2 * Copyright © 2015 Broadcom
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 * This lowering pass supports (as configured via nir_lower_tex_options)
26 * various texture related conversions:
27 * + texture projector lowering: converts the coordinate division for
28 * texture projection to be done in ALU instructions instead of
29 * asking the texture operation to do so.
30 * + lowering RECT: converts the un-normalized RECT texture coordinates
31 * to normalized coordinates with txs plus ALU instructions
32 * + saturate s/t/r coords: to emulate certain texture clamp/wrap modes,
33 * inserts instructions to clamp specified coordinates to [0.0, 1.0].
34 * Note that this automatically triggers texture projector lowering if
35 * needed, since clamping must happen after projector lowering.
39 #include "nir_builder.h"
42 project_src(nir_builder
*b
, nir_tex_instr
*tex
)
44 /* Find the projector in the srcs list, if present. */
45 int proj_index
= nir_tex_instr_src_index(tex
, nir_tex_src_projector
);
49 b
->cursor
= nir_before_instr(&tex
->instr
);
51 nir_ssa_def
*inv_proj
=
52 nir_frcp(b
, nir_ssa_for_src(b
, tex
->src
[proj_index
].src
, 1));
54 /* Walk through the sources projecting the arguments. */
55 for (unsigned i
= 0; i
< tex
->num_srcs
; i
++) {
56 switch (tex
->src
[i
].src_type
) {
57 case nir_tex_src_coord
:
58 case nir_tex_src_comparator
:
63 nir_ssa_def
*unprojected
=
64 nir_ssa_for_src(b
, tex
->src
[i
].src
, nir_tex_instr_src_size(tex
, i
));
65 nir_ssa_def
*projected
= nir_fmul(b
, unprojected
, inv_proj
);
67 /* Array indices don't get projected, so make an new vector with the
68 * coordinate's array index untouched.
70 if (tex
->is_array
&& tex
->src
[i
].src_type
== nir_tex_src_coord
) {
71 switch (tex
->coord_components
) {
73 projected
= nir_vec4(b
,
74 nir_channel(b
, projected
, 0),
75 nir_channel(b
, projected
, 1),
76 nir_channel(b
, projected
, 2),
77 nir_channel(b
, unprojected
, 3));
80 projected
= nir_vec3(b
,
81 nir_channel(b
, projected
, 0),
82 nir_channel(b
, projected
, 1),
83 nir_channel(b
, unprojected
, 2));
86 projected
= nir_vec2(b
,
87 nir_channel(b
, projected
, 0),
88 nir_channel(b
, unprojected
, 1));
91 unreachable("bad texture coord count for array");
96 nir_instr_rewrite_src(&tex
->instr
,
98 nir_src_for_ssa(projected
));
101 nir_tex_instr_remove_src(tex
, proj_index
);
105 lower_offset(nir_builder
*b
, nir_tex_instr
*tex
)
107 int offset_index
= nir_tex_instr_src_index(tex
, nir_tex_src_offset
);
108 if (offset_index
< 0)
111 int coord_index
= nir_tex_instr_src_index(tex
, nir_tex_src_coord
);
112 assert(coord_index
>= 0);
114 assert(tex
->src
[offset_index
].src
.is_ssa
);
115 assert(tex
->src
[coord_index
].src
.is_ssa
);
116 nir_ssa_def
*offset
= tex
->src
[offset_index
].src
.ssa
;
117 nir_ssa_def
*coord
= tex
->src
[coord_index
].src
.ssa
;
119 b
->cursor
= nir_before_instr(&tex
->instr
);
121 nir_ssa_def
*offset_coord
;
122 if (nir_tex_instr_src_type(tex
