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40 #ifndef __DEV_PS2_HH__
41 #define __DEV_PS2_HH__
45 #include "base/bitunion.hh"
47 /** @file misc functions and constants required to interface with or emulate ps2
71 /** A bitfield that represents the first byte of a mouse movement packet
73 BitUnion8(Ps2MouseMovement)
74 Bitfield<0> leftButton;
75 Bitfield<1> rightButton;
76 Bitfield<2> middleButton;
80 Bitfield<6> xOverflow;
81 Bitfield<7> yOverflow;
82 EndBitUnion(Ps2MouseMovement)
84 /** Convert an x11 key symbol into a set of ps2 charecters.
85 * @param key x11 key symbol
86 * @param down if the key is being pressed or released
87 * @param cur_shift if device has already sent a shift
88 * @param keys list of keys command to send to emulate the x11 key symbol
90 void keySymToPs2(uint32_t key, bool down, bool &cur_shift,
91 std::list<uint8_t> &keys);
94 #endif // __DEV_PS2_HH__