nir/lower_tex: add lowering for texture gradient on shadow samplers
[mesa.git] / src / compiler / nir / nir_lower_tex.c
1 /*
2 * Copyright © 2015 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 /*
25 * This lowering pass supports (as configured via nir_lower_tex_options)
26 * various texture related conversions:
27 * + texture projector lowering: converts the coordinate division for
28 * texture projection to be done in ALU instructions instead of
29 * asking the texture operation to do so.
30 * + lowering RECT: converts the un-normalized RECT texture coordinates
31 * to normalized coordinates with txs plus ALU instructions
32 * + saturate s/t/r coords: to emulate certain texture clamp/wrap modes,
33 * inserts instructions to clamp specified coordinates to [0.0, 1.0].
34 * Note that this automatically triggers texture projector lowering if
35 * needed, since clamping must happen after projector lowering.
36 */
37
38 #include "nir.h"
39 #include "nir_builder.h"
40
41 static void
42 project_src(nir_builder *b, nir_tex_instr *tex)
43 {
44 /* Find the projector in the srcs list, if present. */
45 int proj_index = nir_tex_instr_src_index(tex, nir_tex_src_projector);
46 if (proj_index < 0)
47 return;
48
49 b->cursor = nir_before_instr(&tex->instr);
50
51 nir_ssa_def *inv_proj =
52 nir_frcp(b, nir_ssa_for_src(b, tex->src[proj_index].src, 1));
53
54 /* Walk through the sources projecting the arguments. */
55 for (unsigned i = 0; i < tex->num_srcs; i++) {
56 switch (tex->src[i].src_type) {
57 case nir_tex_src_coord:
58 case nir_tex_src_comparator:
59 break;
60 default:
61 continue;
62 }
63 nir_ssa_def *unprojected =
64 nir_ssa_for_src(b, tex->src[i].src, nir_tex_instr_src_size(tex, i));
65 nir_ssa_def *projected = nir_fmul(b, unprojected, inv_proj);
66
67 /* Array indices don't get projected, so make an new vector with the
68 * coordinate's array index untouched.
69 */
70 if (tex->is_array && tex->src[i].src_type == nir_tex_src_coord) {
71 switch (tex->coord_components) {
72 case 4:
73 projected = nir_vec4(b,
74 nir_channel(b, projected, 0),
75 nir_channel(b, projected, 1),
76 nir_channel(b, projected, 2),
77 nir_channel(b, unprojected, 3));
78 break;
79 case 3:
80 projected = nir_vec3(b,
81 nir_channel(b, projected, 0),
82 nir_channel(b, projected, 1),
83 nir_channel(b, unprojected, 2));
84 break;
85 case 2:
86 projected = nir_vec2(b,
87 nir_channel(b, projected, 0),
88 nir_channel(b, unprojected, 1));
89 break;
90 default:
91 unreachable("bad texture coord count for array");
92 break;
93 }
94 }
95
96 nir_instr_rewrite_src(&tex->instr,
97 &tex->src[i].src,
98 nir_src_for_ssa(projected));
99 }
100
101 nir_tex_instr_remove_src(tex, proj_index);
102 }
103
104 static bool
105 lower_offset(nir_builder *b, nir_tex_instr *tex)
106 {
107 int offset_index = nir_tex_instr_src_index(tex, nir_tex_src_offset);
108 if (offset_index < 0)
109 return false;
110
111 int coord_index = nir_tex_instr_src_index(tex, nir_tex_src_coord);
112 assert(coord_index >= 0);
113
114 assert(tex->src[offset_index].src.is_ssa);
115 assert(tex->src[coord_index].src.is_ssa);
116 nir_ssa_def *offset = tex->src[offset_index].src.ssa;
117 nir_ssa_def *coord = tex->src[coord_index].src.ssa;
