freedreno/a6xx: Set a level's pitch based on minified level0 pitch, not width0.
[mesa.git] / src / freedreno / fdl / fd6_layout.c
1 /*
2 * Copyright (C) 2018 Rob Clark <robclark@freedesktop.org>
3 * Copyright © 2018-2019 Google, Inc.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 * Authors:
25 * Rob Clark <robclark@freedesktop.org>
26 */
27
28 #include <stdio.h>
29
30 #include "freedreno_layout.h"
31
32 /* indexed by cpp, including msaa 2x and 4x:
33 * TODO:
34 * cpp=1 UBWC needs testing at larger texture sizes
35 * missing UBWC blockwidth/blockheight for npot+64 cpp
36 * missing 96/128 CPP for 8x MSAA with 32_32_32/32_32_32_32
37 */
38 static const struct {
39 unsigned basealign;
40 unsigned pitchalign;
41 unsigned heightalign;
42 uint8_t ubwc_blockwidth;
43 uint8_t ubwc_blockheight;
44 } tile_alignment[] = {
45 [1] = { 64, 128, 32, 16, 4 },
46 [2] = { 128, 128, 16, 16, 4 },
47 [3] = { 256, 64, 32 },
48 [4] = { 256, 64, 16, 16, 4 },
49 [6] = { 256, 64, 16 },
50 [8] = { 256, 64, 16, 8, 4, },
51 [12] = { 256, 64, 16 },
52 [16] = { 256, 64, 16, 4, 4, },
53 [24] = { 256, 64, 16 },
54 [32] = { 256, 64, 16, 4, 2 },
55 [48] = { 256, 64, 16 },
56 [64] = { 256, 64, 16 },
57
58 /* special cases for r8g8: */
59 [0] = { 256, 64, 32, 16, 4 },
60 };
61
62 #define RGB_TILE_WIDTH_ALIGNMENT 64
63 #define RGB_TILE_HEIGHT_ALIGNMENT 16
64 #define UBWC_PLANE_SIZE_ALIGNMENT 4096
65
66 static int
67 fdl6_pitchalign(struct fdl_layout *layout, int ta, int level)
68 {
69 const struct util_format_description *format_desc =
70 util_format_description(layout->format);
71
72 uint32_t pitchalign = 64;
73 if (fdl_tile_mode(layout, level))
74 pitchalign = tile_alignment[ta].pitchalign;
75 if (format_desc->layout == UTIL_FORMAT_LAYOUT_ASTC)
76 pitchalign *= util_format_get_blockwidth(layout->format);
77 return pitchalign;
78 }
79
80 /* NOTE: good way to test this is: (for example)
81 * piglit/bin/texelFetch fs sampler3D 100x100x8
82 */
83 void
84 fdl6_layout(struct fdl_layout *layout,
85 enum pipe_format format, uint32_t nr_samples,
86 uint32_t width0, uint32_t height0, uint32_t depth0,
87 uint32_t mip_levels, uint32_t array_size, bool is_3d)
88 {
89 assert(nr_samples > 0);
90 layout->width0 = width0;
91 layout->height0 = height0;
92 layout->depth0 = depth0;
93
94 layout->cpp = util_format_get_blocksize(format);
95 layout->cpp *= nr_samples;
96 layout->format = format;
97 layout->nr_samples = nr_samples;
98 layout->layer_first = !is_3d;
99
100 if (depth0 > 1)
101 layout->ubwc = false;
102 if (tile_alignment[layout->cpp].ubwc_blockwidth == 0)
103 layout->ubwc = false;
104
105 int ta = layout->cpp;
106
107 /* The z16/r16 formats seem to not play by the normal tiling rules: */
108 if ((layout->cpp == 2) && (util_format_get_nr_components(format) == 2))
109 ta = 0;
110
111 /* in layer_first layout, the level (slice) contains just one
112 * layer (since in fact the layer contains the slices)
113 */
114 uint32_t layers_in_level = layout->layer_first ? 1 : array_size;
115
116 debug_assert(ta < ARRAY_SIZE(tile_alignment));
117 debug_assert(tile_alignment[ta].pitchalign);
118
119 if (layout->tile_mode) {
120 layout->base_align = tile_alignment[ta].basealign;
121 } else {
122 layout->base_align = 64;
123 }
124
125 uint32_t pitch0 = util_align_npot(width0, fdl6_pitchalign(layout, ta, 0));
126
127 for (uint32_t level = 0; level < mip_levels; level++) {
128 uint32_t depth = u_minify(depth0, level);
129 struct fdl_slice *slice = &layout->slices[level];
130 struct fdl_slice *ubwc_slice = &layout->ubwc_slices[level];
131 uint32_t tile_mode = fdl_tile_mode(layout, level);
132 uint32_t width, height;
133
134 /* tiled levels of 3D textures are rounded up to PoT dimensions: */
135 if (is_3d && tile_mode) {
136 width = u_minify(util_next_power_of_two(width0), level);
137 height = u_minify(util_next_power_of_two(height0), level);
138 } else {
139 width = u_minify(width0, level);
140 height = u_minify(height0, level);
141 }
142
143 if (tile_mode)
144 height = align(height, tile_alignment[ta].heightalign);
145
146 /* The blits used for mem<->gmem work at a granularity of
147 * 32x32, which can cause faults due to over-fetch on the
148 * last level. The simple solution is to over-allocate a
149 * bit the last level to ensure any over-fetch is harmless.