, coord_index
) == nir_type_float
) {
123 assert(tex
->sampler_dim
== GLSL_SAMPLER_DIM_RECT
);
124 offset_coord
= nir_fadd(b
, coord
, nir_i2f32(b
, offset
));
126 offset_coord
= nir_iadd(b
, coord
, offset
);
130 /* The offset is not applied to the array index */
131 if (tex
->coord_components
== 2) {
132 offset_coord
= nir_vec2(b
, nir_channel(b
, offset_coord
, 0),
133 nir_channel(b
, coord
, 1));
134 } else if (tex
->coord_components
== 3) {
135 offset_coord
= nir_vec3(b
, nir_channel(b
, offset_coord
, 0),
136 nir_channel(b
, offset_coord
, 1),
137 nir_channel(b
, coord
, 2));
139 unreachable("Invalid number of components");
143 nir_instr_rewrite_src(&tex
->instr
, &tex
->src
[coord_index
].src
,
144 nir_src_for_ssa(offset_coord
));
146 nir_tex_instr_remove_src(tex
, offset_index
);
153 get_texture_size(nir_builder
*b
, nir_tex_instr
*tex
)
155 b
->cursor
= nir_before_instr(&tex
->instr
);
159 txs
= nir_tex_instr_create(b
->shader
, 1);
160 txs
->op
= nir_texop_txs
;
161 txs
->sampler_dim
= tex
->sampler_dim
;
162 txs
->is_array
= tex
->is_array
;
163 txs
->is_shadow
= tex
->is_shadow
;
164 txs
->is_new_style_shadow
= tex
->is_new_style_shadow
;
165 txs
->texture_index
= tex
->texture_index
;
166 txs
->texture
= nir_deref_var_clone(tex
->texture
, txs
);
167 txs
->sampler_index
= tex
->sampler_index
;
168 txs
->sampler
= nir_deref_var_clone(tex
->sampler
, txs
);
169 txs
->dest_type
= nir_type_int
;
171 /* only single src, the lod: */
172 txs
->src
[0].src
= nir_src_for_ssa(nir_imm_int(b
, 0));
173 txs
->src
[0].src_type
= nir_tex_src_lod
;
175 nir_ssa_dest_init(&txs
->instr
, &txs
->dest
,
176 nir_tex_instr_dest_size(txs
), 32, NULL
);
177 nir_builder_instr_insert(b
, &txs
->instr
);
179 return nir_i2f32(b
, &txs
->dest
.ssa
);
183 lower_rect(nir_builder
*b
, nir_tex_instr
*tex
)
185 nir_ssa_def
*txs
= get_texture_size(b
, tex
);
186 nir_ssa_def
*scale
= nir_frcp(b
, txs
);
188 /* Walk through the sources normalizing the requested arguments. */
189 for (unsigned i
= 0; i
< tex
->num_srcs
; i
++) {
190 if (tex
->src
[i
].src_type
!= nir_tex_src_coord
)
193 nir_ssa_def
*coords
=
194 nir_ssa_for_src(b
, tex
->src
[i
].src
, tex
->coord_components
);
195 nir_instr_rewrite_src(&tex
->instr
,
197 nir_src_for_ssa(nir_fmul(b
, coords
, scale
)));
200 tex
->sampler_dim
= GLSL_SAMPLER_DIM_2D
;
204 sample_plane(nir_builder
*b
, nir_tex_instr
*tex
, int plane
)
206 assert(tex
->dest
.is_ssa
);
207 assert(nir_tex_instr_dest_size(tex
) == 4);
208 assert(nir_alu_type_get_base_type(tex
->dest_type
) == nir_type_float
);
209 assert(tex
->op
== nir_texop_tex
);
210 assert(tex
->coord_components
== 2);
212 nir_tex_instr
*plane_tex
= nir_tex_instr_create(b
->shader
, 2);
213 nir_src_copy(&plane_tex
->src
[0].src
, &tex
->src
[0].src
, plane_tex
);
214 plane_tex
->src
[0].src_type
= nir_tex_src_coord
;
215 plane_tex
->src
[1].src
= nir_src_for_ssa(nir_imm_int(b
, plane
));
216 plane_tex
->src
[1].src_type
