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28 #include "shader_enums.h"
35 struct spirv_supported_capabilities
{
38 bool demote_to_helper_invocation
;
39 bool derivative_group
;
40 bool descriptor_array_dynamic_indexing
;
41 bool descriptor_array_non_uniform_indexing
;
42 bool descriptor_indexing
;
46 bool fragment_shader_sample_interlock
;
47 bool fragment_shader_pixel_interlock
;
48 bool geometry_streams
;
50 bool image_read_without_format
;
51 bool image_write_without_format
;
56 bool integer_functions2
;
60 bool physical_storage_buffer_address
;
61 bool post_depth_coverage
;
62 bool runtime_descriptor_array
;
65 bool shader_viewport_index_layer
;
69 bool storage_image_ms
;
70 bool subgroup_arithmetic
;
74 bool subgroup_shuffle
;
77 bool transform_feedback
;
78 bool variable_pointers
;
80 bool vk_memory_model_device_scope
;
83 bool amd_shader_ballot
;
84 bool amd_trinary_minmax
;
85 bool amd_image_read_write_lod
;
88 typedef struct shader_info
{
91 /* Descriptive name provided by the client; may be NULL */
94 /** The shader stage, such as MESA_SHADER_VERTEX. */
95 gl_shader_stage stage
:8;
97 /** The shader stage in a non SSO linked program that follows this stage,
98 * such as MESA_SHADER_FRAGMENT.
100 gl_shader_stage next_stage
:8;
102 /* Number of textures used by this shader */
103 uint8_t num_textures
;
104 /* Number of uniform buffers used by this shader */
106 /* Number of atomic buffers used by this shader */
108 /* Number of shader storage buffers (max .driver_location + 1) used by this
109 * shader. In the case of nir_lower_atomics_to_ssbo being used, this will
110 * be the number of actual SSBOs in gl_program->info, and the lowered SSBOs
111 * and atomic counters in nir_shader->info.
114 /* Number of images used by this shader */
116 /* Index of the last MSAA image. */
117 int8_t last_msaa_image
;
119 /* Which inputs are actually read */
120 uint64_t inputs_read
;
121 /* Which outputs are actually written */
122 uint64_t outputs_written
;
123 /* Which outputs are actually read */
124 uint64_t outputs_read
;
125 /* Which system values are actually read */
126 uint64_t system_values_read
;
128 /* Which patch inputs are actually read */
129 uint32_t patch_inputs_read
;
130 /* Which patch outputs are actually written */
131 uint32_t patch_outputs_written
;
132 /* Which patch outputs are read */
133 uint32_t patch_outputs_read
;
135 /** Bitfield of which textures are used */
136 uint32_t textures_used
;
138 /** Bitfield of which textures are used by texelFetch() */
139 uint32_t textures_used_by_txf
;
141 /* SPV_KHR_float_controls: execution mode for floating point ops */
142 uint16_t float_controls_execution_mode
;
144 /* The size of the gl_ClipDistance[] array, if declared. */
145 uint8_t clip_distance_array_size
:4;
147 /* The size of the gl_CullDistance[] array, if declared. */
148 uint8_t cull_distance_array_size
:4;
150 /* Whether or not this shader ever uses textureGather() */
151 bool uses_texture_gather
:1;
154 * True if this shader uses the fddx/fddy opcodes.
156 * Note that this does not include the "fine" and "coarse" variants.
158 bool uses_fddx_fddy
:1;
161 * True if this shader uses 64-bit ALU operations
165 /* Whether the first UBO is the default uniform buffer, i.e. uniforms. */
166 bool first_ubo_is_default_ubo
:1;
168 /* Whether or not separate shader objects were used */
169 bool separate_shader
:1;
171 /** Was this shader linked with any transform feedback varyings? */
172 bool has_transform_feedback_varyings
:1;
174 /* Whether flrp has been lowered. */
179 /* Which inputs are doubles */
180 uint64_t double_inputs
;
182 /* For AMD-specific driver-internal shaders. It replaces vertex
183 * buffer loads with code generating VS inputs from scalar registers.
185 * Valid values: SI_VS_BLIT_SGPRS_POS_*
187 uint8_t blit_sgprs_amd
:4;
189 /* True if the shader writes position in window space coordinates pre-transform */
190 bool window_space_position
:1;
194 /** The output primitive type (GL enum value) */
195 uint16_t output_primitive
;
197 /** The input primitive type (GL enum value) */
198 uint16_t input_primitive
;
200 /** The maximum number of vertices the geometry shader might write. */
201 uint16_t vertices_out
;
203 /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
206 /** The number of vertices recieves per input primitive (max. 6) */
207 uint8_t vertices_in
:3;
209 /** Whether or not this shader uses EndPrimitive */
210 bool uses_end_primitive
:1;
212 /** Whether or not this shader uses non-zero streams */
220 * True if this fragment shader requires helper invocations. This
221 * can be caused by the use of ALU derivative ops, texture
222 * instructions which do implicit derivatives, and the use of quad
223 * subgroup operations.
225 bool needs_helper_invocations
:1;
228 * Whether any inputs are declared with the "sample" qualifier.
230 bool uses_sample_qualifier
:1;
233 * Whether early fragment tests are enabled as defined by
234 * ARB_shader_image_load_store.
236 bool early_fragment_tests
:1;
239 * Defined by INTEL_conservative_rasterization.
241 bool inner_coverage
:1;
243 bool post_depth_coverage
:1;
246 * \name ARB_fragment_coord_conventions
249 bool pixel_center_integer
:1;
250 bool origin_upper_left
:1;
253 bool pixel_interlock_ordered
:1;
254 bool pixel_interlock_unordered
:1;
255 bool sample_interlock_ordered
:1;
256 bool sample_interlock_unordered
:1;
259 * Flags whether NIR's base types on the FS color outputs should be
262 * GLSL requires that fragment shader output base types match the
263 * render target's base types for the behavior to be defined. From
266 * "If the values written by the fragment shader do not match the
267 * format(s) of the corresponding color buffer(s), the result is
270 * However, for NIR shaders translated from TGSI, we don't have the
271 * output types any more, so the driver will need to do whatever
272 * fixups are necessary to handle effectively untyped data being
273 * output from the FS.
275 bool untyped_color_outputs
:1;
277 /** gl_FragDepth layout for ARB_conservative_depth. */
278 enum gl_frag_depth_layout depth_layout
:3;
282 uint16_t local_size
[3];
284 bool local_size_variable
:1;
285 uint8_t user_data_components_amd
:3;
288 * Arrangement of invocations used to calculate derivatives in a compute
289 * shader. From NV_compute_shader_derivatives.
291 enum gl_derivative_group derivative_group
:2;
294 * Size of shared variables accessed by the compute shader.
296 unsigned shared_size
;
300 * AddressingModelLogical: 0 (default)
301 * AddressingModelPhysical32: 32
302 * AddressingModelPhysical64: 64
307 /* Applies to both TCS and TES. */
309 uint16_t primitive_mode
; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
311 /** The number of vertices in the TCS output patch. */
312 uint8_t tcs_vertices_out
;
313 enum gl_tess_spacing spacing
:2;
315 /** Is the vertex order counterclockwise? */
326 #endif /* SHADER_INFO_H */