118
119 b->cursor = nir_before_instr(&tex->instr);
120
121 nir_ssa_def *offset_coord;
122 if (nir_tex_instr_src_type(tex, coord_index) == nir_type_float) {
123 assert(tex->sampler_dim == GLSL_SAMPLER_DIM_RECT);
124 offset_coord = nir_fadd(b, coord, nir_i2f(b, offset));
125 } else {
126 offset_coord = nir_iadd(b, coord, offset);
127 }
128
129 if (tex->is_array) {
130 /* The offset is not applied to the array index */
131 if (tex->coord_components == 2) {
132 offset_coord = nir_vec2(b, nir_channel(b, offset_coord, 0),
133 nir_channel(b, coord, 1));
134 } else if (tex->coord_components == 3) {
135 offset_coord = nir_vec3(b, nir_channel(b, offset_coord, 0),
136 nir_channel(b, offset_coord, 1),
137 nir_channel(b, coord, 2));
138 } else {
139 unreachable("Invalid number of components");
140 }
141 }
142
143 nir_instr_rewrite_src(&tex->instr, &tex->src[coord_index].src,
144 nir_src_for_ssa(offset_coord));
145
146 nir_tex_instr_remove_src(tex, offset_index);
147
148 return true;
149 }
150
151
152 static nir_ssa_def *
153 get_texture_size(nir_builder *b, nir_tex_instr *tex)
154 {
155 b->cursor = nir_before_instr(&tex->instr);
156
157 nir_tex_instr *txs;
158
159 txs = nir_tex_instr_create(b->shader, 1);
160 txs->op = nir_texop_txs;
161 txs->sampler_dim = tex->sampler_dim;
162 txs->is_array = tex->is_array;
163 txs->is_shadow = tex->is_shadow;
164 txs->is_new_style_shadow = tex->is_new_style_shadow;
165 txs->texture_index = tex->texture_index;
166 txs->texture = (nir_deref_var *)
167 nir_copy_deref(txs, &tex->texture->deref);
168 txs->sampler_index = tex->sampler_index;
169 txs->sampler = (nir_deref_var *)
170 nir_copy_deref(txs, &tex->sampler->deref);
171 txs->dest_type = nir_type_int;
172
173 /* only single src, the lod: */
174 txs->src[0].src = nir_src_for_ssa(nir_imm_int(b, 0));
175 txs->src[0].src_type = nir_tex_src_lod;
176
177 nir_ssa_dest_init(&txs->instr, &txs->dest, tex->coord_components, 32, NULL);
178 nir_builder_instr_insert(b, &txs->instr);
179
180 return nir_i2f(b, &txs->dest.ssa);
181 }
182
183 static void
184 lower_rect(nir_builder *b, nir_tex_instr *tex)
185 {
186 nir_ssa_def *txs = get_texture_size(b, tex);
187 nir_ssa_def *scale = nir_frcp(b, txs);
188
189 /* Walk through the sources normalizing the requested arguments. */
190 for (unsigned i = 0; i < tex->num_srcs; i++) {
191 if (tex->src[i].src_type != nir_tex_src_coord)
192 continue;
193
194 nir_ssa_def *coords =
195 nir_ssa_for_src(b, tex->src[i].src, tex->coord_components);
196 nir_instr_rewrite_src(&tex->instr,
197 &tex->src[i].src,
198 nir_src_for_ssa(nir_fmul(b, coords, scale)));
199 }
200
201 tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
202 }
203
204 static nir_ssa_def *
205 sample_plane(nir_builder *b, nir_tex_instr *tex, int plane)
206 {
207 assert(tex->dest.is_ssa);
208 assert(nir_tex_instr_dest_size(tex) == 4);
209 assert(nir_alu_type_get_base_type(tex->dest_type) == nir_type_float);
210 assert(tex->op == nir_texop_tex);
211 assert(tex->coord_components == 2);
212
213 nir_tex_instr *plane_tex = nir_tex_instr_create(b->shader, 2);
214 nir_src_copy(&plane_tex->src[0].src, &tex->src[0].src, plane_tex);
215 plane_tex->src[0].src_type = nir_tex_src_coord;