= nir_tex_src_plane
;
217 plane_tex
->op
= nir_texop_tex
;
218 plane_tex
->sampler_dim
= GLSL_SAMPLER_DIM_2D
;
219 plane_tex
->dest_type
= nir_type_float
;
220 plane_tex
->coord_components
= 2;
222 plane_tex
->texture_index
= tex
->texture_index
;
223 plane_tex
->texture
= nir_deref_var_clone(tex
->texture
, plane_tex
);
224 plane_tex
->sampler_index
= tex
->sampler_index
;
225 plane_tex
->sampler
= nir_deref_var_clone(tex
->sampler
, plane_tex
);
227 nir_ssa_dest_init(&plane_tex
->instr
, &plane_tex
->dest
, 4, 32, NULL
);
229 nir_builder_instr_insert(b
, &plane_tex
->instr
);
231 return &plane_tex
->dest
.ssa
;
235 convert_yuv_to_rgb(nir_builder
*b
, nir_tex_instr
*tex
,
236 nir_ssa_def
*y
, nir_ssa_def
*u
, nir_ssa_def
*v
)
238 nir_const_value m
[3] = {
239 { .f32
= { 1.0f
, 0.0f
, 1.59602678f
, 0.0f
} },
240 { .f32
= { 1.0f
, -0.39176229f
, -0.81296764f
, 0.0f
} },
241 { .f32
= { 1.0f
, 2.01723214f
, 0.0f
, 0.0f
} }
246 nir_fmul(b
, nir_imm_float(b
, 1.16438356f
),
247 nir_fadd(b
, y
, nir_imm_float(b
, -16.0f
/ 255.0f
))),
248 nir_channel(b
, nir_fadd(b
, u
, nir_imm_float(b
, -128.0f
/ 255.0f
)), 0),
249 nir_channel(b
, nir_fadd(b
, v
, nir_imm_float(b
, -128.0f
/ 255.0f
)), 0),
250 nir_imm_float(b
, 0.0));
252 nir_ssa_def
*red
= nir_fdot4(b
, yuv
, nir_build_imm(b
, 4, 32, m
[0]));
253 nir_ssa_def
*green
= nir_fdot4(b
, yuv
, nir_build_imm(b
, 4, 32, m
[1]));
254 nir_ssa_def
*blue
= nir_fdot4(b
, yuv
, nir_build_imm(b
, 4, 32, m
[2]));
256 nir_ssa_def
*result
= nir_vec4(b
, red
, green
, blue
, nir_imm_float(b
, 1.0f
));
258 nir_ssa_def_rewrite_uses(&tex
->dest
.ssa
, nir_src_for_ssa(result
));
262 lower_y_uv_external(nir_builder
*b
, nir_tex_instr
*tex
)
264 b
->cursor
= nir_after_instr(&tex
->instr
);
266 nir_ssa_def
*y
= sample_plane(b
, tex
, 0);
267 nir_ssa_def
*uv
= sample_plane(b
, tex
, 1);
269 convert_yuv_to_rgb(b
, tex
,
270 nir_channel(b
, y
, 0),
271 nir_channel(b
, uv
, 0),
272 nir_channel(b
, uv
, 1));
276 lower_y_u_v_external(nir_builder
*b
, nir_tex_instr
*tex
)
278 b
->cursor
= nir_after_instr(&tex
->instr
);
280 nir_ssa_def
*y
= sample_plane(b
, tex
, 0);
281 nir_ssa_def
*u
= sample_plane(b
, tex
, 1);
282 nir_ssa_def
*v
= sample_plane(b
, tex
, 2);
284 convert_yuv_to_rgb(b
, tex
,
285 nir_channel(b
, y
, 0),
286 nir_channel(b
, u
, 0),
287 nir_channel(b
, v
, 0));
291 lower_yx_xuxv_external(nir_builder
*b
, nir_tex_instr
*tex
)
293 b
->cursor
= nir_after_instr(&tex
->instr
);
295 nir_ssa_def
*y
= sample_plane(b
, tex
, 0);
296 nir_ssa_def
*xuxv
= sample_plane(b
, tex
, 1);
298 convert_yuv_to_rgb(b
, tex
,
299 nir_channel(b
, y
, 0),
300 nir_channel(b
, xuxv
, 1),
301 nir_channel(b
, xuxv
, 3));
305 * Emits a textureLod operation used to replace an existing
306 * textureGrad instruction.
309 replace_gradient_with_lod(nir_builder
*b
, nir_ssa_def
*lod
, nir_tex_instr
*tex
)
311 /* We are going to emit a textureLod() with the same parameters except that
312 * we replace ddx/ddy with lod.
