2 * Copyright © 2016 Intel Corporation
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5 * copy of this software and associated documentation files (the "Software"),
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9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
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15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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32 typedef struct shader_info
{
35 /* Descriptive name provided by the client; may be NULL */
38 /* Number of textures used by this shader */
39 unsigned num_textures
;
40 /* Number of uniform buffers used by this shader */
42 /* Number of atomic buffers used by this shader */
44 /* Number of shader storage buffers used by this shader */
46 /* Number of images used by this shader */
49 /* Which inputs are actually read */
51 /* Which inputs are actually read and are double */
52 uint64_t double_inputs_read
;
53 /* Which outputs are actually written */
54 uint64_t outputs_written
;
55 /* Which outputs are actually read */
56 uint64_t outputs_read
;
57 /* Which system values are actually read */
58 uint64_t system_values_read
;
60 /* Which patch inputs are actually read */
61 uint32_t patch_inputs_read
;
62 /* Which patch outputs are actually written */
63 uint32_t patch_outputs_written
;
65 /* Whether or not this shader ever uses textureGather() */
66 bool uses_texture_gather
;
68 /* Whether or not this shader uses the gl_ClipDistance output */
69 bool uses_clip_distance_out
;
71 /* Whether or not separate shader objects were used */
74 /** Was this shader linked with any transform feedback varyings? */
75 bool has_transform_feedback_varyings
;
79 /** The number of vertices recieves per input primitive */
82 /** The output primitive type (GL enum value) */
83 unsigned output_primitive
;
85 /** The maximum number of vertices the geometry shader might write. */
86 unsigned vertices_out
;
88 /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
91 /** Whether or not this shader uses EndPrimitive */
92 bool uses_end_primitive
;
94 /** Whether or not this shader uses non-zero streams */
102 * Whether any inputs are declared with the "sample" qualifier.
104 bool uses_sample_qualifier
;
107 * Whether early fragment tests are enabled as defined by
108 * ARB_shader_image_load_store.
110 bool early_fragment_tests
;
112 /** gl_FragDepth layout for ARB_conservative_depth. */
113 enum gl_frag_depth_layout depth_layout
;
117 unsigned local_size
[3];
121 /** The number of vertices in the TCS output patch. */
122 unsigned vertices_out
;
127 struct gl_shader_program
;
128 struct gl_linked_shader
;
131 copy_shader_info(const struct gl_shader_program
*shader_prog
,
132 struct gl_linked_shader
*sh
);
138 #endif /* SHADER_INFO_H */