2 * Copyright © 2015 Broadcom
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 * This lowering pass supports (as configured via nir_lower_tex_options)
26 * various texture related conversions:
27 * + texture projector lowering: converts the coordinate division for
28 * texture projection to be done in ALU instructions instead of
29 * asking the texture operation to do so.
30 * + lowering RECT: converts the un-normalized RECT texture coordinates
31 * to normalized coordinates with txs plus ALU instructions
32 * + saturate s/t/r coords: to emulate certain texture clamp/wrap modes,
33 * inserts instructions to clamp specified coordinates to [0.0, 1.0].
34 * Note that this automatically triggers texture projector lowering if
35 * needed, since clamping must happen after projector lowering.
39 #include "nir_builder.h"
42 project_src(nir_builder
*b
, nir_tex_instr
*tex
)
44 /* Find the projector in the srcs list, if present. */
46 for (proj_index
= 0; proj_index
< tex
->num_srcs
; proj_index
++) {
47 if (tex
->src
[proj_index
].src_type
== nir_tex_src_projector
)
50 if (proj_index
== tex
->num_srcs
)
53 b
->cursor
= nir_before_instr(&tex
->instr
);
55 nir_ssa_def
*inv_proj
=
56 nir_frcp(b
, nir_ssa_for_src(b
, tex
->src
[proj_index
].src
, 1));
58 /* Walk through the sources projecting the arguments. */
59 for (unsigned i
= 0; i
< tex
->num_srcs
; i
++) {
60 switch (tex
->src
[i
].src_type
) {
61 case nir_tex_src_coord
:
62 case nir_tex_src_comparitor
:
67 nir_ssa_def
*unprojected
=
68 nir_ssa_for_src(b
, tex
->src
[i
].src
, nir_tex_instr_src_size(tex
, i
));
69 nir_ssa_def
*projected
= nir_fmul(b
, unprojected
, inv_proj
);
71 /* Array indices don't get projected, so make an new vector with the
72 * coordinate's array index untouched.
74 if (tex
->is_array
&& tex
->src
[i
].src_type
== nir_tex_src_coord
) {
75 switch (tex
->coord_components
) {
77 projected
= nir_vec4(b
,
78 nir_channel(b
, projected
, 0),
79 nir_channel(b
, projected
, 1),
80 nir_channel(b
, projected
, 2),
81 nir_channel(b
, unprojected
, 3));
84 projected
= nir_vec3(b
,
85 nir_channel(b
, projected
, 0),
86 nir_channel(b
, projected
, 1),
87 nir_channel(b
, unprojected
, 2));
90 projected
= nir_vec2(b
,
91 nir_channel(b
, projected
, 0),
92 nir_channel(b
, unprojected
, 1));
95 unreachable("bad texture coord count for array");
100 nir_instr_rewrite_src(&tex
->instr
,
102 nir_src_for_ssa(projected
));
105 /* Now move the later tex sources down the array so that the projector
108 nir_instr_rewrite_src(&tex
->instr
, &tex
->src
[proj_index
].src
,
110 for (unsigned i
= proj_index
+ 1; i
< tex
->num_srcs
; i
++) {
111 tex
->src
[i
-1].src_type
= tex
