spirv: Add SpvCapabilityShaderViewportIndexLayerEXT
[mesa.git] / src / compiler / shader_info.h
1 /*
2 * Copyright © 2016 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 */
24
25 #ifndef SHADER_INFO_H
26 #define SHADER_INFO_H
27
28 #include "shader_enums.h"
29 #include <stdint.h>
30
31 #ifdef __cplusplus
32 extern "C" {
33 #endif
34
35 struct spirv_supported_capabilities {
36 bool float64;
37 bool image_ms_array;
38 bool tessellation;
39 bool draw_parameters;
40 bool image_read_without_format;
41 bool image_write_without_format;
42 bool int64;
43 bool multiview;
44 bool variable_pointers;
45 bool storage_16bit;
46 bool shader_viewport_index_layer;
47 };
48
49 typedef struct shader_info {
50 const char *name;
51
52 /* Descriptive name provided by the client; may be NULL */
53 const char *label;
54
55 /** The shader stage, such as MESA_SHADER_VERTEX. */
56 gl_shader_stage stage;
57
58 /* Number of textures used by this shader */
59 unsigned num_textures;
60 /* Number of uniform buffers used by this shader */
61 unsigned num_ubos;
62 /* Number of atomic buffers used by this shader */
63 unsigned num_abos;
64 /* Number of shader storage buffers used by this shader */
65 unsigned num_ssbos;
66 /* Number of images used by this shader */
67 unsigned num_images;
68
69 /* Which inputs are actually read */
70 uint64_t inputs_read;
71 /* Which outputs are actually written */
72 uint64_t outputs_written;
73 /* Which outputs are actually read */
74 uint64_t outputs_read;
75 /* Which system values are actually read */
76 uint64_t system_values_read;
77
78 /* Which patch inputs are actually read */
79 uint32_t patch_inputs_read;
80 /* Which patch outputs are actually written */
81 uint32_t patch_outputs_written;
82 /* Which patch outputs are read */
83 uint32_t patch_outputs_read;
84
85 /* Whether or not this shader ever uses textureGather() */
86 bool uses_texture_gather;
87
88 /** Bitfield of which textures are used by texelFetch() */
89 uint32_t textures_used_by_txf;
90
91 /**
92 * True if this shader uses the fddx/fddy opcodes.
93 *
94 * Note that this does not include the "fine" and "coarse" variants.
95 */
96 bool uses_fddx_fddy;
97
98 /* The size of the gl_ClipDistance[] array, if declared. */
99 unsigned clip_distance_array_size;
100
101 /* The size of the gl_CullDistance[] array, if declared. */
102 unsigned cull_distance_array_size;
103
104 /* Whether or not separate shader objects were used */
105 bool separate_shader;
106
107 /** Was this shader linked with any transform feedback varyings? */
108 bool has_transform_feedback_varyings;
109
110 union {
111 struct {
112 /* Which inputs are doubles */
113 uint64_t double_inputs;
114
115 /* Which inputs are actually read and are double */
116 uint64_t double_inputs_read;
117 } vs;
118
119 struct {
120 /** The number of vertices recieves per input primitive */
121 unsigned vertices_in;
122
123 /** The output primitive type (GL enum value) */
124 unsigned output_primitive;
125
126 /** The input primitive type (GL enum value) */
127 unsigned input_primitive;
128
129 /** The maximum number of vertices the geometry shader might write. */
130 unsigned vertices_out;
131
132 /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
133 unsigned invocations;
134
135 /** Whether or not this shader uses EndPrimitive */
136 bool uses_end_primitive;
137
138 /** Whether or not this shader uses non-zero streams */
139 bool uses_streams;
140 } gs;
141
142 struct {
143 bool uses_discard;
144
145 /**
146 * Whether any inputs are declared with the "sample" qualifier.
147 */
148 bool uses_sample_qualifier;
149
150 /**
151 * Whether early fragment tests are enabled as defined by
152 * ARB_shader_image_load_store.
153 */
154 bool early_fragment_tests;
155
156 /**
157 * Defined by INTEL_conservative_rasterization.
158 */
159 bool inner_coverage;
160
161 bool post_depth_coverage;
162
163 bool pixel_center_integer;
164
165 /** gl_FragDepth layout for ARB_conservative_depth. */
166 enum gl_frag_depth_layout depth_layout;
167 } fs;
168
169 struct {
170 unsigned local_size[3];
171
172 bool local_size_variable;
173
174 /**
175 * Size of shared variables accessed by the compute shader.
176 */
177 unsigned shared_size;
178 } cs;
179
180 /* Applies to both TCS and TES. */
181 struct {
182 /** The number of vertices in the TCS output patch. */
183 unsigned tcs_vertices_out;
184
185 uint32_t primitive_mode; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
186 enum gl_tess_spacing spacing;
187 /** Is the vertex order counterclockwise? */
188 bool ccw;
189 bool point_mode;
190 } tess;
191 };
192 } shader_info;
193
194 #ifdef __cplusplus
195 }
196 #endif
197
198 #endif /* SHADER_INFO_H */