spirv: Add support for MinLod
[mesa.git] / src / compiler / shader_info.h
1 /*
2 * Copyright © 2016 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 */
24
25 #ifndef SHADER_INFO_H
26 #define SHADER_INFO_H
27
28 #include "shader_enums.h"
29 #include <stdint.h>
30
31 #ifdef __cplusplus
32 extern "C" {
33 #endif
34
35 struct spirv_supported_capabilities {
36 bool float64;
37 bool image_ms_array;
38 bool tessellation;
39 bool device_group;
40 bool draw_parameters;
41 bool image_read_without_format;
42 bool image_write_without_format;
43 bool int64;
44 bool min_lod;
45 bool multiview;
46 bool variable_pointers;
47 bool storage_16bit;
48 bool int16;
49 bool shader_viewport_index_layer;
50 bool subgroup_arithmetic;
51 bool subgroup_ballot;
52 bool subgroup_basic;
53 bool subgroup_quad;
54 bool subgroup_shuffle;
55 bool subgroup_vote;
56 bool gcn_shader;
57 bool trinary_minmax;
58 bool descriptor_array_dynamic_indexing;
59 bool runtime_descriptor_array;
60 bool stencil_export;
61 bool atomic_storage;
62 bool storage_8bit;
63 bool post_depth_coverage;
64 bool transform_feedback;
65 bool geometry_streams;
66 bool int64_atomics;
67 };
68
69 typedef struct shader_info {
70 const char *name;
71
72 /* Descriptive name provided by the client; may be NULL */
73 const char *label;
74
75 /** The shader stage, such as MESA_SHADER_VERTEX. */
76 gl_shader_stage stage;
77
78 /** The shader stage in a non SSO linked program that follows this stage,
79 * such as MESA_SHADER_FRAGMENT.
80 */
81 gl_shader_stage next_stage;
82
83 /* Number of textures used by this shader */
84 unsigned num_textures;
85 /* Number of uniform buffers used by this shader */
86 unsigned num_ubos;
87 /* Number of atomic buffers used by this shader */
88 unsigned num_abos;
89 /* Number of shader storage buffers used by this shader */
90 unsigned num_ssbos;
91 /* Number of images used by this shader */
92 unsigned num_images;
93
94 /* Which inputs are actually read */
95 uint64_t inputs_read;
96 /* Which outputs are actually written */
97 uint64_t outputs_written;
98 /* Which outputs are actually read */
99 uint64_t outputs_read;
100 /* Which system values are actually read */
101 uint64_t system_values_read;
102
103 /* Which patch inputs are actually read */
104 uint32_t patch_inputs_read;
105 /* Which patch outputs are actually written */
106 uint32_t patch_outputs_written;
107 /* Which patch outputs are read */
108 uint32_t patch_outputs_read;
109
110 /* Whether or not this shader ever uses textureGather() */
111 bool uses_texture_gather;
112
113 /** Bitfield of which textures are used by texelFetch() */
114 uint32_t textures_used_by_txf;
115
116 /**
117 * True if this shader uses the fddx/fddy opcodes.
118 *
119 * Note that this does not include the "fine" and "coarse" variants.
120 */
121 bool uses_fddx_fddy;
122
123 /* The size of the gl_ClipDistance[] array, if declared. */
124 unsigned clip_distance_array_size;
125
126 /* The size of the gl_CullDistance[] array, if declared. */
127 unsigned cull_distance_array_size;
128
129 /* Whether or not separate shader objects were used */
130 bool separate_shader;
131
132 /** Was this shader linked with any transform feedback varyings? */
133 bool has_transform_feedback_varyings;
134
135 union {
136 struct {
137 /* Which inputs are doubles */
138 uint64_t double_inputs;
139 } vs;
140
141 struct {
142 /** The number of vertices recieves per input primitive */
143 unsigned vertices_in;
144
145 /** The output primitive type (GL enum value) */
146 unsigned output_primitive;
147
148 /** The input primitive type (GL enum value) */
149 unsigned input_primitive;
150
151 /** The maximum number of vertices the geometry shader might write. */
152 unsigned vertices_out;
153
154 /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
155 unsigned invocations;
156
157 /** Whether or not this shader uses EndPrimitive */
158 bool uses_end_primitive;
159
160 /** Whether or not this shader uses non-zero streams */
161 bool uses_streams;
162 } gs;
163
164 struct {
165 bool uses_discard;
166
167 /**
168 * Whether any inputs are declared with the "sample" qualifier.
169 */
170 bool uses_sample_qualifier;
171
172 /**
173 * Whether early fragment tests are enabled as defined by
174 * ARB_shader_image_load_store.
175 */
176 bool early_fragment_tests;
177
178 /**
179 * Defined by INTEL_conservative_rasterization.
180 */
181 bool inner_coverage;
182
183 bool post_depth_coverage;
184
185 bool pixel_center_integer;
186
187 bool pixel_interlock_ordered;
188 bool pixel_interlock_unordered;
189 bool sample_interlock_ordered;
190 bool sample_interlock_unordered;
191
192 /** gl_FragDepth layout for ARB_conservative_depth. */
193 enum gl_frag_depth_layout depth_layout;
194 } fs;
195
196 struct {
197 unsigned local_size[3];
198
199 bool local_size_variable;
200
201 /**
202 * Size of shared variables accessed by the compute shader.
203 */
204 unsigned shared_size;
205 } cs;
206
207 /* Applies to both TCS and TES. */
208 struct {
209 /** The number of vertices in the TCS output patch. */
210 unsigned tcs_vertices_out;
211
212 uint32_t primitive_mode; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
213 enum gl_tess_spacing spacing;
214 /** Is the vertex order counterclockwise? */
215 bool ccw;
216 bool point_mode;
217 } tess;
218 };
219 } shader_info;
220
221 #ifdef __cplusplus
222 }
223 #endif
224
225 #endif /* SHADER_INFO_H */