2 * Copyright © 2015 Broadcom
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 * This lowering pass supports (as configured via nir_lower_tex_options)
26 * various texture related conversions:
27 * + texture projector lowering: converts the coordinate division for
28 * texture projection to be done in ALU instructions instead of
29 * asking the texture operation to do so.
30 * + lowering RECT: converts the un-normalized RECT texture coordinates
31 * to normalized coordinates with txs plus ALU instructions
32 * + saturate s/t/r coords: to emulate certain texture clamp/wrap modes,
33 * inserts instructions to clamp specified coordinates to [0.0, 1.0].
34 * Note that this automatically triggers texture projector lowering if
35 * needed, since clamping must happen after projector lowering.
39 #include "nir_builder.h"
42 project_src(nir_builder
*b
, nir_tex_instr
*tex
)
44 /* Find the projector in the srcs list, if present. */
45 int proj_index
= nir_tex_instr_src_index(tex
, nir_tex_src_projector
);
49 b
->cursor
= nir_before_instr(&tex
->instr
);
51 nir_ssa_def
*inv_proj
=
52 nir_frcp(b
, nir_ssa_for_src(b
, tex
->src
[proj_index
].src
, 1));
54 /* Walk through the sources projecting the arguments. */
55 for (unsigned i
= 0; i
< tex
->num_srcs
; i
++) {
56 switch (tex
->src
[i
].src_type
) {
57 case nir_tex_src_coord
:
58 case nir_tex_src_comparator
:
63 nir_ssa_def
*unprojected
=
64 nir_ssa_for_src(b
, tex
->src
[i
].src
, nir_tex_instr_src_size(tex
, i
));
65 nir_ssa_def
*projected
= nir_fmul(b
, unprojected
, inv_proj
);
67 /* Array indices don't get projected, so make an new vector with the
68 * coordinate's array index untouched.
70 if (tex
->is_array
&& tex
->src
[i
].src_type
== nir_tex_src_coord
) {
71 switch (tex
->coord_components
) {
73 projected
= nir_vec4(b
,
74 nir_channel(b
, projected
, 0),
75 nir_channel(b
, projected
, 1),
76 nir_channel(b
, projected
, 2),
77 nir_channel(b
, unprojected
, 3));
80 projected
= nir_vec3(b
,
81 nir_channel(b
, projected
, 0),
82 nir_channel(b
, projected
, 1),
83 nir_channel(b
, unprojected
, 2));
86 projected
= nir_vec2(b
,
87 nir_channel(b
, projected
, 0),
88 nir_channel(b
, unprojected
, 1));
91 unreachable("bad texture coord count for array");
96 nir_instr_rewrite_src(&tex
->instr
,
98 nir_src_for_ssa(projected
));
101 nir_tex_instr_remove_src(tex
, proj_index
);
105 lower_offset(nir_builder
*b
, nir_tex_instr
*tex
)
107 int offset_index
= nir_tex_instr_src_index(tex
, nir_tex_src_offset
);
108 if (offset_index
< 0)
111 int coord_index
= nir_tex_instr_src_index(tex
, nir_tex_src_coord
);
112 assert(coord_index
>= 0);
114 assert(tex
->src
[offset_index
].src
.is_ssa
);
115 assert(tex
->src
[coord_index
].src
.is_ssa
);
116 nir_ssa_def
*offset
= tex
->src
[offset_index
].src
.ssa
;
117 nir_ssa_def
*coord
= tex
->src
[coord_index
].src
.ssa
;
119 b
->cursor
= nir_before_instr(&tex
->instr
);
121 nir_ssa_def
*offset_coord
;
122 if (nir_tex_instr_src_type(tex
, coord_index
