nir: Remove deref chain support from lower_tex
[mesa.git] / src / compiler / nir / nir_lower_tex.c
1 /*
2 * Copyright © 2015 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 /*
25 * This lowering pass supports (as configured via nir_lower_tex_options)
26 * various texture related conversions:
27 * + texture projector lowering: converts the coordinate division for
28 * texture projection to be done in ALU instructions instead of
29 * asking the texture operation to do so.
30 * + lowering RECT: converts the un-normalized RECT texture coordinates
31 * to normalized coordinates with txs plus ALU instructions
32 * + saturate s/t/r coords: to emulate certain texture clamp/wrap modes,
33 * inserts instructions to clamp specified coordinates to [0.0, 1.0].
34 * Note that this automatically triggers texture projector lowering if
35 * needed, since clamping must happen after projector lowering.
36 */
37
38 #include "nir.h"
39 #include "nir_builder.h"
40
41 static void
42 project_src(nir_builder *b, nir_tex_instr *tex)
43 {
44 /* Find the projector in the srcs list, if present. */
45 int proj_index = nir_tex_instr_src_index(tex, nir_tex_src_projector);
46 if (proj_index < 0)
47 return;
48
49 b->cursor = nir_before_instr(&tex->instr);
50
51 nir_ssa_def *inv_proj =
52 nir_frcp(b, nir_ssa_for_src(b, tex->src[proj_index].src, 1));
53
54 /* Walk through the sources projecting the arguments. */
55 for (unsigned i = 0; i < tex->num_srcs; i++) {
56 switch (tex->src[i].src_type) {
57 case nir_tex_src_coord:
58 case nir_tex_src_comparator:
59 break;
60 default:
61 continue;
62 }
63 nir_ssa_def *unprojected =
64 nir_ssa_for_src(b, tex->src[i].src, nir_tex_instr_src_size(tex, i));
65 nir_ssa_def *projected = nir_fmul(b, unprojected, inv_proj);
66
67 /* Array indices don't get projected, so make an new vector with the
68 * coordinate's array index untouched.
69 */
70 if (tex->is_array && tex->src[i].src_type == nir_tex_src_coord) {
71 switch (tex->coord_components) {
72 case 4:
73 projected = nir_vec4(b,
74 nir_channel(b, projected, 0),
75 nir_channel(b, projected, 1),
76 nir_channel(b, projected, 2),
77 nir_channel(b, unprojected, 3));
78 break;
79 case 3:
80 projected = nir_vec3(b,
81 nir_channel(b, projected, 0),
82 nir_channel(b, projected, 1),
83 nir_channel(b, unprojected, 2));
84 break;
85 case 2:
86 projected = nir_vec2(b,
87 nir_channel(b, projected, 0),
88 nir_channel(b, unprojected, 1));
89 break;
90 default:
91 unreachable("bad texture coord count for array");
92 break;
93 }
94 }
95
96 nir_instr_rewrite_src(&tex->instr,
97 &tex->src[i].src,
98 nir_src_for_ssa(projected));
99 }
100
101 nir_tex_instr_remove_src(tex, proj_index);
102 }
103
104 static nir_ssa_def *
105 get_texture_size(nir_builder *b, nir_tex_instr *tex)
106 {
107 b->cursor = nir_before_instr(&tex->instr);
108
109 nir_tex_instr *txs;
110
111 unsigned num_srcs = 1; /* One for the LOD */
112 for (unsigned i = 0; i < tex->num_srcs; i++) {
113 if (tex->src[i].src_type == nir_tex_src_texture_deref ||
114 tex->src[i].src_type == nir_tex_src_sampler_deref ||
115 tex->src[i].src_type == nir_tex_src_texture_offset ||
116 tex->src[i].src_type == nir_tex_src_sampler_offset)
117 num_srcs++;
118 }
119
120 txs = nir_tex_instr_create(b->shader, num_srcs);
121 txs->op = nir_texop_txs;
122 txs->sampler_dim = tex->sampler_dim;
123 txs->is_array = tex->is_array;
124 txs->is_shadow = tex->is_shadow;
125 txs->is_new_style_shadow = tex->is_new_style_shadow;
126 txs->texture_index = tex->texture_index;
127 txs->sampler_index = tex->sampler_index;
128 txs->dest_type = nir_type_int;
129
130 unsigned idx = 0;