->src
[i
].src_type
;
112 nir_instr_move_src(&tex
->instr
, &tex
->src
[i
-1].src
, &tex
->src
[i
].src
);
118 get_texture_size(nir_builder
*b
, nir_tex_instr
*tex
)
120 b
->cursor
= nir_before_instr(&tex
->instr
);
122 /* RECT textures should not be array: */
123 assert(!tex
->is_array
);
127 txs
= nir_tex_instr_create(b
->shader
, 1);
128 txs
->op
= nir_texop_txs
;
129 txs
->sampler_dim
= GLSL_SAMPLER_DIM_RECT
;
130 txs
->texture_index
= tex
->texture_index
;
131 txs
->dest_type
= nir_type_int
;
133 /* only single src, the lod: */
134 txs
->src
[0].src
= nir_src_for_ssa(nir_imm_int(b
, 0));
135 txs
->src
[0].src_type
= nir_tex_src_lod
;
137 nir_ssa_dest_init(&txs
->instr
, &txs
->dest
, 2, 32, NULL
);
138 nir_builder_instr_insert(b
, &txs
->instr
);
140 return nir_i2f(b
, &txs
->dest
.ssa
);
144 lower_rect(nir_builder
*b
, nir_tex_instr
*tex
)
146 nir_ssa_def
*txs
= get_texture_size(b
, tex
);
147 nir_ssa_def
*scale
= nir_frcp(b
, txs
);
149 /* Walk through the sources normalizing the requested arguments. */
150 for (unsigned i
= 0; i
< tex
->num_srcs
; i
++) {
151 if (tex
->src
[i
].src_type
!= nir_tex_src_coord
)
154 nir_ssa_def
*coords
=
155 nir_ssa_for_src(b
, tex
->src
[i
].src
, tex
->coord_components
);
156 nir_instr_rewrite_src(&tex
->instr
,
158 nir_src_for_ssa(nir_fmul(b
, coords
, scale
)));
161 tex
->sampler_dim
= GLSL_SAMPLER_DIM_2D
;
165 sample_plane(nir_builder
*b
, nir_tex_instr
*tex
, int plane
)
167 assert(tex
->dest
.is_ssa
);
168 assert(nir_tex_instr_dest_size(tex
) == 4);
169 assert(nir_alu_type_get_base_type(tex
->dest_type
) == nir_type_float
);
170 assert(tex
->op
== nir_texop_tex
);
171 assert(tex
->coord_components
== 2);
173 nir_tex_instr
*plane_tex
= nir_tex_instr_create(b
->shader
, 2);
174 nir_src_copy(&plane_tex
->src
[0].src
, &tex
->src
[0].src
, plane_tex
);
175 plane_tex
->src
[0].src_type
= nir_tex_src_coord
;
176 plane_tex
->src
[1].src
= nir_src_for_ssa(nir_imm_int(b
, plane
));
177 plane_tex
->src
[1].src_type
= nir_tex_src_plane
;
178 plane_tex
->op
= nir_texop_tex
;
179 plane_tex
->sampler_dim
= 2;
180 plane_tex
->dest_type
= nir_type_float
;
181 plane_tex
->coord_components
= 2;
183 plane_tex
->texture_index
= tex
->texture_index
;
184 plane_tex
->texture
= (nir_deref_var
*)
185 nir_copy_deref(plane_tex
, &tex
->texture
->deref
);
186 plane_tex
->sampler_index
= tex
->sampler_index
;
187 plane_tex
->sampler
= (nir_deref_var
*)
188 nir_copy_deref(plane_tex
, &tex
->sampler
->deref
);
190 nir_ssa_dest_init(&plane_tex
->instr
, &plane_tex
->dest
, 4, 32, NULL
);
192 nir_builder_instr_insert(b
, &plane_tex
->instr
);
194 return &plane_tex
->dest
.ssa
;
198 convert_yuv_to_rgb(nir_builder
