radeonsi: print shader cache stats with AMD_DEBUG=cache_stats
[mesa.git] / src / compiler / shader_info.h
1 /*
2 * Copyright © 2016 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 */
24
25 #ifndef SHADER_INFO_H
26 #define SHADER_INFO_H
27
28 #include "shader_enums.h"
29 #include <stdint.h>
30
31 #ifdef __cplusplus
32 extern "C" {
33 #endif
34
35 struct spirv_supported_capabilities {
36 bool address;
37 bool atomic_storage;
38 bool demote_to_helper_invocation;
39 bool derivative_group;
40 bool descriptor_array_dynamic_indexing;
41 bool descriptor_array_non_uniform_indexing;
42 bool descriptor_indexing;
43 bool device_group;
44 bool draw_parameters;
45 bool float64;
46 bool fragment_shader_sample_interlock;
47 bool fragment_shader_pixel_interlock;
48 bool geometry_streams;
49 bool image_ms_array;
50 bool image_read_without_format;
51 bool image_write_without_format;
52 bool int8;
53 bool int16;
54 bool int64;
55 bool int64_atomics;
56 bool integer_functions2;
57 bool kernel;
58 bool min_lod;
59 bool multiview;
60 bool physical_storage_buffer_address;
61 bool post_depth_coverage;
62 bool runtime_descriptor_array;
63 bool float_controls;
64 bool shader_clock;
65 bool shader_viewport_index_layer;
66 bool stencil_export;
67 bool storage_8bit;
68 bool storage_16bit;
69 bool storage_image_ms;
70 bool subgroup_arithmetic;
71 bool subgroup_ballot;
72 bool subgroup_basic;
73 bool subgroup_quad;
74 bool subgroup_shuffle;
75 bool subgroup_vote;
76 bool tessellation;
77 bool transform_feedback;
78 bool variable_pointers;
79 bool vk_memory_model;
80 bool vk_memory_model_device_scope;
81 bool float16;
82 bool amd_fragment_mask;
83 bool amd_gcn_shader;
84 bool amd_shader_ballot;
85 bool amd_trinary_minmax;
86 bool amd_image_read_write_lod;
87 };
88
89 typedef struct shader_info {
90 const char *name;
91
92 /* Descriptive name provided by the client; may be NULL */
93 const char *label;
94
95 /** The shader stage, such as MESA_SHADER_VERTEX. */
96 gl_shader_stage stage:8;
97
98 /** The shader stage in a non SSO linked program that follows this stage,
99 * such as MESA_SHADER_FRAGMENT.
100 */
101 gl_shader_stage next_stage:8;
102
103 /* Number of textures used by this shader */
104 uint8_t num_textures;
105 /* Number of uniform buffers used by this shader */
106 uint8_t num_ubos;
107 /* Number of atomic buffers used by this shader */
108 uint8_t num_abos;
109 /* Number of shader storage buffers (max .driver_location + 1) used by this
110 * shader. In the case of nir_lower_atomics_to_ssbo being used, this will
111 * be the number of actual SSBOs in gl_program->info, and the lowered SSBOs
112 * and atomic counters in nir_shader->info.
113 */
114 uint8_t num_ssbos;
115 /* Number of images used by this shader */
116 uint8_t num_images;
117 /* Index of the last MSAA image. */
118 int8_t last_msaa_image;
119
120 /* Which inputs are actually read */
121 uint64_t inputs_read;
122 /* Which outputs are actually written */
123 uint64_t outputs_written;
124 /* Which outputs are actually read */
125 uint64_t outputs_read;
126 /* Which system values are actually read */
127 uint64_t system_values_read;
128
129 /* Which patch inputs are actually read */
130 uint32_t patch_inputs_read;
131 /* Which patch outputs are actually written */
132 uint32_t patch_outputs_written;
133 /* Which patch outputs are read */
134 uint32_t patch_outputs_read;
135
136 /** Bitfield of which textures are used */
137 uint32_t textures_used;
138
139 /** Bitfield of which textures are used by texelFetch() */
140 uint32_t textures_used_by_txf;
141
142 /* SPV_KHR_float_controls: execution mode for floating point ops */
143 uint16_t float_controls_execution_mode;
144
145 /* The size of the gl_ClipDistance[] array, if declared. */
146 uint8_t clip_distance_array_size:4;
147
148 /* The size of the gl_CullDistance[] array, if declared. */
149 uint8_t cull_distance_array_size:4;
150
151 /* Whether or not this shader ever uses textureGather() */
152 bool uses_texture_gather:1;
153
154 /**
155 * True if this shader uses the fddx/fddy opcodes.
156 *
157 * Note that this does not include the "fine" and "coarse" variants.