314 int num_srcs
= tex
->num_srcs
- 1;
315 nir_tex_instr
*txl
= nir_tex_instr_create(b
->shader
, num_srcs
);
317 txl
->op
= nir_texop_txl
;
318 txl
->sampler_dim
= tex
->sampler_dim
;
319 txl
->texture_index
= tex
->texture_index
;
320 txl
->dest_type
= tex
->dest_type
;
321 txl
->is_array
= tex
->is_array
;
322 txl
->is_shadow
= tex
->is_shadow
;
323 txl
->is_new_style_shadow
= tex
->is_new_style_shadow
;
324 txl
->sampler_index
= tex
->sampler_index
;
325 txl
->texture
= nir_deref_var_clone(tex
->texture
, txl
);
326 txl
->sampler
= nir_deref_var_clone(tex
->sampler
, txl
);
327 txl
->coord_components
= tex
->coord_components
;
329 nir_ssa_dest_init(&txl
->instr
, &txl
->dest
, 4, 32, NULL
);
332 for (int i
= 0; i
< tex
->num_srcs
; i
++) {
333 if (tex
->src
[i
].src_type
== nir_tex_src_ddx
||
334 tex
->src
[i
].src_type
== nir_tex_src_ddy
)
336 nir_src_copy(&txl
->src
[src_num
].src
, &tex
->src
[i
].src
, txl
);
337 txl
->src
[src_num
].src_type
= tex
->src
[i
].src_type
;
341 txl
->src
[src_num
].src
= nir_src_for_ssa(lod
);
342 txl
->src
[src_num
].src_type
= nir_tex_src_lod
;
345 assert(src_num
== num_srcs
);
347 nir_ssa_dest_init(&txl
->instr
, &txl
->dest
,
348 tex
->dest
.ssa
.num_components
, 32, NULL
);
349 nir_builder_instr_insert(b
, &txl
->instr
);
351 nir_ssa_def_rewrite_uses(&tex
->dest
.ssa
, nir_src_for_ssa(&txl
->dest
.ssa
));
353 nir_instr_remove(&tex
->instr
);
357 lower_gradient_cube_map(nir_builder
*b
, nir_tex_instr
*tex
)
359 assert(tex
->sampler_dim
== GLSL_SAMPLER_DIM_CUBE
);
360 assert(tex
->op
== nir_texop_txd
);
361 assert(tex
->dest
.is_ssa
);
363 /* Use textureSize() to get the width and height of LOD 0 */
364 nir_ssa_def
*size
= get_texture_size(b
, tex
);
366 /* Cubemap texture lookups first generate a texture coordinate normalized
367 * to [-1, 1] on the appropiate face. The appropiate face is determined
368 * by which component has largest magnitude and its sign. The texture
369 * coordinate is the quotient of the remaining texture coordinates against
370 * that absolute value of the component of largest magnitude. This
371 * division requires that the computing of the derivative of the texel
372 * coordinate must use the quotient rule. The high level GLSL code is as
377 * vec3 abs_p, Q, dQdx, dQdy;
378 * abs_p = abs(ir->coordinate);
379 * if (abs_p.x >= max(abs_p.y, abs_p.z)) {
380 * Q = ir->coordinate.yzx;
381 * dQdx = ir->lod_info.grad.dPdx.yzx;
382 * dQdy = ir->lod_info.grad.dPdy.yzx;
384 * if (abs_p.y >= max(abs_p.x, abs_p.z)) {
385 * Q = ir->coordinate.xzy;
386 * dQdx = ir->lod_info.grad.dPdx.xzy;
387 * dQdy = ir->lod_info.grad.dPdy.xzy;
389 * if (abs_p.z >= max(abs_p.x, abs_p.y)) {
390 * Q = ir->coordinate;
391 * dQdx = ir->lod_info.grad.dPdx;
392 * dQdy = ir->lod_info.grad.dPdy;
395 * Step 2: use quotient rule to compute derivative. The normalized to
396 * [-1, 1] texel coordinate is given by Q.xy / (sign(Q.z) * Q.z). We are
397 * only concerned with the magnitudes of the derivatives whose values are
398 * not affected by the sign. We drop the sign from the computation.
