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16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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28 #include "shader_enums.h"
35 struct spirv_supported_capabilities
{
38 bool derivative_group
;
39 bool descriptor_array_dynamic_indexing
;
40 bool descriptor_array_non_uniform_indexing
;
41 bool descriptor_indexing
;
45 bool geometry_streams
;
48 bool image_read_without_format
;
49 bool image_write_without_format
;
57 bool physical_storage_buffer_address
;
58 bool post_depth_coverage
;
59 bool runtime_descriptor_array
;
60 bool shader_viewport_index_layer
;
64 bool storage_image_ms
;
65 bool subgroup_arithmetic
;
69 bool subgroup_shuffle
;
72 bool transform_feedback
;
74 bool variable_pointers
;
78 typedef struct shader_info
{
81 /* Descriptive name provided by the client; may be NULL */
84 /** The shader stage, such as MESA_SHADER_VERTEX. */
85 gl_shader_stage stage
;
87 /** The shader stage in a non SSO linked program that follows this stage,
88 * such as MESA_SHADER_FRAGMENT.
90 gl_shader_stage next_stage
;
92 /* Number of textures used by this shader */
93 unsigned num_textures
;
94 /* Number of uniform buffers used by this shader */
96 /* Number of atomic buffers used by this shader */
98 /* Number of shader storage buffers used by this shader */
100 /* Number of images used by this shader */
103 /* Which inputs are actually read */
104 uint64_t inputs_read
;
105 /* Which outputs are actually written */
106 uint64_t outputs_written
;
107 /* Which outputs are actually read */
108 uint64_t outputs_read
;
109 /* Which system values are actually read */
110 uint64_t system_values_read
;
112 /* Which patch inputs are actually read */
113 uint32_t patch_inputs_read
;
114 /* Which patch outputs are actually written */
115 uint32_t patch_outputs_written
;
116 /* Which patch outputs are read */
117 uint32_t patch_outputs_read
;
119 /* Whether or not this shader ever uses textureGather() */
120 bool uses_texture_gather
;
122 /** Bitfield of which textures are used */
123 uint32_t textures_used
;
125 /** Bitfield of which textures are used by texelFetch() */
126 uint32_t textures_used_by_txf
;
129 * True if this shader uses the fddx/fddy opcodes.
131 * Note that this does not include the "fine" and "coarse" variants.
136 * True if this shader uses 64-bit ALU operations
140 /* The size of the gl_ClipDistance[] array, if declared. */
141 unsigned clip_distance_array_size
;
143 /* The size of the gl_CullDistance[] array, if declared. */
144 unsigned cull_distance_array_size
;
146 /* Whether or not separate shader objects were used */
147 bool separate_shader
;
149 /** Was this shader linked with any transform feedback varyings? */
150 bool has_transform_feedback_varyings
;
154 /* Which inputs are doubles */
155 uint64_t double_inputs
;
157 /* True if the shader writes position in window space coordinates pre-transform */
158 bool window_space_position
;
162 /** The number of vertices recieves per input primitive */
163 unsigned vertices_in
;
165 /** The output primitive type (GL enum value) */
166 unsigned output_primitive
;
168 /** The input primitive type (GL enum value) */
169 unsigned input_primitive
;
171 /** The maximum number of vertices the geometry shader might write. */
172 unsigned vertices_out
;
174 /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
175 unsigned invocations
;
177 /** Whether or not this shader uses EndPrimitive */
178 bool uses_end_primitive
;
180 /** Whether or not this shader uses non-zero streams */
188 * Whether any inputs are declared with the "sample" qualifier.
190 bool uses_sample_qualifier
;
193 * Whether early fragment tests are enabled as defined by
194 * ARB_shader_image_load_store.
196 bool early_fragment_tests
;
199 * Defined by INTEL_conservative_rasterization.
203 bool post_depth_coverage
;
206 * \name ARB_fragment_coord_conventions
209 bool pixel_center_integer
;
210 bool origin_upper_left
;
213 bool pixel_interlock_ordered
;
214 bool pixel_interlock_unordered
;
215 bool sample_interlock_ordered
;
216 bool sample_interlock_unordered
;
219 * Flags whether NIR's base types on the FS color outputs should be
222 * GLSL requires that fragment shader output base types match the
223 * render target's base types for the behavior to be defined. From
226 * "If the values written by the fragment shader do not match the
227 * format(s) of the corresponding color buffer(s), the result is
230 * However, for NIR shaders translated from TGSI, we don't have the
231 * output types any more, so the driver will need to do whatever
232 * fixups are necessary to handle effectively untyped data being
233 * output from the FS.
235 bool untyped_color_outputs
;
237 /** gl_FragDepth layout for ARB_conservative_depth. */
238 enum gl_frag_depth_layout depth_layout
;
242 unsigned local_size
[3];
244 bool local_size_variable
;
247 * Size of shared variables accessed by the compute shader.
249 unsigned shared_size
;
254 * AddressingModelLogical: 0 (default)
255 * AddressingModelPhysical32: 32
256 * AddressingModelPhysical64: 64
261 * Arrangement of invocations used to calculate derivatives in a compute
262 * shader. From NV_compute_shader_derivatives.
264 enum gl_derivative_group derivative_group
;
267 /* Applies to both TCS and TES. */
269 /** The number of vertices in the TCS output patch. */
270 unsigned tcs_vertices_out
;
272 uint32_t primitive_mode
; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
273 enum gl_tess_spacing spacing
;
274 /** Is the vertex order counterclockwise? */
285 #endif /* SHADER_INFO_H */