spirv: check support for SPV_KHR_float_controls capabilities
[mesa.git] / src / compiler / shader_info.h
1 /*
2 * Copyright © 2016 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 */
24
25 #ifndef SHADER_INFO_H
26 #define SHADER_INFO_H
27
28 #include "shader_enums.h"
29 #include <stdint.h>
30
31 #ifdef __cplusplus
32 extern "C" {
33 #endif
34
35 struct spirv_supported_capabilities {
36 bool address;
37 bool atomic_storage;
38 bool demote_to_helper_invocation;
39 bool derivative_group;
40 bool descriptor_array_dynamic_indexing;
41 bool descriptor_array_non_uniform_indexing;
42 bool descriptor_indexing;
43 bool device_group;
44 bool draw_parameters;
45 bool float64;
46 bool fragment_shader_sample_interlock;
47 bool fragment_shader_pixel_interlock;
48 bool geometry_streams;
49 bool image_ms_array;
50 bool image_read_without_format;
51 bool image_write_without_format;
52 bool int8;
53 bool int16;
54 bool int64;
55 bool int64_atomics;
56 bool kernel;
57 bool min_lod;
58 bool multiview;
59 bool physical_storage_buffer_address;
60 bool post_depth_coverage;
61 bool runtime_descriptor_array;
62 bool float_controls;
63 bool shader_viewport_index_layer;
64 bool stencil_export;
65 bool storage_8bit;
66 bool storage_16bit;
67 bool storage_image_ms;
68 bool subgroup_arithmetic;
69 bool subgroup_ballot;
70 bool subgroup_basic;
71 bool subgroup_quad;
72 bool subgroup_shuffle;
73 bool subgroup_vote;
74 bool tessellation;
75 bool transform_feedback;
76 bool variable_pointers;
77 bool float16;
78 bool amd_gcn_shader;
79 bool amd_shader_ballot;
80 bool amd_trinary_minmax;
81 };
82
83 typedef struct shader_info {
84 const char *name;
85
86 /* Descriptive name provided by the client; may be NULL */
87 const char *label;
88
89 /** The shader stage, such as MESA_SHADER_VERTEX. */
90 gl_shader_stage stage;
91
92 /** The shader stage in a non SSO linked program that follows this stage,
93 * such as MESA_SHADER_FRAGMENT.
94 */
95 gl_shader_stage next_stage;
96
97 /* Number of textures used by this shader */
98 unsigned num_textures;
99 /* Number of uniform buffers used by this shader */
100 unsigned num_ubos;
101 /* Number of atomic buffers used by this shader */
102 unsigned num_abos;
103 /* Number of shader storage buffers used by this shader */
104 unsigned num_ssbos;
105 /* Number of images used by this shader */
106 unsigned num_images;
107
108 /* Which inputs are actually read */
109 uint64_t inputs_read;
110 /* Which outputs are actually written */
111 uint64_t outputs_written;
112 /* Which outputs are actually read */
113 uint64_t outputs_read;
114 /* Which system values are actually read */
115 uint64_t system_values_read;
116
117 /* Which patch inputs are actually read */
118 uint32_t patch_inputs_read;
119 /* Which patch outputs are actually written */
120 uint32_t patch_outputs_written;
121 /* Which patch outputs are read */
122 uint32_t patch_outputs_read;
123
124 /* Whether or not this shader ever uses textureGather() */
125 bool uses_texture_gather;
126
127 /** Bitfield of which textures are used */
128 uint32_t textures_used;
129
130 /** Bitfield of which textures are used by texelFetch() */
131 uint32_t textures_used_by_txf;
132
133 /**
134 * True if this shader uses the fddx/fddy opcodes.
135 *
136 * Note that this does not include the "fine" and "coarse" variants.
137 */
138 bool uses_fddx_fddy;
139
140 /**
141 * True if this shader uses 64-bit ALU operations
142 */
143 bool uses_64bit;
144
145 /* The size of the gl_ClipDistance[] array, if declared. */
146 unsigned clip_distance_array_size;
147
148 /* The size of the gl_CullDistance[] array, if declared. */
149 unsigned cull_distance_array_size;
150
151 /* Whether or not separate shader objects were used */
152 bool separate_shader;
153
154 /** Was this shader linked with any transform feedback varyings? */
155 bool has_transform_feedback_varyings;
156
157 union {
158 struct {
159 /* Which inputs are doubles */
160 uint64_t double_inputs;
161
162 /* For AMD-specific driver-internal shaders. It replaces vertex
163 * buffer loads with code generating VS inputs from scalar registers.
