr *intrin,
54 glsl_type_size_align_func size_align)
55 {
56 b->cursor = nir_before_instr(&intrin->instr);
57
58 nir_deref_instr *deref = nir_src_as_deref(intrin->src[0]);
59 nir_variable *var = nir_deref_instr_get_variable(deref);
60
61 nir_ssa_def *offset =
62 nir_iadd_imm(b, nir_build_deref_offset(b, deref, size_align),
63 var->data.location);
64
65 unsigned align, UNUSED size;
66 size_align(deref->type, &size, &align);
67
68 if (intrin->intrinsic == nir_intrinsic_load_deref) {
69 nir_intrinsic_instr *load =
70 nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_scratch);
71 load->num_components = intrin->num_components;
72 load->src[0] = nir_src_for_ssa(offset);
73 nir_intrinsic_set_align(load, align, 0);
74 nir_ssa_dest_init(&load->instr, &load->dest,
75 intrin->dest.ssa.num_components,
76 intrin->dest.ssa.bit_size, NULL);
77 nir_builder_instr_insert(b, &load->instr);
78
79 nir_ssa_def *value = &load->dest.ssa;
80 if (glsl_type_is_boolean(deref->type))
81 value = nir_b2i32(b, value);
82
83 nir_ssa_def_rewrite_uses(&intrin->dest.ssa,
84 nir_src_for_ssa(&load->dest.ssa));
85 } else {
86 assert(intrin->intrinsic == nir_intrinsic_store_deref);
87
88 assert(intrin->src[1].is_ssa);
89 nir_ssa_def *value = intrin->src[1].ssa;
90 if (glsl_type_is_boolean(deref->type))
91 value = nir_i2b(b, value);
92
93 nir_intrinsic_instr *store =
94 nir_intrinsic_instr_create(b->shader, nir_intrinsic_store_scratch);
95 store->num_components = intrin->num_components;
96 store->src[0] = nir_src_for_ssa(value);
97 store->src[1] = nir_src_for_ssa(offset);
98 nir_intrinsic_set_write_mask(store, nir_intrinsic_write_mask(intrin));
99 nir_intrinsic_set_align(store, align, 0);
100 nir_builder_instr_insert(b, &store->instr);
101 }
102
103 nir_instr_remove(&intrin->instr);
104 nir_deref_instr_remove_if_unused(deref);
105 }
106
107 bool
108 nir_lower_vars_to_scratch(nir_shader *shader,
109 nir_variable_mode modes,
110 int size_threshold,
111 glsl_type_size_align_func size_align)
112 {
113 /* First, we walk the instructions and flag any variables we want to lower
114 * by removing them from their respective list and setting the mode to 0.
115 */
116 nir_foreach_function(function, shader) {
117 nir_foreach_block(block, function->impl) {
118 nir_foreach_instr(instr, block) {
119 if (instr->type != nir_instr_type_intrinsic)
120 continue;
121
122 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
123 if (intrin->intrinsic != nir_intrinsic_load_deref &&
124 intrin->intrinsic != nir_intrinsic_store_deref)
125 continue;
126
127 nir_deref_instr *deref = nir_src_as_deref(intrin->src[0]);
128 if (!(deref->mode & modes))
129 continue;
130
131 if (!deref_has_indirect(nir_src_as_deref(intrin->src[0])))
132 continue;
133
134 nir_variable *var = nir_deref_instr_get_variable(deref);
135
136 /* We set var->mode to 0 to indicate that a variable will be moved
137 * to scratch. Don't assign a scratch location twice.
138 */
139 if (var->data.mode == 0)
140 continue;
141
142 unsigned var_size, var_align;
143 size_align(var->type, &var_size, &var_align);
144 if (var_size <= size_threshold)
145 continue;
146
147 /* Remove it from its list */
148 exec_node_remove(&var->node);
149 /* Invalid mode used to flag "moving to scratch" */
150 var->data.mode = 0;
151
152 var->data.location = ALIGN_POT(shader->scratch_size, var_align);
153 shader->scratch_size = var->data.location + var_size;
154 }
155 }
156 }
157
158 bool progress = false;
159 nir_foreach_function(function, shader) {
160 if (!function->impl)
161 continue;
162
163 nir_builder build;
164 nir_builder_init(&build, function->impl);
165
166 bool impl_progress = false;
167 nir_foreach_block(block, function->impl) {
168 nir_foreach_instr_safe(instr, block) {
169 if (instr->type != nir_instr_type_intrinsic)
170 continue;
171
172 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
173 if (intrin->intrinsic != nir_intrinsic_load_deref &&
174 intrin->intrinsic != nir_intrinsic_store_deref)
175 continue;
176
177 nir_variable *var = nir_intrinsic_get_var(intrin, 0);
178 /* Variables flagged for lowering above have mode == 0 */
179 if (!var || var->data.mode)
180 continue;
181
182 lower_load_store(&build, intrin, size_align);
183 impl_progress = true;
184 }
185 }
186
187 if (impl_progress) {
188 progress = true;
189 nir_metadata_preserve(function->impl, nir_metadata_block_index |
190 nir_metadata_dominance);
191 }
192 }
193
194 return progress;
195 }