*b
, nir_tex_instr
*tex
,
199 nir_ssa_def
*y
, nir_ssa_def
*u
, nir_ssa_def
*v
)
201 nir_const_value m
[3] = {
202 { .f32
= { 1.0f
, 0.0f
, 1.59602678f
, 0.0f
} },
203 { .f32
= { 1.0f
, -0.39176229f
, -0.81296764f
, 0.0f
} },
204 { .f32
= { 1.0f
, 2.01723214f
, 0.0f
, 0.0f
} }
209 nir_fmul(b
, nir_imm_float(b
, 1.16438356f
),
210 nir_fadd(b
, y
, nir_imm_float(b
, -0.0625f
))),
211 nir_channel(b
, nir_fadd(b
, u
, nir_imm_float(b
, -0.5f
)), 0),
212 nir_channel(b
, nir_fadd(b
, v
, nir_imm_float(b
, -0.5f
)), 0),
213 nir_imm_float(b
, 0.0));
215 nir_ssa_def
*red
= nir_fdot4(b
, yuv
, nir_build_imm(b
, 4, 32, m
[0]));
216 nir_ssa_def
*green
= nir_fdot4(b
, yuv
, nir_build_imm(b
, 4, 32, m
[1]));
217 nir_ssa_def
*blue
= nir_fdot4(b
, yuv
, nir_build_imm(b
, 4, 32, m
[2]));
219 nir_ssa_def
*result
= nir_vec4(b
, red
, green
, blue
, nir_imm_float(b
, 1.0f
));
221 nir_ssa_def_rewrite_uses(&tex
->dest
.ssa
, nir_src_for_ssa(result
));
225 lower_y_uv_external(nir_builder
*b
, nir_tex_instr
*tex
)
227 b
->cursor
= nir_after_instr(&tex
->instr
);
229 nir_ssa_def
*y
= sample_plane(b
, tex
, 0);
230 nir_ssa_def
*uv
= sample_plane(b
, tex
, 1);
232 convert_yuv_to_rgb(b
, tex
,
233 nir_channel(b
, y
, 0),
234 nir_channel(b
, uv
, 0),
235 nir_channel(b
, uv
, 1));
239 lower_y_u_v_external(nir_builder
*b
, nir_tex_instr
*tex
)
241 b
->cursor
= nir_after_instr(&tex
->instr
);
243 nir_ssa_def
*y
= sample_plane(b
, tex
, 0);
244 nir_ssa_def
*u
= sample_plane(b
, tex
, 1);
245 nir_ssa_def
*v
= sample_plane(b
, tex
, 2);
247 convert_yuv_to_rgb(b
, tex
,
248 nir_channel(b
, y
, 0),
249 nir_channel(b
, u
, 0),
250 nir_channel(b
, v
, 0));
254 lower_yx_xuxv_external(nir_builder
*b
, nir_tex_instr
*tex
)
256 b
->cursor
= nir_after_instr(&tex
->instr
);
258 nir_ssa_def
*y
= sample_plane(b
, tex
, 0);
259 nir_ssa_def
*xuxv
= sample_plane(b
, tex
, 1);
261 convert_yuv_to_rgb(b
, tex
,
262 nir_channel(b
, y
, 0),
263 nir_channel(b
, xuxv
, 1),
264 nir_channel(b
, xuxv
, 3));
268 saturate_src(nir_builder
*b
, nir_tex_instr
*tex
, unsigned sat_mask
)
270 b
->cursor
= nir_before_instr(&tex
->instr
);
272 /* Walk through the sources saturating the requested arguments. */
273 for (unsigned i
= 0; i
< tex
->num_srcs
; i
++) {
274 if (tex
->src
[i
].src_type
!= nir_tex_src_coord
)
278 nir_ssa_for_src(b
, tex
->src
[i
].src
, tex
->coord_components
);
280 /* split src into components: */
281 nir_ssa_def
*comp
[4];
283 assume(tex
->coord_components
>= 1);
285 for (unsigned j
= 0; j
< tex
->coord_components
; j
++)
286 comp
[j
] = nir_channel(b
, src
, j
);
288 /* clamp requested components, array index does not get clamped: */
289 unsigned ncomp