) == nir_type_float
) {
123 assert(tex
->sampler_dim
== GLSL_SAMPLER_DIM_RECT
);
124 offset_coord
= nir_fadd(b
, coord
, nir_i2f(b
, offset
));
126 offset_coord
= nir_iadd(b
, coord
, offset
);
130 /* The offset is not applied to the array index */
131 if (tex
->coord_components
== 2) {
132 offset_coord
= nir_vec2(b
, nir_channel(b
, offset_coord
, 0),
133 nir_channel(b
, coord
, 1));
134 } else if (tex
->coord_components
== 3) {
135 offset_coord
= nir_vec3(b
, nir_channel(b
, offset_coord
, 0),
136 nir_channel(b
, offset_coord
, 1),
137 nir_channel(b
, coord
, 2));
139 unreachable("Invalid number of components");
143 nir_instr_rewrite_src(&tex
->instr
, &tex
->src
[coord_index
].src
,
144 nir_src_for_ssa(offset_coord
));
146 nir_tex_instr_remove_src(tex
, offset_index
);
153 get_texture_size(nir_builder
*b
, nir_tex_instr
*tex
)
155 b
->cursor
= nir_before_instr(&tex
->instr
);
159 txs
= nir_tex_instr_create(b
->shader
, 1);
160 txs
->op
= nir_texop_txs
;
161 txs
->sampler_dim
= tex
->sampler_dim
;
162 txs
->is_array
= tex
->is_array
;
163 txs
->is_shadow
= tex
->is_shadow
;
164 txs
->is_new_style_shadow
= tex
->is_new_style_shadow
;
165 txs
->texture_index
= tex
->texture_index
;
166 txs
->texture
= (nir_deref_var
*)
167 nir_copy_deref(txs
, &tex
->texture
->deref
);
168 txs
->sampler_index
= tex
->sampler_index
;
169 txs
->sampler
= (nir_deref_var
*)
170 nir_copy_deref(txs
, &tex
->sampler
->deref
);
171 txs
->dest_type
= nir_type_int
;
173 /* only single src, the lod: */
174 txs
->src
[0].src
= nir_src_for_ssa(nir_imm_int(b
, 0));
175 txs
->src
[0].src_type
= nir_tex_src_lod
;
177 nir_ssa_dest_init(&txs
->instr
, &txs
->dest
, tex
->coord_components
, 32, NULL
);
178 nir_builder_instr_insert(b
, &txs
->instr
);
180 return nir_i2f(b
, &txs
->dest
.ssa
);
184 lower_rect(nir_builder
*b
, nir_tex_instr
*tex
)
186 nir_ssa_def
*txs
= get_texture_size(b
, tex
);
187 nir_ssa_def
*scale
= nir_frcp(b
, txs
);
189 /* Walk through the sources normalizing the requested arguments. */
190 for (unsigned i
= 0; i
< tex
->num_srcs
; i
++) {
191 if (tex
->src
[i
].src_type
!= nir_tex_src_coord
)
194 nir_ssa_def
*coords
=
195 nir_ssa_for_src(b
, tex
->src
[i
].src
, tex
->coord_components
);
196 nir_instr_rewrite_src(&tex
->instr
,
198 nir_src_for_ssa(nir_fmul(b
, coords
, scale
)));
201 tex
->sampler_dim
= GLSL_SAMPLER_DIM_2D
;
205 sample_plane(nir_builder
*b
, nir_tex_instr
*tex
, int plane
)
207 assert(tex
->dest
.is_ssa
);
208 assert(nir_tex_instr_dest_size(tex
) == 4);
209 assert(nir_alu_type_get_base_type(tex
->dest_type
) == nir_type_float
);
210 assert(tex
->op
== nir_texop_tex
);
211 assert(tex
->coord_components
== 2);
213 nir_tex_instr
*plane_tex
= nir_tex_instr_create(b
->shader
, 2);
214 nir_src_copy(&plane_tex
->src
[0].src
, &tex
->src
[0].src
, plane_tex
);
215 plane_tex
->src
[0].src_type
= nir_tex_src_coord
;
216 plane_tex
->src
[1].src
= nir_src_for_ssa(nir_imm_int(b
, plane
));
217 plane_tex
->src
[1].src_type
