spirv: Implement SPV_KHR_shader_clock
[mesa.git] / src / compiler / shader_info.h
1 /*
2 * Copyright © 2016 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 */
24
25 #ifndef SHADER_INFO_H
26 #define SHADER_INFO_H
27
28 #include "shader_enums.h"
29 #include <stdint.h>
30
31 #ifdef __cplusplus
32 extern "C" {
33 #endif
34
35 struct spirv_supported_capabilities {
36 bool address;
37 bool atomic_storage;
38 bool demote_to_helper_invocation;
39 bool derivative_group;
40 bool descriptor_array_dynamic_indexing;
41 bool descriptor_array_non_uniform_indexing;
42 bool descriptor_indexing;
43 bool device_group;
44 bool draw_parameters;
45 bool float64;
46 bool fragment_shader_sample_interlock;
47 bool fragment_shader_pixel_interlock;
48 bool geometry_streams;
49 bool image_ms_array;
50 bool image_read_without_format;
51 bool image_write_without_format;
52 bool int8;
53 bool int16;
54 bool int64;
55 bool int64_atomics;
56 bool kernel;
57 bool min_lod;
58 bool multiview;
59 bool physical_storage_buffer_address;
60 bool post_depth_coverage;
61 bool runtime_descriptor_array;
62 bool float_controls;
63 bool shader_clock;
64 bool shader_viewport_index_layer;
65 bool stencil_export;
66 bool storage_8bit;
67 bool storage_16bit;
68 bool storage_image_ms;
69 bool subgroup_arithmetic;
70 bool subgroup_ballot;
71 bool subgroup_basic;
72 bool subgroup_quad;
73 bool subgroup_shuffle;
74 bool subgroup_vote;
75 bool tessellation;
76 bool transform_feedback;
77 bool variable_pointers;
78 bool float16;
79 bool amd_gcn_shader;
80 bool amd_shader_ballot;
81 bool amd_trinary_minmax;
82 };
83
84 typedef struct shader_info {
85 const char *name;
86
87 /* Descriptive name provided by the client; may be NULL */
88 const char *label;
89
90 /** The shader stage, such as MESA_SHADER_VERTEX. */
91 gl_shader_stage stage;
92
93 /** The shader stage in a non SSO linked program that follows this stage,
94 * such as MESA_SHADER_FRAGMENT.
95 */
96 gl_shader_stage next_stage;
97
98 /* Number of textures used by this shader */
99 unsigned num_textures;
100 /* Number of uniform buffers used by this shader */
101 unsigned num_ubos;
102 /* Number of atomic buffers used by this shader */
103 unsigned num_abos;
104 /* Number of shader storage buffers used by this shader */
105 unsigned num_ssbos;
106 /* Number of images used by this shader */
107 unsigned num_images;
108
109 /* Which inputs are actually read */
110 uint64_t inputs_read;
111 /* Which outputs are actually written */
112 uint64_t outputs_written;
113 /* Which outputs are actually read */
114 uint64_t outputs_read;
115 /* Which system values are actually read */
116 uint64_t system_values_read;
117
118 /* Which patch inputs are actually read */
119 uint32_t patch_inputs_read;
120 /* Which patch outputs are actually written */
121 uint32_t patch_outputs_written;
122 /* Which patch outputs are read */
123 uint32_t patch_outputs_read;
124
125 /* Whether or not this shader ever uses textureGather() */
126 bool uses_texture_gather;
127
128 /** Bitfield of which textures are used */
129 uint32_t textures_used;
130
131 /** Bitfield of which textures are used by texelFetch() */
132 uint32_t textures_used_by_txf;
133
134 /**
135 * True if this shader uses the fddx/fddy opcodes.
136 *
137 * Note that this does not include the "fine" and "coarse" variants.
138 */
139 bool uses_fddx_fddy;
140
141 /**
142 * True if this shader uses 64-bit ALU operations
143 */
144 bool uses_64bit;
145
146 /* The size of the gl_ClipDistance[] array, if declared. */
147 unsigned clip_distance_array_size;
148
149 /* The size of the gl_CullDistance[] array, if declared. */
150 unsigned cull_distance_array_size;
151
152 /* Whether or not separate shader objects were used */
153 bool separate_shader;
154
155 /** Was this shader linked with any transform feedback varyings? */
156 bool has_transform_feedback_varyings;
157
158 /* SPV_KHR_float_controls: execution mode for floating point ops */
159 unsigned float_controls_execution_mode;
160
161 union {
162 struct {
163 /* Which inputs are doubles */
164 uint64_t double_inputs;
165
166 /* For AMD-specific driver-internal shaders. It replaces vertex
167 * buffer loads with code generating VS inputs from scalar registers.