404 * dx = recip * ( dQdx.xy - Q.xy * (dQdx.z * recip) );
405 * dy = recip * ( dQdy.xy - Q.xy * (dQdy.z * recip) );
407 * Step 3: compute LOD. At this point we have the derivatives of the
408 * texture coordinates normalized to [-1,1]. We take the LOD to be
409 * result = log2(max(sqrt(dot(dx, dx)), sqrt(dy, dy)) * 0.5 * L)
410 * = -1.0 + log2(max(sqrt(dot(dx, dx)), sqrt(dy, dy)) * L)
411 * = -1.0 + log2(sqrt(max(dot(dx, dx), dot(dy,dy))) * L)
412 * = -1.0 + log2(sqrt(L * L * max(dot(dx, dx), dot(dy,dy))))
413 * = -1.0 + 0.5 * log2(L * L * max(dot(dx, dx), dot(dy,dy)))
414 * where L is the dimension of the cubemap. The code is:
417 * M = max(dot(dx, dx), dot(dy, dy));
418 * L = textureSize(sampler, 0).x;
419 * result = -1.0 + 0.5 * log2(L * L * M);
424 tex
->src
[nir_tex_instr_src_index(tex
, nir_tex_src_coord
)].src
.ssa
;
426 /* unmodified dPdx, dPdy values */
428 tex
->src
[nir_tex_instr_src_index(tex
, nir_tex_src_ddx
)].src
.ssa
;
430 tex
->src
[nir_tex_instr_src_index(tex
, nir_tex_src_ddy
)].src
.ssa
;
432 nir_ssa_def
*abs_p
= nir_fabs(b
, p
);
433 nir_ssa_def
*abs_p_x
= nir_channel(b
, abs_p
, 0);
434 nir_ssa_def
*abs_p_y
= nir_channel(b
, abs_p
, 1);
435 nir_ssa_def
*abs_p_z
= nir_channel(b
, abs_p
, 2);
437 /* 1. compute selector */
438 nir_ssa_def
*Q
, *dQdx
, *dQdy
;
440 nir_ssa_def
*cond_z
= nir_fge(b
, abs_p_z
, nir_fmax(b
, abs_p_x
, abs_p_y
));
441 nir_ssa_def
*cond_y
= nir_fge(b
, abs_p_y
, nir_fmax(b
, abs_p_x
, abs_p_z
));
443 unsigned yzx
[4] = { 1, 2, 0, 0 };
444 unsigned xzy
[4] = { 0, 2, 1, 0 };
446 Q
= nir_bcsel(b
, cond_z
,
449 nir_swizzle(b
, p
, xzy
, 3, false),
450 nir_swizzle(b
, p
, yzx
, 3, false)));
452 dQdx
= nir_bcsel(b
, cond_z
,
455 nir_swizzle(b
, dPdx
, xzy
, 3, false),
456 nir_swizzle(b
, dPdx
, yzx
, 3, false)));
458 dQdy
= nir_bcsel(b
, cond_z
,
461 nir_swizzle(b
, dPdy
, xzy
, 3, false),
462 nir_swizzle(b
, dPdy
, yzx
, 3, false)));
464 /* 2. quotient rule */
466 /* tmp = Q.xy * recip;
467 * dx = recip * ( dQdx.xy - (tmp * dQdx.z) );
468 * dy = recip * ( dQdy.xy - (tmp * dQdy.z) );
470 nir_ssa_def
*rcp_Q_z
= nir_frcp(b
, nir_channel(b
, Q
, 2));
472 unsigned xy
[4] = { 0, 1, 0, 0 };
473 nir_ssa_def
*Q_xy
= nir_swizzle(b
, Q
, xy
, 2, false);
474 nir_ssa_def
*tmp
= nir_fmul(b
, Q_xy
, rcp_Q_z
);
476 nir_ssa_def
*dQdx_xy
= nir_swizzle(b
, dQdx
, xy
, 2, false);
477 nir_ssa_def
*dQdx_z
= nir_channel(b
, dQdx
, 2);
479 nir_fmul(b
, rcp_Q_z
, nir_fsub(b
, dQdx_xy
, nir_fmul(b
, tmp
, dQdx_z
)));
481 nir_ssa_def
*dQdy_xy
= nir_swizzle(b
, dQdy
, xy
, 2, false);
482 nir_ssa_def
*dQdy_z
= nir_channel(b
, dQdy
, 2);
484 nir_fmul(b
, rcp_Q_z
, nir_fsub(b
