182a0369ef66382e7d6089e439bfb3df983b228c
[mesa.git] / src / compiler / shader_info.h
1 /*
2 * Copyright © 2016 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 */
24
25 #ifndef SHADER_INFO_H
26 #define SHADER_INFO_H
27
28 #include "shader_enums.h"
29
30 #ifdef __cplusplus
31 extern "C" {
32 #endif
33
34 typedef struct shader_info {
35 const char *name;
36
37 /* Descriptive name provided by the client; may be NULL */
38 const char *label;
39
40 /* Number of textures used by this shader */
41 unsigned num_textures;
42 /* Number of uniform buffers used by this shader */
43 unsigned num_ubos;
44 /* Number of atomic buffers used by this shader */
45 unsigned num_abos;
46 /* Number of shader storage buffers used by this shader */
47 unsigned num_ssbos;
48 /* Number of images used by this shader */
49 unsigned num_images;
50
51 /* Which inputs are actually read */
52 uint64_t inputs_read;
53 /* Which inputs are actually read and are double */
54 uint64_t double_inputs_read;
55 /* Which outputs are actually written */
56 uint64_t outputs_written;
57 /* Which outputs are actually read */
58 uint64_t outputs_read;
59 /* Which system values are actually read */
60 uint64_t system_values_read;
61
62 /* Which patch inputs are actually read */
63 uint32_t patch_inputs_read;
64 /* Which patch outputs are actually written */
65 uint32_t patch_outputs_written;
66
67 /* Whether or not this shader ever uses textureGather() */
68 bool uses_texture_gather;
69
70 /* Whether or not this shader uses the gl_ClipDistance output */
71 bool uses_clip_distance_out;
72
73 /* Whether or not separate shader objects were used */
74 bool separate_shader;
75
76 /** Was this shader linked with any transform feedback varyings? */
77 bool has_transform_feedback_varyings;
78
79 union {
80 struct {
81 /** The number of vertices recieves per input primitive */
82 unsigned vertices_in;
83
84 /** The output primitive type (GL enum value) */
85 unsigned output_primitive;
86
87 /** The input primitive type (GL enum value) */
88 unsigned input_primitive;
89
90 /** The maximum number of vertices the geometry shader might write. */
91 unsigned vertices_out;
92
93 /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
94 unsigned invocations;
95
96 /** Whether or not this shader uses EndPrimitive */
97 bool uses_end_primitive;
98
99 /** Whether or not this shader uses non-zero streams */
100 bool uses_streams;
101 } gs;
102
103 struct {
104 bool uses_discard;
105
106 /**
107 * Whether any inputs are declared with the "sample" qualifier.
108 */
109 bool uses_sample_qualifier;
110
111 /**
112 * Whether early fragment tests are enabled as defined by
113 * ARB_shader_image_load_store.
114 */
115 bool early_fragment_tests;
116
117 /** gl_FragDepth layout for ARB_conservative_depth. */
118 enum gl_frag_depth_layout depth_layout;
119 } fs;
120
121 struct {
122 unsigned local_size[3];
123
124 /**
125 * Size of shared variables accessed by the compute shader.
126 */
127 unsigned shared_size;
128 } cs;
129
130 struct {
131 /** The number of vertices in the TCS output patch. */
132 unsigned vertices_out;
133 } tcs;
134
135 struct {
136 uint32_t primitive_mode; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
137 uint32_t spacing; /* GL_EQUAL, GL_FRACTIONAL_EVEN, GL_FRACTIONAL_ODD */
138 uint32_t vertex_order; /* GL_CW or GL_CCW */
139 bool point_mode;
140 } tes;
141 };
142 } shader_info;
143
144 struct gl_shader_program;
145 struct gl_linked_shader;
146
147 void
148 copy_shader_info(const struct gl_shader_program *shader_prog,
149 struct gl_linked_shader *sh);
150
151 #ifdef __cplusplus
152 }
153 #endif
154
155 #endif /* SHADER_INFO_H */