2 * Copyright © 2015 Broadcom
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 * This lowering pass supports (as configured via nir_lower_tex_options)
26 * various texture related conversions:
27 * + texture projector lowering: converts the coordinate division for
28 * texture projection to be done in ALU instructions instead of
29 * asking the texture operation to do so.
30 * + lowering RECT: converts the un-normalized RECT texture coordinates
31 * to normalized coordinates with txs plus ALU instructions
32 * + saturate s/t/r coords: to emulate certain texture clamp/wrap modes,
33 * inserts instructions to clamp specified coordinates to [0.0, 1.0].
34 * Note that this automatically triggers texture projector lowering if
35 * needed, since clamping must happen after projector lowering.
39 #include "nir_builder.h"
42 tex_instr_find_src(nir_tex_instr
*tex
, nir_tex_src_type src_type
)
44 for (unsigned i
= 0; i
< tex
->num_srcs
; i
++) {
45 if (tex
->src
[i
].src_type
== src_type
)
53 tex_instr_remove_src(nir_tex_instr
*tex
, unsigned src_idx
)
55 assert(src_idx
< tex
->num_srcs
);
57 /* First rewrite the source to NIR_SRC_INIT */
58 nir_instr_rewrite_src(&tex
->instr
, &tex
->src
[src_idx
].src
, NIR_SRC_INIT
);
60 /* Now, move all of the other sources down */
61 for (unsigned i
= src_idx
+ 1; i
< tex
->num_srcs
; i
++) {
62 tex
->src
[i
-1].src_type
= tex
->src
[i
].src_type
;
63 nir_instr_move_src(&tex
->instr
, &tex
->src
[i
-1].src
, &tex
->src
[i
].src
);
69 project_src(nir_builder
*b
, nir_tex_instr
*tex
)
71 /* Find the projector in the srcs list, if present. */
72 int proj_index
= tex_instr_find_src(tex
, nir_tex_src_projector
);
76 b
->cursor
= nir_before_instr(&tex
->instr
);
78 nir_ssa_def
*inv_proj
=
79 nir_frcp(b
, nir_ssa_for_src(b
, tex
->src
[proj_index
].src
, 1));
81 /* Walk through the sources projecting the arguments. */
82 for (unsigned i
= 0; i
< tex
->num_srcs
; i
++) {
83 switch (tex
->src
[i
].src_type
) {
84 case nir_tex_src_coord
:
85 case nir_tex_src_comparitor
:
90 nir_ssa_def
*unprojected
=
91 nir_ssa_for_src(b
, tex
->src
[i
].src
, nir_tex_instr_src_size(tex
, i
));
92 nir_ssa_def
*projected
= nir_fmul(b
, unprojected
, inv_proj
);
94 /* Array indices don't get projected, so make an new vector with the
95 * coordinate's array index untouched.