, dQdy_xy
, nir_fmul(b
, tmp
, dQdy_z
)));
486 /* M = max(dot(dx, dx), dot(dy, dy)); */
487 nir_ssa_def
*M
= nir_fmax(b
, nir_fdot(b
, dx
, dx
), nir_fdot(b
, dy
, dy
));
489 /* size has textureSize() of LOD 0 */
490 nir_ssa_def
*L
= nir_channel(b
, size
, 0);
492 /* lod = -1.0 + 0.5 * log2(L * L * M); */
495 nir_imm_float(b
, -1.0f
),
497 nir_imm_float(b
, 0.5f
),
498 nir_flog2(b
, nir_fmul(b
, L
, nir_fmul(b
, L
, M
)))));
500 /* 3. Replace the gradient instruction with an equivalent lod instruction */
501 replace_gradient_with_lod(b
, lod
, tex
);
505 lower_gradient_shadow(nir_builder
*b
, nir_tex_instr
*tex
)
507 assert(tex
->sampler_dim
!= GLSL_SAMPLER_DIM_CUBE
);
508 assert(tex
->is_shadow
);
509 assert(tex
->op
== nir_texop_txd
);
510 assert(tex
->dest
.is_ssa
);
512 /* Use textureSize() to get the width and height of LOD 0 */
513 unsigned component_mask
;
514 switch (tex
->sampler_dim
) {
515 case GLSL_SAMPLER_DIM_3D
:
518 case GLSL_SAMPLER_DIM_1D
:
527 nir_channels(b
, get_texture_size(b
, tex
), component_mask
);
529 /* Scale the gradients by width and height. Effectively, the incoming
530 * gradients are s'(x,y), t'(x,y), and r'(x,y) from equation 3.19 in the
531 * GL 3.0 spec; we want u'(x,y), which is w_t * s'(x,y).
534 tex
->src
[nir_tex_instr_src_index(tex
, nir_tex_src_ddx
)].src
.ssa
;
536 tex
->src
[nir_tex_instr_src_index(tex
, nir_tex_src_ddy
)].src
.ssa
;
538 nir_ssa_def
*dPdx
= nir_fmul(b
, ddx
, size
);
539 nir_ssa_def
*dPdy
= nir_fmul(b
, ddy
, size
);
542 if (dPdx
->num_components
== 1) {
543 rho
= nir_fmax(b
, nir_fabs(b
, dPdx
), nir_fabs(b
, dPdy
));
546 nir_fsqrt(b
, nir_fdot(b
, dPdx
, dPdx
)),
547 nir_fsqrt(b
, nir_fdot(b
, dPdy
, dPdy
)));
550 /* lod = log2(rho). We're ignoring GL state biases for now. */
551 nir_ssa_def
*lod
= nir_flog2(b
, rho
);
553 /* Replace the gradient instruction with an equivalent lod instruction */
554 replace_gradient_with_lod(b
, lod
, tex
);
558 saturate_src(nir_builder
*b
, nir_tex_instr
*tex
, unsigned sat_mask
)
560 b
->cursor
= nir_before_instr(&tex
->instr
);
562 /* Walk through the sources saturating the requested arguments. */
563 for (unsigned i
= 0; i
< tex
->num_srcs
; i
++) {
564 if (tex
->src
[i
].src_type
!= nir_tex_src_coord
)
568 nir_ssa_for_src(b
, tex
->src
[i
].src
, tex
->coord_components
);
570 /* split src into components: */
571 nir_ssa_def
*comp
[4];
573 assume(tex
->coord_components
>= 1);
575 for (unsigned j
= 0; j
< tex
->coord_components
; j
++)
576 comp
[j
] = nir_channel(b
, src
, j
);
578 /* clamp requested components, array index does not get clamped: */
579 unsigned ncomp
= tex
->coord_components