216 plane_tex->src[1].src = nir_src_for_ssa(nir_imm_int(b, plane));
217 plane_tex->src[1].src_type = nir_tex_src_plane;
218 plane_tex->op = nir_texop_tex;
219 plane_tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
220 plane_tex->dest_type = nir_type_float;
221 plane_tex->coord_components = 2;
222
223 plane_tex->texture_index = tex->texture_index;
224 plane_tex->texture = (nir_deref_var *)
225 nir_copy_deref(plane_tex, &tex->texture->deref);
226 plane_tex->sampler_index = tex->sampler_index;
227 plane_tex->sampler = (nir_deref_var *)
228 nir_copy_deref(plane_tex, &tex->sampler->deref);
229
230 nir_ssa_dest_init(&plane_tex->instr, &plane_tex->dest, 4, 32, NULL);
231
232 nir_builder_instr_insert(b, &plane_tex->instr);
233
234 return &plane_tex->dest.ssa;
235 }
236
237 static void
238 convert_yuv_to_rgb(nir_builder *b, nir_tex_instr *tex,
239 nir_ssa_def *y, nir_ssa_def *u, nir_ssa_def *v)
240 {
241 nir_const_value m[3] = {
242 { .f32 = { 1.0f, 0.0f, 1.59602678f, 0.0f } },
243 { .f32 = { 1.0f, -0.39176229f, -0.81296764f, 0.0f } },
244 { .f32 = { 1.0f, 2.01723214f, 0.0f, 0.0f } }
245 };
246
247 nir_ssa_def *yuv =
248 nir_vec4(b,
249 nir_fmul(b, nir_imm_float(b, 1.16438356f),
250 nir_fadd(b, y, nir_imm_float(b, -0.0625f))),
251 nir_channel(b, nir_fadd(b, u, nir_imm_float(b, -0.5f)), 0),
252 nir_channel(b, nir_fadd(b, v, nir_imm_float(b, -0.5f)), 0),
253 nir_imm_float(b, 0.0));
254
255 nir_ssa_def *red = nir_fdot4(b, yuv, nir_build_imm(b, 4, 32, m[0]));
256 nir_ssa_def *green = nir_fdot4(b, yuv, nir_build_imm(b, 4, 32, m[1]));
257 nir_ssa_def *blue = nir_fdot4(b, yuv, nir_build_imm(b, 4, 32, m[2]));
258
259 nir_ssa_def *result = nir_vec4(b, red, green, blue, nir_imm_float(b, 1.0f));
260
261 nir_ssa_def_rewrite_uses(&tex->dest.ssa, nir_src_for_ssa(result));
262 }
263
264 static void
265 lower_y_uv_external(nir_builder *b, nir_tex_instr *tex)
266 {
267 b->cursor = nir_after_instr(&tex->instr);
268
269 nir_ssa_def *y = sample_plane(b, tex, 0);
270 nir_ssa_def *uv = sample_plane(b, tex, 1);
271
272 convert_yuv_to_rgb(b, tex,
273 nir_channel(b, y, 0),
274 nir_channel(b, uv, 0),
275 nir_channel(b, uv, 1));
276 }
277
278 static void
279 lower_y_u_v_external(nir_builder *b, nir_tex_instr *tex)
280 {
281 b->cursor = nir_after_instr(&tex->instr);
282
283 nir_ssa_def *y = sample_plane(b, tex, 0);
284 nir_ssa_def *u = sample_plane(b, tex, 1);
285 nir_ssa_def *v = sample_plane(b, tex, 2);
286
287 convert_yuv_to_rgb(b, tex,
288 nir_channel(b, y, 0),
289 nir_channel(b, u, 0),
290 nir_channel(b, v, 0));
291 }
292
293 static void
294 lower_yx_xuxv_external(nir_builder *b, nir_tex_instr *tex)
295 {
296 b->cursor = nir_after_instr(&tex->instr);
297
298 nir_ssa_def *y = sample_plane(b, tex, 0);
299 nir_ssa_def *xuxv = sample_plane(b, tex, 1);
300
301 convert_yuv_to_rgb(b, tex,
302 nir_channel(b, y, 0),
303 nir_channel(b, xuxv, 1),
304 nir_channel(b, xuxv, 3));
305 }
306
307 /*
308 * Emits a textureLod operation used to replace an existing
309 * textureGrad instruction.
310 */
311 static void
312 replace_gradient_with_lod(nir_builder *b, nir_ssa_def *lod, nir_tex_instr *tex)
313 {
314 /* We are going to emit a textureLod() with the same parameters except that
315 * we replace ddx/ddy with lod.