97 if (tex
->is_array
&& tex
->src
[i
].src_type
== nir_tex_src_coord
) {
98 switch (tex
->coord_components
) {
100 projected
= nir_vec4(b
,
101 nir_channel(b
, projected
, 0),
102 nir_channel(b
, projected
, 1),
103 nir_channel(b
, projected
, 2),
104 nir_channel(b
, unprojected
, 3));
107 projected
= nir_vec3(b
,
108 nir_channel(b
, projected
, 0),
109 nir_channel(b
, projected
, 1),
110 nir_channel(b
, unprojected
, 2));
113 projected
= nir_vec2(b
,
114 nir_channel(b
, projected
, 0),
115 nir_channel(b
, unprojected
, 1));
118 unreachable("bad texture coord count for array");
123 nir_instr_rewrite_src(&tex
->instr
,
125 nir_src_for_ssa(projected
));
128 tex_instr_remove_src(tex
, proj_index
);
132 get_texture_size(nir_builder
*b
, nir_tex_instr
*tex
)
134 b
->cursor
= nir_before_instr(&tex
->instr
);
136 /* RECT textures should not be array: */
137 assert(!tex
->is_array
);
141 txs
= nir_tex_instr_create(b
->shader
, 1);
142 txs
->op
= nir_texop_txs
;
143 txs
->sampler_dim
= GLSL_SAMPLER_DIM_RECT
;
144 txs
->texture_index
= tex
->texture_index
;
145 txs
->dest_type
= nir_type_int
;
147 /* only single src, the lod: */
148 txs
->src
[0].src
= nir_src_for_ssa(nir_imm_int(b
, 0));
149 txs
->src
[0].src_type
= nir_tex_src_lod
;
151 nir_ssa_dest_init(&txs
->instr
, &txs
->dest
, 2, 32, NULL
);
152 nir_builder_instr_insert(b
, &txs
->instr
);
154 return nir_i2f(b
, &txs
->dest
.ssa
);
158 lower_rect(nir_builder
*b
, nir_tex_instr
*tex
)
160 nir_ssa_def
*txs
= get_texture_size(b
, tex
);
161 nir_ssa_def
*scale
= nir_frcp(b
, txs
);
163 /* Walk through the sources normalizing the requested arguments. */
164 for (unsigned i
= 0; i
< tex
->num_srcs
; i
++) {
165 if (tex
->src
[i
].src_type
!= nir_tex_src_coord
)
168 nir_ssa_def
*coords
=
169 nir_ssa_for_src(b
, tex
->src
[i
].src
, tex
->coord_components
);
170 nir_instr_rewrite_src(&tex
->instr
,
172 nir_src_for_ssa(nir_fmul(b
, coords
, scale
)));
175 tex
->sampler_dim
= GLSL_SAMPLER_DIM_2D
;
179 sample_plane(nir_builder
*b
, nir_tex_instr
*tex
, int plane
)
181 assert(tex
->dest
.is_ssa
);
182 assert(nir_tex_instr_dest_size(tex
) == 4);
183 assert(nir_alu_type_get_base_type(tex
->dest_type
) == nir_type_float
);
184 assert(tex
->op
== nir_texop_tex
);
185 assert(tex
->coord_components
== 2);
187 nir_tex_instr
*plane_tex
= nir_tex_instr_create(b
->shader
, 2);
188 nir_src_copy(&plane_tex
->src
[0].src
, &tex
->src
[0].src
, plane_tex
);
189 plane_tex
->src
[0].src_type
= nir_tex_src_coord
;
190 plane_tex
->src
[1].src
= nir_src_for_ssa(nir_imm_int(b
, plane
));
191 plane_tex
->src
[1].src_type
= nir_tex_src_plane
;
192 plane_tex
->op
= nir_texop_tex
;
193 plane_tex
->sampler_dim
= 2;
194 plane_tex
->dest_type
= nir_type_float
;
195 plane_tex
->coord_components
= 2;
197 plane_tex
->texture_index
= tex
->texture_index
;
198 plane_tex
->texture
= (nir_deref_var
*)