131 for (unsigned i = 0; i < tex->num_srcs; i++) {
132 if (tex->src[i].src_type == nir_tex_src_texture_deref ||
133 tex->src[i].src_type == nir_tex_src_sampler_deref ||
134 tex->src[i].src_type == nir_tex_src_texture_offset ||
135 tex->src[i].src_type == nir_tex_src_sampler_offset) {
136 nir_src_copy(&txs->src[idx].src, &tex->src[i].src, txs);
137 txs->src[idx].src_type = tex->src[i].src_type;
138 idx++;
139 }
140 }
141 /* Add in an LOD because some back-ends require it */
142 txs->src[idx].src = nir_src_for_ssa(nir_imm_int(b, 0));
143 txs->src[idx].src_type = nir_tex_src_lod;
144
145 nir_ssa_dest_init(&txs->instr, &txs->dest,
146 nir_tex_instr_dest_size(txs), 32, NULL);
147 nir_builder_instr_insert(b, &txs->instr);
148
149 return nir_i2f32(b, &txs->dest.ssa);
150 }
151
152 static bool
153 lower_offset(nir_builder *b, nir_tex_instr *tex)
154 {
155 int offset_index = nir_tex_instr_src_index(tex, nir_tex_src_offset);
156 if (offset_index < 0)
157 return false;
158
159 int coord_index = nir_tex_instr_src_index(tex, nir_tex_src_coord);
160 assert(coord_index >= 0);
161
162 assert(tex->src[offset_index].src.is_ssa);
163 assert(tex->src[coord_index].src.is_ssa);
164 nir_ssa_def *offset = tex->src[offset_index].src.ssa;
165 nir_ssa_def *coord = tex->src[coord_index].src.ssa;
166
167 b->cursor = nir_before_instr(&tex->instr);
168
169 nir_ssa_def *offset_coord;
170 if (nir_tex_instr_src_type(tex, coord_index) == nir_type_float) {
171 if (tex->sampler_dim == GLSL_SAMPLER_DIM_RECT) {
172 offset_coord = nir_fadd(b, coord, nir_i2f32(b, offset));
173 } else {
174 nir_ssa_def *txs = get_texture_size(b, tex);
175 nir_ssa_def *scale = nir_frcp(b, txs);
176
177 offset_coord = nir_fadd(b, coord,
178 nir_fmul(b,
179 nir_i2f32(b, offset),
180 scale));
181 }
182 } else {
183 offset_coord = nir_iadd(b, coord, offset);
184 }
185
186 if (tex->is_array) {
187 /* The offset is not applied to the array index */
188 if (tex->coord_components == 2) {
189 offset_coord = nir_vec2(b, nir_channel(b, offset_coord, 0),
190 nir_channel(b, coord, 1));
191 } else if (tex->coord_components == 3) {
192 offset_coord = nir_vec3(b, nir_channel(b, offset_coord, 0),
193 nir_channel(b, offset_coord, 1),
194 nir_channel(b, coord, 2));
195 } else {
196 unreachable("Invalid number of components");
197 }
198 }
199
200 nir_instr_rewrite_src(&tex->instr, &tex->src[coord_index].src,
201 nir_src_for_ssa(offset_coord));
202
203 nir_tex_instr_remove_src(tex, offset_index);
204
205 return true;
206 }
207
208 static void
209 lower_rect(nir_builder *b, nir_tex_instr *tex)
210 {
211 nir_ssa_def *txs = get_texture_size(b, tex);
212 nir_ssa_def *scale = nir_frcp(b, txs);
213
214 /* Walk through the sources normalizing the requested arguments. */
215 for (unsigned i = 0; i < tex->num_srcs; i++) {
216 if (tex->src[i].src_type != nir_tex_src_coord)
217 continue;
218
219 nir_ssa_def *coords =
220 nir_ssa_for_src(b, tex->src[i].src, tex->coord_components);
221 nir_instr_rewrite_src(&tex->instr,
222 &tex->src[i].src,
223 nir_src_for_ssa(nir_fmul(b, coords, scale)));
224 }
225
226 tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
227 }
228
229 static nir_ssa_def *
230 sample_plane(nir_builder *b, nir_tex_instr *tex, int plane)
231 {
232 assert(tex->dest.is_ssa);
233 assert(nir_tex_instr_dest_size(tex) == 4);
234 assert(nir_alu_type_get_base_type(tex->dest_type) == nir_type_float);
235 assert(tex->op == nir_texop_tex);
236 assert(tex->coord_components == 2);
237
238 nir_tex_instr *plane_tex =
239 nir_tex_instr_create(b->shader, tex->num_srcs + 1);
240 for (unsigned i = 0; i < tex->num_srcs; i++) {
