mesa/glsl: set double inputs read directly in shader_info
[mesa.git] / src / compiler / shader_info.c
1 /*
2 * Copyright © 2016 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 */
24
25 #include "mesa/main/mtypes.h"
26
27 void
28 copy_shader_info(const struct gl_shader_program *shader_prog,
29 struct gl_linked_shader *sh)
30 {
31 shader_info *info = &sh->Program->info;
32
33 info->outputs_written = sh->Program->OutputsWritten;
34 info->outputs_read = sh->Program->OutputsRead;
35 info->patch_inputs_read = sh->Program->PatchInputsRead;
36 info->patch_outputs_written = sh->Program->PatchOutputsWritten;
37 info->system_values_read = sh->Program->SystemValuesRead;
38 info->uses_texture_gather = sh->Program->UsesGather;
39 }