= nir_tex_src_plane
;
218 plane_tex
->op
= nir_texop_tex
;
219 plane_tex
->sampler_dim
= GLSL_SAMPLER_DIM_2D
;
220 plane_tex
->dest_type
= nir_type_float
;
221 plane_tex
->coord_components
= 2;
223 plane_tex
->texture_index
= tex
->texture_index
;
224 plane_tex
->texture
= (nir_deref_var
*)
225 nir_copy_deref(plane_tex
, &tex
->texture
->deref
);
226 plane_tex
->sampler_index
= tex
->sampler_index
;
227 plane_tex
->sampler
= (nir_deref_var
*)
228 nir_copy_deref(plane_tex
, &tex
->sampler
->deref
);
230 nir_ssa_dest_init(&plane_tex
->instr
, &plane_tex
->dest
, 4, 32, NULL
);
232 nir_builder_instr_insert(b
, &plane_tex
->instr
);
234 return &plane_tex
->dest
.ssa
;
238 convert_yuv_to_rgb(nir_builder
*b
, nir_tex_instr
*tex
,
239 nir_ssa_def
*y
, nir_ssa_def
*u
, nir_ssa_def
*v
)
241 nir_const_value m
[3] = {
242 { .f32
= { 1.0f
, 0.0f
, 1.59602678f
, 0.0f
} },
243 { .f32
= { 1.0f
, -0.39176229f
, -0.81296764f
, 0.0f
} },
244 { .f32
= { 1.0f
, 2.01723214f
, 0.0f
, 0.0f
} }
249 nir_fmul(b
, nir_imm_float(b
, 1.16438356f
),
250 nir_fadd(b
, y
, nir_imm_float(b
, -0.0625f
))),
251 nir_channel(b
, nir_fadd(b
, u
, nir_imm_float(b
, -0.5f
)), 0),
252 nir_channel(b
, nir_fadd(b
, v
, nir_imm_float(b
, -0.5f
)), 0),
253 nir_imm_float(b
, 0.0));
255 nir_ssa_def
*red
= nir_fdot4(b
, yuv
, nir_build_imm(b
, 4, 32, m
[0]));
256 nir_ssa_def
*green
= nir_fdot4(b
, yuv
, nir_build_imm(b
, 4, 32, m
[1]));
257 nir_ssa_def
*blue
= nir_fdot4(b
, yuv
, nir_build_imm(b
, 4, 32, m
[2]));
259 nir_ssa_def
*result
= nir_vec4(b
, red
, green
, blue
, nir_imm_float(b
, 1.0f
));
261 nir_ssa_def_rewrite_uses(&tex
->dest
.ssa
, nir_src_for_ssa(result
));
265 lower_y_uv_external(nir_builder
*b
, nir_tex_instr
*tex
)
267 b
->cursor
= nir_after_instr(&tex
->instr
);
269 nir_ssa_def
*y
= sample_plane(b
, tex
, 0);
270 nir_ssa_def
*uv
= sample_plane(b
, tex
, 1);
272 convert_yuv_to_rgb(b
, tex
,
273 nir_channel(b
, y
, 0),
274 nir_channel(b
, uv
, 0),
275 nir_channel(b
, uv
, 1));
279 lower_y_u_v_external(nir_builder
*b
, nir_tex_instr
*tex
)
281 b
->cursor
= nir_after_instr(&tex
->instr
);
283 nir_ssa_def
*y
= sample_plane(b
, tex
, 0);
284 nir_ssa_def
*u
= sample_plane(b
, tex
, 1);
285 nir_ssa_def
*v
= sample_plane(b
, tex
, 2);
287 convert_yuv_to_rgb(b
, tex
,
288 nir_channel(b
, y
, 0),
289 nir_channel(b
, u
, 0),
290 nir_channel(b
, v
, 0));
294 lower_yx_xuxv_external(nir_builder
*b
, nir_tex_instr
*tex
)
296 b
->cursor
= nir_after_instr(&tex
->instr
);
298 nir_ssa_def
*y
= sample_plane(b
, tex
, 0);
299 nir_ssa_def
*xuxv
= sample_plane(b
, tex
, 1);
301 convert_yuv_to_rgb(b
, tex
,
302 nir_channel(b
, y
, 0),
303 nir_channel(b
, xuxv
, 1),
304 nir_channel(b
, xuxv
, 3));
308 * Emits a textureLod operation used to replace an existing
309 * textureGrad instruction.
312 replace_gradient_with_lod(nir_builder
*b
, nir_ssa_def
*lod
, nir_tex_instr
*tex
)
314 /* We are going to emit a textureLod() with the same parameters except that
315 * we replace ddx/ddy with lod.
