mesa/spirv: move and rename nir_spirv_supported_capabilities
[mesa.git] / src / compiler / shader_info.h
1 /*
2 * Copyright © 2016 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 */
24
25 #ifndef SHADER_INFO_H
26 #define SHADER_INFO_H
27
28 #include "shader_enums.h"
29
30 #ifdef __cplusplus
31 extern "C" {
32 #endif
33
34 struct spirv_supported_capabilities {
35 bool float64;
36 bool image_ms_array;
37 bool tessellation;
38 bool draw_parameters;
39 bool image_read_without_format;
40 bool image_write_without_format;
41 bool int64;
42 bool multiview;
43 bool variable_pointers;
44 bool storage_16bit;
45 };
46
47 typedef struct shader_info {
48 const char *name;
49
50 /* Descriptive name provided by the client; may be NULL */
51 const char *label;
52
53 /** The shader stage, such as MESA_SHADER_VERTEX. */
54 gl_shader_stage stage;
55
56 /* Number of textures used by this shader */
57 unsigned num_textures;
58 /* Number of uniform buffers used by this shader */
59 unsigned num_ubos;
60 /* Number of atomic buffers used by this shader */
61 unsigned num_abos;
62 /* Number of shader storage buffers used by this shader */
63 unsigned num_ssbos;
64 /* Number of images used by this shader */
65 unsigned num_images;
66
67 /* Which inputs are actually read */
68 uint64_t inputs_read;
69 /* Which inputs are actually read and are double */
70 uint64_t double_inputs_read;
71 /* Which outputs are actually written */
72 uint64_t outputs_written;
73 /* Which outputs are actually read */
74 uint64_t outputs_read;
75 /* Which system values are actually read */
76 uint64_t system_values_read;
77
78 /* Which patch inputs are actually read */
79 uint32_t patch_inputs_read;
80 /* Which patch outputs are actually written */
81 uint32_t patch_outputs_written;
82 /* Which patch outputs are read */
83 uint32_t patch_outputs_read;
84
85 /* Whether or not this shader ever uses textureGather() */
86 bool uses_texture_gather;
87
88 /** Bitfield of which textures are used by texelFetch() */
89 uint32_t textures_used_by_txf;
90
91 /**
92 * True if this shader uses the fddx/fddy opcodes.
93 *
94 * Note that this does not include the "fine" and "coarse" variants.
95 */
96 bool uses_fddx_fddy;
97
98 /* The size of the gl_ClipDistance[] array, if declared. */
99 unsigned clip_distance_array_size;
100
101 /* The size of the gl_CullDistance[] array, if declared. */
102 unsigned cull_distance_array_size;
103
104 /* Whether or not separate shader objects were used */
105 bool separate_shader;
106
107 /** Was this shader linked with any transform feedback varyings? */
108 bool has_transform_feedback_varyings;
109
110 union {
111 struct {
112 /** The number of vertices recieves per input primitive */
113 unsigned vertices_in;
114
115 /** The output primitive type (GL enum value) */
116 unsigned output_primitive;
117
118 /** The input primitive type (GL enum value) */
119 unsigned input_primitive;
120
121 /** The maximum number of vertices the geometry shader might write. */
122 unsigned vertices_out;
123
124 /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
125 unsigned invocations;
126
127 /** Whether or not this shader uses EndPrimitive */
128 bool uses_end_primitive;
129
130 /** Whether or not this shader uses non-zero streams */
131 bool uses_streams;
132 } gs;
133
134 struct {
135 bool uses_discard;
136
137 /**
138 * Whether any inputs are declared with the "sample" qualifier.
139 */
140 bool uses_sample_qualifier;
141
142 /**
143 * Whether early fragment tests are enabled as defined by
144 * ARB_shader_image_load_store.
145 */
146 bool early_fragment_tests;
147
148 /**
149 * Defined by INTEL_conservative_rasterization.
150 */
151 bool inner_coverage;
152
153 bool post_depth_coverage;
154
155 /** gl_FragDepth layout for ARB_conservative_depth. */
156 enum gl_frag_depth_layout depth_layout;
157 } fs;
158
159 struct {
160 unsigned local_size[3];
161
162 bool local_size_variable;
163
164 /**
165 * Size of shared variables accessed by the compute shader.
166 */
167 unsigned shared_size;
168 } cs;
169
170 /* Applies to both TCS and TES. */
171 struct {
172 /** The number of vertices in the TCS output patch. */
173 unsigned tcs_vertices_out;
174
175 uint32_t primitive_mode; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
176 enum gl_tess_spacing spacing;
177 /** Is the vertex order counterclockwise? */
178 bool ccw;
179 bool point_mode;
180 } tess;
181 };
182 } shader_info;
183
184 #ifdef __cplusplus
185 }
186 #endif
187
188 #endif /* SHADER_INFO_H */