158 */
159 bool uses_fddx_fddy:1;
160
161 /**
162 * True if this shader uses 64-bit ALU operations
163 */
164 bool uses_64bit:1;
165
166 /* Whether the first UBO is the default uniform buffer, i.e. uniforms. */
167 bool first_ubo_is_default_ubo:1;
168
169 /* Whether or not separate shader objects were used */
170 bool separate_shader:1;
171
172 /** Was this shader linked with any transform feedback varyings? */
173 bool has_transform_feedback_varyings:1;
174
175 /* Whether flrp has been lowered. */
176 bool flrp_lowered:1;
177
178 union {
179 struct {
180 /* Which inputs are doubles */
181 uint64_t double_inputs;
182
183 /* For AMD-specific driver-internal shaders. It replaces vertex
184 * buffer loads with code generating VS inputs from scalar registers.
185 *
186 * Valid values: SI_VS_BLIT_SGPRS_POS_*
187 */
188 uint8_t blit_sgprs_amd:4;
189
190 /* True if the shader writes position in window space coordinates pre-transform */
191 bool window_space_position:1;
192 } vs;
193
194 struct {
195 /** The output primitive type (GL enum value) */
196 uint16_t output_primitive;
197
198 /** The input primitive type (GL enum value) */
199 uint16_t input_primitive;
200
201 /** The maximum number of vertices the geometry shader might write. */
202 uint16_t vertices_out;
203
204 /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
205 uint8_t invocations;
206
207 /** The number of vertices recieves per input primitive (max. 6) */
208 uint8_t vertices_in:3;
209
210 /** Whether or not this shader uses EndPrimitive */
211 bool uses_end_primitive:1;
212
213 /** Whether or not this shader uses non-zero streams */
214 bool uses_streams:1;
215 } gs;
216
217 struct {
218 bool uses_discard:1;
219
220 /**
221 * True if this fragment shader requires helper invocations. This
222 * can be caused by the use of ALU derivative ops, texture
223 * instructions which do implicit derivatives, and the use of quad
224 * subgroup operations.
225 */
226 bool needs_helper_invocations:1;
227
228 /**
229 * Whether any inputs are declared with the "sample" qualifier.
230 */
231 bool uses_sample_qualifier:1;
232
233 /**
234 * Whether early fragment tests are enabled as defined by
235 * ARB_shader_image_load_store.
236 */
237 bool early_fragment_tests:1;
238
239 /**
240 * Defined by INTEL_conservative_rasterization.
241 */
242 bool inner_coverage:1;
243
244 bool post_depth_coverage:1;
245
246 /**
247 * \name ARB_fragment_coord_conventions
248 * @{
249 */
250 bool pixel_center_integer:1;
251 bool origin_upper_left:1;
252 /*@}*/
253
254 bool pixel_interlock_ordered:1;
255 bool pixel_interlock_unordered:1;
256 bool sample_interlock_ordered:1;
257 bool sample_interlock_unordered:1;
258
259 /**
260 * Flags whether NIR's base types on the FS color outputs should be
261 * ignored.
262 *
263 * GLSL requires that fragment shader output base types match the
264 * render target's base types for the behavior to be defined. From
265 * the GL 4.6 spec:
266 *
267 * "If the values written by the fragment shader do not match the
268 * format(s) of the corresponding color buffer(s), the result is
269 * undefined."
270 *
271 * However, for NIR shaders translated from TGSI, we don't have the
272 * output types any more, so the driver will need to do whatever
273 * fixups are necessary to handle effectively untyped data being
274 * output from the FS.
275 */
276 bool untyped_color_outputs:1;
277
278 /** gl_FragDepth layout for ARB_conservative_depth. */
279 enum gl_frag_depth_layout depth_layout:3;
280 } fs;
281
282 struct {
283 uint16_t local_size[3];
284
285 bool local_size_variable:1;
286 uint8_t user_data_components_amd:3;
287
288 /*
289 * Arrangement of invocations used to calculate derivatives in a compute
290 * shader. From NV_compute_shader_derivatives.
291 */
292 enum gl_derivative_group derivative_group:2;
293
294 /**
295 * Size of shared variables accessed by the compute shader.
296 */
297 unsigned shared_size;
298
299 /**
300 * pointer size is:
301 * AddressingModelLogical: 0 (default)
302 * AddressingModelPhysical32: 32
303 * AddressingModelPhysical64: 64
304 */
305 unsigned ptr_size;
306 } cs;
307
308 /* Applies to both TCS and TES. */
309 struct {
310 uint16_t primitive_mode; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
311
312 /** The number of vertices in the TCS output patch. */
313 uint8_t tcs_vertices_out;
314 enum gl_tess_spacing spacing:2;
315
316 /** Is the vertex order counterclockwise? */
317 bool ccw:1;
318 bool point_mode:1;
319 } tess;
320 };
321 } shader_info;
322
323 #ifdef __cplusplus
324 }
325 #endif
326
327 #endif /* SHADER_INFO_H */