317 int num_srcs
= tex
->num_srcs
- 1;
318 nir_tex_instr
*txl
= nir_tex_instr_create(b
->shader
, num_srcs
);
320 txl
->op
= nir_texop_txl
;
321 txl
->sampler_dim
= tex
->sampler_dim
;
322 txl
->texture_index
= tex
->texture_index
;
323 txl
->dest_type
= tex
->dest_type
;
324 txl
->is_array
= tex
->is_array
;
325 txl
->is_shadow
= tex
->is_shadow
;
326 txl
->is_new_style_shadow
= tex
->is_new_style_shadow
;
327 txl
->sampler_index
= tex
->sampler_index
;
328 txl
->texture
= (nir_deref_var
*)
329 nir_copy_deref(txl
, &tex
->texture
->deref
);
330 txl
->sampler
= (nir_deref_var
*)
331 nir_copy_deref(txl
, &tex
->sampler
->deref
);
332 txl
->coord_components
= tex
->coord_components
;
334 nir_ssa_dest_init(&txl
->instr
, &txl
->dest
, 4, 32, NULL
);
337 for (int i
= 0; i
< tex
->num_srcs
; i
++) {
338 if (tex
->src
[i
].src_type
== nir_tex_src_ddx
||
339 tex
->src
[i
].src_type
== nir_tex_src_ddy
)
341 nir_src_copy(&txl
->src
[src_num
].src
, &tex
->src
[i
].src
, txl
);
342 txl
->src
[src_num
].src_type
= tex
->src
[i
].src_type
;
346 txl
->src
[src_num
].src
= nir_src_for_ssa(lod
);
347 txl
->src
[src_num
].src_type
= nir_tex_src_lod
;
350 assert(src_num
== num_srcs
);
352 nir_ssa_dest_init(&txl
->instr
, &txl
->dest
, 4, 32, NULL
);
353 nir_builder_instr_insert(b
, &txl
->instr
);
355 nir_ssa_def_rewrite_uses(&tex
->dest
.ssa
, nir_src_for_ssa(&txl
->dest
.ssa
));
357 nir_instr_remove(&tex
->instr
);
361 lower_gradient_cube_map(nir_builder
*b
, nir_tex_instr
*tex
)
363 assert(tex
->sampler_dim
== GLSL_SAMPLER_DIM_CUBE
);
364 assert(tex
->op
== nir_texop_txd
);
365 assert(tex
->dest
.is_ssa
);
367 /* Use textureSize() to get the width and height of LOD 0 */
368 nir_ssa_def
*size
= get_texture_size(b
, tex
);
370 /* Cubemap texture lookups first generate a texture coordinate normalized
371 * to [-1, 1] on the appropiate face. The appropiate face is determined
372 * by which component has largest magnitude and its sign. The texture
373 * coordinate is the quotient of the remaining texture coordinates against
374 * that absolute value of the component of largest magnitude. This
375 * division requires that the computing of the derivative of the texel
376 * coordinate must use the quotient rule. The high level GLSL code is as
381 * vec3 abs_p, Q, dQdx, dQdy;
382 * abs_p = abs(ir->coordinate);
383 * if (abs_p.x >= max(abs_p.y, abs_p.z)) {
384 * Q = ir->coordinate.yzx;
385 * dQdx = ir->lod_info.grad.dPdx.yzx;
386 * dQdy = ir->lod_info.grad.dPdy.yzx;
388 * if (abs_p.y >= max(abs_p.x, abs_p.z)) {
389 * Q = ir->coordinate.xzy;
390 * dQdx = ir->lod_info.grad.dPdx.xzy;
391 * dQdy = ir->lod_info.grad.dPdy.xzy;
393 * if (abs_p.z >= max(abs_p.x, abs_p.y)) {
394 * Q = ir->coordinate;
395 * dQdx = ir->lod_info.grad.dPdx;
396 * dQdy = ir->lod_info.grad.dPdy;
399 * Step 2: use quotient rule to compute derivative. The normalized to
400 * [-1, 1] texel coordinate is given by Q.xy / (sign(Q.z) * Q.z). We are
401 * only concerned with the magnitudes of the derivatives whose values are
402 * not affected by the sign. We drop the sign from the computation.