316 */
317 int num_srcs = tex->num_srcs - 1;
318 nir_tex_instr *txl = nir_tex_instr_create(b->shader, num_srcs);
319
320 txl->op = nir_texop_txl;
321 txl->sampler_dim = tex->sampler_dim;
322 txl->texture_index = tex->texture_index;
323 txl->dest_type = tex->dest_type;
324 txl->is_array = tex->is_array;
325 txl->is_shadow = tex->is_shadow;
326 txl->is_new_style_shadow = tex->is_new_style_shadow;
327 txl->sampler_index = tex->sampler_index;
328 txl->texture = (nir_deref_var *)
329 nir_copy_deref(txl, &tex->texture->deref);
330 txl->sampler = (nir_deref_var *)
331 nir_copy_deref(txl, &tex->sampler->deref);
332 txl->coord_components = tex->coord_components;
333
334 nir_ssa_dest_init(&txl->instr, &txl->dest, 4, 32, NULL);
335
336 int src_num = 0;
337 for (int i = 0; i < tex->num_srcs; i++) {
338 if (tex->src[i].src_type == nir_tex_src_ddx ||
339 tex->src[i].src_type == nir_tex_src_ddy)
340 continue;
341 nir_src_copy(&txl->src[src_num].src, &tex->src[i].src, txl);
342 txl->src[src_num].src_type = tex->src[i].src_type;
343 src_num++;
344 }
345
346 txl->src[src_num].src = nir_src_for_ssa(lod);
347 txl->src[src_num].src_type = nir_tex_src_lod;
348 src_num++;
349
350 assert(src_num == num_srcs);
351
352 nir_ssa_dest_init(&txl->instr, &txl->dest, 4, 32, NULL);
353 nir_builder_instr_insert(b, &txl->instr);
354
355 nir_ssa_def_rewrite_uses(&tex->dest.ssa, nir_src_for_ssa(&txl->dest.ssa));
356
357 nir_instr_remove(&tex->instr);
358 }
359
360 static void
361 lower_gradient_cube_map(nir_builder *b, nir_tex_instr *tex)
362 {
363 assert(tex->sampler_dim == GLSL_SAMPLER_DIM_CUBE);
364 assert(tex->op == nir_texop_txd);
365 assert(tex->dest.is_ssa);
366
367 /* Use textureSize() to get the width and height of LOD 0 */
368 nir_ssa_def *size = get_texture_size(b, tex);
369
370 /* Cubemap texture lookups first generate a texture coordinate normalized
371 * to [-1, 1] on the appropiate face. The appropiate face is determined
372 * by which component has largest magnitude and its sign. The texture
373 * coordinate is the quotient of the remaining texture coordinates against
374 * that absolute value of the component of largest magnitude. This
375 * division requires that the computing of the derivative of the texel
376 * coordinate must use the quotient rule. The high level GLSL code is as
377 * follows:
378 *
379 * Step 1: selection
380 *
381 * vec3 abs_p, Q, dQdx, dQdy;
382 * abs_p = abs(ir->coordinate);
383 * if (abs_p.x >= max(abs_p.y, abs_p.z)) {
384 * Q = ir->coordinate.yzx;
385 * dQdx = ir->lod_info.grad.dPdx.yzx;
386 * dQdy = ir->lod_info.grad.dPdy.yzx;
387 * }
388 * if (abs_p.y >= max(abs_p.x, abs_p.z)) {
389 * Q = ir->coordinate.xzy;
390 * dQdx = ir->lod_info.grad.dPdx.xzy;
391 * dQdy = ir->lod_info.grad.dPdy.xzy;
392 * }
393 * if (abs_p.z >= max(abs_p.x, abs_p.y)) {
394 * Q = ir->coordinate;
395 * dQdx = ir->lod_info.grad.dPdx;
396 * dQdy = ir->lod_info.grad.dPdy;
397 * }
398 *
399 * Step 2: use quotient rule to compute derivative. The normalized to
400 * [-1, 1] texel coordinate is given by Q.xy / (sign(Q.z) * Q.z). We are
401 * only concerned with the magnitudes of the derivatives whose values are
402 * not affected by the sign. We drop the sign from the computation.
