2 * Copyright © 2014 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 * Connor Abbott (cwabbott0@gmail.com)
29 #include "nir_builder.h"
32 convert_block(nir_block
*block
, nir_builder
*b
)
34 bool progress
= false;
36 nir_foreach_instr_safe(instr
, block
) {
37 if (instr
->type
!= nir_instr_type_intrinsic
)
40 nir_intrinsic_instr
*load_var
= nir_instr_as_intrinsic(instr
);
42 if (load_var
->intrinsic
!= nir_intrinsic_load_var
)
45 nir_variable
*var
= load_var
->variables
[0]->var
;
46 if (var
->data
.mode
!= nir_var_system_value
)
49 b
->cursor
= nir_after_instr(&load_var
->instr
);
51 nir_ssa_def
*sysval
= NULL
;
52 switch (var
->data
.location
) {
53 case SYSTEM_VALUE_GLOBAL_INVOCATION_ID
: {
54 /* From the GLSL man page for gl_GlobalInvocationID:
56 * "The value of gl_GlobalInvocationID is equal to
57 * gl_WorkGroupID * gl_WorkGroupSize + gl_LocalInvocationID"
60 nir_const_value local_size
;
61 local_size
.u32
[0] = b
->shader
->info
.cs
.local_size
[0];
62 local_size
.u32
[1] = b
->shader
->info
.cs
.local_size
[1];
63 local_size
.u32
[2] = b
->shader
->info
.cs
.local_size
[2];
65 nir_ssa_def
*group_id
= nir_load_work_group_id(b
);
66 nir_ssa_def
*local_id
= nir_load_local_invocation_id(b
);
68 sysval
= nir_iadd(b
, nir_imul(b
, group_id
,
69 nir_build_imm(b
, 3, 32, local_size
)),
74 case SYSTEM_VALUE_LOCAL_INVOCATION_INDEX
: {
75 /* If lower_cs_local_index_from_id is true, then we derive the local
76 * index from the local id.
78 if (!b
->shader
->options
->lower_cs_local_index_from_id
)
81 /* From the GLSL man page for gl_LocalInvocationIndex:
83 * "The value of gl_LocalInvocationIndex is equal to
84 * gl_LocalInvocationID.z * gl_WorkGroupSize.x *
85 * gl_WorkGroupSize.y + gl_LocalInvocationID.y *
86 * gl_WorkGroupSize.x + gl_LocalInvocationID.x"
88 nir_ssa_def
*local_id
= nir_load_local_invocation_id(b
);
91 nir_imm_int(b
, b
->shader
->info
.cs
.local_size
[0]);
93 nir_imm_int(b
, b
->shader
->info
.cs
.local_size
[1]);
95 sysval
= nir_imul(b
, nir_channel(b
, local_id
, 2),
96 nir_imul(b
, size_x
, size_y
));
97 sysval
= nir_iadd(b
, sysval
,
98 nir_imul(b
, nir_channel(b
, local_id
, 1), size_x
));
99 sysval
= nir_iadd(b
, sysval
, nir_channel(b
, local_id
, 0));
103 case SYSTEM_VALUE_VERTEX_ID
:
104 if (b
->shader
->options
->vertex_id_zero_based
) {
106 nir_load_vertex_id_zero_base(b
),
107 nir_load_base_vertex(b
));
109 sysval
= nir_load_vertex_id(b
);
113 case SYSTEM_VALUE_INSTANCE_INDEX
:
115 nir_load_instance_id(b
),
116 nir_load_base_instance(b
));
119 case SYSTEM_VALUE_SUBGROUP_EQ_MASK
:
120 case SYSTEM_VALUE_SUBGROUP_GE_MASK
:
121 case SYSTEM_VALUE_SUBGROUP_GT_MASK
:
122 case SYSTEM_VALUE_SUBGROUP_LE_MASK
:
123 case SYSTEM_VALUE_SUBGROUP_LT_MASK
: {
124 nir_intrinsic_op op
=
125 nir_intrinsic_from_system_value(var
->data
.location
);
126 nir_intrinsic_instr
*load
= nir_intrinsic_instr_create(b
->shader
, op
);
127 nir_ssa_dest_init(&load
->instr
, &load
->dest
, 1, 64, NULL
);
128 nir_builder_instr_insert(b
, &load
->instr
);
129 sysval
= &load
->dest
.ssa
;
137 if (sysval
== NULL
) {
138 nir_intrinsic_op sysval_op
=
139 nir_intrinsic_from_system_value(var
->data
.location
);
140 sysval
= nir_load_system_value(b
, sysval_op
, 0);
143 nir_ssa_def_rewrite_uses(&load_var
->dest
.ssa
, nir_src_for_ssa(sysval
));
144 nir_instr_remove(&load_var
->instr
);
153 convert_impl(nir_function_impl
*impl
)
155 bool progress
= false;
157 nir_builder_init(&builder
, impl
);
159 nir_foreach_block(block
, impl
) {
160 progress
|= convert_block(block
, &builder
);
163 nir_metadata_preserve(impl
, nir_metadata_block_index
|
164 nir_metadata_dominance
);
169 nir_lower_system_values(nir_shader
*shader
)
171 bool progress
= false;
173 nir_foreach_function(function
, shader
) {
175 progress
= convert_impl(function
->impl
) || progress
;
178 exec_list_make_empty(&shader
->system_values
);