2 * Copyright © 2016 Intel Corporation
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9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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28 #include "shader_enums.h"
35 struct spirv_supported_capabilities
{
38 bool descriptor_array_dynamic_indexing
;
42 bool geometry_streams
;
45 bool image_read_without_format
;
46 bool image_write_without_format
;
54 bool post_depth_coverage
;
55 bool runtime_descriptor_array
;
56 bool shader_viewport_index_layer
;
60 bool storage_image_ms
;
61 bool subgroup_arithmetic
;
65 bool subgroup_shuffle
;
68 bool transform_feedback
;
70 bool variable_pointers
;
73 typedef struct shader_info
{
76 /* Descriptive name provided by the client; may be NULL */
79 /** The shader stage, such as MESA_SHADER_VERTEX. */
80 gl_shader_stage stage
;
82 /** The shader stage in a non SSO linked program that follows this stage,
83 * such as MESA_SHADER_FRAGMENT.
85 gl_shader_stage next_stage
;
87 /* Number of textures used by this shader */
88 unsigned num_textures
;
89 /* Number of uniform buffers used by this shader */
91 /* Number of atomic buffers used by this shader */
93 /* Number of shader storage buffers used by this shader */
95 /* Number of images used by this shader */
98 /* Which inputs are actually read */
100 /* Which outputs are actually written */
101 uint64_t outputs_written
;
102 /* Which outputs are actually read */
103 uint64_t outputs_read
;
104 /* Which system values are actually read */
105 uint64_t system_values_read
;
107 /* Which patch inputs are actually read */
108 uint32_t patch_inputs_read
;
109 /* Which patch outputs are actually written */
110 uint32_t patch_outputs_written
;
111 /* Which patch outputs are read */
112 uint32_t patch_outputs_read
;
114 /* Whether or not this shader ever uses textureGather() */
115 bool uses_texture_gather
;
117 /** Bitfield of which textures are used by texelFetch() */
118 uint32_t textures_used_by_txf
;
121 * True if this shader uses the fddx/fddy opcodes.
123 * Note that this does not include the "fine" and "coarse" variants.
128 * True if this shader uses 64-bit ALU operations
132 /* The size of the gl_ClipDistance[] array, if declared. */
133 unsigned clip_distance_array_size
;
135 /* The size of the gl_CullDistance[] array, if declared. */
136 unsigned cull_distance_array_size
;
138 /* Whether or not separate shader objects were used */
139 bool separate_shader
;
141 /** Was this shader linked with any transform feedback varyings? */
142 bool has_transform_feedback_varyings
;
146 /* Which inputs are doubles */
147 uint64_t double_inputs
;
151 /** The number of vertices recieves per input primitive */
152 unsigned vertices_in
;
154 /** The output primitive type (GL enum value) */
155 unsigned output_primitive
;
157 /** The input primitive type (GL enum value) */
158 unsigned input_primitive
;
160 /** The maximum number of vertices the geometry shader might write. */
161 unsigned vertices_out
;
163 /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
164 unsigned invocations
;
166 /** Whether or not this shader uses EndPrimitive */
167 bool uses_end_primitive
;
169 /** Whether or not this shader uses non-zero streams */
177 * Whether any inputs are declared with the "sample" qualifier.
179 bool uses_sample_qualifier
;
182 * Whether early fragment tests are enabled as defined by
183 * ARB_shader_image_load_store.
185 bool early_fragment_tests
;
188 * Defined by INTEL_conservative_rasterization.
192 bool post_depth_coverage
;
194 bool pixel_center_integer
;
196 bool pixel_interlock_ordered
;
197 bool pixel_interlock_unordered
;
198 bool sample_interlock_ordered
;
199 bool sample_interlock_unordered
;
201 /** gl_FragDepth layout for ARB_conservative_depth. */
202 enum gl_frag_depth_layout depth_layout
;
206 unsigned local_size
[3];
208 bool local_size_variable
;
211 * Size of shared variables accessed by the compute shader.
213 unsigned shared_size
;
216 /* Applies to both TCS and TES. */
218 /** The number of vertices in the TCS output patch. */
219 unsigned tcs_vertices_out
;
221 uint32_t primitive_mode
; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
222 enum gl_tess_spacing spacing
;
223 /** Is the vertex order counterclockwise? */
234 #endif /* SHADER_INFO_H */