208235d81584c273e65d9206a3d4cf64b263e5ad
[mesa.git] / src / compiler / shader_info.h
1 /*
2 * Copyright © 2016 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 */
24
25 #ifndef SHADER_INFO_H
26 #define SHADER_INFO_H
27
28 #include "shader_enums.h"
29 #include <stdint.h>
30
31 #ifdef __cplusplus
32 extern "C" {
33 #endif
34
35 struct spirv_supported_capabilities {
36 bool float64;
37 bool image_ms_array;
38 bool tessellation;
39 bool device_group;
40 bool draw_parameters;
41 bool image_read_without_format;
42 bool image_write_without_format;
43 bool int64;
44 bool multiview;
45 bool variable_pointers;
46 bool storage_16bit;
47 bool int16;
48 bool shader_viewport_index_layer;
49 bool subgroup_arithmetic;
50 bool subgroup_ballot;
51 bool subgroup_basic;
52 bool subgroup_quad;
53 bool subgroup_shuffle;
54 bool subgroup_vote;
55 bool gcn_shader;
56 bool trinary_minmax;
57 bool descriptor_array_dynamic_indexing;
58 bool runtime_descriptor_array;
59 bool stencil_export;
60 };
61
62 typedef struct shader_info {
63 const char *name;
64
65 /* Descriptive name provided by the client; may be NULL */
66 const char *label;
67
68 /** The shader stage, such as MESA_SHADER_VERTEX. */
69 gl_shader_stage stage;
70
71 /** The shader stage in a non SSO linked program that follows this stage,
72 * such as MESA_SHADER_FRAGMENT.
73 */
74 gl_shader_stage next_stage;
75
76 /* Number of textures used by this shader */
77 unsigned num_textures;
78 /* Number of uniform buffers used by this shader */
79 unsigned num_ubos;
80 /* Number of atomic buffers used by this shader */
81 unsigned num_abos;
82 /* Number of shader storage buffers used by this shader */
83 unsigned num_ssbos;
84 /* Number of images used by this shader */
85 unsigned num_images;
86
87 /* Which inputs are actually read */
88 uint64_t inputs_read;
89 /* Which outputs are actually written */
90 uint64_t outputs_written;
91 /* Which outputs are actually read */
92 uint64_t outputs_read;
93 /* Which system values are actually read */
94 uint64_t system_values_read;
95
96 /* Which patch inputs are actually read */
97 uint32_t patch_inputs_read;
98 /* Which patch outputs are actually written */
99 uint32_t patch_outputs_written;
100 /* Which patch outputs are read */
101 uint32_t patch_outputs_read;
102
103 /* Whether or not this shader ever uses textureGather() */
104 bool uses_texture_gather;
105
106 /** Bitfield of which textures are used by texelFetch() */
107 uint32_t textures_used_by_txf;
108
109 /**
110 * True if this shader uses the fddx/fddy opcodes.
111 *
112 * Note that this does not include the "fine" and "coarse" variants.
113 */
114 bool uses_fddx_fddy;
115
116 /* The size of the gl_ClipDistance[] array, if declared. */
117 unsigned clip_distance_array_size;
118
119 /* The size of the gl_CullDistance[] array, if declared. */
120 unsigned cull_distance_array_size;
121
122 /* Whether or not separate shader objects were used */
123 bool separate_shader;
124
125 /** Was this shader linked with any transform feedback varyings? */
126 bool has_transform_feedback_varyings;
127
128 union {
129 struct {
130 /* Which inputs are doubles */
131 uint64_t double_inputs;
132
133 /* Which inputs are actually read and are double */
134 uint64_t double_inputs_read;
135 } vs;
136
137 struct {
138 /** The number of vertices recieves per input primitive */
139 unsigned vertices_in;
140
141 /** The output primitive type (GL enum value) */
142 unsigned output_primitive;
143
144 /** The input primitive type (GL enum value) */
145 unsigned input_primitive;
146
147 /** The maximum number of vertices the geometry shader might write. */
148 unsigned vertices_out;
149
150 /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
151 unsigned invocations;
152
153 /** Whether or not this shader uses EndPrimitive */
154 bool uses_end_primitive;
155
156 /** Whether or not this shader uses non-zero streams */
157 bool uses_streams;
158 } gs;
159
160 struct {
161 bool uses_discard;
162
163 /**
164 * Whether any inputs are declared with the "sample" qualifier.
165 */
166 bool uses_sample_qualifier;
167
168 /**
169 * Whether early fragment tests are enabled as defined by
170 * ARB_shader_image_load_store.
171 */
172 bool early_fragment_tests;
173
174 /**
175 * Defined by INTEL_conservative_rasterization.
176 */
177 bool inner_coverage;
178
179 bool post_depth_coverage;
180
181 bool pixel_center_integer;
182
183 bool pixel_interlock_ordered;
184 bool pixel_interlock_unordered;
185 bool sample_interlock_ordered;
186 bool sample_interlock_unordered;
187
188 /** gl_FragDepth layout for ARB_conservative_depth. */
189 enum gl_frag_depth_layout depth_layout;
190 } fs;
191
192 struct {
193 unsigned local_size[3];
194
195 bool local_size_variable;
196
197 /**
198 * Size of shared variables accessed by the compute shader.
199 */
200 unsigned shared_size;
201 } cs;
202
203 /* Applies to both TCS and TES. */
204 struct {
205 /** The number of vertices in the TCS output patch. */
206 unsigned tcs_vertices_out;
207
208 uint32_t primitive_mode; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
209 enum gl_tess_spacing spacing;
210 /** Is the vertex order counterclockwise? */
211 bool ccw;
212 bool point_mode;
213 } tess;
214 };
215 } shader_info;
216
217 #ifdef __cplusplus
218 }
219 #endif
220
221 #endif /* SHADER_INFO_H */