241 nir_src_copy(&plane_tex->src[i].src, &tex->src[i].src, plane_tex);
242 plane_tex->src[i].src_type = tex->src[i].src_type;
243 }
244 plane_tex->src[tex->num_srcs].src = nir_src_for_ssa(nir_imm_int(b, plane));
245 plane_tex->src[tex->num_srcs].src_type = nir_tex_src_plane;
246 plane_tex->op = nir_texop_tex;
247 plane_tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
248 plane_tex->dest_type = nir_type_float;
249 plane_tex->coord_components = 2;
250
251 plane_tex->texture_index = tex->texture_index;
252 plane_tex->sampler_index = tex->sampler_index;
253
254 nir_ssa_dest_init(&plane_tex->instr, &plane_tex->dest, 4, 32, NULL);
255
256 nir_builder_instr_insert(b, &plane_tex->instr);
257
258 return &plane_tex->dest.ssa;
259 }
260
261 static void
262 convert_yuv_to_rgb(nir_builder *b, nir_tex_instr *tex,
263 nir_ssa_def *y, nir_ssa_def *u, nir_ssa_def *v)
264 {
265 nir_const_value m[3] = {
266 { .f32 = { 1.0f, 0.0f, 1.59602678f, 0.0f } },
267 { .f32 = { 1.0f, -0.39176229f, -0.81296764f, 0.0f } },
268 { .f32 = { 1.0f, 2.01723214f, 0.0f, 0.0f } }
269 };
270
271 nir_ssa_def *yuv =
272 nir_vec4(b,
273 nir_fmul(b, nir_imm_float(b, 1.16438356f),
274 nir_fadd(b, y, nir_imm_float(b, -16.0f / 255.0f))),
275 nir_channel(b, nir_fadd(b, u, nir_imm_float(b, -128.0f / 255.0f)), 0),
276 nir_channel(b, nir_fadd(b, v, nir_imm_float(b, -128.0f / 255.0f)), 0),
277 nir_imm_float(b, 0.0));
278
279 nir_ssa_def *red = nir_fdot4(b, yuv, nir_build_imm(b, 4, 32, m[0]));
280 nir_ssa_def *green = nir_fdot4(b, yuv, nir_build_imm(b, 4, 32, m[1]));
281 nir_ssa_def *blue = nir_fdot4(b, yuv, nir_build_imm(b, 4, 32, m[2]));
282
283 nir_ssa_def *result = nir_vec4(b, red, green, blue, nir_imm_float(b, 1.0f));
284
285 nir_ssa_def_rewrite_uses(&tex->dest.ssa, nir_src_for_ssa(result));
286 }
287
288 static void
289 lower_y_uv_external(nir_builder *b, nir_tex_instr *tex)
290 {
291 b->cursor = nir_after_instr(&tex->instr);
292
293 nir_ssa_def *y = sample_plane(b, tex, 0);
294 nir_ssa_def *uv = sample_plane(b, tex, 1);
295
296 convert_yuv_to_rgb(b, tex,
297 nir_channel(b, y, 0),
298 nir_channel(b, uv, 0),
299 nir_channel(b, uv, 1));
300 }
301
302 static void
303 lower_y_u_v_external(nir_builder *b, nir_tex_instr *tex)
304 {
305 b->cursor = nir_after_instr(&tex->instr);
306
307 nir_ssa_def *y = sample_plane(b, tex, 0);
308 nir_ssa_def *u = sample_plane(b, tex, 1);
309 nir_ssa_def *v = sample_plane(b, tex, 2);
310
311 convert_yuv_to_rgb(b, tex,
312 nir_channel(b, y, 0),
313 nir_channel(b, u, 0),
314 nir_channel(b, v, 0));
315 }
316
317 static void
318 lower_yx_xuxv_external(nir_builder *b, nir_tex_instr *tex)
319 {
320 b->cursor = nir_after_instr(&tex->instr);
321
322 nir_ssa_def *y = sample_plane(b, tex, 0);
323 nir_ssa_def *xuxv = sample_plane(b, tex, 1);
324
325 convert_yuv_to_rgb(b, tex,
326 nir_channel(b, y, 0),
327 nir_channel(b, xuxv, 1),
328 nir_channel(b, xuxv, 3));
329 }
330
331 static void
332 lower_xy_uxvx_external(nir_builder *b, nir_tex_instr *tex)
333 {
334 b->cursor = nir_after_instr(&tex->instr);
335
336 nir_ssa_def *y = sample_plane(b, tex, 0);
337 nir_ssa_def *uxvx = sample_plane(b, tex, 1);
338
339 convert_yuv_to_rgb(b, tex,
340 nir_channel(b, y, 1),
341 nir_channel(b, uxvx, 0),
342 nir_channel(b, uxvx, 2));
343 }
344
345 /*
346 * Emits a textureLod operation used to replace an existing
347 * textureGrad instruction.
348 */
349 static void
350 replace_gradient_with_lod(nir_builder *b, nir_ssa_def *lod, nir_tex_instr *tex)
351 {
352 /* We are going to emit a textureLod() with the same parameters except that
353 * we replace ddx/ddy with lod.
