2 #ifndef EGLCONFIGUTIL_INCLUDED
3 #define EGLCONFIGUTIL_INCLUDED
6 #include "GL/internal/glcore.h"
7 #if (!defined(WIN32) && !defined(_WIN32_WCE))
13 _eglConfigToContextModesRec(const _EGLConfig
*config
, __GLcontextModes
*mode
);
17 _eglFillInConfigs( _EGLConfig
*configs
,
18 EGLenum fb_format
, EGLenum fb_type
,
19 const uint8_t * depth_bits
, const uint8_t * stencil_bits
,
20 unsigned num_depth_stencil_bits
,
21 const EGLenum
* db_modes
, unsigned num_db_modes
,
26 #endif /* EGLCONFIGUTIL_INCLUDED */