spirv: Add support for subgroup arithmetic
[mesa.git] / src / compiler / shader_info.h
1 /*
2 * Copyright © 2016 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 */
24
25 #ifndef SHADER_INFO_H
26 #define SHADER_INFO_H
27
28 #include "shader_enums.h"
29 #include <stdint.h>
30
31 #ifdef __cplusplus
32 extern "C" {
33 #endif
34
35 struct spirv_supported_capabilities {
36 bool float64;
37 bool image_ms_array;
38 bool tessellation;
39 bool device_group;
40 bool draw_parameters;
41 bool image_read_without_format;
42 bool image_write_without_format;
43 bool int64;
44 bool multiview;
45 bool variable_pointers;
46 bool storage_16bit;
47 bool shader_viewport_index_layer;
48 bool subgroup_arithmetic;
49 bool subgroup_ballot;
50 bool subgroup_basic;
51 bool subgroup_quad;
52 bool subgroup_shuffle;
53 bool subgroup_vote;
54 };
55
56 typedef struct shader_info {
57 const char *name;
58
59 /* Descriptive name provided by the client; may be NULL */
60 const char *label;
61
62 /** The shader stage, such as MESA_SHADER_VERTEX. */
63 gl_shader_stage stage;
64
65 /* Number of textures used by this shader */
66 unsigned num_textures;
67 /* Number of uniform buffers used by this shader */
68 unsigned num_ubos;
69 /* Number of atomic buffers used by this shader */
70 unsigned num_abos;
71 /* Number of shader storage buffers used by this shader */
72 unsigned num_ssbos;
73 /* Number of images used by this shader */
74 unsigned num_images;
75
76 /* Which inputs are actually read */
77 uint64_t inputs_read;
78 /* Which outputs are actually written */
79 uint64_t outputs_written;
80 /* Which outputs are actually read */
81 uint64_t outputs_read;
82 /* Which system values are actually read */
83 uint64_t system_values_read;
84
85 /* Which patch inputs are actually read */
86 uint32_t patch_inputs_read;
87 /* Which patch outputs are actually written */
88 uint32_t patch_outputs_written;
89 /* Which patch outputs are read */
90 uint32_t patch_outputs_read;
91
92 /* Whether or not this shader ever uses textureGather() */
93 bool uses_texture_gather;
94
95 /** Bitfield of which textures are used by texelFetch() */
96 uint32_t textures_used_by_txf;
97
98 /**
99 * True if this shader uses the fddx/fddy opcodes.
100 *
101 * Note that this does not include the "fine" and "coarse" variants.
102 */
103 bool uses_fddx_fddy;
104
105 /* The size of the gl_ClipDistance[] array, if declared. */
106 unsigned clip_distance_array_size;
107
108 /* The size of the gl_CullDistance[] array, if declared. */
109 unsigned cull_distance_array_size;
110
111 /* Whether or not separate shader objects were used */
112 bool separate_shader;
113
114 /** Was this shader linked with any transform feedback varyings? */
115 bool has_transform_feedback_varyings;
116
117 union {
118 struct {
119 /* Which inputs are doubles */
120 uint64_t double_inputs;
121
122 /* Which inputs are actually read and are double */
123 uint64_t double_inputs_read;
124 } vs;
125
126 struct {
127 /** The number of vertices recieves per input primitive */
128 unsigned vertices_in;
129
130 /** The output primitive type (GL enum value) */
131 unsigned output_primitive;
132
133 /** The input primitive type (GL enum value) */
134 unsigned input_primitive;
135
136 /** The maximum number of vertices the geometry shader might write. */
137 unsigned vertices_out;
138
139 /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
140 unsigned invocations;
141
142 /** Whether or not this shader uses EndPrimitive */
143 bool uses_end_primitive;
144
145 /** Whether or not this shader uses non-zero streams */
146 bool uses_streams;
147 } gs;
148
149 struct {
150 bool uses_discard;
151
152 /**
153 * Whether any inputs are declared with the "sample" qualifier.
154 */
155 bool uses_sample_qualifier;
156
157 /**
158 * Whether early fragment tests are enabled as defined by
159 * ARB_shader_image_load_store.
160 */
161 bool early_fragment_tests;
162
163 /**
164 * Defined by INTEL_conservative_rasterization.
165 */
166 bool inner_coverage;
167
168 bool post_depth_coverage;
169
170 bool pixel_center_integer;
171
172 /** gl_FragDepth layout for ARB_conservative_depth. */
173 enum gl_frag_depth_layout depth_layout;
174 } fs;
175
176 struct {
177 unsigned local_size[3];
178
179 bool local_size_variable;
180
181 /**
182 * Size of shared variables accessed by the compute shader.
183 */
184 unsigned shared_size;
185 } cs;
186
187 /* Applies to both TCS and TES. */
188 struct {
189 /** The number of vertices in the TCS output patch. */
190 unsigned tcs_vertices_out;
191
192 uint32_t primitive_mode; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
193 enum gl_tess_spacing spacing;
194 /** Is the vertex order counterclockwise? */
195 bool ccw;
196 bool point_mode;
197 } tess;
198 };
199 } shader_info;
200
201 #ifdef __cplusplus
202 }
203 #endif
204
205 #endif /* SHADER_INFO_H */