403 *
404 * vec2 dx, dy;
405 * float recip;
406 *
407 * recip = 1.0 / Q.z;
408 * dx = recip * ( dQdx.xy - Q.xy * (dQdx.z * recip) );
409 * dy = recip * ( dQdy.xy - Q.xy * (dQdy.z * recip) );
410 *
411 * Step 3: compute LOD. At this point we have the derivatives of the
412 * texture coordinates normalized to [-1,1]. We take the LOD to be
413 * result = log2(max(sqrt(dot(dx, dx)), sqrt(dy, dy)) * 0.5 * L)
414 * = -1.0 + log2(max(sqrt(dot(dx, dx)), sqrt(dy, dy)) * L)
415 * = -1.0 + log2(sqrt(max(dot(dx, dx), dot(dy,dy))) * L)
416 * = -1.0 + log2(sqrt(L * L * max(dot(dx, dx), dot(dy,dy))))
417 * = -1.0 + 0.5 * log2(L * L * max(dot(dx, dx), dot(dy,dy)))
418 * where L is the dimension of the cubemap. The code is:
419 *
420 * float M, result;
421 * M = max(dot(dx, dx), dot(dy, dy));
422 * L = textureSize(sampler, 0).x;
423 * result = -1.0 + 0.5 * log2(L * L * M);
424 */
425
426 /* coordinate */
427 nir_ssa_def *p =
428 tex->src[nir_tex_instr_src_index(tex, nir_tex_src_coord)].src.ssa;
429
430 /* unmodified dPdx, dPdy values */
431 nir_ssa_def *dPdx =
432 tex->src[nir_tex_instr_src_index(tex, nir_tex_src_ddx)].src.ssa;
433 nir_ssa_def *dPdy =
434 tex->src[nir_tex_instr_src_index(tex, nir_tex_src_ddy)].src.ssa;
435
436 nir_ssa_def *abs_p = nir_fabs(b, p);
437 nir_ssa_def *abs_p_x = nir_channel(b, abs_p, 0);
438 nir_ssa_def *abs_p_y = nir_channel(b, abs_p, 1);
439 nir_ssa_def *abs_p_z = nir_channel(b, abs_p, 2);
440
441 /* 1. compute selector */
442 nir_ssa_def *Q, *dQdx, *dQdy;
443
444 nir_ssa_def *cond_z = nir_fge(b, abs_p_z, nir_fmax(b, abs_p_x, abs_p_y));
445 nir_ssa_def *cond_y = nir_fge(b, abs_p_y, nir_fmax(b, abs_p_x, abs_p_z));
446
447 unsigned yzx[4] = { 1, 2, 0, 0 };
448 unsigned xzy[4] = { 0, 2, 1, 0 };
449
450 Q = nir_bcsel(b, cond_z,
451 p,
452 nir_bcsel(b, cond_y,
453 nir_swizzle(b, p, xzy, 3, false),
454 nir_swizzle(b, p, yzx, 3, false)));
455
456 dQdx = nir_bcsel(b, cond_z,
457 dPdx,
458 nir_bcsel(b, cond_y,
459 nir_swizzle(b, dPdx, xzy, 3, false),
460 nir_swizzle(b, dPdx, yzx, 3, false)));
461
462 dQdy = nir_bcsel(b, cond_z,
463 dPdy,
464 nir_bcsel(b, cond_y,
465 nir_swizzle(b, dPdy, xzy, 3, false),
466 nir_swizzle(b, dPdy, yzx, 3, false)));
467
468 /* 2. quotient rule */
469
470 /* tmp = Q.xy * recip;
471 * dx = recip * ( dQdx.xy - (tmp * dQdx.z) );
472 * dy = recip * ( dQdy.xy - (tmp * dQdy.z) );
473 */
474 nir_ssa_def *rcp_Q_z = nir_frcp(b, nir_channel(b, Q, 2));
475
476 unsigned xy[4] = { 0, 1, 0, 0 };
477 nir_ssa_def *Q_xy = nir_swizzle(b, Q, xy, 2, false);
478 nir_ssa_def *tmp = nir_fmul(b, Q_xy, rcp_Q_z);
479
480 nir_ssa_def *dQdx_xy = nir_swizzle(b, dQdx, xy, 2, false);
481 nir_ssa_def *dQdx_z = nir_channel(b, dQdx, 2);
482 nir_ssa_def *dx =
483 nir_fmul(b, rcp_Q_z, nir_fsub(b, dQdx_xy, nir_fmul(b, tmp, dQdx_z)));
484
485 nir_ssa_def *dQdy_xy = nir_swizzle(b, dQdy, xy, 2, false);
486 nir_ssa_def *dQdy_z = nir_channel(b, dQdy, 2);
487 nir_ssa_def *dy =
