nir: rename nir_var_ubo to nir_var_mem_ubo
[mesa.git] / src / compiler / shader_info.h
1 /*
2 * Copyright © 2016 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 */
24
25 #ifndef SHADER_INFO_H
26 #define SHADER_INFO_H
27
28 #include "shader_enums.h"
29 #include <stdint.h>
30
31 #ifdef __cplusplus
32 extern "C" {
33 #endif
34
35 struct spirv_supported_capabilities {
36 bool atomic_storage;
37 bool descriptor_array_dynamic_indexing;
38 bool device_group;
39 bool draw_parameters;
40 bool float64;
41 bool geometry_streams;
42 bool gcn_shader;
43 bool image_ms_array;
44 bool image_read_without_format;
45 bool image_write_without_format;
46 bool int16;
47 bool int64;
48 bool int64_atomics;
49 bool min_lod;
50 bool multiview;
51 bool post_depth_coverage;
52 bool runtime_descriptor_array;
53 bool shader_viewport_index_layer;
54 bool stencil_export;
55 bool storage_8bit;
56 bool storage_16bit;
57 bool storage_image_ms;
58 bool subgroup_arithmetic;
59 bool subgroup_ballot;
60 bool subgroup_basic;
61 bool subgroup_quad;
62 bool subgroup_shuffle;
63 bool subgroup_vote;
64 bool tessellation;
65 bool transform_feedback;
66 bool trinary_minmax;
67 bool variable_pointers;
68 };
69
70 typedef struct shader_info {
71 const char *name;
72
73 /* Descriptive name provided by the client; may be NULL */
74 const char *label;
75
76 /** The shader stage, such as MESA_SHADER_VERTEX. */
77 gl_shader_stage stage;
78
79 /** The shader stage in a non SSO linked program that follows this stage,
80 * such as MESA_SHADER_FRAGMENT.
81 */
82 gl_shader_stage next_stage;
83
84 /* Number of textures used by this shader */
85 unsigned num_textures;
86 /* Number of uniform buffers used by this shader */
87 unsigned num_ubos;
88 /* Number of atomic buffers used by this shader */
89 unsigned num_abos;
90 /* Number of shader storage buffers used by this shader */
91 unsigned num_ssbos;
92 /* Number of images used by this shader */
93 unsigned num_images;
94
95 /* Which inputs are actually read */
96 uint64_t inputs_read;
97 /* Which outputs are actually written */
98 uint64_t outputs_written;
99 /* Which outputs are actually read */
100 uint64_t outputs_read;
101 /* Which system values are actually read */
102 uint64_t system_values_read;
103
104 /* Which patch inputs are actually read */
105 uint32_t patch_inputs_read;
106 /* Which patch outputs are actually written */
107 uint32_t patch_outputs_written;
108 /* Which patch outputs are read */
109 uint32_t patch_outputs_read;
110
111 /* Whether or not this shader ever uses textureGather() */
112 bool uses_texture_gather;
113
114 /** Bitfield of which textures are used by texelFetch() */
115 uint32_t textures_used_by_txf;
116
117 /**
118 * True if this shader uses the fddx/fddy opcodes.
119 *
120 * Note that this does not include the "fine" and "coarse" variants.
121 */
122 bool uses_fddx_fddy;
123
124 /**
125 * True if this shader uses 64-bit ALU operations
126 */
127 bool uses_64bit;
128
129 /* The size of the gl_ClipDistance[] array, if declared. */
130 unsigned clip_distance_array_size;
131
132 /* The size of the gl_CullDistance[] array, if declared. */
133 unsigned cull_distance_array_size;
134
135 /* Whether or not separate shader objects were used */
136 bool separate_shader;
137
138 /** Was this shader linked with any transform feedback varyings? */
139 bool has_transform_feedback_varyings;
140
141 union {
142 struct {
143 /* Which inputs are doubles */
144 uint64_t double_inputs;
145 } vs;
146
147 struct {
148 /** The number of vertices recieves per input primitive */
149 unsigned vertices_in;
150
151 /** The output primitive type (GL enum value) */
152 unsigned output_primitive;
153
154 /** The input primitive type (GL enum value) */
155 unsigned input_primitive;
156
157 /** The maximum number of vertices the geometry shader might write. */
158 unsigned vertices_out;
159
160 /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
161 unsigned invocations;
162
163 /** Whether or not this shader uses EndPrimitive */
164 bool uses_end_primitive;
165
166 /** Whether or not this shader uses non-zero streams */
167 bool uses_streams;
168 } gs;
169
170 struct {
171 bool uses_discard;
172
173 /**
174 * Whether any inputs are declared with the "sample" qualifier.
175 */
176 bool uses_sample_qualifier;
177
178 /**
179 * Whether early fragment tests are enabled as defined by
180 * ARB_shader_image_load_store.
181 */
182 bool early_fragment_tests;
183
184 /**
185 * Defined by INTEL_conservative_rasterization.
186 */
187 bool inner_coverage;
188
189 bool post_depth_coverage;
190
191 bool pixel_center_integer;
192
193 bool pixel_interlock_ordered;
194 bool pixel_interlock_unordered;
195 bool sample_interlock_ordered;
196 bool sample_interlock_unordered;
197
198 /** gl_FragDepth layout for ARB_conservative_depth. */
199 enum gl_frag_depth_layout depth_layout;
200 } fs;
201
202 struct {
203 unsigned local_size[3];
204
205 bool local_size_variable;
206
207 /**
208 * Size of shared variables accessed by the compute shader.
209 */
210 unsigned shared_size;
211 } cs;
212
213 /* Applies to both TCS and TES. */
214 struct {
215 /** The number of vertices in the TCS output patch. */
216 unsigned tcs_vertices_out;
217
218 uint32_t primitive_mode; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
219 enum gl_tess_spacing spacing;
220 /** Is the vertex order counterclockwise? */
221 bool ccw;
222 bool point_mode;
223 } tess;
224 };
225 } shader_info;
226
227 #ifdef __cplusplus
228 }
229 #endif
230
231 #endif /* SHADER_INFO_H */