6fdaefa32c8407e6742c3ca50146c9b3d13ce4ab
[mesa.git] / src / compiler / nir / nir_split_var_copies.c
1 /*
2 * Copyright © 2014 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 * Authors:
24 * Jason Ekstrand (jason@jlekstrand.net)
25 *
26 */
27
28 #include "nir.h"
29
30 /*
31 * Implements "copy splitting" which is similar to structure splitting only
32 * it works on copy operations rather than the datatypes themselves. The
33 * GLSL language allows you to copy one variable to another an entire
34 * structure (which may contain arrays or other structures) at a time.
35 * Normally, in a language such as C this would be handled by a "structure
36 * splitting" pass that breaks up the structures. Unfortunately for us,
37 * structures used in inputs or outputs can't be split. Therefore,
38 * regardlesss of what we do, we have to be able to copy to/from
39 * structures.
40 *
41 * The primary purpose of structure splitting is to allow you to better
42 * optimize variable access and lower things to registers where you can.
43 * The primary issue here is that, if you lower the copy to a bunch of
44 * loads and stores, you loose a lot of information about the copy
45 * operation that you would like to keep around. To solve this problem, we
46 * have a "copy splitting" pass that, instead of splitting the structures
47 * or lowering the copy into loads and storres, splits the copy operation
48 * into a bunch of copy operations one for each leaf of the structure tree.
49 * If an intermediate array is encountered, it is referenced with a
50 * wildcard reference to indicate that the entire array is to be copied.
51 *
52 * As things become direct, array copies may be able to be losslessly
53 * lowered to having fewer and fewer wildcards. However, until that
54 * happens we want to keep the information about the arrays intact.
55 *
56 * Prior to the copy splitting pass, there are no wildcard references but
57 * there may be incomplete references where the tail of the deref chain is
58 * an array or a structure and not a specific element. After the copy
59 * splitting pass has completed, every variable deref will be a full-length
60 * dereference pointing to a single leaf in the structure type tree with
61 * possibly a few wildcard array dereferences.
62 */
63
64 struct split_var_copies_state {
65 void *mem_ctx;
66 void *dead_ctx;
67 bool progress;
68 };
69
70 /* Recursively constructs deref chains to split a copy instruction into
71 * multiple (if needed) copy instructions with full-length deref chains.
72 * External callers of this function should pass the tail and head of the
73 * deref chains found as the source and destination of the copy instruction
74 * into this function.
75 *
76 * \param old_copy The copy instruction we are splitting
77 * \param dest_head The head of the destination deref chain we are building
78 * \param src_head The head of the source deref chain we are building
79 * \param dest_tail The tail of the destination deref chain we are building
80 * \param src_tail The tail of the source deref chain we are building
81 * \param state The current split_var_copies_state object
82 */
83 static void
84 split_var_copy_instr(nir_intrinsic_instr *old_copy,
85 nir_deref *dest_head, nir_deref *src_head,
86 nir_deref *dest_tail, nir_deref *src_tail,
87 struct split_var_copies_state *state)
88 {
89 assert(src_tail->type == dest_tail->type);
90
91 /* Make sure these really are the tails of the deref chains */
92 assert(dest_tail->child == NULL);
93 assert(src_tail->child == NULL);
94
95 switch (glsl_get_base_type(src_tail->type)) {
96 case GLSL_TYPE_ARRAY: {
97 /* Make a wildcard dereference */
98 nir_deref_array *deref = nir_deref_array_create(state->dead_ctx);
99 deref->deref.type = glsl_get_array_element(src_tail->type);
100 deref->deref_array_type = nir_deref_array_type_wildcard;
101
102 /* Set the tail of both as the newly created wildcard deref. It is
103 * safe to use the same wildcard in both places because a) we will be
104 * copying it before we put it in an actual instruction and b)
105 * everything that will potentially add another link in the deref
106 * chain will also add the same thing to both chains.
107 */
108 src_tail->child = &deref->deref;
109 dest_tail->child = &deref->deref;
110
111 split_var_copy_instr(old_copy, dest_head, src_head,
112 dest_tail->child, src_tail->child, state);
113
114 /* Set it back to the way we found it */
115 src_tail->child = NULL;
116 dest_tail->child = NULL;
117 break;
118 }
119
120 case GLSL_TYPE_STRUCT:
121 /* This is the only part that actually does any interesting
122 * splitting. For array types, we just use wildcards and resolve
123 * them later. For structure types, we need to emit one copy
124 * instruction for every structure element. Because we may have
125 * structs inside structs, we just recurse and let the next level
126 * take care of any additional structures.
127 */
128 for (unsigned i = 0; i < glsl_get_length(src_tail->type); i++) {
129 nir_deref_struct *deref = nir_deref_struct_create(state->dead_ctx, i);
130 deref->deref.type = glsl_get_struct_field(src_tail->type, i);
131
132 /* Set the tail of both as the newly created structure deref. It
133 * is safe to use the same wildcard in both places because a) we
134 * will be copying it before we put it in an actual instruction
135 * and b) everything that will potentially add another link in the
136 * deref chain will also add the same thing to both chains.