354 */
355 int num_srcs = tex->num_srcs - 1;
356 nir_tex_instr *txl = nir_tex_instr_create(b->shader, num_srcs);
357
358 txl->op = nir_texop_txl;
359 txl->sampler_dim = tex->sampler_dim;
360 txl->texture_index = tex->texture_index;
361 txl->dest_type = tex->dest_type;
362 txl->is_array = tex->is_array;
363 txl->is_shadow = tex->is_shadow;
364 txl->is_new_style_shadow = tex->is_new_style_shadow;
365 txl->sampler_index = tex->sampler_index;
366 txl->coord_components = tex->coord_components;
367
368 nir_ssa_dest_init(&txl->instr, &txl->dest, 4, 32, NULL);
369
370 int src_num = 0;
371 for (int i = 0; i < tex->num_srcs; i++) {
372 if (tex->src[i].src_type == nir_tex_src_ddx ||
373 tex->src[i].src_type == nir_tex_src_ddy)
374 continue;
375 nir_src_copy(&txl->src[src_num].src, &tex->src[i].src, txl);
376 txl->src[src_num].src_type = tex->src[i].src_type;
377 src_num++;
378 }
379
380 txl->src[src_num].src = nir_src_for_ssa(lod);
381 txl->src[src_num].src_type = nir_tex_src_lod;
382 src_num++;
383
384 assert(src_num == num_srcs);
385
386 nir_ssa_dest_init(&txl->instr, &txl->dest,
387 tex->dest.ssa.num_components, 32, NULL);
388 nir_builder_instr_insert(b, &txl->instr);
389
390 nir_ssa_def_rewrite_uses(&tex->dest.ssa, nir_src_for_ssa(&txl->dest.ssa));
391
392 nir_instr_remove(&tex->instr);
393 }
394
395 static void
396 lower_gradient_cube_map(nir_builder *b, nir_tex_instr *tex)
397 {
398 assert(tex->sampler_dim == GLSL_SAMPLER_DIM_CUBE);
399 assert(tex->op == nir_texop_txd);
400 assert(tex->dest.is_ssa);
401
402 /* Use textureSize() to get the width and height of LOD 0 */
403 nir_ssa_def *size = get_texture_size(b, tex);
404
405 /* Cubemap texture lookups first generate a texture coordinate normalized
406 * to [-1, 1] on the appropiate face. The appropiate face is determined
407 * by which component has largest magnitude and its sign. The texture
408 * coordinate is the quotient of the remaining texture coordinates against
409 * that absolute value of the component of largest magnitude. This
410 * division requires that the computing of the derivative of the texel
411 * coordinate must use the quotient rule. The high level GLSL code is as
412 * follows:
413 *
414 * Step 1: selection
415 *
416 * vec3 abs_p, Q, dQdx, dQdy;
417 * abs_p = abs(ir->coordinate);
418 * if (abs_p.x >= max(abs_p.y, abs_p.z)) {
419 * Q = ir->coordinate.yzx;
420 * dQdx = ir->lod_info.grad.dPdx.yzx;
421 * dQdy = ir->lod_info.grad.dPdy.yzx;
422 * }
423 * if (abs_p.y >= max(abs_p.x, abs_p.z)) {
424 * Q = ir->coordinate.xzy;
425 * dQdx = ir->lod_info.grad.dPdx.xzy;
426 * dQdy = ir->lod_info.grad.dPdy.xzy;
427 * }
428 * if (abs_p.z >= max(abs_p.x, abs_p.y)) {
429 * Q = ir->coordinate;
430 * dQdx = ir->lod_info.grad.dPdx;
431 * dQdy = ir->lod_info.grad.dPdy;
432 * }
433 *
434 * Step 2: use quotient rule to compute derivative. The normalized to
435 * [-1, 1] texel coordinate is given by Q.xy / (sign(Q.z) * Q.z). We are
436 * only concerned with the magnitudes of the derivatives whose values are
437 * not affected by the sign. We drop the sign from the computation.