150 * The pitch is already sufficiently aligned, but height
151 * may not be:
152 */
153 if (level == mip_levels - 1)
154 height = align(height, 32);
155
156 slice->pitch = util_align_npot(u_minify(pitch0, level),
157 fdl6_pitchalign(layout, ta, level));
158
159 slice->offset = layout->size;
160 uint32_t blocks = util_format_get_nblocks(format,
161 slice->pitch, height);
162
163 /* 1d array and 2d array textures must all have the same layer size
164 * for each miplevel on a6xx. 3d textures can have different layer
165 * sizes for high levels, but the hw auto-sizer is buggy (or at least
166 * different than what this code does), so as soon as the layer size
167 * range gets into range, we stop reducing it.
168 */
169 if (is_3d) {
170 if (level < 1 || layout->slices[level - 1].size0 > 0xf000) {
171 slice->size0 = align(blocks * layout->cpp, 4096);
172 } else {
173 slice->size0 = layout->slices[level - 1].size0;
174 }
175 } else {
176 slice->size0 = blocks * layout->cpp;
177 }
178
179 layout->size += slice->size0 * depth * layers_in_level;
180
181 if (layout->ubwc) {
182 /* with UBWC every level is aligned to 4K */
183 layout->size = align(layout->size, 4096);
184
185 uint32_t block_width = tile_alignment[ta].ubwc_blockwidth;
186 uint32_t block_height = tile_alignment[ta].ubwc_blockheight;
187 uint32_t meta_pitch = align(DIV_ROUND_UP(width, block_width),
188 RGB_TILE_WIDTH_ALIGNMENT);
189 uint32_t meta_height = align(DIV_ROUND_UP(height, block_height),
190 RGB_TILE_HEIGHT_ALIGNMENT);
191
192 /* it looks like mipmaps need alignment to power of two
193 * TODO: needs testing with large npot textures
194 * (needed for the first level?)
195 */
196 if (mip_levels > 1) {
197 meta_pitch = util_next_power_of_two(meta_pitch);
198 meta_height = util_next_power_of_two(meta_height);
199 }
200
201 ubwc_slice->size0 = align(meta_pitch * meta_height, UBWC_PLANE_SIZE_ALIGNMENT);
202 ubwc_slice->pitch = meta_pitch;
203 ubwc_slice->offset = layout->ubwc_layer_size;
204 layout->ubwc_layer_size += ubwc_slice->size0;
205 }
206 }
207
208 if (layout->layer_first) {
209 layout->layer_size = align(layout->size, 4096);
210 layout->size = layout->layer_size * array_size;
211 }
212
213 /* Place the UBWC slices before the uncompressed slices, because the
214 * kernel expects UBWC to be at the start of the buffer. In the HW, we
215 * get to program the UBWC and non-UBWC offset/strides
216 * independently.
217 */
218 if (layout->ubwc) {
219 for (uint32_t level = 0; level < mip_levels; level++)
220 layout->slices[level].offset += layout->ubwc_layer_size * array_size;
221 layout->size += layout->ubwc_layer_size * array_size;
222 }
223 }
224
225 void
226 fdl6_get_ubwc_blockwidth(struct fdl_layout *layout,
227 uint32_t *blockwidth, uint32_t *blockheight)
228 {
229 *blockwidth = tile_alignment[layout->cpp].ubwc_blockwidth;
230 *blockheight = tile_alignment[layout->cpp].ubwc_blockheight;
231 }