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16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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28 #include "shader_enums.h"
34 struct spirv_supported_capabilities
{
39 bool image_read_without_format
;
40 bool image_write_without_format
;
43 bool variable_pointers
;
47 typedef struct shader_info
{
50 /* Descriptive name provided by the client; may be NULL */
53 /** The shader stage, such as MESA_SHADER_VERTEX. */
54 gl_shader_stage stage
;
56 /* Number of textures used by this shader */
57 unsigned num_textures
;
58 /* Number of uniform buffers used by this shader */
60 /* Number of atomic buffers used by this shader */
62 /* Number of shader storage buffers used by this shader */
64 /* Number of images used by this shader */
67 /* Which inputs are actually read */
69 /* Which inputs are actually read and are double */
70 uint64_t double_inputs_read
;
71 /* Which outputs are actually written */
72 uint64_t outputs_written
;
73 /* Which outputs are actually read */
74 uint64_t outputs_read
;
75 /* Which system values are actually read */
76 uint64_t system_values_read
;
78 /* Which patch inputs are actually read */
79 uint32_t patch_inputs_read
;
80 /* Which patch outputs are actually written */
81 uint32_t patch_outputs_written
;
82 /* Which patch outputs are read */
83 uint32_t patch_outputs_read
;
85 /* Whether or not this shader ever uses textureGather() */
86 bool uses_texture_gather
;
88 /** Bitfield of which textures are used by texelFetch() */
89 uint32_t textures_used_by_txf
;
92 * True if this shader uses the fddx/fddy opcodes.
94 * Note that this does not include the "fine" and "coarse" variants.
98 /* The size of the gl_ClipDistance[] array, if declared. */
99 unsigned clip_distance_array_size
;
101 /* The size of the gl_CullDistance[] array, if declared. */
102 unsigned cull_distance_array_size
;
104 /* Whether or not separate shader objects were used */
105 bool separate_shader
;
107 /** Was this shader linked with any transform feedback varyings? */
108 bool has_transform_feedback_varyings
;
112 /** The number of vertices recieves per input primitive */
113 unsigned vertices_in
;
115 /** The output primitive type (GL enum value) */
116 unsigned output_primitive
;
118 /** The input primitive type (GL enum value) */
119 unsigned input_primitive
;
121 /** The maximum number of vertices the geometry shader might write. */
122 unsigned vertices_out
;
124 /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
125 unsigned invocations
;
127 /** Whether or not this shader uses EndPrimitive */
128 bool uses_end_primitive
;
130 /** Whether or not this shader uses non-zero streams */
138 * Whether any inputs are declared with the "sample" qualifier.
140 bool uses_sample_qualifier
;
143 * Whether early fragment tests are enabled as defined by
144 * ARB_shader_image_load_store.
146 bool early_fragment_tests
;
149 * Defined by INTEL_conservative_rasterization.
153 bool post_depth_coverage
;
155 /** gl_FragDepth layout for ARB_conservative_depth. */
156 enum gl_frag_depth_layout depth_layout
;
160 unsigned local_size
[3];
162 bool local_size_variable
;
165 * Size of shared variables accessed by the compute shader.
167 unsigned shared_size
;
170 /* Applies to both TCS and TES. */
172 /** The number of vertices in the TCS output patch. */
173 unsigned tcs_vertices_out
;
175 uint32_t primitive_mode
; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
176 enum gl_tess_spacing spacing
;
177 /** Is the vertex order counterclockwise? */
188 #endif /* SHADER_INFO_H */