;
583 for (unsigned j
= 0; j
< ncomp
; j
++) {
584 if ((1 << j
) & sat_mask
) {
585 if (tex
->sampler_dim
== GLSL_SAMPLER_DIM_RECT
) {
586 /* non-normalized texture coords, so clamp to texture
587 * size rather than [0.0, 1.0]
589 nir_ssa_def
*txs
= get_texture_size(b
, tex
);
590 comp
[j
] = nir_fmax(b
, comp
[j
], nir_imm_float(b
, 0.0));
591 comp
[j
] = nir_fmin(b
, comp
[j
], nir_channel(b
, txs
, j
));
593 comp
[j
] = nir_fsat(b
, comp
[j
]);
598 /* and move the result back into a single vecN: */
599 src
= nir_vec(b
, comp
, tex
->coord_components
);
601 nir_instr_rewrite_src(&tex
->instr
,
603 nir_src_for_ssa(src
));
608 get_zero_or_one(nir_builder
*b
, nir_alu_type type
, uint8_t swizzle_val
)
612 memset(&v
, 0, sizeof(v
));
614 if (swizzle_val
== 4) {
615 v
.u32
[0] = v
.u32
[1] = v
.u32
[2] = v
.u32
[3] = 0;
617 assert(swizzle_val
== 5);
618 if (type
== nir_type_float
)
619 v
.f32
[0] = v
.f32
[1] = v
.f32
[2] = v
.f32
[3] = 1.0;
621 v
.u32
[0] = v
.u32
[1] = v
.u32
[2] = v
.u32
[3] = 1;
624 return nir_build_imm(b
, 4, 32, v
);
628 swizzle_result(nir_builder
*b
, nir_tex_instr
*tex
, const uint8_t swizzle
[4])
630 assert(tex
->dest
.is_ssa
);
632 b
->cursor
= nir_after_instr(&tex
->instr
);
634 nir_ssa_def
*swizzled
;
635 if (tex
->op
== nir_texop_tg4
) {
636 if (swizzle
[tex
->component
] < 4) {
637 /* This one's easy */
638 tex
->component
= swizzle
[tex
->component
];
641 swizzled
= get_zero_or_one(b
, tex
->dest_type
, swizzle
[tex
->component
]);
644 assert(nir_tex_instr_dest_size(tex
) == 4);
645 if (swizzle
[0] < 4 && swizzle
[1] < 4 &&
646 swizzle
[2] < 4 && swizzle
[3] < 4) {
647 unsigned swiz
[4] = { swizzle
[0], swizzle
[1], swizzle
[2], swizzle
[3] };
648 /* We have no 0s or 1s, just emit a swizzling MOV */
649 swizzled
= nir_swizzle(b
, &tex
->dest
.ssa
, swiz
, 4, false);
651 nir_ssa_def
*srcs
[4];
652 for (unsigned i
= 0; i
< 4; i
++) {
653 if (swizzle
[i
] < 4) {
654 srcs
[i
] = nir_channel(b
, &tex
->dest
.ssa
, swizzle
[i
]);
656 srcs
[i
] = get_zero_or_one(b
, tex
->dest_type
, swizzle
[i
]);
659 swizzled
= nir_vec(b
, srcs
, 4);
663 nir_ssa_def_rewrite_uses_after(&tex
->dest
.ssa
, nir_src_for_ssa(swizzled
),
664 swizzled
->parent_instr
);
668 linearize_srgb_result(nir_builder
*b
, nir_tex_instr
*tex
)
670 assert(tex
->dest
.is_ssa
);
671 assert(nir_tex_instr_dest_size(tex
) == 4);
672 assert(nir_alu_type_get_base_type(tex
->dest_type
) == nir_type_float
);
674 b
->cursor
= nir_after_instr(&tex
->instr
);
676 static const unsigned swiz
[4] = {0, 1, 2, 0};
677 nir_ssa_def
*comp
= nir_swizzle(b
, &tex
->dest
.ssa
, swiz
, 3, true);
680 * (comp <= 0.04045) ?