438 *
439 * vec2 dx, dy;
440 * float recip;
441 *
442 * recip = 1.0 / Q.z;
443 * dx = recip * ( dQdx.xy - Q.xy * (dQdx.z * recip) );
444 * dy = recip * ( dQdy.xy - Q.xy * (dQdy.z * recip) );
445 *
446 * Step 3: compute LOD. At this point we have the derivatives of the
447 * texture coordinates normalized to [-1,1]. We take the LOD to be
448 * result = log2(max(sqrt(dot(dx, dx)), sqrt(dy, dy)) * 0.5 * L)
449 * = -1.0 + log2(max(sqrt(dot(dx, dx)), sqrt(dy, dy)) * L)
450 * = -1.0 + log2(sqrt(max(dot(dx, dx), dot(dy,dy))) * L)
451 * = -1.0 + log2(sqrt(L * L * max(dot(dx, dx), dot(dy,dy))))
452 * = -1.0 + 0.5 * log2(L * L * max(dot(dx, dx), dot(dy,dy)))
453 * where L is the dimension of the cubemap. The code is:
454 *
455 * float M, result;
456 * M = max(dot(dx, dx), dot(dy, dy));
457 * L = textureSize(sampler, 0).x;
458 * result = -1.0 + 0.5 * log2(L * L * M);
459 */
460
461 /* coordinate */
462 nir_ssa_def *p =
463 tex->src[nir_tex_instr_src_index(tex, nir_tex_src_coord)].src.ssa;
464
465 /* unmodified dPdx, dPdy values */
466 nir_ssa_def *dPdx =
467 tex->src[nir_tex_instr_src_index(tex, nir_tex_src_ddx)].src.ssa;
468 nir_ssa_def *dPdy =
469 tex->src[nir_tex_instr_src_index(tex, nir_tex_src_ddy)].src.ssa;
470
471 nir_ssa_def *abs_p = nir_fabs(b, p);
472 nir_ssa_def *abs_p_x = nir_channel(b, abs_p, 0);
473 nir_ssa_def *abs_p_y = nir_channel(b, abs_p, 1);
474 nir_ssa_def *abs_p_z = nir_channel(b, abs_p, 2);
475
476 /* 1. compute selector */
477 nir_ssa_def *Q, *dQdx, *dQdy;
478
479 nir_ssa_def *cond_z = nir_fge(b, abs_p_z, nir_fmax(b, abs_p_x, abs_p_y));
480 nir_ssa_def *cond_y = nir_fge(b, abs_p_y, nir_fmax(b, abs_p_x, abs_p_z));
481
482 unsigned yzx[4] = { 1, 2, 0, 0 };
483 unsigned xzy[4] = { 0, 2, 1, 0 };
484
485 Q = nir_bcsel(b, cond_z,
486 p,
487 nir_bcsel(b, cond_y,
488 nir_swizzle(b, p, xzy, 3, false),
489 nir_swizzle(b, p, yzx, 3, false)));
490
491 dQdx = nir_bcsel(b, cond_z,
492 dPdx,
493 nir_bcsel(b, cond_y,
494 nir_swizzle(b, dPdx, xzy, 3, false),
495 nir_swizzle(b, dPdx, yzx, 3, false)));
496
497 dQdy = nir_bcsel(b, cond_z,
498 dPdy,
499 nir_bcsel(b, cond_y,
500 nir_swizzle(b, dPdy, xzy, 3, false),
501 nir_swizzle(b, dPdy, yzx, 3, false)));
502
503 /* 2. quotient rule */
504
505 /* tmp = Q.xy * recip;
506 * dx = recip * ( dQdx.xy - (tmp * dQdx.z) );
507 * dy = recip * ( dQdy.xy - (tmp * dQdy.z) );
508 */
509 nir_ssa_def *rcp_Q_z = nir_frcp(b, nir_channel(b, Q, 2));
510
511 unsigned xy[4] = { 0, 1, 0, 0 };
512 nir_ssa_def *Q_xy = nir_swizzle(b, Q, xy, 2, false);
513 nir_ssa_def *tmp = nir_fmul(b, Q_xy, rcp_Q_z);
514
515 nir_ssa_def *dQdx_xy = nir_swizzle(b, dQdx, xy, 2, false);
516 nir_ssa_def *dQdx_z = nir_channel(b, dQdx, 2);
517 nir_ssa_def *dx =
518 nir_fmul(b, rcp_Q_z, nir_fsub(b, dQdx_xy, nir_fmul(b, tmp, dQdx_z)));
519
520 nir_ssa_def *dQdy_xy = nir_swizzle(b, dQdy, xy, 2, false);
521 nir_ssa_def *dQdy_z = nir_channel(b, dQdy, 2);
522 nir_ssa_def *dy =
523 nir_fmul(b, rcp_Q_z, nir_fsub(b, dQdy_xy, nir_fmul(b, tmp, dQdy_z)));
524
525 /* M = max(dot(dx, dx), dot(dy, dy)); */
526 nir_ssa_def *M = nir_fmax(b, nir_fdot(b, dx, dx), nir_fdot(b, dy, dy));
527
528 /* size has textureSize() of LOD 0 */
529 nir_ssa_def *L = nir_channel(b, size, 0);
530
531 /* lod = -1.0 + 0.5 * log2(L * L * M); */
532 nir_ssa_def *lod =
533 nir_fadd(b,
534 nir_imm_float(b, -1.0f),
535 nir_fmul(b,
536 nir_imm_float(b, 0.5f),
537 nir_flog2(b, nir_fmul(b, L, nir_fmul(b, L, M)))));
538
539 /* 3. Replace the gradient instruction with an equivalent lod instruction */
540 replace_gradient_with_lod(b, lod, tex);
541 }
542
543 static void
544 lower_gradient(nir_builder *b, nir_tex_instr *tex)
545 {
546 assert(tex->sampler_dim != GLSL_SAMPLER_DIM_CUBE);
547 assert(tex->op == nir_texop_txd);
548 assert(tex->dest.is_ssa);
549
550 /* Use textureSize() to get the width and height of LOD 0 */
551 unsigned component_mask;
552 switch (tex->sampler_dim) {
553 case GLSL_SAMPLER_DIM_3D:
554 component_mask = 7;
555 break;
556 case GLSL_SAMPLER_DIM_1D:
557 component_mask = 1;
558 break;
559 default:
560 component_mask = 3;
561 break;
562 }
563
564 nir_ssa_def *size =
565 nir_channels(b, get_texture_size(b, tex), component_mask);
566
567 /* Scale the gradients by width and height. Effectively, the incoming
568 * gradients are s'(x,y), t'(x,y), and r'(x,y) from equation 3.19 in the
569 * GL 3.0 spec; we want u'(x,y), which is w_t * s'(x,y).
