nir/algebraic: Recognize open-coded flrp(a, b, fsat(c))
[mesa.git] / src / compiler / shader_info.h
1 /*
2 * Copyright © 2016 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 */
24
25 #ifndef SHADER_INFO_H
26 #define SHADER_INFO_H
27
28 #include "shader_enums.h"
29 #include <stdint.h>
30
31 #ifdef __cplusplus
32 extern "C" {
33 #endif
34
35 struct spirv_supported_capabilities {
36 bool address;
37 bool atomic_storage;
38 bool derivative_group;
39 bool descriptor_array_dynamic_indexing;
40 bool descriptor_array_non_uniform_indexing;
41 bool descriptor_indexing;
42 bool device_group;
43 bool draw_parameters;
44 bool float64;
45 bool geometry_streams;
46 bool gcn_shader;
47 bool image_ms_array;
48 bool image_read_without_format;
49 bool image_write_without_format;
50 bool int8;
51 bool int16;
52 bool int64;
53 bool int64_atomics;
54 bool kernel;
55 bool min_lod;
56 bool multiview;
57 bool physical_storage_buffer_address;
58 bool post_depth_coverage;
59 bool runtime_descriptor_array;
60 bool shader_viewport_index_layer;
61 bool stencil_export;
62 bool storage_8bit;
63 bool storage_16bit;
64 bool storage_image_ms;
65 bool subgroup_arithmetic;
66 bool subgroup_ballot;
67 bool subgroup_basic;
68 bool subgroup_quad;
69 bool subgroup_shuffle;
70 bool subgroup_vote;
71 bool tessellation;
72 bool transform_feedback;
73 bool trinary_minmax;
74 bool variable_pointers;
75 bool float16;
76 };
77
78 typedef struct shader_info {
79 const char *name;
80
81 /* Descriptive name provided by the client; may be NULL */
82 const char *label;
83
84 /** The shader stage, such as MESA_SHADER_VERTEX. */
85 gl_shader_stage stage;
86
87 /** The shader stage in a non SSO linked program that follows this stage,
88 * such as MESA_SHADER_FRAGMENT.
89 */
90 gl_shader_stage next_stage;
91
92 /* Number of textures used by this shader */
93 unsigned num_textures;
94 /* Number of uniform buffers used by this shader */
95 unsigned num_ubos;
96 /* Number of atomic buffers used by this shader */
97 unsigned num_abos;
98 /* Number of shader storage buffers used by this shader */
99 unsigned num_ssbos;
100 /* Number of images used by this shader */
101 unsigned num_images;
102
103 /* Which inputs are actually read */
104 uint64_t inputs_read;
105 /* Which outputs are actually written */
106 uint64_t outputs_written;
107 /* Which outputs are actually read */
108 uint64_t outputs_read;
109 /* Which system values are actually read */
110 uint64_t system_values_read;
111
112 /* Which patch inputs are actually read */
113 uint32_t patch_inputs_read;
114 /* Which patch outputs are actually written */
115 uint32_t patch_outputs_written;
116 /* Which patch outputs are read */
117 uint32_t patch_outputs_read;
118
119 /* Whether or not this shader ever uses textureGather() */
120 bool uses_texture_gather;
121
122 /** Bitfield of which textures are used */
123 uint32_t textures_used;
124
125 /** Bitfield of which textures are used by texelFetch() */
126 uint32_t textures_used_by_txf;
127
128 /**
129 * True if this shader uses the fddx/fddy opcodes.
130 *
131 * Note that this does not include the "fine" and "coarse" variants.
