spirv: Add subgroup quad support
[mesa.git] / src / compiler / shader_info.h
1 /*
2 * Copyright © 2016 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 */
24
25 #ifndef SHADER_INFO_H
26 #define SHADER_INFO_H
27
28 #include "shader_enums.h"
29 #include <stdint.h>
30
31 #ifdef __cplusplus
32 extern "C" {
33 #endif
34
35 struct spirv_supported_capabilities {
36 bool float64;
37 bool image_ms_array;
38 bool tessellation;
39 bool device_group;
40 bool draw_parameters;
41 bool image_read_without_format;
42 bool image_write_without_format;
43 bool int64;
44 bool multiview;
45 bool variable_pointers;
46 bool storage_16bit;
47 bool shader_viewport_index_layer;
48 bool subgroup_ballot;
49 bool subgroup_basic;
50 bool subgroup_quad;
51 bool subgroup_shuffle;
52 bool subgroup_vote;
53 };
54
55 typedef struct shader_info {
56 const char *name;
57
58 /* Descriptive name provided by the client; may be NULL */
59 const char *label;
60
61 /** The shader stage, such as MESA_SHADER_VERTEX. */
62 gl_shader_stage stage;
63
64 /* Number of textures used by this shader */
65 unsigned num_textures;
66 /* Number of uniform buffers used by this shader */
67 unsigned num_ubos;
68 /* Number of atomic buffers used by this shader */
69 unsigned num_abos;
70 /* Number of shader storage buffers used by this shader */
71 unsigned num_ssbos;
72 /* Number of images used by this shader */
73 unsigned num_images;
74
75 /* Which inputs are actually read */
76 uint64_t inputs_read;
77 /* Which outputs are actually written */
78 uint64_t outputs_written;
79 /* Which outputs are actually read */
80 uint64_t outputs_read;
81 /* Which system values are actually read */
82 uint64_t system_values_read;
83
84 /* Which patch inputs are actually read */
85 uint32_t patch_inputs_read;
86 /* Which patch outputs are actually written */
87 uint32_t patch_outputs_written;
88 /* Which patch outputs are read */
89 uint32_t patch_outputs_read;
90
91 /* Whether or not this shader ever uses textureGather() */
92 bool uses_texture_gather;
93
94 /** Bitfield of which textures are used by texelFetch() */
95 uint32_t textures_used_by_txf;
96
97 /**
98 * True if this shader uses the fddx/fddy opcodes.
99 *
100 * Note that this does not include the "fine" and "coarse" variants.
101 */
102 bool uses_fddx_fddy;
103
104 /* The size of the gl_ClipDistance[] array, if declared. */
105 unsigned clip_distance_array_size;
106
107 /* The size of the gl_CullDistance[] array, if declared. */
108 unsigned cull_distance_array_size;
109
110 /* Whether or not separate shader objects were used */
111 bool separate_shader;
112
113 /** Was this shader linked with any transform feedback varyings? */
114 bool has_transform_feedback_varyings;
115
116 union {
117 struct {
118 /* Which inputs are doubles */
119 uint64_t double_inputs;
120
121 /* Which inputs are actually read and are double */
122 uint64_t double_inputs_read;
123 } vs;
124
125 struct {
126 /** The number of vertices recieves per input primitive */
127 unsigned vertices_in;
128
129 /** The output primitive type (GL enum value) */
130 unsigned output_primitive;
131
132 /** The input primitive type (GL enum value) */
133 unsigned input_primitive;
134
135 /** The maximum number of vertices the geometry shader might write. */
136 unsigned vertices_out;
137
138 /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
139 unsigned invocations;
140
141 /** Whether or not this shader uses EndPrimitive */
142 bool uses_end_primitive;
143
144 /** Whether or not this shader uses non-zero streams */
145 bool uses_streams;
146 } gs;
147
148 struct {
149 bool uses_discard;
150
151 /**
152 * Whether any inputs are declared with the "sample" qualifier.
153 */
154 bool uses_sample_qualifier;
155
156 /**
157 * Whether early fragment tests are enabled as defined by
158 * ARB_shader_image_load_store.
159 */
160 bool early_fragment_tests;
161
162 /**
163 * Defined by INTEL_conservative_rasterization.
164 */
165 bool inner_coverage;
166
167 bool post_depth_coverage;
168
169 bool pixel_center_integer;
170
171 /** gl_FragDepth layout for ARB_conservative_depth. */
172 enum gl_frag_depth_layout depth_layout;
173 } fs;
174
175 struct {
176 unsigned local_size[3];
177
178 bool local_size_variable;
179
180 /**
181 * Size of shared variables accessed by the compute shader.
182 */
183 unsigned shared_size;
184 } cs;
185
186 /* Applies to both TCS and TES. */
187 struct {
188 /** The number of vertices in the TCS output patch. */
189 unsigned tcs_vertices_out;
190
191 uint32_t primitive_mode; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
192 enum gl_tess_spacing spacing;
193 /** Is the vertex order counterclockwise? */
194 bool ccw;
195 bool point_mode;
196 } tess;
197 };
198 } shader_info;
199
200 #ifdef __cplusplus
201 }
202 #endif
203
204 #endif /* SHADER_INFO_H */