570 */
571 nir_ssa_def *ddx =
572 tex->src[nir_tex_instr_src_index(tex, nir_tex_src_ddx)].src.ssa;
573 nir_ssa_def *ddy =
574 tex->src[nir_tex_instr_src_index(tex, nir_tex_src_ddy)].src.ssa;
575
576 nir_ssa_def *dPdx = nir_fmul(b, ddx, size);
577 nir_ssa_def *dPdy = nir_fmul(b, ddy, size);
578
579 nir_ssa_def *rho;
580 if (dPdx->num_components == 1) {
581 rho = nir_fmax(b, nir_fabs(b, dPdx), nir_fabs(b, dPdy));
582 } else {
583 rho = nir_fmax(b,
584 nir_fsqrt(b, nir_fdot(b, dPdx, dPdx)),
585 nir_fsqrt(b, nir_fdot(b, dPdy, dPdy)));
586 }
587
588 /* lod = log2(rho). We're ignoring GL state biases for now. */
589 nir_ssa_def *lod = nir_flog2(b, rho);
590
591 /* Replace the gradient instruction with an equivalent lod instruction */
592 replace_gradient_with_lod(b, lod, tex);
593 }
594
595 static void
596 saturate_src(nir_builder *b, nir_tex_instr *tex, unsigned sat_mask)
597 {
598 b->cursor = nir_before_instr(&tex->instr);
599
600 /* Walk through the sources saturating the requested arguments. */
601 for (unsigned i = 0; i < tex->num_srcs; i++) {
602 if (tex->src[i].src_type != nir_tex_src_coord)
603 continue;
604
605 nir_ssa_def *src =
606 nir_ssa_for_src(b, tex->src[i].src, tex->coord_components);
607
608 /* split src into components: */
609 nir_ssa_def *comp[4];
610
611 assume(tex->coord_components >= 1);
612
613 for (unsigned j = 0; j < tex->coord_components; j++)
614 comp[j] = nir_channel(b, src, j);
615
616 /* clamp requested components, array index does not get clamped: */
617 unsigned ncomp = tex->coord_components;
618 if (tex->is_array)
619 ncomp--;
620
621 for (unsigned j = 0; j < ncomp; j++) {
622 if ((1 << j) & sat_mask) {
623 if (tex->sampler_dim == GLSL_SAMPLER_DIM_RECT) {
624 /* non-normalized texture coords, so clamp to texture
625 * size rather than [0.0, 1.0]
626 */
627 nir_ssa_def *txs = get_texture_size(b, tex);
628 comp[j] = nir_fmax(b, comp[j], nir_imm_float(b, 0.0));
629 comp[j] = nir_fmin(b, comp[j], nir_channel(b, txs, j));
630 } else {
631 comp[j] = nir_fsat(b, comp[j]);
632 }
633 }
634 }
635
636 /* and move the result back into a single vecN: */
637 src = nir_vec(b, comp, tex->coord_components);
638
639 nir_instr_rewrite_src(&tex->instr,
640 &tex->src[i].src,
641 nir_src_for_ssa(src));
642 }
643 }
644
645 static nir_ssa_def *
646 get_zero_or_one(nir_builder *b, nir_alu_type type, uint8_t swizzle_val)
647 {
648 nir_const_value v;
649
650 memset(&v, 0, sizeof(v));
651
652 if (swizzle_val == 4) {
653 v.u32[0] = v.u32[1] = v.u32[2] = v.u32[3] = 0;
654 } else {
655 assert(swizzle_val == 5);
656 if (type == nir_type_float)
657 v.f32[0] = v.f32[1] = v.f32[2] = v.f32[3] = 1.0;
658 else
659 v.u32[0] = v.u32[1] = v.u32[2] = v.u32[3] = 1;
660 }
661
662 return nir_build_imm(b, 4, 32, v);
663 }
664
665 static void
666 swizzle_result(nir_builder *b, nir_tex_instr *tex, const uint8_t swizzle[4])
667 {
668 assert(tex->dest.is_ssa);
669
670 b->cursor = nir_after_instr(&tex->instr);
671
672 nir_ssa_def *swizzled;
673 if (tex->op == nir_texop_tg4) {
674 if (swizzle[tex->component] < 4) {
675 /* This one's easy */
676 tex->component = swizzle[tex->component];
677 return;
678 } else {
679 swizzled = get_zero_or_one(b, tex->dest_type, swizzle[tex->component]);
