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28 #include "shader_enums.h"
34 typedef struct shader_info
{
37 /* Descriptive name provided by the client; may be NULL */
40 /** The shader stage, such as MESA_SHADER_VERTEX. */
41 gl_shader_stage stage
;
43 /* Number of textures used by this shader */
44 unsigned num_textures
;
45 /* Number of uniform buffers used by this shader */
47 /* Number of atomic buffers used by this shader */
49 /* Number of shader storage buffers used by this shader */
51 /* Number of images used by this shader */
54 /* Which inputs are actually read */
56 /* Which inputs are actually read and are double */
57 uint64_t double_inputs_read
;
58 /* Which outputs are actually written */
59 uint64_t outputs_written
;
60 /* Which outputs are actually read */
61 uint64_t outputs_read
;
62 /* Which system values are actually read */
63 uint64_t system_values_read
;
65 /* Which patch inputs are actually read */
66 uint32_t patch_inputs_read
;
67 /* Which patch outputs are actually written */
68 uint32_t patch_outputs_written
;
70 /* Whether or not this shader ever uses textureGather() */
71 bool uses_texture_gather
;
73 /** Bitfield of which textures are used by texelFetch() */
74 uint32_t textures_used_by_txf
;
76 /* The size of the gl_ClipDistance[] array, if declared. */
77 unsigned clip_distance_array_size
;
79 /* The size of the gl_CullDistance[] array, if declared. */
80 unsigned cull_distance_array_size
;
82 /* Whether or not separate shader objects were used */
85 /** Was this shader linked with any transform feedback varyings? */
86 bool has_transform_feedback_varyings
;
90 /** The number of vertices recieves per input primitive */
93 /** The output primitive type (GL enum value) */
94 unsigned output_primitive
;
96 /** The input primitive type (GL enum value) */
97 unsigned input_primitive
;
99 /** The maximum number of vertices the geometry shader might write. */
100 unsigned vertices_out
;
102 /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
103 unsigned invocations
;
105 /** Whether or not this shader uses EndPrimitive */
106 bool uses_end_primitive
;
108 /** Whether or not this shader uses non-zero streams */
116 * Whether any inputs are declared with the "sample" qualifier.
118 bool uses_sample_qualifier
;
121 * Whether early fragment tests are enabled as defined by
122 * ARB_shader_image_load_store.
124 bool early_fragment_tests
;
127 * Defined by INTEL_conservative_rasterization.
131 bool post_depth_coverage
;
133 /** gl_FragDepth layout for ARB_conservative_depth. */
134 enum gl_frag_depth_layout depth_layout
;
138 unsigned local_size
[3];
140 bool local_size_variable
;
143 * Size of shared variables accessed by the compute shader.
145 unsigned shared_size
;
148 /* Applies to both TCS and TES. */
150 /** The number of vertices in the TCS output patch. */
151 unsigned tcs_vertices_out
;
153 uint32_t primitive_mode
; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
154 enum gl_tess_spacing spacing
;
155 /** Is the vertex order counterclockwise? */
166 #endif /* SHADER_INFO_H */