7af36a66d1338bb7d4552561f13fb8c66a00441a
[mesa.git] / src / compiler / shader_info.h
1 /*
2 * Copyright © 2016 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 */
24
25 #ifndef SHADER_INFO_H
26 #define SHADER_INFO_H
27
28 #include "shader_enums.h"
29 #include <stdint.h>
30
31 #ifdef __cplusplus
32 extern "C" {
33 #endif
34
35 struct spirv_supported_capabilities {
36 bool address;
37 bool atomic_storage;
38 bool descriptor_array_dynamic_indexing;
39 bool device_group;
40 bool draw_parameters;
41 bool float64;
42 bool geometry_streams;
43 bool gcn_shader;
44 bool image_ms_array;
45 bool image_read_without_format;
46 bool image_write_without_format;
47 bool int8;
48 bool int16;
49 bool int64;
50 bool int64_atomics;
51 bool kernel;
52 bool min_lod;
53 bool multiview;
54 bool post_depth_coverage;
55 bool runtime_descriptor_array;
56 bool shader_viewport_index_layer;
57 bool stencil_export;
58 bool storage_8bit;
59 bool storage_16bit;
60 bool storage_image_ms;
61 bool subgroup_arithmetic;
62 bool subgroup_ballot;
63 bool subgroup_basic;
64 bool subgroup_quad;
65 bool subgroup_shuffle;
66 bool subgroup_vote;
67 bool tessellation;
68 bool transform_feedback;
69 bool trinary_minmax;
70 bool variable_pointers;
71 };
72
73 typedef struct shader_info {
74 const char *name;
75
76 /* Descriptive name provided by the client; may be NULL */
77 const char *label;
78
79 /** The shader stage, such as MESA_SHADER_VERTEX. */
80 gl_shader_stage stage;
81
82 /** The shader stage in a non SSO linked program that follows this stage,
83 * such as MESA_SHADER_FRAGMENT.
84 */
85 gl_shader_stage next_stage;
86
87 /* Number of textures used by this shader */
88 unsigned num_textures;
89 /* Number of uniform buffers used by this shader */
90 unsigned num_ubos;
91 /* Number of atomic buffers used by this shader */
92 unsigned num_abos;
93 /* Number of shader storage buffers used by this shader */
94 unsigned num_ssbos;
95 /* Number of images used by this shader */
96 unsigned num_images;
97
98 /* Which inputs are actually read */
99 uint64_t inputs_read;
100 /* Which outputs are actually written */
101 uint64_t outputs_written;
102 /* Which outputs are actually read */
103 uint64_t outputs_read;
104 /* Which system values are actually read */
105 uint64_t system_values_read;
106
107 /* Which patch inputs are actually read */
108 uint32_t patch_inputs_read;
109 /* Which patch outputs are actually written */
110 uint32_t patch_outputs_written;
111 /* Which patch outputs are read */
112 uint32_t patch_outputs_read;
113
114 /* Whether or not this shader ever uses textureGather() */
115 bool uses_texture_gather;
116
117 /** Bitfield of which textures are used by texelFetch() */
118 uint32_t textures_used_by_txf;
119
120 /**
121 * True if this shader uses the fddx/fddy opcodes.
122 *
123 * Note that this does not include the "fine" and "coarse" variants.
124 */
125 bool uses_fddx_fddy;
126
127 /**
128 * True if this shader uses 64-bit ALU operations
129 */
130 bool uses_64bit;
131
132 /* The size of the gl_ClipDistance[] array, if declared. */
133 unsigned clip_distance_array_size;
134
135 /* The size of the gl_CullDistance[] array, if declared. */
136 unsigned cull_distance_array_size;
137
138 /* Whether or not separate shader objects were used */
139 bool separate_shader;
140
141 /** Was this shader linked with any transform feedback varyings? */
142 bool has_transform_feedback_varyings;
143
144 union {
145 struct {
146 /* Which inputs are doubles */
147 uint64_t double_inputs;
148 } vs;
149
150 struct {
151 /** The number of vertices recieves per input primitive */
152 unsigned vertices_in;
153
154 /** The output primitive type (GL enum value) */
155 unsigned output_primitive;
156
157 /** The input primitive type (GL enum value) */
158 unsigned input_primitive;
159
160 /** The maximum number of vertices the geometry shader might write. */
161 unsigned vertices_out;
162
163 /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
164 unsigned invocations;
165
166 /** Whether or not this shader uses EndPrimitive */
167 bool uses_end_primitive;
168
169 /** Whether or not this shader uses non-zero streams */
170 bool uses_streams;
171 } gs;
172
173 struct {
174 bool uses_discard;
175
176 /**
177 * Whether any inputs are declared with the "sample" qualifier.
178 */
179 bool uses_sample_qualifier;
180
181 /**
182 * Whether early fragment tests are enabled as defined by
183 * ARB_shader_image_load_store.
184 */
185 bool early_fragment_tests;
186
187 /**
188 * Defined by INTEL_conservative_rasterization.
189 */
190 bool inner_coverage;
191
192 bool post_depth_coverage;
193
194 bool pixel_center_integer;
195
196 bool pixel_interlock_ordered;
197 bool pixel_interlock_unordered;
198 bool sample_interlock_ordered;
199 bool sample_interlock_unordered;
200
201 /** gl_FragDepth layout for ARB_conservative_depth. */
202 enum gl_frag_depth_layout depth_layout;
203 } fs;
204
205 struct {
206 unsigned local_size[3];
207
208 bool local_size_variable;
209
210 /**
211 * Size of shared variables accessed by the compute shader.
212 */
213 unsigned shared_size;
214 } cs;
215
216 /* Applies to both TCS and TES. */
217 struct {
218 /** The number of vertices in the TCS output patch. */
219 unsigned tcs_vertices_out;
220
221 uint32_t primitive_mode; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
222 enum gl_tess_spacing spacing;
223 /** Is the vertex order counterclockwise? */
224 bool ccw;
225 bool point_mode;
226 } tess;
227 };
228 } shader_info;
229
230 #ifdef __cplusplus
231 }
232 #endif
233
234 #endif /* SHADER_INFO_H */