spirv: Add subgroup shuffle support
[mesa.git] / src / compiler / shader_info.h
1 /*
2 * Copyright © 2016 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 */
24
25 #ifndef SHADER_INFO_H
26 #define SHADER_INFO_H
27
28 #include "shader_enums.h"
29 #include <stdint.h>
30
31 #ifdef __cplusplus
32 extern "C" {
33 #endif
34
35 struct spirv_supported_capabilities {
36 bool float64;
37 bool image_ms_array;
38 bool tessellation;
39 bool device_group;
40 bool draw_parameters;
41 bool image_read_without_format;
42 bool image_write_without_format;
43 bool int64;
44 bool multiview;
45 bool variable_pointers;
46 bool storage_16bit;
47 bool shader_viewport_index_layer;
48 bool subgroup_ballot;
49 bool subgroup_basic;
50 bool subgroup_shuffle;
51 bool subgroup_vote;
52 };
53
54 typedef struct shader_info {
55 const char *name;
56
57 /* Descriptive name provided by the client; may be NULL */
58 const char *label;
59
60 /** The shader stage, such as MESA_SHADER_VERTEX. */
61 gl_shader_stage stage;
62
63 /* Number of textures used by this shader */
64 unsigned num_textures;
65 /* Number of uniform buffers used by this shader */
66 unsigned num_ubos;
67 /* Number of atomic buffers used by this shader */
68 unsigned num_abos;
69 /* Number of shader storage buffers used by this shader */
70 unsigned num_ssbos;
71 /* Number of images used by this shader */
72 unsigned num_images;
73
74 /* Which inputs are actually read */
75 uint64_t inputs_read;
76 /* Which outputs are actually written */
77 uint64_t outputs_written;
78 /* Which outputs are actually read */
79 uint64_t outputs_read;
80 /* Which system values are actually read */
81 uint64_t system_values_read;
82
83 /* Which patch inputs are actually read */
84 uint32_t patch_inputs_read;
85 /* Which patch outputs are actually written */
86 uint32_t patch_outputs_written;
87 /* Which patch outputs are read */
88 uint32_t patch_outputs_read;
89
90 /* Whether or not this shader ever uses textureGather() */
91 bool uses_texture_gather;
92
93 /** Bitfield of which textures are used by texelFetch() */
94 uint32_t textures_used_by_txf;
95
96 /**
97 * True if this shader uses the fddx/fddy opcodes.
98 *
99 * Note that this does not include the "fine" and "coarse" variants.
100 */
101 bool uses_fddx_fddy;
102
103 /* The size of the gl_ClipDistance[] array, if declared. */
104 unsigned clip_distance_array_size;
105
106 /* The size of the gl_CullDistance[] array, if declared. */
107 unsigned cull_distance_array_size;
108
109 /* Whether or not separate shader objects were used */
110 bool separate_shader;
111
112 /** Was this shader linked with any transform feedback varyings? */
113 bool has_transform_feedback_varyings;
114
115 union {
116 struct {
117 /* Which inputs are doubles */
118 uint64_t double_inputs;
119
120 /* Which inputs are actually read and are double */
121 uint64_t double_inputs_read;
122 } vs;
123
124 struct {
125 /** The number of vertices recieves per input primitive */
126 unsigned vertices_in;
127
128 /** The output primitive type (GL enum value) */
129 unsigned output_primitive;
130
131 /** The input primitive type (GL enum value) */
132 unsigned input_primitive;
133
134 /** The maximum number of vertices the geometry shader might write. */
135 unsigned vertices_out;
136
137 /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
138 unsigned invocations;
139
140 /** Whether or not this shader uses EndPrimitive */
141 bool uses_end_primitive;
142
143 /** Whether or not this shader uses non-zero streams */
144 bool uses_streams;
145 } gs;
146
147 struct {
148 bool uses_discard;
149
150 /**
151 * Whether any inputs are declared with the "sample" qualifier.
152 */
153 bool uses_sample_qualifier;
154
155 /**
156 * Whether early fragment tests are enabled as defined by
157 * ARB_shader_image_load_store.
158 */
159 bool early_fragment_tests;
160
161 /**
162 * Defined by INTEL_conservative_rasterization.
163 */
164 bool inner_coverage;
165
166 bool post_depth_coverage;
167
168 bool pixel_center_integer;
169
170 /** gl_FragDepth layout for ARB_conservative_depth. */
171 enum gl_frag_depth_layout depth_layout;
172 } fs;
173
174 struct {
175 unsigned local_size[3];
176
177 bool local_size_variable;
178
179 /**
180 * Size of shared variables accessed by the compute shader.
181 */
182 unsigned shared_size;
183 } cs;
184
185 /* Applies to both TCS and TES. */
186 struct {
187 /** The number of vertices in the TCS output patch. */
188 unsigned tcs_vertices_out;
189
190 uint32_t primitive_mode; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
191 enum gl_tess_spacing spacing;
192 /** Is the vertex order counterclockwise? */
193 bool ccw;
194 bool point_mode;
195 } tess;
196 };
197 } shader_info;
198
199 #ifdef __cplusplus
200 }
201 #endif
202
203 #endif /* SHADER_INFO_H */