2 * Copyright © 2016 Intel Corporation
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5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
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9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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28 #include "shader_enums.h"
35 struct spirv_supported_capabilities
{
41 bool image_read_without_format
;
42 bool image_write_without_format
;
45 bool variable_pointers
;
47 bool shader_viewport_index_layer
;
50 bool subgroup_shuffle
;
54 typedef struct shader_info
{
57 /* Descriptive name provided by the client; may be NULL */
60 /** The shader stage, such as MESA_SHADER_VERTEX. */
61 gl_shader_stage stage
;
63 /* Number of textures used by this shader */
64 unsigned num_textures
;
65 /* Number of uniform buffers used by this shader */
67 /* Number of atomic buffers used by this shader */
69 /* Number of shader storage buffers used by this shader */
71 /* Number of images used by this shader */
74 /* Which inputs are actually read */
76 /* Which outputs are actually written */
77 uint64_t outputs_written
;
78 /* Which outputs are actually read */
79 uint64_t outputs_read
;
80 /* Which system values are actually read */
81 uint64_t system_values_read
;
83 /* Which patch inputs are actually read */
84 uint32_t patch_inputs_read
;
85 /* Which patch outputs are actually written */
86 uint32_t patch_outputs_written
;
87 /* Which patch outputs are read */
88 uint32_t patch_outputs_read
;
90 /* Whether or not this shader ever uses textureGather() */
91 bool uses_texture_gather
;
93 /** Bitfield of which textures are used by texelFetch() */
94 uint32_t textures_used_by_txf
;
97 * True if this shader uses the fddx/fddy opcodes.
99 * Note that this does not include the "fine" and "coarse" variants.
103 /* The size of the gl_ClipDistance[] array, if declared. */
104 unsigned clip_distance_array_size
;
106 /* The size of the gl_CullDistance[] array, if declared. */
107 unsigned cull_distance_array_size
;
109 /* Whether or not separate shader objects were used */
110 bool separate_shader
;
112 /** Was this shader linked with any transform feedback varyings? */
113 bool has_transform_feedback_varyings
;
117 /* Which inputs are doubles */
118 uint64_t double_inputs
;
120 /* Which inputs are actually read and are double */
121 uint64_t double_inputs_read
;
125 /** The number of vertices recieves per input primitive */
126 unsigned vertices_in
;
128 /** The output primitive type (GL enum value) */
129 unsigned output_primitive
;
131 /** The input primitive type (GL enum value) */
132 unsigned input_primitive
;
134 /** The maximum number of vertices the geometry shader might write. */
135 unsigned vertices_out
;
137 /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
138 unsigned invocations
;
140 /** Whether or not this shader uses EndPrimitive */
141 bool uses_end_primitive
;
143 /** Whether or not this shader uses non-zero streams */
151 * Whether any inputs are declared with the "sample" qualifier.
153 bool uses_sample_qualifier
;
156 * Whether early fragment tests are enabled as defined by
157 * ARB_shader_image_load_store.
159 bool early_fragment_tests
;
162 * Defined by INTEL_conservative_rasterization.
166 bool post_depth_coverage
;
168 bool pixel_center_integer
;
170 /** gl_FragDepth layout for ARB_conservative_depth. */
171 enum gl_frag_depth_layout depth_layout
;
175 unsigned local_size
[3];
177 bool local_size_variable
;
180 * Size of shared variables accessed by the compute shader.
182 unsigned shared_size
;
185 /* Applies to both TCS and TES. */
187 /** The number of vertices in the TCS output patch. */
188 unsigned tcs_vertices_out
;
190 uint32_t primitive_mode
; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
191 enum gl_tess_spacing spacing
;
192 /** Is the vertex order counterclockwise? */
203 #endif /* SHADER_INFO_H */