2 * Copyright © 2016 Intel Corporation
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5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
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9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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28 #include "shader_enums.h"
35 struct spirv_supported_capabilities
{
41 bool image_read_without_format
;
42 bool image_write_without_format
;
46 bool variable_pointers
;
49 bool shader_viewport_index_layer
;
50 bool subgroup_arithmetic
;
54 bool subgroup_shuffle
;
58 bool descriptor_array_dynamic_indexing
;
59 bool runtime_descriptor_array
;
63 bool post_depth_coverage
;
64 bool transform_feedback
;
65 bool geometry_streams
;
67 bool storage_image_ms
;
70 typedef struct shader_info
{
73 /* Descriptive name provided by the client; may be NULL */
76 /** The shader stage, such as MESA_SHADER_VERTEX. */
77 gl_shader_stage stage
;
79 /** The shader stage in a non SSO linked program that follows this stage,
80 * such as MESA_SHADER_FRAGMENT.
82 gl_shader_stage next_stage
;
84 /* Number of textures used by this shader */
85 unsigned num_textures
;
86 /* Number of uniform buffers used by this shader */
88 /* Number of atomic buffers used by this shader */
90 /* Number of shader storage buffers used by this shader */
92 /* Number of images used by this shader */
95 /* Which inputs are actually read */
97 /* Which outputs are actually written */
98 uint64_t outputs_written
;
99 /* Which outputs are actually read */
100 uint64_t outputs_read
;
101 /* Which system values are actually read */
102 uint64_t system_values_read
;
104 /* Which patch inputs are actually read */
105 uint32_t patch_inputs_read
;
106 /* Which patch outputs are actually written */
107 uint32_t patch_outputs_written
;
108 /* Which patch outputs are read */
109 uint32_t patch_outputs_read
;
111 /* Whether or not this shader ever uses textureGather() */
112 bool uses_texture_gather
;
114 /** Bitfield of which textures are used by texelFetch() */
115 uint32_t textures_used_by_txf
;
118 * True if this shader uses the fddx/fddy opcodes.
120 * Note that this does not include the "fine" and "coarse" variants.
124 /* The size of the gl_ClipDistance[] array, if declared. */
125 unsigned clip_distance_array_size
;
127 /* The size of the gl_CullDistance[] array, if declared. */
128 unsigned cull_distance_array_size
;
130 /* Whether or not separate shader objects were used */
131 bool separate_shader
;
133 /** Was this shader linked with any transform feedback varyings? */
134 bool has_transform_feedback_varyings
;
138 /* Which inputs are doubles */
139 uint64_t double_inputs
;
143 /** The number of vertices recieves per input primitive */
144 unsigned vertices_in
;
146 /** The output primitive type (GL enum value) */
147 unsigned output_primitive
;
149 /** The input primitive type (GL enum value) */
150 unsigned input_primitive
;
152 /** The maximum number of vertices the geometry shader might write. */
153 unsigned vertices_out
;
155 /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
156 unsigned invocations
;
158 /** Whether or not this shader uses EndPrimitive */
159 bool uses_end_primitive
;
161 /** Whether or not this shader uses non-zero streams */
169 * Whether any inputs are declared with the "sample" qualifier.
171 bool uses_sample_qualifier
;
174 * Whether early fragment tests are enabled as defined by
175 * ARB_shader_image_load_store.
177 bool early_fragment_tests
;
180 * Defined by INTEL_conservative_rasterization.
184 bool post_depth_coverage
;
186 bool pixel_center_integer
;
188 bool pixel_interlock_ordered
;
189 bool pixel_interlock_unordered
;
190 bool sample_interlock_ordered
;
191 bool sample_interlock_unordered
;
193 /** gl_FragDepth layout for ARB_conservative_depth. */
194 enum gl_frag_depth_layout depth_layout
;
198 unsigned local_size
[3];
200 bool local_size_variable
;
203 * Size of shared variables accessed by the compute shader.
205 unsigned shared_size
;
208 /* Applies to both TCS and TES. */
210 /** The number of vertices in the TCS output patch. */
211 unsigned tcs_vertices_out
;
213 uint32_t primitive_mode
; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
214 enum gl_tess_spacing spacing
;
215 /** Is the vertex order counterclockwise? */
226 #endif /* SHADER_INFO_H */