nir: allow nir_lower_uniforms_to_ubo to be run repeatedly
[mesa.git] / src / compiler / shader_info.h
1 /*
2 * Copyright © 2016 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 */
24
25 #ifndef SHADER_INFO_H
26 #define SHADER_INFO_H
27
28 #include "shader_enums.h"
29 #include <stdint.h>
30
31 #ifdef __cplusplus
32 extern "C" {
33 #endif
34
35 struct spirv_supported_capabilities {
36 bool address;
37 bool atomic_storage;
38 bool demote_to_helper_invocation;
39 bool derivative_group;
40 bool descriptor_array_dynamic_indexing;
41 bool descriptor_array_non_uniform_indexing;
42 bool descriptor_indexing;
43 bool device_group;
44 bool draw_parameters;
45 bool float64;
46 bool fragment_shader_sample_interlock;
47 bool fragment_shader_pixel_interlock;
48 bool geometry_streams;
49 bool image_ms_array;
50 bool image_read_without_format;
51 bool image_write_without_format;
52 bool int8;
53 bool int16;
54 bool int64;
55 bool int64_atomics;
56 bool kernel;
57 bool min_lod;
58 bool multiview;
59 bool physical_storage_buffer_address;
60 bool post_depth_coverage;
61 bool runtime_descriptor_array;
62 bool float_controls;
63 bool shader_clock;
64 bool shader_viewport_index_layer;
65 bool stencil_export;
66 bool storage_8bit;
67 bool storage_16bit;
68 bool storage_image_ms;
69 bool subgroup_arithmetic;
70 bool subgroup_ballot;
71 bool subgroup_basic;
72 bool subgroup_quad;
73 bool subgroup_shuffle;
74 bool subgroup_vote;
75 bool tessellation;
76 bool transform_feedback;
77 bool variable_pointers;
78 bool float16;
79 bool amd_gcn_shader;
80 bool amd_shader_ballot;
81 bool amd_trinary_minmax;
82 };
83
84 typedef struct shader_info {
85 const char *name;
86
87 /* Descriptive name provided by the client; may be NULL */
88 const char *label;
89
90 /** The shader stage, such as MESA_SHADER_VERTEX. */
91 gl_shader_stage stage;
92
93 /** The shader stage in a non SSO linked program that follows this stage,
94 * such as MESA_SHADER_FRAGMENT.
95 */
96 gl_shader_stage next_stage;
97
98 /* Number of textures used by this shader */
99 unsigned num_textures;
100 /* Number of uniform buffers used by this shader */
101 unsigned num_ubos;
102 /* Number of atomic buffers used by this shader */
103 unsigned num_abos;
104 /* Number of shader storage buffers used by this shader */
105 unsigned num_ssbos;
106 /* Number of images used by this shader */
107 unsigned num_images;
108 /* Index of the last MSAA image. */
109 int last_msaa_image;
110
111 /* Which inputs are actually read */
112 uint64_t inputs_read;
113 /* Which outputs are actually written */
114 uint64_t outputs_written;
115 /* Which outputs are actually read */
116 uint64_t outputs_read;
117 /* Which system values are actually read */
118 uint64_t system_values_read;
119
120 /* Which patch inputs are actually read */
121 uint32_t patch_inputs_read;
122 /* Which patch outputs are actually written */
123 uint32_t patch_outputs_written;
124 /* Which patch outputs are read */
125 uint32_t patch_outputs_read;
126
127 /* Whether or not this shader ever uses textureGather() */
128 bool uses_texture_gather;
129
130 /** Bitfield of which textures are used */
131 uint32_t textures_used;
132
133 /** Bitfield of which textures are used by texelFetch() */
134 uint32_t textures_used_by_txf;
135
136 /**
137 * True if this shader uses the fddx/fddy opcodes.
138 *
139 * Note that this does not include the "fine" and "coarse" variants.
140 */
141 bool uses_fddx_fddy;
142
143 /**
144 * True if this shader uses 64-bit ALU operations
145 */
146 bool uses_64bit;
147
148 /* The size of the gl_ClipDistance[] array, if declared. */
149 unsigned clip_distance_array_size;
150
151 /* The size of the gl_CullDistance[] array, if declared. */
152 unsigned cull_distance_array_size;
153
154 /* Whether the first UBO is the default uniform buffer, i.e. uniforms. */
155 bool first_ubo_is_default_ubo;
156
157 /* Whether or not separate shader objects were used */
158 bool separate_shader;
159
160 /** Was this shader linked with any transform feedback varyings? */
161 bool has_transform_feedback_varyings;
162
163 /* SPV_KHR_float_controls: execution mode for floating point ops */
164 unsigned float_controls_execution_mode;
165
166 union {
167 struct {
168 /* Which inputs are doubles */
169 uint64_t double_inputs;
170
171 /* For AMD-specific driver-internal shaders. It replaces vertex
172 * buffer loads with code generating VS inputs from scalar registers.