408 * dx = recip * ( dQdx.xy - Q.xy * (dQdx.z * recip) );
409 * dy = recip * ( dQdy.xy - Q.xy * (dQdy.z * recip) );
411 * Step 3: compute LOD. At this point we have the derivatives of the
412 * texture coordinates normalized to [-1,1]. We take the LOD to be
413 * result = log2(max(sqrt(dot(dx, dx)), sqrt(dy, dy)) * 0.5 * L)
414 * = -1.0 + log2(max(sqrt(dot(dx, dx)), sqrt(dy, dy)) * L)
415 * = -1.0 + log2(sqrt(max(dot(dx, dx), dot(dy,dy))) * L)
416 * = -1.0 + log2(sqrt(L * L * max(dot(dx, dx), dot(dy,dy))))
417 * = -1.0 + 0.5 * log2(L * L * max(dot(dx, dx), dot(dy,dy)))
418 * where L is the dimension of the cubemap. The code is:
421 * M = max(dot(dx, dx), dot(dy, dy));
422 * L = textureSize(sampler, 0).x;
423 * result = -1.0 + 0.5 * log2(L * L * M);
428 tex
->src
[nir_tex_instr_src_index(tex
, nir_tex_src_coord
)].src
.ssa
;
430 /* unmodified dPdx, dPdy values */
432 tex
->src
[nir_tex_instr_src_index(tex
, nir_tex_src_ddx
)].src
.ssa
;
434 tex
->src
[nir_tex_instr_src_index(tex
, nir_tex_src_ddy
)].src
.ssa
;
436 nir_ssa_def
*abs_p
= nir_fabs(b
, p
);
437 nir_ssa_def
*abs_p_x
= nir_channel(b
, abs_p
, 0);
438 nir_ssa_def
*abs_p_y
= nir_channel(b
, abs_p
, 1);
439 nir_ssa_def
*abs_p_z
= nir_channel(b
, abs_p
, 2);
441 /* 1. compute selector */
442 nir_ssa_def
*Q
, *dQdx
, *dQdy
;
444 nir_ssa_def
*cond_z
= nir_fge(b
, abs_p_z
, nir_fmax(b
, abs_p_x
, abs_p_y
));
445 nir_ssa_def
*cond_y
= nir_fge(b
, abs_p_y
, nir_fmax(b
, abs_p_x
, abs_p_z
));
447 unsigned yzx
[4] = { 1, 2, 0, 0 };
448 unsigned xzy
[4] = { 0, 2, 1, 0 };
450 Q
= nir_bcsel(b
, cond_z
,
453 nir_swizzle(b
, p
, xzy
, 3, false),
454 nir_swizzle(b
, p
, yzx
, 3, false)));
456 dQdx
= nir_bcsel(b
, cond_z
,
459 nir_swizzle(b
, dPdx
, xzy
, 3, false),
460 nir_swizzle(b
, dPdx
, yzx
, 3, false)));
462 dQdy
= nir_bcsel(b
, cond_z
,
465 nir_swizzle(b
, dPdy
, xzy
, 3, false),
466 nir_swizzle(b
, dPdy
, yzx
, 3, false)));
468 /* 2. quotient rule */
470 /* tmp = Q.xy * recip;
471 * dx = recip * ( dQdx.xy - (tmp * dQdx.z) );
472 * dy = recip * ( dQdy.xy - (tmp * dQdy.z) );
474 nir_ssa_def
*rcp_Q_z
= nir_frcp(b
, nir_channel(b
, Q
, 2));
476 unsigned xy
[4] = { 0, 1, 0, 0 };
477 nir_ssa_def
*Q_xy
= nir_swizzle(b
, Q
, xy
, 2, false);
478 nir_ssa_def
*tmp
= nir_fmul(b
, Q_xy
, rcp_Q_z
);
480 nir_ssa_def
*dQdx_xy
= nir_swizzle(b
, dQdx
, xy
, 2, false);
481 nir_ssa_def
*dQdx_z
= nir_channel(b
, dQdx
, 2);
483 nir_fmul(b
, rcp_Q_z
, nir_fsub(b
, dQdx_xy
, nir_fmul(b
, tmp
, dQdx_z
)));
485 nir_ssa_def
*dQdy_xy
= nir_swizzle(b
, dQdy
, xy
, 2, false);
486 nir_ssa_def
*dQdy_z
= nir_channel(b
, dQdy
, 2);
488 nir_fmul(b
, rcp_Q_z
, nir_fsub(b