488 nir_fmul(b, rcp_Q_z, nir_fsub(b, dQdy_xy, nir_fmul(b, tmp, dQdy_z)));
489
490 /* M = max(dot(dx, dx), dot(dy, dy)); */
491 nir_ssa_def *M = nir_fmax(b, nir_fdot(b, dx, dx), nir_fdot(b, dy, dy));
492
493 /* size has textureSize() of LOD 0 */
494 nir_ssa_def *L = nir_channel(b, size, 0);
495
496 /* lod = -1.0 + 0.5 * log2(L * L * M); */
497 nir_ssa_def *lod =
498 nir_fadd(b,
499 nir_imm_float(b, -1.0f),
500 nir_fmul(b,
501 nir_imm_float(b, 0.5f),
502 nir_flog2(b, nir_fmul(b, L, nir_fmul(b, L, M)))));
503
504 /* 3. Replace the gradient instruction with an equivalent lod instruction */
505 replace_gradient_with_lod(b, lod, tex);
506 }
507
508 static void
509 lower_gradient_shadow(nir_builder *b, nir_tex_instr *tex)
510 {
511 assert(tex->sampler_dim != GLSL_SAMPLER_DIM_CUBE);
512 assert(tex->is_shadow);
513 assert(tex->op == nir_texop_txd);
514 assert(tex->dest.is_ssa);
515
516 /* Use textureSize() to get the width and height of LOD 0 */
517 unsigned component_mask;
518 switch (tex->sampler_dim) {
519 case GLSL_SAMPLER_DIM_3D:
520 component_mask = 7;
521 break;
522 case GLSL_SAMPLER_DIM_1D:
523 component_mask = 1;
524 break;
525 default:
526 component_mask = 3;
527 break;
528 }
529
530 nir_ssa_def *size =
531 nir_channels(b, get_texture_size(b, tex), component_mask);
532
533 /* Scale the gradients by width and height. Effectively, the incoming
534 * gradients are s'(x,y), t'(x,y), and r'(x,y) from equation 3.19 in the
535 * GL 3.0 spec; we want u'(x,y), which is w_t * s'(x,y).
536 */
537 nir_ssa_def *ddx =
538 tex->src[nir_tex_instr_src_index(tex, nir_tex_src_ddx)].src.ssa;
539 nir_ssa_def *ddy =
540 tex->src[nir_tex_instr_src_index(tex, nir_tex_src_ddy)].src.ssa;
541
542 nir_ssa_def *dPdx = nir_fmul(b, ddx, size);
543 nir_ssa_def *dPdy = nir_fmul(b, ddy, size);
544
545 nir_ssa_def *rho;
546 if (dPdx->num_components == 1) {
547 rho = nir_fmax(b, nir_fabs(b, dPdx), nir_fabs(b, dPdy));
548 } else {
549 rho = nir_fmax(b,
550 nir_fsqrt(b, nir_fdot(b, dPdx, dPdx)),
551 nir_fsqrt(b, nir_fdot(b, dPdy, dPdy)));
552 }
553
554 /* lod = log2(rho). We're ignoring GL state biases for now. */
555 nir_ssa_def *lod = nir_flog2(b, rho);
556
557 /* Replace the gradient instruction with an equivalent lod instruction */
558 replace_gradient_with_lod(b, lod, tex);
559 }
560
561 static void
562 saturate_src(nir_builder *b, nir_tex_instr *tex, unsigned sat_mask)
563 {
564 b->cursor = nir_before_instr(&tex->instr);
565
566 /* Walk through the sources saturating the requested arguments. */
567 for (unsigned i = 0; i < tex->num_srcs; i++) {
568 if (tex->src[i].src_type != nir_tex_src_coord)
569 continue;
570
571 nir_ssa_def *src =
572 nir_ssa_for_src(b, tex->src[i].src, tex->coord_components);
573
574 /* split src into components: */
575 nir_ssa_def *comp[4];
576
577 assume(tex->coord_components >= 1);
578
579 for (unsigned j = 0; j < tex->coord_components; j++)
580 comp[j] = nir_channel(b, src, j);
581
582 /* clamp requested components, array index does not get clamped: */