132 */
133 bool uses_fddx_fddy;
134
135 /**
136 * True if this shader uses 64-bit ALU operations
137 */
138 bool uses_64bit;
139
140 /* The size of the gl_ClipDistance[] array, if declared. */
141 unsigned clip_distance_array_size;
142
143 /* The size of the gl_CullDistance[] array, if declared. */
144 unsigned cull_distance_array_size;
145
146 /* Whether or not separate shader objects were used */
147 bool separate_shader;
148
149 /** Was this shader linked with any transform feedback varyings? */
150 bool has_transform_feedback_varyings;
151
152 union {
153 struct {
154 /* Which inputs are doubles */
155 uint64_t double_inputs;
156
157 /* True if the shader writes position in window space coordinates pre-transform */
158 bool window_space_position;
159 } vs;
160
161 struct {
162 /** The number of vertices recieves per input primitive */
163 unsigned vertices_in;
164
165 /** The output primitive type (GL enum value) */
166 unsigned output_primitive;
167
168 /** The input primitive type (GL enum value) */
169 unsigned input_primitive;
170
171 /** The maximum number of vertices the geometry shader might write. */
172 unsigned vertices_out;
173
174 /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
175 unsigned invocations;
176
177 /** Whether or not this shader uses EndPrimitive */
178 bool uses_end_primitive;
179
180 /** Whether or not this shader uses non-zero streams */
181 bool uses_streams;
182 } gs;
183
184 struct {
185 bool uses_discard;
186
187 /**
188 * Whether any inputs are declared with the "sample" qualifier.
189 */
190 bool uses_sample_qualifier;
191
192 /**
193 * Whether early fragment tests are enabled as defined by
194 * ARB_shader_image_load_store.
195 */
196 bool early_fragment_tests;
197
198 /**
199 * Defined by INTEL_conservative_rasterization.
200 */
201 bool inner_coverage;
202
203 bool post_depth_coverage;
204
205 /**
206 * \name ARB_fragment_coord_conventions
207 * @{
208 */
209 bool pixel_center_integer;
210 bool origin_upper_left;
211 /*@}*/
212
213 bool pixel_interlock_ordered;
214 bool pixel_interlock_unordered;
215 bool sample_interlock_ordered;
216 bool sample_interlock_unordered;
217
218 /**
219 * Flags whether NIR's base types on the FS color outputs should be
220 * ignored.
221 *
222 * GLSL requires that fragment shader output base types match the
223 * render target's base types for the behavior to be defined. From
224 * the GL 4.6 spec:
225 *
226 * "If the values written by the fragment shader do not match the
227 * format(s) of the corresponding color buffer(s), the result is
228 * undefined."
229 *
230 * However, for NIR shaders translated from TGSI, we don't have the
231 * output types any more, so the driver will need to do whatever
232 * fixups are necessary to handle effectively untyped data being
233 * output from the FS.
234 */
235 bool untyped_color_outputs;
236
237 /** gl_FragDepth layout for ARB_conservative_depth. */
238 enum gl_frag_depth_layout depth_layout;
239 } fs;
240
241 struct {
242 unsigned local_size[3];
243
244 bool local_size_variable;
245
246 /**
247 * Size of shared variables accessed by the compute shader.
248 */
249 unsigned shared_size;
250
251
252 /**
253 * pointer size is:
254 * AddressingModelLogical: 0 (default)
255 * AddressingModelPhysical32: 32
256 * AddressingModelPhysical64: 64
257 */
258 unsigned ptr_size;
259
260 /*
261 * Arrangement of invocations used to calculate derivatives in a compute
262 * shader. From NV_compute_shader_derivatives.
263 */
264 enum gl_derivative_group derivative_group;
265 } cs;
266
267 /* Applies to both TCS and TES. */
268 struct {
269 /** The number of vertices in the TCS output patch. */
270 unsigned tcs_vertices_out;
271
272 uint32_t primitive_mode; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
273 enum gl_tess_spacing spacing;
274 /** Is the vertex order counterclockwise? */
275 bool ccw;
276 bool point_mode;
277 } tess;
278 };
279 } shader_info;
280
281 #ifdef __cplusplus
282 }
283 #endif
284
285 #endif /* SHADER_INFO_H */