168 *
169 * Valid values: SI_VS_BLIT_SGPRS_POS_*
170 */
171 unsigned blit_sgprs_amd;
172
173 /* True if the shader writes position in window space coordinates pre-transform */
174 bool window_space_position;
175 } vs;
176
177 struct {
178 /** The number of vertices recieves per input primitive */
179 unsigned vertices_in;
180
181 /** The output primitive type (GL enum value) */
182 unsigned output_primitive;
183
184 /** The input primitive type (GL enum value) */
185 unsigned input_primitive;
186
187 /** The maximum number of vertices the geometry shader might write. */
188 unsigned vertices_out;
189
190 /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
191 unsigned invocations;
192
193 /** Whether or not this shader uses EndPrimitive */
194 bool uses_end_primitive;
195
196 /** Whether or not this shader uses non-zero streams */
197 bool uses_streams;
198 } gs;
199
200 struct {
201 bool uses_discard;
202
203 /**
204 * True if this fragment shader requires helper invocations. This
205 * can be caused by the use of ALU derivative ops, texture
206 * instructions which do implicit derivatives, and the use of quad
207 * subgroup operations.
208 */
209 bool needs_helper_invocations;
210
211 /**
212 * Whether any inputs are declared with the "sample" qualifier.
213 */
214 bool uses_sample_qualifier;
215
216 /**
217 * Whether early fragment tests are enabled as defined by
218 * ARB_shader_image_load_store.
219 */
220 bool early_fragment_tests;
221
222 /**
223 * Defined by INTEL_conservative_rasterization.
224 */
225 bool inner_coverage;
226
227 bool post_depth_coverage;
228
229 /**
230 * \name ARB_fragment_coord_conventions
231 * @{
232 */
233 bool pixel_center_integer;
234 bool origin_upper_left;
235 /*@}*/
236
237 bool pixel_interlock_ordered;
238 bool pixel_interlock_unordered;
239 bool sample_interlock_ordered;
240 bool sample_interlock_unordered;
241
242 /**
243 * Flags whether NIR's base types on the FS color outputs should be
244 * ignored.
245 *
246 * GLSL requires that fragment shader output base types match the
247 * render target's base types for the behavior to be defined. From
248 * the GL 4.6 spec:
249 *
250 * "If the values written by the fragment shader do not match the
251 * format(s) of the corresponding color buffer(s), the result is
252 * undefined."
253 *
254 * However, for NIR shaders translated from TGSI, we don't have the
255 * output types any more, so the driver will need to do whatever
256 * fixups are necessary to handle effectively untyped data being
257 * output from the FS.
258 */
259 bool untyped_color_outputs;
260
261 /** gl_FragDepth layout for ARB_conservative_depth. */
262 enum gl_frag_depth_layout depth_layout;
263 } fs;
264
265 struct {
266 unsigned local_size[3];
267
268 bool local_size_variable;
269 char user_data_components_amd;
270
271 /**
272 * Size of shared variables accessed by the compute shader.
273 */
274 unsigned shared_size;
275
276
277 /**
278 * pointer size is:
279 * AddressingModelLogical: 0 (default)
280 * AddressingModelPhysical32: 32
281 * AddressingModelPhysical64: 64
282 */
283 unsigned ptr_size;
284
285 /*
286 * Arrangement of invocations used to calculate derivatives in a compute
287 * shader. From NV_compute_shader_derivatives.
288 */
289 enum gl_derivative_group derivative_group;
290 } cs;
291
292 /* Applies to both TCS and TES. */
293 struct {
294 /** The number of vertices in the TCS output patch. */
295 unsigned tcs_vertices_out;
296
297 uint32_t primitive_mode; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
298 enum gl_tess_spacing spacing;
299 /** Is the vertex order counterclockwise? */
300 bool ccw;
301 bool point_mode;
302 } tess;
303 };
304 } shader_info;
305
306 #ifdef __cplusplus
307 }
308 #endif
309
310 #endif /* SHADER_INFO_H */