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16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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28 #include "shader_enums.h"
35 struct spirv_supported_capabilities
{
38 bool derivative_group
;
39 bool descriptor_array_dynamic_indexing
;
40 bool descriptor_array_non_uniform_indexing
;
41 bool descriptor_indexing
;
45 bool fragment_shader_sample_interlock
;
46 bool fragment_shader_pixel_interlock
;
47 bool geometry_streams
;
50 bool image_read_without_format
;
51 bool image_write_without_format
;
59 bool physical_storage_buffer_address
;
60 bool post_depth_coverage
;
61 bool runtime_descriptor_array
;
62 bool shader_viewport_index_layer
;
66 bool storage_image_ms
;
67 bool subgroup_arithmetic
;
71 bool subgroup_shuffle
;
74 bool transform_feedback
;
76 bool variable_pointers
;
80 typedef struct shader_info
{
83 /* Descriptive name provided by the client; may be NULL */
86 /** The shader stage, such as MESA_SHADER_VERTEX. */
87 gl_shader_stage stage
;
89 /** The shader stage in a non SSO linked program that follows this stage,
90 * such as MESA_SHADER_FRAGMENT.
92 gl_shader_stage next_stage
;
94 /* Number of textures used by this shader */
95 unsigned num_textures
;
96 /* Number of uniform buffers used by this shader */
98 /* Number of atomic buffers used by this shader */
100 /* Number of shader storage buffers used by this shader */
102 /* Number of images used by this shader */
105 /* Which inputs are actually read */
106 uint64_t inputs_read
;
107 /* Which outputs are actually written */
108 uint64_t outputs_written
;
109 /* Which outputs are actually read */
110 uint64_t outputs_read
;
111 /* Which system values are actually read */
112 uint64_t system_values_read
;
114 /* Which patch inputs are actually read */
115 uint32_t patch_inputs_read
;
116 /* Which patch outputs are actually written */
117 uint32_t patch_outputs_written
;
118 /* Which patch outputs are read */
119 uint32_t patch_outputs_read
;
121 /* Whether or not this shader ever uses textureGather() */
122 bool uses_texture_gather
;
124 /** Bitfield of which textures are used */
125 uint32_t textures_used
;
127 /** Bitfield of which textures are used by texelFetch() */
128 uint32_t textures_used_by_txf
;
131 * True if this shader uses the fddx/fddy opcodes.
133 * Note that this does not include the "fine" and "coarse" variants.
138 * True if this shader uses 64-bit ALU operations
142 /* The size of the gl_ClipDistance[] array, if declared. */
143 unsigned clip_distance_array_size
;
145 /* The size of the gl_CullDistance[] array, if declared. */
146 unsigned cull_distance_array_size
;
148 /* Whether or not separate shader objects were used */
149 bool separate_shader
;
151 /** Was this shader linked with any transform feedback varyings? */
152 bool has_transform_feedback_varyings
;
156 /* Which inputs are doubles */
157 uint64_t double_inputs
;
159 /* True if the shader writes position in window space coordinates pre-transform */
160 bool window_space_position
;
164 /** The number of vertices recieves per input primitive */
165 unsigned vertices_in
;
167 /** The output primitive type (GL enum value) */
168 unsigned output_primitive
;
170 /** The input primitive type (GL enum value) */
171 unsigned input_primitive
;
173 /** The maximum number of vertices the geometry shader might write. */
174 unsigned vertices_out
;
176 /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
177 unsigned invocations
;
179 /** Whether or not this shader uses EndPrimitive */
180 bool uses_end_primitive
;
182 /** Whether or not this shader uses non-zero streams */
190 * Whether any inputs are declared with the "sample" qualifier.
192 bool uses_sample_qualifier
;
195 * Whether early fragment tests are enabled as defined by
196 * ARB_shader_image_load_store.
198 bool early_fragment_tests
;
201 * Defined by INTEL_conservative_rasterization.
205 bool post_depth_coverage
;
208 * \name ARB_fragment_coord_conventions
211 bool pixel_center_integer
;
212 bool origin_upper_left
;
215 bool pixel_interlock_ordered
;
216 bool pixel_interlock_unordered
;
217 bool sample_interlock_ordered
;
218 bool sample_interlock_unordered
;
221 * Flags whether NIR's base types on the FS color outputs should be
224 * GLSL requires that fragment shader output base types match the
225 * render target's base types for the behavior to be defined. From
228 * "If the values written by the fragment shader do not match the
229 * format(s) of the corresponding color buffer(s), the result is
232 * However, for NIR shaders translated from TGSI, we don't have the
233 * output types any more, so the driver will need to do whatever
234 * fixups are necessary to handle effectively untyped data being
235 * output from the FS.
237 bool untyped_color_outputs
;
239 /** gl_FragDepth layout for ARB_conservative_depth. */
240 enum gl_frag_depth_layout depth_layout
;
244 unsigned local_size
[3];
246 bool local_size_variable
;
249 * Size of shared variables accessed by the compute shader.
251 unsigned shared_size
;
256 * AddressingModelLogical: 0 (default)
257 * AddressingModelPhysical32: 32
258 * AddressingModelPhysical64: 64
263 * Arrangement of invocations used to calculate derivatives in a compute
264 * shader. From NV_compute_shader_derivatives.
266 enum gl_derivative_group derivative_group
;
269 /* Applies to both TCS and TES. */
271 /** The number of vertices in the TCS output patch. */
272 unsigned tcs_vertices_out
;
274 uint32_t primitive_mode
; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
275 enum gl_tess_spacing spacing
;
276 /** Is the vertex order counterclockwise? */
287 #endif /* SHADER_INFO_H */