, dQdy_xy
, nir_fmul(b
, tmp
, dQdy_z
)));
490 /* M = max(dot(dx, dx), dot(dy, dy)); */
491 nir_ssa_def
*M
= nir_fmax(b
, nir_fdot(b
, dx
, dx
), nir_fdot(b
, dy
, dy
));
493 /* size has textureSize() of LOD 0 */
494 nir_ssa_def
*L
= nir_channel(b
, size
, 0);
496 /* lod = -1.0 + 0.5 * log2(L * L * M); */
499 nir_imm_float(b
, -1.0f
),
501 nir_imm_float(b
, 0.5f
),
502 nir_flog2(b
, nir_fmul(b
, L
, nir_fmul(b
, L
, M
)))));
504 /* 3. Replace the gradient instruction with an equivalent lod instruction */
505 replace_gradient_with_lod(b
, lod
, tex
);
509 lower_gradient_shadow(nir_builder
*b
, nir_tex_instr
*tex
)
511 assert(tex
->sampler_dim
!= GLSL_SAMPLER_DIM_CUBE
);
512 assert(tex
->is_shadow
);
513 assert(tex
->op
== nir_texop_txd
);
514 assert(tex
->dest
.is_ssa
);
516 /* Use textureSize() to get the width and height of LOD 0 */
517 unsigned component_mask
;
518 switch (tex
->sampler_dim
) {
519 case GLSL_SAMPLER_DIM_3D
:
522 case GLSL_SAMPLER_DIM_1D
:
531 nir_channels(b
, get_texture_size(b
, tex
), component_mask
);
533 /* Scale the gradients by width and height. Effectively, the incoming
534 * gradients are s'(x,y), t'(x,y), and r'(x,y) from equation 3.19 in the
535 * GL 3.0 spec; we want u'(x,y), which is w_t * s'(x,y).
538 tex
->src
[nir_tex_instr_src_index(tex
, nir_tex_src_ddx
)].src
.ssa
;
540 tex
->src
[nir_tex_instr_src_index(tex
, nir_tex_src_ddy
)].src
.ssa
;
542 nir_ssa_def
*dPdx
= nir_fmul(b
, ddx
, size
);
543 nir_ssa_def
*dPdy
= nir_fmul(b
, ddy
, size
);
546 if (dPdx
->num_components
== 1) {
547 rho
= nir_fmax(b
, nir_fabs(b
, dPdx
), nir_fabs(b
, dPdy
));
550 nir_fsqrt(b
, nir_fdot(b
, dPdx
, dPdx
)),
551 nir_fsqrt(b
, nir_fdot(b
, dPdy
, dPdy
)));
554 /* lod = log2(rho). We're ignoring GL state biases for now. */
555 nir_ssa_def
*lod
= nir_flog2(b
, rho
);
557 /* Replace the gradient instruction with an equivalent lod instruction */
558 replace_gradient_with_lod(b
, lod
, tex
);
562 saturate_src(nir_builder
*b
, nir_tex_instr
*tex
, unsigned sat_mask
)
564 b
->cursor
= nir_before_instr(&tex
->instr
);
566 /* Walk through the sources saturating the requested arguments. */
567 for (unsigned i
= 0; i
< tex
->num_srcs
; i
++) {
568 if (tex
->src
[i
].src_type
!= nir_tex_src_coord
)
572 nir_ssa_for_src(b
, tex
->src
[i
].src
, tex
->coord_components
);
574 /* split src into components: */
575 nir_ssa_def
*comp
[4];
577 assume(tex
->coord_components
>= 1);
579 for (unsigned j
= 0; j
< tex
->coord_components
; j
++)
580 comp
[j
] = nir_channel(b
, src
, j
);
582 /* clamp requested components, array index does not get clamped: */
583 unsigned ncomp
= tex
->coord_components