= tex
->coord_components
;
293 for (unsigned j
= 0; j
< ncomp
; j
++) {
294 if ((1 << j
) & sat_mask
) {
295 if (tex
->sampler_dim
== GLSL_SAMPLER_DIM_RECT
) {
296 /* non-normalized texture coords, so clamp to texture
297 * size rather than [0.0, 1.0]
299 nir_ssa_def
*txs
= get_texture_size(b
, tex
);
300 comp
[j
] = nir_fmax(b
, comp
[j
], nir_imm_float(b
, 0.0));
301 comp
[j
] = nir_fmin(b
, comp
[j
], nir_channel(b
, txs
, j
));
303 comp
[j
] = nir_fsat(b
, comp
[j
]);
308 /* and move the result back into a single vecN: */
309 src
= nir_vec(b
, comp
, tex
->coord_components
);
311 nir_instr_rewrite_src(&tex
->instr
,
313 nir_src_for_ssa(src
));
318 get_zero_or_one(nir_builder
*b
, nir_alu_type type
, uint8_t swizzle_val
)
322 memset(&v
, 0, sizeof(v
));
324 if (swizzle_val
== 4) {
325 v
.u32
[0] = v
.u32
[1] = v
.u32
[2] = v
.u32
[3] = 0;
327 assert(swizzle_val
== 5);
328 if (type
== nir_type_float
)
329 v
.f32
[0] = v
.f32
[1] = v
.f32
[2] = v
.f32
[3] = 1.0;
331 v
.u32
[0] = v
.u32
[1] = v
.u32
[2] = v
.u32
[3] = 1;
334 return nir_build_imm(b
, 4, 32, v
);
338 swizzle_result(nir_builder
*b
, nir_tex_instr
*tex
, const uint8_t swizzle
[4])
340 assert(tex
->dest
.is_ssa
);
342 b
->cursor
= nir_after_instr(&tex
->instr
);
344 nir_ssa_def
*swizzled
;
345 if (tex
->op
== nir_texop_tg4
) {
346 if (swizzle
[tex
->component
] < 4) {
347 /* This one's easy */
348 tex
->component
= swizzle
[tex
->component
];
351 swizzled
= get_zero_or_one(b
, tex
->dest_type
, swizzle
[tex
->component
]);
354 assert(nir_tex_instr_dest_size(tex
) == 4);
355 if (swizzle
[0] < 4 && swizzle
[1] < 4 &&
356 swizzle
[2] < 4 && swizzle
[3] < 4) {
357 unsigned swiz
[4] = { swizzle
[0], swizzle
[1], swizzle
[2], swizzle
[3] };
358 /* We have no 0's or 1's, just emit a swizzling MOV */
359 swizzled
= nir_swizzle(b
, &tex
->dest
.ssa
, swiz
, 4, false);
361 nir_ssa_def
*srcs
[4];
362 for (unsigned i
= 0; i
< 4; i
++) {
363 if (swizzle
[i
] < 4) {
364 srcs
[i
] = nir_channel(b
, &tex
->dest
.ssa
, swizzle
[i
]);
366 srcs
[i
] = get_zero_or_one(b
, tex
->dest_type
, swizzle
[i
]);
369 swizzled
= nir_vec(b
, srcs
, 4);
373 nir_ssa_def_rewrite_uses_after(&tex
->dest
.ssa
, nir_src_for_ssa(swizzled
),
374 swizzled
->parent_instr
);
378 linearize_srgb_result(nir_builder
*b
, nir_tex_instr
*tex
)
380 assert(tex
->dest
.is_ssa
);
381 assert(nir_tex_instr_dest_size(tex
) == 4);
382 assert(nir_alu_type_get_base_type(tex
->dest_type
) == nir_type_float
);
384 b
->cursor
= nir_after_instr(&tex
->instr
);
386 static const unsigned swiz
[4] = {0, 1, 2, 0};
387 nir_ssa_def
*comp
= nir_swizzle(b
, &tex
->dest
.ssa
, swiz
, 3, true);
390 * (comp <= 0.04045) ?
