2 * Copyright © 2016 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
28 #include "shader_enums.h"
35 struct spirv_supported_capabilities
{
38 bool demote_to_helper_invocation
;
39 bool derivative_group
;
40 bool descriptor_array_dynamic_indexing
;
41 bool descriptor_array_non_uniform_indexing
;
42 bool descriptor_indexing
;
46 bool fragment_shader_sample_interlock
;
47 bool fragment_shader_pixel_interlock
;
48 bool geometry_streams
;
50 bool image_read_without_format
;
51 bool image_write_without_format
;
59 bool physical_storage_buffer_address
;
60 bool post_depth_coverage
;
61 bool runtime_descriptor_array
;
64 bool shader_viewport_index_layer
;
68 bool storage_image_ms
;
69 bool subgroup_arithmetic
;
73 bool subgroup_shuffle
;
76 bool transform_feedback
;
77 bool variable_pointers
;
80 bool amd_shader_ballot
;
81 bool amd_trinary_minmax
;
84 typedef struct shader_info
{
87 /* Descriptive name provided by the client; may be NULL */
90 /** The shader stage, such as MESA_SHADER_VERTEX. */
91 gl_shader_stage stage
;
93 /** The shader stage in a non SSO linked program that follows this stage,
94 * such as MESA_SHADER_FRAGMENT.
96 gl_shader_stage next_stage
;
98 /* Number of textures used by this shader */
99 unsigned num_textures
;
100 /* Number of uniform buffers used by this shader */
102 /* Number of atomic buffers used by this shader */
104 /* Number of shader storage buffers used by this shader */
106 /* Number of images used by this shader */
109 /* Which inputs are actually read */
110 uint64_t inputs_read
;
111 /* Which outputs are actually written */
112 uint64_t outputs_written
;
113 /* Which outputs are actually read */
114 uint64_t outputs_read
;
115 /* Which system values are actually read */
116 uint64_t system_values_read
;
118 /* Which patch inputs are actually read */
119 uint32_t patch_inputs_read
;
120 /* Which patch outputs are actually written */
121 uint32_t patch_outputs_written
;
122 /* Which patch outputs are read */
123 uint32_t patch_outputs_read
;
125 /* Whether or not this shader ever uses textureGather() */
126 bool uses_texture_gather
;
128 /** Bitfield of which textures are used */
129 uint32_t textures_used
;
131 /** Bitfield of which textures are used by texelFetch() */
132 uint32_t textures_used_by_txf
;
135 * True if this shader uses the fddx/fddy opcodes.
137 * Note that this does not include the "fine" and "coarse" variants.
142 * True if this shader uses 64-bit ALU operations
146 /* The size of the gl_ClipDistance[] array, if declared. */
147 unsigned clip_distance_array_size
;
149 /* The size of the gl_CullDistance[] array, if declared. */
150 unsigned cull_distance_array_size
;
152 /* Whether or not separate shader objects were used */
153 bool separate_shader
;
155 /** Was this shader linked with any transform feedback varyings? */
156 bool has_transform_feedback_varyings
;
158 /* SPV_KHR_float_controls: execution mode for floating point ops */
159 unsigned float_controls_execution_mode
;
163 /* Which inputs are doubles */
164 uint64_t double_inputs
;
166 /* For AMD-specific driver-internal shaders. It replaces vertex
167 * buffer loads with code generating VS inputs from scalar registers.
169 * Valid values: SI_VS_BLIT_SGPRS_POS_*
171 unsigned blit_sgprs_amd
;
173 /* True if the shader writes position in window space coordinates pre-transform */
174 bool window_space_position
;
178 /** The number of vertices recieves per input primitive */
179 unsigned vertices_in
;
181 /** The output primitive type (GL enum value) */
182 unsigned output_primitive
;
184 /** The input primitive type (GL enum value) */
185 unsigned input_primitive
;
187 /** The maximum number of vertices the geometry shader might write. */
188 unsigned vertices_out
;
190 /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
191 unsigned invocations
;
193 /** Whether or not this shader uses EndPrimitive */
194 bool uses_end_primitive
;
196 /** Whether or not this shader uses non-zero streams */
204 * True if this fragment shader requires helper invocations. This
205 * can be caused by the use of ALU derivative ops, texture
206 * instructions which do implicit derivatives, and the use of quad
207 * subgroup operations.
209 bool needs_helper_invocations
;
212 * Whether any inputs are declared with the "sample" qualifier.
214 bool uses_sample_qualifier
;
217 * Whether early fragment tests are enabled as defined by
218 * ARB_shader_image_load_store.
220 bool early_fragment_tests
;
223 * Defined by INTEL_conservative_rasterization.
227 bool post_depth_coverage
;
230 * \name ARB_fragment_coord_conventions
233 bool pixel_center_integer
;
234 bool origin_upper_left
;
237 bool pixel_interlock_ordered
;
238 bool pixel_interlock_unordered
;
239 bool sample_interlock_ordered
;
240 bool sample_interlock_unordered
;
243 * Flags whether NIR's base types on the FS color outputs should be
246 * GLSL requires that fragment shader output base types match the
247 * render target's base types for the behavior to be defined. From
250 * "If the values written by the fragment shader do not match the
251 * format(s) of the corresponding color buffer(s), the result is
254 * However, for NIR shaders translated from TGSI, we don't have the
255 * output types any more, so the driver will need to do whatever
256 * fixups are necessary to handle effectively untyped data being
257 * output from the FS.
259 bool untyped_color_outputs
;
261 /** gl_FragDepth layout for ARB_conservative_depth. */
262 enum gl_frag_depth_layout depth_layout
;
266 unsigned local_size
[3];
268 bool local_size_variable
;
269 char user_data_components_amd
;
272 * Size of shared variables accessed by the compute shader.
274 unsigned shared_size
;
279 * AddressingModelLogical: 0 (default)
280 * AddressingModelPhysical32: 32
281 * AddressingModelPhysical64: 64
286 * Arrangement of invocations used to calculate derivatives in a compute
287 * shader. From NV_compute_shader_derivatives.
289 enum gl_derivative_group derivative_group
;
292 /* Applies to both TCS and TES. */
294 /** The number of vertices in the TCS output patch. */
295 unsigned tcs_vertices_out
;
297 uint32_t primitive_mode
; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
298 enum gl_tess_spacing spacing
;
299 /** Is the vertex order counterclockwise? */
310 #endif /* SHADER_INFO_H */