583 unsigned ncomp = tex->coord_components;
584 if (tex->is_array)
585 ncomp--;
586
587 for (unsigned j = 0; j < ncomp; j++) {
588 if ((1 << j) & sat_mask) {
589 if (tex->sampler_dim == GLSL_SAMPLER_DIM_RECT) {
590 /* non-normalized texture coords, so clamp to texture
591 * size rather than [0.0, 1.0]
592 */
593 nir_ssa_def *txs = get_texture_size(b, tex);
594 comp[j] = nir_fmax(b, comp[j], nir_imm_float(b, 0.0));
595 comp[j] = nir_fmin(b, comp[j], nir_channel(b, txs, j));
596 } else {
597 comp[j] = nir_fsat(b, comp[j]);
598 }
599 }
600 }
601
602 /* and move the result back into a single vecN: */
603 src = nir_vec(b, comp, tex->coord_components);
604
605 nir_instr_rewrite_src(&tex->instr,
606 &tex->src[i].src,
607 nir_src_for_ssa(src));
608 }
609 }
610
611 static nir_ssa_def *
612 get_zero_or_one(nir_builder *b, nir_alu_type type, uint8_t swizzle_val)
613 {
614 nir_const_value v;
615
616 memset(&v, 0, sizeof(v));
617
618 if (swizzle_val == 4) {
619 v.u32[0] = v.u32[1] = v.u32[2] = v.u32[3] = 0;
620 } else {
621 assert(swizzle_val == 5);
622 if (type == nir_type_float)
623 v.f32[0] = v.f32[1] = v.f32[2] = v.f32[3] = 1.0;
624 else
625 v.u32[0] = v.u32[1] = v.u32[2] = v.u32[3] = 1;
626 }
627
628 return nir_build_imm(b, 4, 32, v);
629 }
630
631 static void
632 swizzle_result(nir_builder *b, nir_tex_instr *tex, const uint8_t swizzle[4])
633 {
634 assert(tex->dest.is_ssa);
635
636 b->cursor = nir_after_instr(&tex->instr);
637
638 nir_ssa_def *swizzled;
639 if (tex->op == nir_texop_tg4) {
640 if (swizzle[tex->component] < 4) {
641 /* This one's easy */
642 tex->component = swizzle[tex->component];
643 return;
644 } else {
645 swizzled = get_zero_or_one(b, tex->dest_type, swizzle[tex->component]);
646 }
647 } else {
648 assert(nir_tex_instr_dest_size(tex) == 4);
649 if (swizzle[0] < 4 && swizzle[1] < 4 &&
650 swizzle[2] < 4 && swizzle[3] < 4) {
651 unsigned swiz[4] = { swizzle[0], swizzle[1], swizzle[2], swizzle[3] };
652 /* We have no 0's or 1's, just emit a swizzling MOV */
653 swizzled = nir_swizzle(b, &tex->dest.ssa, swiz, 4, false);
654 } else {
655 nir_ssa_def *srcs[4];
656 for (unsigned i = 0; i < 4; i++) {
657 if (swizzle[i] < 4) {
658 srcs[i] = nir_channel(b, &tex->dest.ssa, swizzle[i]);
659 } else {
660 srcs[i] = get_zero_or_one(b, tex->dest_type, swizzle[i]);
661 }
662 }
663 swizzled = nir_vec(b, srcs, 4);
664 }
665 }
666
667 nir_ssa_def_rewrite_uses_after(&tex->dest.ssa, nir_src_for_ssa(swizzled),
668 swizzled->parent_instr);
669 }
670
671 static void
672 linearize_srgb_result(nir_builder *b, nir_tex_instr *tex)
673 {
674 assert(tex->dest.is_ssa);
675 assert(nir_tex_instr_dest_size(tex) == 4);
676 assert(nir_alu_type_get_base_type(tex->dest_type) == nir_type_float);
677
678 b->cursor = nir_after_instr(&tex->instr);
679
680 static const unsigned swiz[4] = {0, 1, 2, 0};
681 nir_ssa_def *comp = nir_swizzle(b, &tex->dest.ssa, swiz, 3, true);
682
683 /* Formula is:
684 * (comp <= 0.04045) ?