137 */
138 src_tail->child = &deref->deref;
139 dest_tail->child = &deref->deref;
140
141 split_var_copy_instr(old_copy, dest_head, src_head,
142 dest_tail->child, src_tail->child, state);
143 }
144 /* Set it back to the way we found it */
145 src_tail->child = NULL;
146 dest_tail->child = NULL;
147 break;
148
149 case GLSL_TYPE_UINT:
150 case GLSL_TYPE_INT:
151 case GLSL_TYPE_FLOAT:
152 case GLSL_TYPE_BOOL:
153 if (glsl_type_is_matrix(src_tail->type)) {
154 nir_deref_array *deref = nir_deref_array_create(state->dead_ctx);
155 deref->deref.type = glsl_get_column_type(src_tail->type);
156 deref->deref_array_type = nir_deref_array_type_wildcard;
157
158 /* Set the tail of both as the newly created wildcard deref. It
159 * is safe to use the same wildcard in both places because a) we
160 * will be copying it before we put it in an actual instruction
161 * and b) everything that will potentially add another link in the
162 * deref chain will also add the same thing to both chains.
163 */
164 src_tail->child = &deref->deref;
165 dest_tail->child = &deref->deref;
166
167 split_var_copy_instr(old_copy, dest_head, src_head,
168 dest_tail->child, src_tail->child, state);
169
170 /* Set it back to the way we found it */
171 src_tail->child = NULL;
172 dest_tail->child = NULL;
173 } else {
174 /* At this point, we have fully built our deref chains and can
175 * actually add the new copy instruction.
176 */
177 nir_intrinsic_instr *new_copy =
178 nir_intrinsic_instr_create(state->mem_ctx, nir_intrinsic_copy_var);
179
180 /* We need to make copies because a) this deref chain actually
181 * belongs to the copy instruction and b) the deref chains may
182 * have some of the same links due to the way we constructed them
183 */
184 nir_deref *src = nir_copy_deref(new_copy, src_head);
185 nir_deref *dest = nir_copy_deref(new_copy, dest_head);
186
187 new_copy->variables[0] = nir_deref_as_var(dest);
188 new_copy->variables[1] = nir_deref_as_var(src);
189
190 /* Emit the copy instruction after the old instruction. We'll
191 * remove the old one later.
192 */
193 nir_instr_insert_after(&old_copy->instr, &new_copy->instr);
194 state->progress = true;
195 }
196 break;
197
198 case GLSL_TYPE_SAMPLER:
199 case GLSL_TYPE_IMAGE:
200 case GLSL_TYPE_ATOMIC_UINT:
201 case GLSL_TYPE_INTERFACE:
202 default:
203 unreachable("Cannot copy these types");
204 }
205 }
206
207 static bool
208 split_var_copies_block(nir_block *block, void *void_state)
209 {
210 struct split_var_copies_state *state = void_state;
211
212 nir_foreach_instr_safe(block, instr) {
213 if (instr->type != nir_instr_type_intrinsic)
214 continue;
215
216 nir_intrinsic_instr *intrinsic = nir_instr_as_intrinsic(instr);
217 if (intrinsic->intrinsic != nir_intrinsic_copy_var)
218 continue;
219
220 nir_deref *dest_head = &intrinsic->variables[0]->deref;
221 nir_deref *src_head = &intrinsic->variables[1]->deref;
222 nir_deref *dest_tail = nir_deref_tail(dest_head);
223 nir_deref *src_tail = nir_deref_tail(src_head);
224
225 switch (glsl_get_base_type(src_tail->type)) {
226 case GLSL_TYPE_ARRAY:
227 case GLSL_TYPE_STRUCT:
228 split_var_copy_instr(intrinsic, dest_head, src_head,
229 dest_tail, src_tail, state);
230 nir_instr_remove(&intrinsic->instr);
231 ralloc_steal(state->dead_ctx, instr);
232 break;
233 case GLSL_TYPE_FLOAT:
234 case GLSL_TYPE_INT:
235 case GLSL_TYPE_UINT:
236 case GLSL_TYPE_BOOL:
237 if (glsl_type_is_matrix(src_tail->type)) {
238 split_var_copy_instr(intrinsic, dest_head, src_head,
239 dest_tail, src_tail, state);
240 nir_instr_remove(&intrinsic->instr);
241 ralloc_steal(state->dead_ctx, instr);
242 }
243 break;
244 default:
245 unreachable("Invalid type");
246 break;
247 }
248 }
249
250 return true;
251 }
252
253 static bool
254 split_var_copies_impl(nir_function_impl *impl)
255 {
256 struct split_var_copies_state state;
257
258 state.mem_ctx = ralloc_parent(impl);
259 state.dead_ctx = ralloc_context(NULL);
260 state.progress = false;
261
262 nir_foreach_block(impl, split_var_copies_block, &state);
263
264 ralloc_free(state.dead_ctx);
265
266 if (state.progress) {
267 nir_metadata_preserve(impl, nir_metadata_block_index |
268 nir_metadata_dominance);
269 }
270
271 return state.progress;
272 }
273
274 bool
275 nir_split_var_copies(nir_shader *shader)
276 {
277 bool progress = false;
278
279 nir_foreach_function(shader, function) {
280 if (function->impl)
281 progress = split_var_copies_impl(function->impl) || progress;
282 }
283
284 return progress;
285 }