199 nir_copy_deref(plane_tex
, &tex
->texture
->deref
);
200 plane_tex
->sampler_index
= tex
->sampler_index
;
201 plane_tex
->sampler
= (nir_deref_var
*)
202 nir_copy_deref(plane_tex
, &tex
->sampler
->deref
);
204 nir_ssa_dest_init(&plane_tex
->instr
, &plane_tex
->dest
, 4, 32, NULL
);
206 nir_builder_instr_insert(b
, &plane_tex
->instr
);
208 return &plane_tex
->dest
.ssa
;
212 convert_yuv_to_rgb(nir_builder
*b
, nir_tex_instr
*tex
,
213 nir_ssa_def
*y
, nir_ssa_def
*u
, nir_ssa_def
*v
)
215 nir_const_value m
[3] = {
216 { .f32
= { 1.0f
, 0.0f
, 1.59602678f
, 0.0f
} },
217 { .f32
= { 1.0f
, -0.39176229f
, -0.81296764f
, 0.0f
} },
218 { .f32
= { 1.0f
, 2.01723214f
, 0.0f
, 0.0f
} }
223 nir_fmul(b
, nir_imm_float(b
, 1.16438356f
),
224 nir_fadd(b
, y
, nir_imm_float(b
, -0.0625f
))),
225 nir_channel(b
, nir_fadd(b
, u
, nir_imm_float(b
, -0.5f
)), 0),
226 nir_channel(b
, nir_fadd(b
, v
, nir_imm_float(b
, -0.5f
)), 0),
227 nir_imm_float(b
, 0.0));
229 nir_ssa_def
*red
= nir_fdot4(b
, yuv
, nir_build_imm(b
, 4, 32, m
[0]));
230 nir_ssa_def
*green
= nir_fdot4(b
, yuv
, nir_build_imm(b
, 4, 32, m
[1]));
231 nir_ssa_def
*blue
= nir_fdot4(b
, yuv
, nir_build_imm(b
, 4, 32, m
[2]));
233 nir_ssa_def
*result
= nir_vec4(b
, red
, green
, blue
, nir_imm_float(b
, 1.0f
));
235 nir_ssa_def_rewrite_uses(&tex
->dest
.ssa
, nir_src_for_ssa(result
));
239 lower_y_uv_external(nir_builder
*b
, nir_tex_instr
*tex
)
241 b
->cursor
= nir_after_instr(&tex
->instr
);
243 nir_ssa_def
*y
= sample_plane(b
, tex
, 0);
244 nir_ssa_def
*uv
= sample_plane(b
, tex
, 1);
246 convert_yuv_to_rgb(b
, tex
,
247 nir_channel(b
, y
, 0),
248 nir_channel(b
, uv
, 0),
249 nir_channel(b
, uv
, 1));
253 lower_y_u_v_external(nir_builder
*b
, nir_tex_instr
*tex
)
255 b
->cursor
= nir_after_instr(&tex
->instr
);
257 nir_ssa_def
*y
= sample_plane(b
, tex
, 0);
258 nir_ssa_def
*u
= sample_plane(b
, tex
, 1);
259 nir_ssa_def
*v
= sample_plane(b
, tex
, 2);
261 convert_yuv_to_rgb(b
, tex
,
262 nir_channel(b
, y
, 0),
263 nir_channel(b
, u
, 0),
264 nir_channel(b
, v
, 0));
268 lower_yx_xuxv_external(nir_builder
*b
, nir_tex_instr
*tex
)
270 b
->cursor
= nir_after_instr(&tex
->instr
);
272 nir_ssa_def
*y
= sample_plane(b
, tex
, 0);
273 nir_ssa_def
*xuxv
= sample_plane(b
, tex
, 1);
275 convert_yuv_to_rgb(b
, tex
,
276 nir_channel(b
, y
, 0),
277 nir_channel(b
, xuxv
, 1),
278 nir_channel(b
, xuxv
, 3));
282 saturate_src(nir_builder
*b
, nir_tex_instr
*tex
, unsigned sat_mask
)
284 b
->cursor
= nir_before_instr(&tex
->instr
);
286 /* Walk through the sources saturating the requested arguments. */
287 for (unsigned i
= 0; i
< tex
->num_srcs
; i
++) {
288 if (tex
->src
[i
].src_type
!= nir_tex_src_coord
)
292 nir_ssa_for_src(b
, tex
->src
[i
].src
, tex
->coord_components
);
294 /* split src into components: */
295 nir_ssa_def
*comp
[4];
297 assume(tex
->coord_components