173 *
174 * Valid values: SI_VS_BLIT_SGPRS_POS_*
175 */
176 unsigned blit_sgprs_amd;
177
178 /* True if the shader writes position in window space coordinates pre-transform */
179 bool window_space_position;
180 } vs;
181
182 struct {
183 /** The number of vertices recieves per input primitive */
184 unsigned vertices_in;
185
186 /** The output primitive type (GL enum value) */
187 unsigned output_primitive;
188
189 /** The input primitive type (GL enum value) */
190 unsigned input_primitive;
191
192 /** The maximum number of vertices the geometry shader might write. */
193 unsigned vertices_out;
194
195 /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
196 unsigned invocations;
197
198 /** Whether or not this shader uses EndPrimitive */
199 bool uses_end_primitive;
200
201 /** Whether or not this shader uses non-zero streams */
202 bool uses_streams;
203 } gs;
204
205 struct {
206 bool uses_discard;
207
208 /**
209 * True if this fragment shader requires helper invocations. This
210 * can be caused by the use of ALU derivative ops, texture
211 * instructions which do implicit derivatives, and the use of quad
212 * subgroup operations.
213 */
214 bool needs_helper_invocations;
215
216 /**
217 * Whether any inputs are declared with the "sample" qualifier.
218 */
219 bool uses_sample_qualifier;
220
221 /**
222 * Whether early fragment tests are enabled as defined by
223 * ARB_shader_image_load_store.
224 */
225 bool early_fragment_tests;
226
227 /**
228 * Defined by INTEL_conservative_rasterization.
229 */
230 bool inner_coverage;
231
232 bool post_depth_coverage;
233
234 /**
235 * \name ARB_fragment_coord_conventions
236 * @{
237 */
238 bool pixel_center_integer;
239 bool origin_upper_left;
240 /*@}*/
241
242 bool pixel_interlock_ordered;
243 bool pixel_interlock_unordered;
244 bool sample_interlock_ordered;
245 bool sample_interlock_unordered;
246
247 /**
248 * Flags whether NIR's base types on the FS color outputs should be
249 * ignored.
250 *
251 * GLSL requires that fragment shader output base types match the
252 * render target's base types for the behavior to be defined. From
253 * the GL 4.6 spec:
254 *
255 * "If the values written by the fragment shader do not match the
256 * format(s) of the corresponding color buffer(s), the result is
257 * undefined."
258 *
259 * However, for NIR shaders translated from TGSI, we don't have the
260 * output types any more, so the driver will need to do whatever
261 * fixups are necessary to handle effectively untyped data being
262 * output from the FS.
263 */
264 bool untyped_color_outputs;
265
266 /** gl_FragDepth layout for ARB_conservative_depth. */
267 enum gl_frag_depth_layout depth_layout;
268 } fs;
269
270 struct {
271 unsigned local_size[3];
272
273 bool local_size_variable;
274 char user_data_components_amd;
275
276 /**
277 * Size of shared variables accessed by the compute shader.
278 */
279 unsigned shared_size;
280
281
282 /**
283 * pointer size is:
284 * AddressingModelLogical: 0 (default)
285 * AddressingModelPhysical32: 32
286 * AddressingModelPhysical64: 64
287 */
288 unsigned ptr_size;
289
290 /*
291 * Arrangement of invocations used to calculate derivatives in a compute
292 * shader. From NV_compute_shader_derivatives.
293 */
294 enum gl_derivative_group derivative_group;
295 } cs;
296
297 /* Applies to both TCS and TES. */
298 struct {
299 /** The number of vertices in the TCS output patch. */
300 unsigned tcs_vertices_out;
301
302 uint32_t primitive_mode; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
303 enum gl_tess_spacing spacing;
304 /** Is the vertex order counterclockwise? */
305 bool ccw;
306 bool point_mode;
307 } tess;
308 };
309 } shader_info;
310
311 #ifdef __cplusplus
312 }
313 #endif
314
315 #endif /* SHADER_INFO_H */