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9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
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15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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28 #include "shader_enums.h"
35 struct spirv_supported_capabilities
{
41 bool image_read_without_format
;
42 bool image_write_without_format
;
46 bool variable_pointers
;
49 bool shader_viewport_index_layer
;
50 bool subgroup_arithmetic
;
54 bool subgroup_shuffle
;
58 bool descriptor_array_dynamic_indexing
;
59 bool runtime_descriptor_array
;
63 bool post_depth_coverage
;
64 bool transform_feedback
;
65 bool geometry_streams
;
69 typedef struct shader_info
{
72 /* Descriptive name provided by the client; may be NULL */
75 /** The shader stage, such as MESA_SHADER_VERTEX. */
76 gl_shader_stage stage
;
78 /** The shader stage in a non SSO linked program that follows this stage,
79 * such as MESA_SHADER_FRAGMENT.
81 gl_shader_stage next_stage
;
83 /* Number of textures used by this shader */
84 unsigned num_textures
;
85 /* Number of uniform buffers used by this shader */
87 /* Number of atomic buffers used by this shader */
89 /* Number of shader storage buffers used by this shader */
91 /* Number of images used by this shader */
94 /* Which inputs are actually read */
96 /* Which outputs are actually written */
97 uint64_t outputs_written
;
98 /* Which outputs are actually read */
99 uint64_t outputs_read
;
100 /* Which system values are actually read */
101 uint64_t system_values_read
;
103 /* Which patch inputs are actually read */
104 uint32_t patch_inputs_read
;
105 /* Which patch outputs are actually written */
106 uint32_t patch_outputs_written
;
107 /* Which patch outputs are read */
108 uint32_t patch_outputs_read
;
110 /* Whether or not this shader ever uses textureGather() */
111 bool uses_texture_gather
;
113 /** Bitfield of which textures are used by texelFetch() */
114 uint32_t textures_used_by_txf
;
117 * True if this shader uses the fddx/fddy opcodes.
119 * Note that this does not include the "fine" and "coarse" variants.
123 /* The size of the gl_ClipDistance[] array, if declared. */
124 unsigned clip_distance_array_size
;
126 /* The size of the gl_CullDistance[] array, if declared. */
127 unsigned cull_distance_array_size
;
129 /* Whether or not separate shader objects were used */
130 bool separate_shader
;
132 /** Was this shader linked with any transform feedback varyings? */
133 bool has_transform_feedback_varyings
;
137 /* Which inputs are doubles */
138 uint64_t double_inputs
;
142 /** The number of vertices recieves per input primitive */
143 unsigned vertices_in
;
145 /** The output primitive type (GL enum value) */
146 unsigned output_primitive
;
148 /** The input primitive type (GL enum value) */
149 unsigned input_primitive
;
151 /** The maximum number of vertices the geometry shader might write. */
152 unsigned vertices_out
;
154 /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
155 unsigned invocations
;
157 /** Whether or not this shader uses EndPrimitive */
158 bool uses_end_primitive
;
160 /** Whether or not this shader uses non-zero streams */
168 * Whether any inputs are declared with the "sample" qualifier.
170 bool uses_sample_qualifier
;
173 * Whether early fragment tests are enabled as defined by
174 * ARB_shader_image_load_store.
176 bool early_fragment_tests
;
179 * Defined by INTEL_conservative_rasterization.
183 bool post_depth_coverage
;
185 bool pixel_center_integer
;
187 bool pixel_interlock_ordered
;
188 bool pixel_interlock_unordered
;
189 bool sample_interlock_ordered
;
190 bool sample_interlock_unordered
;
192 /** gl_FragDepth layout for ARB_conservative_depth. */
193 enum gl_frag_depth_layout depth_layout
;
197 unsigned local_size
[3];
199 bool local_size_variable
;
202 * Size of shared variables accessed by the compute shader.
204 unsigned shared_size
;
207 /* Applies to both TCS and TES. */
209 /** The number of vertices in the TCS output patch. */
210 unsigned tcs_vertices_out
;
212 uint32_t primitive_mode
; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
213 enum gl_tess_spacing spacing
;
214 /** Is the vertex order counterclockwise? */
225 #endif /* SHADER_INFO_H */