>= 1);
299 for (unsigned j
= 0; j
< tex
->coord_components
; j
++)
300 comp
[j
] = nir_channel(b
, src
, j
);
302 /* clamp requested components, array index does not get clamped: */
303 unsigned ncomp
= tex
->coord_components
;
307 for (unsigned j
= 0; j
< ncomp
; j
++) {
308 if ((1 << j
) & sat_mask
) {
309 if (tex
->sampler_dim
== GLSL_SAMPLER_DIM_RECT
) {
310 /* non-normalized texture coords, so clamp to texture
311 * size rather than [0.0, 1.0]
313 nir_ssa_def
*txs
= get_texture_size(b
, tex
);
314 comp
[j
] = nir_fmax(b
, comp
[j
], nir_imm_float(b
, 0.0));
315 comp
[j
] = nir_fmin(b
, comp
[j
], nir_channel(b
, txs
, j
));
317 comp
[j
] = nir_fsat(b
, comp
[j
]);
322 /* and move the result back into a single vecN: */
323 src
= nir_vec(b
, comp
, tex
->coord_components
);
325 nir_instr_rewrite_src(&tex
->instr
,
327 nir_src_for_ssa(src
));
332 get_zero_or_one(nir_builder
*b
, nir_alu_type type
, uint8_t swizzle_val
)
336 memset(&v
, 0, sizeof(v
));
338 if (swizzle_val
== 4) {
339 v
.u32
[0] = v
.u32
[1] = v
.u32
[2] = v
.u32
[3] = 0;
341 assert(swizzle_val
== 5);
342 if (type
== nir_type_float
)
343 v
.f32
[0] = v
.f32
[1] = v
.f32
[2] = v
.f32
[3] = 1.0;
345 v
.u32
[0] = v
.u32
[1] = v
.u32
[2] = v
.u32
[3] = 1;
348 return nir_build_imm(b
, 4, 32, v
);
352 swizzle_result(nir_builder
*b
, nir_tex_instr
*tex
, const uint8_t swizzle
[4])
354 assert(tex
->dest
.is_ssa
);
356 b
->cursor
= nir_after_instr(&tex
->instr
);
358 nir_ssa_def
*swizzled
;
359 if (tex
->op
== nir_texop_tg4
) {
360 if (swizzle
[tex
->component
] < 4) {
361 /* This one's easy */
362 tex
->component
= swizzle
[tex
->component
];
365 swizzled
= get_zero_or_one(b
, tex
->dest_type
, swizzle
[tex
->component
]);
368 assert(nir_tex_instr_dest_size(tex
) == 4);
369 if (swizzle
[0] < 4 && swizzle
[1] < 4 &&
370 swizzle
[2] < 4 && swizzle
[3] < 4) {
371 unsigned swiz
[4] = { swizzle
[0], swizzle
[1], swizzle
[2], swizzle
[3] };
372 /* We have no 0's or 1's, just emit a swizzling MOV */
373 swizzled
= nir_swizzle(b
, &tex
->dest
.ssa
, swiz
, 4, false);
375 nir_ssa_def
*srcs
[4];
376 for (unsigned i
= 0; i
< 4; i
++) {
377 if (swizzle
[i
] < 4) {
378 srcs
[i
] = nir_channel(b
, &tex
->dest
.ssa
, swizzle
[i
]);
380 srcs
[i
] = get_zero_or_one(b
, tex
->dest_type
, swizzle
[i
]);
383 swizzled
= nir_vec(b
, srcs
, 4);
387 nir_ssa_def_rewrite_uses_after(&tex
->dest
.ssa
, nir_src_for_ssa(swizzled
),
388 swizzled
->parent_instr
);
392 linearize_srgb_result(nir_builder
*b
, nir_tex_instr
*tex
)
394 assert(tex
->dest
.is_ssa
);
395 assert(nir_tex_instr_dest_size(tex
) == 4);
396 assert(nir_alu_type_get_base_type(tex
->dest_type
) == nir_type_float
);
398 b
->cursor
= nir_after_instr(&tex
->instr
);
400 static const unsigned swiz
[4] = {0, 1, 2, 0};
401 nir_ssa_def
*comp
= nir_swizzle(b
, &tex
->dest
.ssa
, swiz
, 3, true);
404 * (comp <= 0.04045) ?