685 * (comp / 12.92) :
686 * pow((comp + 0.055) / 1.055, 2.4)
687 */
688 nir_ssa_def *low = nir_fmul(b, comp, nir_imm_float(b, 1.0 / 12.92));
689 nir_ssa_def *high = nir_fpow(b,
690 nir_fmul(b,
691 nir_fadd(b,
692 comp,
693 nir_imm_float(b, 0.055)),
694 nir_imm_float(b, 1.0 / 1.055)),
695 nir_imm_float(b, 2.4));
696 nir_ssa_def *cond = nir_fge(b, nir_imm_float(b, 0.04045), comp);
697 nir_ssa_def *rgb = nir_bcsel(b, cond, low, high);
698
699 /* alpha is untouched: */
700 nir_ssa_def *result = nir_vec4(b,
701 nir_channel(b, rgb, 0),
702 nir_channel(b, rgb, 1),
703 nir_channel(b, rgb, 2),
704 nir_channel(b, &tex->dest.ssa, 3));
705
706 nir_ssa_def_rewrite_uses_after(&tex->dest.ssa, nir_src_for_ssa(result),
707 result->parent_instr);
708 }
709
710 static bool
711 nir_lower_tex_block(nir_block *block, nir_builder *b,
712 const nir_lower_tex_options *options)
713 {
714 bool progress = false;
715
716 nir_foreach_instr_safe(instr, block) {
717 if (instr->type != nir_instr_type_tex)
718 continue;
719
720 nir_tex_instr *tex = nir_instr_as_tex(instr);
721 bool lower_txp = !!(options->lower_txp & (1 << tex->sampler_dim));
722
723 /* mask of src coords to saturate (clamp): */
724 unsigned sat_mask = 0;
725
726 if ((1 << tex->sampler_index) & options->saturate_r)
727 sat_mask |= (1 << 2); /* .z */
728 if ((1 << tex->sampler_index) & options->saturate_t)
729 sat_mask |= (1 << 1); /* .y */
730 if ((1 << tex->sampler_index) & options->saturate_s)
731 sat_mask |= (1 << 0); /* .x */
732
733 /* If we are clamping any coords, we must lower projector first
734 * as clamping happens *after* projection:
735 */
736 if (lower_txp || sat_mask) {
737 project_src(b, tex);
738 progress = true;
739 }
740
741 if ((tex->op == nir_texop_txf && options->lower_txf_offset) ||
742 (tex->sampler_dim == GLSL_SAMPLER_DIM_RECT &&
743 options->lower_rect_offset)) {
744 progress = lower_offset(b, tex) || progress;
745 }
746
747 if ((tex->sampler_dim == GLSL_SAMPLER_DIM_RECT) && options->lower_rect) {
748 lower_rect(b, tex);
749 progress = true;
750 }
751
752 if ((1 << tex->texture_index) & options->lower_y_uv_external) {
753 lower_y_uv_external(b, tex);
754 progress = true;
755 }
756
757 if ((1 << tex->texture_index) & options->lower_y_u_v_external) {
758 lower_y_u_v_external(b, tex);
759 progress = true;
760 }
761
762 if ((1 << tex->texture_index) & options->lower_yx_xuxv_external) {
763 lower_yx_xuxv_external(b, tex);
764 progress = true;
765 }
766
767
768 if (sat_mask) {
769 saturate_src(b, tex, sat_mask);
770 progress = true;
771 }
772
773 if (((1 << tex->texture_index) & options->swizzle_result) &&
774 !nir_tex_instr_is_query(tex) &&
775 !(tex->is_shadow && tex->is_new_style_shadow)) {
776 swizzle_result(b, tex, options->swizzles[tex->texture_index]);
777 progress = true;
778 }
779
780 /* should be after swizzle so we know which channels are rgb: */
781 if (((1 << tex->texture_index) & options->lower_srgb) &&
782 !nir_tex_instr_is_query(tex) && !tex->is_shadow) {
783 linearize_srgb_result(b, tex);
784 progress = true;
785 }
786
787 if (tex->op == nir_texop_txd && options->lower_txd_cube_map &&
788 tex->sampler_dim == GLSL_SAMPLER_DIM_CUBE) {
789 lower_gradient_cube_map(b, tex);
790 progress = true;
791 continue;
792 }
793
794 if (tex->op == nir_texop_txd && options->lower_txd_shadow &&
795 tex->is_shadow && tex->sampler_dim != GLSL_SAMPLER_DIM_CUBE) {
796 lower_gradient_shadow(b, tex);
797 progress = true;
798 continue;
799 }
800 }
801
802 return progress;
803 }
804
805 static bool
806 nir_lower_tex_impl(nir_function_impl *impl,
807 const nir_lower_tex_options *options)
808 {
809 bool progress = false;
810 nir_builder builder;
811 nir_builder_init(&builder, impl);
812
813 nir_foreach_block(block, impl) {
814 progress |= nir_lower_tex_block(block, &builder, options);
815 }
816
817 nir_metadata_preserve(impl, nir_metadata_block_index |
818 nir_metadata_dominance);
819 return progress;
820 }
821
822 bool
823 nir_lower_tex(nir_shader *shader, const nir_lower_tex_options *options)
824 {
825 bool progress = false;
826
827 nir_foreach_function(function, shader) {
828 if (function->impl)
829 progress |= nir_lower_tex_impl(function->impl, options);
830 }
831
832 return progress;
833 }