680 }
681 } else {
682 assert(nir_tex_instr_dest_size(tex) == 4);
683 if (swizzle[0] < 4 && swizzle[1] < 4 &&
684 swizzle[2] < 4 && swizzle[3] < 4) {
685 unsigned swiz[4] = { swizzle[0], swizzle[1], swizzle[2], swizzle[3] };
686 /* We have no 0s or 1s, just emit a swizzling MOV */
687 swizzled = nir_swizzle(b, &tex->dest.ssa, swiz, 4, false);
688 } else {
689 nir_ssa_def *srcs[4];
690 for (unsigned i = 0; i < 4; i++) {
691 if (swizzle[i] < 4) {
692 srcs[i] = nir_channel(b, &tex->dest.ssa, swizzle[i]);
693 } else {
694 srcs[i] = get_zero_or_one(b, tex->dest_type, swizzle[i]);
695 }
696 }
697 swizzled = nir_vec(b, srcs, 4);
698 }
699 }
700
701 nir_ssa_def_rewrite_uses_after(&tex->dest.ssa, nir_src_for_ssa(swizzled),
702 swizzled->parent_instr);
703 }
704
705 static void
706 linearize_srgb_result(nir_builder *b, nir_tex_instr *tex)
707 {
708 assert(tex->dest.is_ssa);
709 assert(nir_tex_instr_dest_size(tex) == 4);
710 assert(nir_alu_type_get_base_type(tex->dest_type) == nir_type_float);
711
712 b->cursor = nir_after_instr(&tex->instr);
713
714 static const unsigned swiz[4] = {0, 1, 2, 0};
715 nir_ssa_def *comp = nir_swizzle(b, &tex->dest.ssa, swiz, 3, true);
716
717 /* Formula is:
718 * (comp <= 0.04045) ?
719 * (comp / 12.92) :
720 * pow((comp + 0.055) / 1.055, 2.4)
721 */
722 nir_ssa_def *low = nir_fmul(b, comp, nir_imm_float(b, 1.0 / 12.92));
723 nir_ssa_def *high = nir_fpow(b,
724 nir_fmul(b,
725 nir_fadd(b,
726 comp,
727 nir_imm_float(b, 0.055)),
728 nir_imm_float(b, 1.0 / 1.055)),
729 nir_imm_float(b, 2.4));
730 nir_ssa_def *cond = nir_fge(b, nir_imm_float(b, 0.04045), comp);
731 nir_ssa_def *rgb = nir_bcsel(b, cond, low, high);
732
733 /* alpha is untouched: */
734 nir_ssa_def *result = nir_vec4(b,
735 nir_channel(b, rgb, 0),
736 nir_channel(b, rgb, 1),
737 nir_channel(b, rgb, 2),
738 nir_channel(b, &tex->dest.ssa, 3));
739
740 nir_ssa_def_rewrite_uses_after(&tex->dest.ssa, nir_src_for_ssa(result),
741 result->parent_instr);
742 }
743
744 static bool
745 nir_lower_tex_block(nir_block *block, nir_builder *b,
746 const nir_lower_tex_options *options)
747 {
748 bool progress = false;
749
750 nir_foreach_instr_safe(instr, block) {
751 if (instr->type != nir_instr_type_tex)
752 continue;
753
754 nir_tex_instr *tex = nir_instr_as_tex(instr);
755 bool lower_txp = !!(options->lower_txp & (1 << tex->sampler_dim));
756
757 /* mask of src coords to saturate (clamp): */
758 unsigned sat_mask = 0;
759
760 if ((1 << tex->sampler_index) & options->saturate_r)
761 sat_mask |= (1 << 2); /* .z */
762 if ((1 << tex->sampler_index) & options->saturate_t)
763 sat_mask |= (1 << 1); /* .y */
764 if ((1 << tex->sampler_index) & options->saturate_s)
765 sat_mask |= (1 << 0); /* .x */
766
767 /* If we are clamping any coords, we must lower projector first
768 * as clamping happens *after* projection:
769 */
770 if (lower_txp || sat_mask) {
771 project_src(b, tex);
772 progress = true;
773 }
774
775 if ((tex->op == nir_texop_txf && options->lower_txf_offset) ||
776 (sat_mask && nir_tex_instr_src_index(tex, nir_tex_src_coord) >= 0) ||
777 (tex->sampler_dim == GLSL_SAMPLER_DIM_RECT &&
778 options->lower_rect_offset)) {
779 progress = lower_offset(b, tex) || progress;
780 }
781
