2 * Copyright © 2016 Intel Corporation
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5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
28 #include "shader_enums.h"
34 typedef struct shader_info
{
37 /* Descriptive name provided by the client; may be NULL */
40 /* Number of textures used by this shader */
41 unsigned num_textures
;
42 /* Number of uniform buffers used by this shader */
44 /* Number of atomic buffers used by this shader */
46 /* Number of shader storage buffers used by this shader */
48 /* Number of images used by this shader */
51 /* Which inputs are actually read */
53 /* Which inputs are actually read and are double */
54 uint64_t double_inputs_read
;
55 /* Which outputs are actually written */
56 uint64_t outputs_written
;
57 /* Which outputs are actually read */
58 uint64_t outputs_read
;
59 /* Which system values are actually read */
60 uint64_t system_values_read
;
62 /* Which patch inputs are actually read */
63 uint32_t patch_inputs_read
;
64 /* Which patch outputs are actually written */
65 uint32_t patch_outputs_written
;
67 /* Whether or not this shader ever uses textureGather() */
68 bool uses_texture_gather
;
70 /* Whether or not this shader uses the gl_ClipDistance output */
71 bool uses_clip_distance_out
;
73 /* Whether or not separate shader objects were used */
76 /** Was this shader linked with any transform feedback varyings? */
77 bool has_transform_feedback_varyings
;
81 /** The number of vertices recieves per input primitive */
84 /** The output primitive type (GL enum value) */
85 unsigned output_primitive
;
87 /** The input primitive type (GL enum value) */
88 unsigned input_primitive
;
90 /** The maximum number of vertices the geometry shader might write. */
91 unsigned vertices_out
;
93 /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
96 /** Whether or not this shader uses EndPrimitive */
97 bool uses_end_primitive
;
99 /** Whether or not this shader uses non-zero streams */
107 * Whether any inputs are declared with the "sample" qualifier.
109 bool uses_sample_qualifier
;
112 * Whether early fragment tests are enabled as defined by
113 * ARB_shader_image_load_store.
115 bool early_fragment_tests
;
117 /** gl_FragDepth layout for ARB_conservative_depth. */
118 enum gl_frag_depth_layout depth_layout
;
122 unsigned local_size
[3];
125 * Size of shared variables accessed by the compute shader.
127 unsigned shared_size
;
131 /** The number of vertices in the TCS output patch. */
132 unsigned vertices_out
;
136 uint32_t primitive_mode
; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
137 uint32_t spacing
; /* GL_EQUAL, GL_FRACTIONAL_EVEN, GL_FRACTIONAL_ODD */
138 uint32_t vertex_order
; /* GL_CW or GL_CCW */
144 struct gl_shader_program
;
145 struct gl_linked_shader
;
148 copy_shader_info(const struct gl_shader_program
*shader_prog
,
149 struct gl_linked_shader
*sh
);
155 #endif /* SHADER_INFO_H */