682 * pow((comp + 0.055) / 1.055, 2.4)
684 nir_ssa_def
*low
= nir_fmul(b
, comp
, nir_imm_float(b
, 1.0 / 12.92));
685 nir_ssa_def
*high
= nir_fpow(b
,
689 nir_imm_float(b
, 0.055)),
690 nir_imm_float(b
, 1.0 / 1.055)),
691 nir_imm_float(b
, 2.4));
692 nir_ssa_def
*cond
= nir_fge(b
, nir_imm_float(b
, 0.04045), comp
);
693 nir_ssa_def
*rgb
= nir_bcsel(b
, cond
, low
, high
);
695 /* alpha is untouched: */
696 nir_ssa_def
*result
= nir_vec4(b
,
697 nir_channel(b
, rgb
, 0),
698 nir_channel(b
, rgb
, 1),
699 nir_channel(b
, rgb
, 2),
700 nir_channel(b
, &tex
->dest
.ssa
, 3));
702 nir_ssa_def_rewrite_uses_after(&tex
->dest
.ssa
, nir_src_for_ssa(result
),
703 result
->parent_instr
);
707 nir_lower_tex_block(nir_block
*block
, nir_builder
*b
,
708 const nir_lower_tex_options
*options
)
710 bool progress
= false;
712 nir_foreach_instr_safe(instr
, block
) {
713 if (instr
->type
!= nir_instr_type_tex
)
716 nir_tex_instr
*tex
= nir_instr_as_tex(instr
);
717 bool lower_txp
= !!(options
->lower_txp
& (1 << tex
->sampler_dim
));
719 /* mask of src coords to saturate (clamp): */
720 unsigned sat_mask
= 0;
722 if ((1 << tex
->sampler_index
) & options
->saturate_r
)
723 sat_mask
|= (1 << 2); /* .z */
724 if ((1 << tex
->sampler_index
) & options
->saturate_t
)
725 sat_mask
|= (1 << 1); /* .y */
726 if ((1 << tex
->sampler_index
) & options
->saturate_s
)
727 sat_mask
|= (1 << 0); /* .x */
729 /* If we are clamping any coords, we must lower projector first
730 * as clamping happens *after* projection:
732 if (lower_txp
|| sat_mask
) {
737 if ((tex
->op
== nir_texop_txf
&& options
->lower_txf_offset
) ||
738 (tex
->sampler_dim
== GLSL_SAMPLER_DIM_RECT
&&
739 options
->lower_rect_offset
)) {
740 progress
= lower_offset(b
, tex
) || progress
;
743 if ((tex
->sampler_dim
== GLSL_SAMPLER_DIM_RECT
) && options
->lower_rect
) {
748 if ((1 << tex
->texture_index
) & options
->lower_y_uv_external
) {
749 lower_y_uv_external(b
, tex
);
753 if ((1 << tex
->texture_index
) & options
->lower_y_u_v_external
) {
754 lower_y_u_v_external(b
, tex
);
758 if ((1 << tex
->texture_index
) & options
->lower_yx_xuxv_external
) {
759 lower_yx_xuxv_external(b
, tex
);
765 saturate_src(b
, tex
, sat_mask
);
769 if (((1 << tex
->texture_index
) & options
->swizzle_result
) &&
770 !nir_tex_instr_is_query(tex
) &&
771 !(tex
->is_shadow
&& tex
->is_new_style_shadow
)) {
772 swizzle_result(b
, tex
, options
->swizzles
[tex
->texture_index
]);
776 /* should be after swizzle so we know which channels are rgb: */
777 if (((1 << tex
->texture_index
) & options
->lower_srgb
) &&
778 !nir_tex_instr_is_query(tex
) && !tex
->is_shadow
) {
779 linearize_srgb_result(b
, tex
);
783 if (tex
->op
== nir_texop_txd
&&
784 tex
->sampler_dim
== GLSL_SAMPLER_DIM_CUBE
&&
785 (options
->lower_txd_cube_map
||
786 (tex
->is_shadow
&& options
->lower_txd_shadow
))) {
787 lower_gradient_cube_map(b
, tex
);
792 if (tex
->op
== nir_texop_txd
&& options
->lower_txd_shadow
&&
793 tex
->is_shadow
&& tex
->sampler_dim
!= GLSL_SAMPLER_DIM_CUBE
) {
794 lower_gradient_shadow(b
, tex
);
804 nir_lower_tex_impl(nir_function_impl
*impl
,
805 const nir_lower_tex_options
*options
)
807 bool progress
= false;
809 nir_builder_init(&builder
, impl
);
811 nir_foreach_block(block
, impl
) {
812 progress
|= nir_lower_tex_block(block
, &builder
, options
);
815 nir_metadata_preserve(impl
, nir_metadata_block_index
|
816 nir_metadata_dominance
);
821 nir_lower_tex(nir_shader
*shader
, const nir_lower_tex_options
*options
)
823 bool progress
= false;
825 nir_foreach_function(function
, shader
) {
827 progress
|= nir_lower_tex_impl(function
->impl
, options
);