782 if ((tex->sampler_dim == GLSL_SAMPLER_DIM_RECT) && options->lower_rect) {
783 lower_rect(b, tex);
784 progress = true;
785 }
786
787 if ((1 << tex->texture_index) & options->lower_y_uv_external) {
788 lower_y_uv_external(b, tex);
789 progress = true;
790 }
791
792 if ((1 << tex->texture_index) & options->lower_y_u_v_external) {
793 lower_y_u_v_external(b, tex);
794 progress = true;
795 }
796
797 if ((1 << tex->texture_index) & options->lower_yx_xuxv_external) {
798 lower_yx_xuxv_external(b, tex);
799 progress = true;
800 }
801
802 if ((1 << tex->texture_index) & options->lower_xy_uxvx_external) {
803 lower_xy_uxvx_external(b, tex);
804 progress = true;
805 }
806
807 if (sat_mask) {
808 saturate_src(b, tex, sat_mask);
809 progress = true;
810 }
811
812 if (((1 << tex->texture_index) & options->swizzle_result) &&
813 !nir_tex_instr_is_query(tex) &&
814 !(tex->is_shadow && tex->is_new_style_shadow)) {
815 swizzle_result(b, tex, options->swizzles[tex->texture_index]);
816 progress = true;
817 }
818
819 /* should be after swizzle so we know which channels are rgb: */
820 if (((1 << tex->texture_index) & options->lower_srgb) &&
821 !nir_tex_instr_is_query(tex) && !tex->is_shadow) {
822 linearize_srgb_result(b, tex);
823 progress = true;
824 }
825
826 if (tex->op == nir_texop_txd &&
827 tex->sampler_dim == GLSL_SAMPLER_DIM_CUBE &&
828 (options->lower_txd ||
829 options->lower_txd_cube_map ||
830 (tex->is_shadow && options->lower_txd_shadow))) {
831 lower_gradient_cube_map(b, tex);
832 progress = true;
833 continue;
834 }
835
836 if (tex->op == nir_texop_txd &&
837 (options->lower_txd ||
838 (options->lower_txd_shadow &&
839 tex->is_shadow && tex->sampler_dim != GLSL_SAMPLER_DIM_CUBE))) {
840 lower_gradient(b, tex);
841 progress = true;
842 continue;
843 }
844
845 /* TXF, TXS and TXL require a LOD but not everything we implement using those
846 * three opcodes provides one. Provide a default LOD of 0.
847 */
848 if ((nir_tex_instr_src_index(tex, nir_tex_src_lod) == -1) &&
849 (tex->op == nir_texop_txf || tex->op == nir_texop_txs ||
850 tex->op == nir_texop_txl || tex->op == nir_texop_query_levels ||
851 (tex->op == nir_texop_tex &&
852 b->shader->info.stage != MESA_SHADER_FRAGMENT))) {
853 b->cursor = nir_before_instr(&tex->instr);
854 nir_tex_instr_add_src(tex, nir_tex_src_lod, nir_src_for_ssa(nir_imm_int(b, 0)));
855 progress = true;
856 continue;
857 }
858 }
859
860 return progress;
861 }
862
863 static bool
864 nir_lower_tex_impl(nir_function_impl *impl,
865 const nir_lower_tex_options *options)
866 {
867 bool progress = false;
868 nir_builder builder;
869 nir_builder_init(&builder, impl);
870
871 nir_foreach_block(block, impl) {
872 progress |= nir_lower_tex_block(block, &builder, options);
873 }
874
875 nir_metadata_preserve(impl, nir_metadata_block_index |
876 nir_metadata_dominance);
877 return progress;
878 }
879
880 bool
881 nir_lower_tex(nir_shader *shader, const nir_lower_tex_options *options)
882 {
883 bool progress = false;
884
885 nir_assert_unlowered_derefs(shader, nir_lower_texture_derefs);
886
887 nir_foreach_function(function, shader) {
888 if (function->impl)
889 progress |= nir_lower_tex_impl(function->impl, options);
890 }
891
892 return progress;
893 }