;
587 for (unsigned j
= 0; j
< ncomp
; j
++) {
588 if ((1 << j
) & sat_mask
) {
589 if (tex
->sampler_dim
== GLSL_SAMPLER_DIM_RECT
) {
590 /* non-normalized texture coords, so clamp to texture
591 * size rather than [0.0, 1.0]
593 nir_ssa_def
*txs
= get_texture_size(b
, tex
);
594 comp
[j
] = nir_fmax(b
, comp
[j
], nir_imm_float(b
, 0.0));
595 comp
[j
] = nir_fmin(b
, comp
[j
], nir_channel(b
, txs
, j
));
597 comp
[j
] = nir_fsat(b
, comp
[j
]);
602 /* and move the result back into a single vecN: */
603 src
= nir_vec(b
, comp
, tex
->coord_components
);
605 nir_instr_rewrite_src(&tex
->instr
,
607 nir_src_for_ssa(src
));
612 get_zero_or_one(nir_builder
*b
, nir_alu_type type
, uint8_t swizzle_val
)
616 memset(&v
, 0, sizeof(v
));
618 if (swizzle_val
== 4) {
619 v
.u32
[0] = v
.u32
[1] = v
.u32
[2] = v
.u32
[3] = 0;
621 assert(swizzle_val
== 5);
622 if (type
== nir_type_float
)
623 v
.f32
[0] = v
.f32
[1] = v
.f32
[2] = v
.f32
[3] = 1.0;
625 v
.u32
[0] = v
.u32
[1] = v
.u32
[2] = v
.u32
[3] = 1;
628 return nir_build_imm(b
, 4, 32, v
);
632 swizzle_result(nir_builder
*b
, nir_tex_instr
*tex
, const uint8_t swizzle
[4])
634 assert(tex
->dest
.is_ssa
);
636 b
->cursor
= nir_after_instr(&tex
->instr
);
638 nir_ssa_def
*swizzled
;
639 if (tex
->op
== nir_texop_tg4
) {
640 if (swizzle
[tex
->component
] < 4) {
641 /* This one's easy */
642 tex
->component
= swizzle
[tex
->component
];
645 swizzled
= get_zero_or_one(b
, tex
->dest_type
, swizzle
[tex
->component
]);
648 assert(nir_tex_instr_dest_size(tex
) == 4);
649 if (swizzle
[0] < 4 && swizzle
[1] < 4 &&
650 swizzle
[2] < 4 && swizzle
[3] < 4) {
651 unsigned swiz
[4] = { swizzle
[0], swizzle
[1], swizzle
[2], swizzle
[3] };
652 /* We have no 0's or 1's, just emit a swizzling MOV */
653 swizzled
= nir_swizzle(b
, &tex
->dest
.ssa
, swiz
, 4, false);
655 nir_ssa_def
*srcs
[4];
656 for (unsigned i
= 0; i
< 4; i
++) {
657 if (swizzle
[i
] < 4) {
658 srcs
[i
] = nir_channel(b
, &tex
->dest
.ssa
, swizzle
[i
]);
660 srcs
[i
] = get_zero_or_one(b
, tex
->dest_type
, swizzle
[i
]);
663 swizzled
= nir_vec(b
, srcs
, 4);
667 nir_ssa_def_rewrite_uses_after(&tex
->dest
.ssa
, nir_src_for_ssa(swizzled
),
668 swizzled
->parent_instr
);
672 linearize_srgb_result(nir_builder
*b
, nir_tex_instr
*tex
)
674 assert(tex
->dest
.is_ssa
);
675 assert(nir_tex_instr_dest_size(tex
) == 4);
676 assert(nir_alu_type_get_base_type(tex
->dest_type
) == nir_type_float
);
678 b
->cursor
= nir_after_instr(&tex
->instr
);
680 static const unsigned swiz
[4] = {0, 1, 2, 0};
681 nir_ssa_def
*comp
= nir_swizzle(b
, &tex
->dest
.ssa
, swiz
, 3, true);
684 * (comp <= 0.04045) ?
