1 #ifndef EGLCONTEXT_INCLUDED
2 #define EGLCONTEXT_INCLUDED
5 #include "egltypedefs.h"
6 #include "egldisplay.h"
10 * "Base" class for device driver contexts.
14 /* A context is a display resource */
15 _EGLResource Resource
;
17 /* The bound status of the context */
18 _EGLThreadInfo
*Binding
;
19 _EGLSurface
*DrawSurface
;
20 _EGLSurface
*ReadSurface
;
24 EGLint ClientAPI
; /**< EGL_OPENGL_ES_API, EGL_OPENGL_API, EGL_OPENVG_API */
25 EGLint ClientVersion
; /**< 1 = OpenGLES 1.x, 2 = OpenGLES 2.x */
27 /* The real render buffer when a window surface is bound */
28 EGLint WindowRenderBuffer
;
33 _eglInitContext(_EGLContext
*ctx
, _EGLDisplay
*dpy
,
34 _EGLConfig
*config
, const EGLint
*attrib_list
);
38 _eglQueryContext(_EGLDriver
*drv
, _EGLDisplay
*dpy
, _EGLContext
*ctx
, EGLint attribute
, EGLint
*value
);
42 _eglBindContext(_EGLContext
**ctx
, _EGLSurface
**draw
, _EGLSurface
**read
);
46 * Return true if the context is bound to a thread.
48 * The binding is considered a reference to the context. Drivers should not
49 * destroy a context when it is bound.
51 static INLINE EGLBoolean
52 _eglIsContextBound(_EGLContext
*ctx
)
54 return (ctx
->Binding
!= NULL
);
59 * Link a context to its display and return the handle of the link.
60 * The handle can be passed to client directly.
62 static INLINE EGLContext
63 _eglLinkContext(_EGLContext
*ctx
)
65 _eglLinkResource(&ctx
->Resource
, _EGL_RESOURCE_CONTEXT
);
66 return (EGLContext
) ctx
;
71 * Unlink a linked context from its display.
72 * Accessing an unlinked context should generate EGL_BAD_CONTEXT error.
75 _eglUnlinkContext(_EGLContext
*ctx
)
77 _eglUnlinkResource(&ctx
->Resource
, _EGL_RESOURCE_CONTEXT
);
82 * Lookup a handle to find the linked context.
83 * Return NULL if the handle has no corresponding linked context.
85 static INLINE _EGLContext
*
86 _eglLookupContext(EGLContext context
, _EGLDisplay
*dpy
)
88 _EGLContext
*ctx
= (_EGLContext
*) context
;
89 if (!dpy
|| !_eglCheckResource((void *) ctx
, _EGL_RESOURCE_CONTEXT
, dpy
))
96 * Return the handle of a linked context, or EGL_NO_CONTEXT.
98 static INLINE EGLContext
99 _eglGetContextHandle(_EGLContext
*ctx
)
101 _EGLResource
*res
= (_EGLResource
*) ctx
;
102 return (res
&& _eglIsResourceLinked(res
)) ?
103 (EGLContext
) ctx
: EGL_NO_CONTEXT
;
108 * Return true if the context is linked to a display.
110 * The link is considered a reference to the context (the display is owning the
111 * context). Drivers should not destroy a context when it is linked.
113 static INLINE EGLBoolean
114 _eglIsContextLinked(_EGLContext
*ctx
)
116 _EGLResource
*res
= (_EGLResource
*) ctx
;
117 return (res
&& _eglIsResourceLinked(res
));
121 #endif /* EGLCONTEXT_INCLUDED */