164 *
165 * Valid values: SI_VS_BLIT_SGPRS_POS_*
166 */
167 unsigned blit_sgprs_amd;
168
169 /* True if the shader writes position in window space coordinates pre-transform */
170 bool window_space_position;
171 } vs;
172
173 struct {
174 /** The number of vertices recieves per input primitive */
175 unsigned vertices_in;
176
177 /** The output primitive type (GL enum value) */
178 unsigned output_primitive;
179
180 /** The input primitive type (GL enum value) */
181 unsigned input_primitive;
182
183 /** The maximum number of vertices the geometry shader might write. */
184 unsigned vertices_out;
185
186 /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
187 unsigned invocations;
188
189 /** Whether or not this shader uses EndPrimitive */
190 bool uses_end_primitive;
191
192 /** Whether or not this shader uses non-zero streams */
193 bool uses_streams;
194 } gs;
195
196 struct {
197 bool uses_discard;
198
199 /**
200 * True if this fragment shader requires helper invocations. This
201 * can be caused by the use of ALU derivative ops, texture
202 * instructions which do implicit derivatives, and the use of quad
203 * subgroup operations.
204 */
205 bool needs_helper_invocations;
206
207 /**
208 * Whether any inputs are declared with the "sample" qualifier.
209 */
210 bool uses_sample_qualifier;
211
212 /**
213 * Whether early fragment tests are enabled as defined by
214 * ARB_shader_image_load_store.
215 */
216 bool early_fragment_tests;
217
218 /**
219 * Defined by INTEL_conservative_rasterization.
220 */
221 bool inner_coverage;
222
223 bool post_depth_coverage;
224
225 /**
226 * \name ARB_fragment_coord_conventions
227 * @{
228 */
229 bool pixel_center_integer;
230 bool origin_upper_left;
231 /*@}*/
232
233 bool pixel_interlock_ordered;
234 bool pixel_interlock_unordered;
235 bool sample_interlock_ordered;
236 bool sample_interlock_unordered;
237
238 /**
239 * Flags whether NIR's base types on the FS color outputs should be
240 * ignored.
241 *
242 * GLSL requires that fragment shader output base types match the
243 * render target's base types for the behavior to be defined. From
244 * the GL 4.6 spec:
245 *
246 * "If the values written by the fragment shader do not match the
247 * format(s) of the corresponding color buffer(s), the result is
248 * undefined."
249 *
250 * However, for NIR shaders translated from TGSI, we don't have the
251 * output types any more, so the driver will need to do whatever
252 * fixups are necessary to handle effectively untyped data being
253 * output from the FS.
254 */
255 bool untyped_color_outputs;
256
257 /** gl_FragDepth layout for ARB_conservative_depth. */
258 enum gl_frag_depth_layout depth_layout;
259 } fs;
260
261 struct {
262 unsigned local_size[3];
263
264 bool local_size_variable;
265 char user_data_components_amd;
266
267 /**
268 * Size of shared variables accessed by the compute shader.
269 */
270 unsigned shared_size;
271
272
273 /**
274 * pointer size is:
275 * AddressingModelLogical: 0 (default)
276 * AddressingModelPhysical32: 32
277 * AddressingModelPhysical64: 64
278 */
279 unsigned ptr_size;
280
281 /*
282 * Arrangement of invocations used to calculate derivatives in a compute
283 * shader. From NV_compute_shader_derivatives.
284 */
285 enum gl_derivative_group derivative_group;
286 } cs;
287
288 /* Applies to both TCS and TES. */
289 struct {
290 /** The number of vertices in the TCS output patch. */
291 unsigned tcs_vertices_out;
292
293 uint32_t primitive_mode; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
294 enum gl_tess_spacing spacing;
295 /** Is the vertex order counterclockwise? */
296 bool ccw;
297 bool point_mode;
298 } tess;
299 };
300 } shader_info;
301
302 #ifdef __cplusplus
303 }
304 #endif
305
306 #endif /* SHADER_INFO_H */