686 * pow((comp + 0.055) / 1.055, 2.4)
688 nir_ssa_def
*low
= nir_fmul(b
, comp
, nir_imm_float(b
, 1.0 / 12.92));
689 nir_ssa_def
*high
= nir_fpow(b
,
693 nir_imm_float(b
, 0.055)),
694 nir_imm_float(b
, 1.0 / 1.055)),
695 nir_imm_float(b
, 2.4));
696 nir_ssa_def
*cond
= nir_fge(b
, nir_imm_float(b
, 0.04045), comp
);
697 nir_ssa_def
*rgb
= nir_bcsel(b
, cond
, low
, high
);
699 /* alpha is untouched: */
700 nir_ssa_def
*result
= nir_vec4(b
,
701 nir_channel(b
, rgb
, 0),
702 nir_channel(b
, rgb
, 1),
703 nir_channel(b
, rgb
, 2),
704 nir_channel(b
, &tex
->dest
.ssa
, 3));
706 nir_ssa_def_rewrite_uses_after(&tex
->dest
.ssa
, nir_src_for_ssa(result
),
707 result
->parent_instr
);
711 nir_lower_tex_block(nir_block
*block
, nir_builder
*b
,
712 const nir_lower_tex_options
*options
)
714 bool progress
= false;
716 nir_foreach_instr_safe(instr
, block
) {
717 if (instr
->type
!= nir_instr_type_tex
)
720 nir_tex_instr
*tex
= nir_instr_as_tex(instr
);
721 bool lower_txp
= !!(options
->lower_txp
& (1 << tex
->sampler_dim
));
723 /* mask of src coords to saturate (clamp): */
724 unsigned sat_mask
= 0;
726 if ((1 << tex
->sampler_index
) & options
->saturate_r
)
727 sat_mask
|= (1 << 2); /* .z */
728 if ((1 << tex
->sampler_index
) & options
->saturate_t
)
729 sat_mask
|= (1 << 1); /* .y */
730 if ((1 << tex
->sampler_index
) & options
->saturate_s
)
731 sat_mask
|= (1 << 0); /* .x */
733 /* If we are clamping any coords, we must lower projector first
734 * as clamping happens *after* projection:
736 if (lower_txp
|| sat_mask
) {
741 if ((tex
->op
== nir_texop_txf
&& options
->lower_txf_offset
) ||
742 (tex
->sampler_dim
== GLSL_SAMPLER_DIM_RECT
&&
743 options
->lower_rect_offset
)) {
744 progress
= lower_offset(b
, tex
) || progress
;
747 if ((tex
->sampler_dim
== GLSL_SAMPLER_DIM_RECT
) && options
->lower_rect
) {
752 if ((1 << tex
->texture_index
) & options
->lower_y_uv_external
) {
753 lower_y_uv_external(b
, tex
);
757 if ((1 << tex
->texture_index
) & options
->lower_y_u_v_external
) {
758 lower_y_u_v_external(b
, tex
);
762 if ((1 << tex
->texture_index
) & options
->lower_yx_xuxv_external
) {
763 lower_yx_xuxv_external(b
, tex
);
769 saturate_src(b
, tex
, sat_mask
);
773 if (((1 << tex
->texture_index
) & options
->swizzle_result
) &&
774 !nir_tex_instr_is_query(tex
) &&
775 !(tex
->is_shadow
&& tex
->is_new_style_shadow
)) {
776 swizzle_result(b
, tex
, options
->swizzles
[tex
->texture_index
]);
780 /* should be after swizzle so we know which channels are rgb: */
781 if (((1 << tex
->texture_index
) & options
->lower_srgb
) &&
782 !nir_tex_instr_is_query(tex
) && !tex
->is_shadow
) {
783 linearize_srgb_result(b
, tex
);
787 if (tex
->op
== nir_texop_txd
&& options
->lower_txd_cube_map
&&
788 tex
->sampler_dim
== GLSL_SAMPLER_DIM_CUBE
) {
789 lower_gradient_cube_map(b
, tex
);
794 if (tex
->op
== nir_texop_txd
&& options
->lower_txd_shadow
&&
795 tex
->is_shadow
&& tex
->sampler_dim
!= GLSL_SAMPLER_DIM_CUBE
) {
796 lower_gradient_shadow(b
, tex
);
806 nir_lower_tex_impl(nir_function_impl
*impl
,
807 const nir_lower_tex_options
*options
)
809 bool progress
= false;
811 nir_builder_init(&builder
, impl
);
813 nir_foreach_block(block
, impl
) {
814 progress
|= nir_lower_tex_block(block
, &builder
, options
);
817 nir_metadata_preserve(impl
, nir_metadata_block_index
|
818 nir_metadata_dominance
);
823 nir_lower_tex(nir_shader
*shader
, const nir_lower_tex_options
*options
)
825 bool progress
= false;
827 nir_foreach_function(function
, shader
) {
829 progress
|= nir_lower_tex_impl(function
->impl
, options
);