swr/rast: Add support for generalized late and early z/stencil stats
[mesa.git] / src / compiler / shader_info.h
1 /*
2 * Copyright © 2016 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 */
24
25 #ifndef SHADER_INFO_H
26 #define SHADER_INFO_H
27
28 #include "shader_enums.h"
29 #include <stdint.h>
30
31 #ifdef __cplusplus
32 extern "C" {
33 #endif
34
35 struct spirv_supported_capabilities {
36 bool float64;
37 bool image_ms_array;
38 bool tessellation;
39 bool device_group;
40 bool draw_parameters;
41 bool image_read_without_format;
42 bool image_write_without_format;
43 bool int64;
44 bool multiview;
45 bool variable_pointers;
46 bool storage_16bit;
47 bool shader_viewport_index_layer;
48 bool subgroup_arithmetic;
49 bool subgroup_ballot;
50 bool subgroup_basic;
51 bool subgroup_quad;
52 bool subgroup_shuffle;
53 bool subgroup_vote;
54 };
55
56 /* The supported extensions which add extended instructions */
57 struct spirv_supported_extensions {
58 bool AMD_gcn_shader;
59 };
60
61 typedef struct shader_info {
62 const char *name;
63
64 /* Descriptive name provided by the client; may be NULL */
65 const char *label;
66
67 /** The shader stage, such as MESA_SHADER_VERTEX. */
68 gl_shader_stage stage;
69
70 /* Number of textures used by this shader */
71 unsigned num_textures;
72 /* Number of uniform buffers used by this shader */
73 unsigned num_ubos;
74 /* Number of atomic buffers used by this shader */
75 unsigned num_abos;
76 /* Number of shader storage buffers used by this shader */
77 unsigned num_ssbos;
78 /* Number of images used by this shader */
79 unsigned num_images;
80
81 /* Which inputs are actually read */
82 uint64_t inputs_read;
83 /* Which outputs are actually written */
84 uint64_t outputs_written;
85 /* Which outputs are actually read */
86 uint64_t outputs_read;
87 /* Which system values are actually read */
88 uint64_t system_values_read;
89
90 /* Which patch inputs are actually read */
91 uint32_t patch_inputs_read;
92 /* Which patch outputs are actually written */
93 uint32_t patch_outputs_written;
94 /* Which patch outputs are read */
95 uint32_t patch_outputs_read;
96
97 /* Whether or not this shader ever uses textureGather() */
98 bool uses_texture_gather;
99
100 /** Bitfield of which textures are used by texelFetch() */
101 uint32_t textures_used_by_txf;
102
103 /**
104 * True if this shader uses the fddx/fddy opcodes.
105 *
106 * Note that this does not include the "fine" and "coarse" variants.
107 */
108 bool uses_fddx_fddy;
109
110 /* The size of the gl_ClipDistance[] array, if declared. */
111 unsigned clip_distance_array_size;
112
113 /* The size of the gl_CullDistance[] array, if declared. */
114 unsigned cull_distance_array_size;
115
116 /* Whether or not separate shader objects were used */
117 bool separate_shader;
118
119 /** Was this shader linked with any transform feedback varyings? */
120 bool has_transform_feedback_varyings;
121
122 union {
123 struct {
124 /* Which inputs are doubles */
125 uint64_t double_inputs;
126
127 /* Which inputs are actually read and are double */
128 uint64_t double_inputs_read;
129 } vs;
130
131 struct {
132 /** The number of vertices recieves per input primitive */
133 unsigned vertices_in;
134
135 /** The output primitive type (GL enum value) */
136 unsigned output_primitive;
137
138 /** The input primitive type (GL enum value) */
139 unsigned input_primitive;
140
141 /** The maximum number of vertices the geometry shader might write. */
142 unsigned vertices_out;
143
144 /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
145 unsigned invocations;
146
147 /** Whether or not this shader uses EndPrimitive */
148 bool uses_end_primitive;
149
150 /** Whether or not this shader uses non-zero streams */
151 bool uses_streams;
152 } gs;
153
154 struct {
155 bool uses_discard;
156
157 /**
158 * Whether any inputs are declared with the "sample" qualifier.
159 */
160 bool uses_sample_qualifier;
161
162 /**
163 * Whether early fragment tests are enabled as defined by
164 * ARB_shader_image_load_store.
165 */
166 bool early_fragment_tests;
167
168 /**
169 * Defined by INTEL_conservative_rasterization.
170 */
171 bool inner_coverage;
172
173 bool post_depth_coverage;
174
175 bool pixel_center_integer;
176
177 /** gl_FragDepth layout for ARB_conservative_depth. */
178 enum gl_frag_depth_layout depth_layout;
179 } fs;
180
181 struct {
182 unsigned local_size[3];
183
184 bool local_size_variable;
185
186 /**
187 * Size of shared variables accessed by the compute shader.
188 */
189 unsigned shared_size;
190 } cs;
191
192 /* Applies to both TCS and TES. */
193 struct {
194 /** The number of vertices in the TCS output patch. */
195 unsigned tcs_vertices_out;
196
197 uint32_t primitive_mode; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
198 enum gl_tess_spacing spacing;
199 /** Is the vertex order counterclockwise? */
200 bool ccw;
201 bool point_mode;
202 } tess;
203 };
204 } shader_info;
205
206 #ifdef __cplusplus
207 }
208 #endif
209
210 #endif /* SHADER_INFO_H */