392 * pow((comp + 0.055) / 1.055, 2.4)
394 nir_ssa_def
*low
= nir_fmul(b
, comp
, nir_imm_float(b
, 1.0 / 12.92));
395 nir_ssa_def
*high
= nir_fpow(b
,
399 nir_imm_float(b
, 0.055)),
400 nir_imm_float(b
, 1.0 / 1.055)),
401 nir_imm_float(b
, 2.4));
402 nir_ssa_def
*cond
= nir_fge(b
, nir_imm_float(b
, 0.04045), comp
);
403 nir_ssa_def
*rgb
= nir_bcsel(b
, cond
, low
, high
);
405 /* alpha is untouched: */
406 nir_ssa_def
*result
= nir_vec4(b
,
407 nir_channel(b
, rgb
, 0),
408 nir_channel(b
, rgb
, 1),
409 nir_channel(b
, rgb
, 2),
410 nir_channel(b
, &tex
->dest
.ssa
, 3));
412 nir_ssa_def_rewrite_uses_after(&tex
->dest
.ssa
, nir_src_for_ssa(result
),
413 result
->parent_instr
);
417 nir_lower_tex_block(nir_block
*block
, nir_builder
*b
,
418 const nir_lower_tex_options
*options
)
420 bool progress
= false;
422 nir_foreach_instr_safe(instr
, block
) {
423 if (instr
->type
!= nir_instr_type_tex
)
426 nir_tex_instr
*tex
= nir_instr_as_tex(instr
);
427 bool lower_txp
= !!(options
->lower_txp
& (1 << tex
->sampler_dim
));
429 /* mask of src coords to saturate (clamp): */
430 unsigned sat_mask
= 0;
432 if ((1 << tex
->sampler_index
) & options
->saturate_r
)
433 sat_mask
|= (1 << 2); /* .z */
434 if ((1 << tex
->sampler_index
) & options
->saturate_t
)
435 sat_mask
|= (1 << 1); /* .y */
436 if ((1 << tex
->sampler_index
) & options
->saturate_s
)
437 sat_mask
|= (1 << 0); /* .x */
439 /* If we are clamping any coords, we must lower projector first
440 * as clamping happens *after* projection:
442 if (lower_txp
|| sat_mask
) {
447 if ((tex
->sampler_dim
== GLSL_SAMPLER_DIM_RECT
) && options
->lower_rect
) {
452 if ((1 << tex
->texture_index
) & options
->lower_y_uv_external
) {
453 lower_y_uv_external(b
, tex
);
457 if ((1 << tex
->texture_index
) & options
->lower_y_u_v_external
) {
458 lower_y_u_v_external(b
, tex
);
462 if ((1 << tex
->texture_index
) & options
->lower_yx_xuxv_external
) {
463 lower_yx_xuxv_external(b
, tex
);
469 saturate_src(b
, tex
, sat_mask
);
473 if (((1 << tex
->texture_index
) & options
->swizzle_result
) &&
474 !nir_tex_instr_is_query(tex
) &&
475 !(tex
->is_shadow
&& tex
->is_new_style_shadow
)) {
476 swizzle_result(b
, tex
, options
->swizzles
[tex
->texture_index
]);
480 /* should be after swizzle so we know which channels are rgb: */
481 if (((1 << tex
->texture_index
) & options
->lower_srgb
) &&
482 !nir_tex_instr_is_query(tex
) && !tex
->is_shadow
) {
483 linearize_srgb_result(b
, tex
);
492 nir_lower_tex_impl(nir_function_impl
*impl
,
493 const nir_lower_tex_options
*options
)
495 bool progress
= false;
497 nir_builder_init(&builder
, impl
);
499 nir_foreach_block(block
, impl
) {
500 progress
|= nir_lower_tex_block(block
, &builder
, options
);
503 nir_metadata_preserve(impl
, nir_metadata_block_index
|
504 nir_metadata_dominance
);
509 nir_lower_tex(nir_shader
*shader
, const nir_lower_tex_options
*options
)
511 bool progress
= false;
513 nir_foreach_function(function
, shader
) {
515 progress
|= nir_lower_tex_impl(function
->impl
, options
);