406 * pow((comp + 0.055) / 1.055, 2.4)
408 nir_ssa_def
*low
= nir_fmul(b
, comp
, nir_imm_float(b
, 1.0 / 12.92));
409 nir_ssa_def
*high
= nir_fpow(b
,
413 nir_imm_float(b
, 0.055)),
414 nir_imm_float(b
, 1.0 / 1.055)),
415 nir_imm_float(b
, 2.4));
416 nir_ssa_def
*cond
= nir_fge(b
, nir_imm_float(b
, 0.04045), comp
);
417 nir_ssa_def
*rgb
= nir_bcsel(b
, cond
, low
, high
);
419 /* alpha is untouched: */
420 nir_ssa_def
*result
= nir_vec4(b
,
421 nir_channel(b
, rgb
, 0),
422 nir_channel(b
, rgb
, 1),
423 nir_channel(b
, rgb
, 2),
424 nir_channel(b
, &tex
->dest
.ssa
, 3));
426 nir_ssa_def_rewrite_uses_after(&tex
->dest
.ssa
, nir_src_for_ssa(result
),
427 result
->parent_instr
);
431 nir_lower_tex_block(nir_block
*block
, nir_builder
*b
,
432 const nir_lower_tex_options
*options
)
434 bool progress
= false;
436 nir_foreach_instr_safe(instr
, block
) {
437 if (instr
->type
!= nir_instr_type_tex
)
440 nir_tex_instr
*tex
= nir_instr_as_tex(instr
);
441 bool lower_txp
= !!(options
->lower_txp
& (1 << tex
->sampler_dim
));
443 /* mask of src coords to saturate (clamp): */
444 unsigned sat_mask
= 0;
446 if ((1 << tex
->sampler_index
) & options
->saturate_r
)
447 sat_mask
|= (1 << 2); /* .z */
448 if ((1 << tex
->sampler_index
) & options
->saturate_t
)
449 sat_mask
|= (1 << 1); /* .y */
450 if ((1 << tex
->sampler_index
) & options
->saturate_s
)
451 sat_mask
|= (1 << 0); /* .x */
453 /* If we are clamping any coords, we must lower projector first
454 * as clamping happens *after* projection:
456 if (lower_txp
|| sat_mask
) {
461 if ((tex
->sampler_dim
== GLSL_SAMPLER_DIM_RECT
) && options
->lower_rect
) {
466 if ((1 << tex
->texture_index
) & options
->lower_y_uv_external
) {
467 lower_y_uv_external(b
, tex
);
471 if ((1 << tex
->texture_index
) & options
->lower_y_u_v_external
) {
472 lower_y_u_v_external(b
, tex
);
476 if ((1 << tex
->texture_index
) & options
->lower_yx_xuxv_external
) {
477 lower_yx_xuxv_external(b
, tex
);
483 saturate_src(b
, tex
, sat_mask
);
487 if (((1 << tex
->texture_index
) & options
->swizzle_result
) &&
488 !nir_tex_instr_is_query(tex
) &&
489 !(tex
->is_shadow
&& tex
->is_new_style_shadow
)) {
490 swizzle_result(b
, tex
, options
->swizzles
[tex
->texture_index
]);
494 /* should be after swizzle so we know which channels are rgb: */
495 if (((1 << tex
->texture_index
) & options
->lower_srgb
) &&
496 !nir_tex_instr_is_query(tex
) && !tex
->is_shadow
) {
497 linearize_srgb_result(b
, tex
);
506 nir_lower_tex_impl(nir_function_impl
*impl
,
507 const nir_lower_tex_options
*options
)
509 bool progress
= false;
511 nir_builder_init(&builder
, impl
);
513 nir_foreach_block(block
, impl
) {
514 progress
|= nir_lower_tex_block(block
, &builder
, options
);
517 nir_metadata_preserve(impl
, nir_metadata_block_index
|
518 nir_metadata_dominance
);
523 nir_lower_tex(nir_shader
*shader
, const nir_lower_tex_options
*options
)
525 bool progress
= false;
527 nir_foreach_function(function
, shader
) {
529 progress
|= nir_lower_tex_impl(function
->impl
, options
);