freedreno/ir3: Extend debug helpers to support TCS/TES/GS
[mesa.git] / src / freedreno / ir3 / ir3_compiler.c
1 /*
2 * Copyright (C) 2015 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27 #include "util/ralloc.h"
28
29 #include "ir3_compiler.h"
30
31 static const struct debug_named_value shader_debug_options[] = {
32 {"vs", IR3_DBG_SHADER_VS, "Print shader disasm for vertex shaders"},
33 {"tcs", IR3_DBG_SHADER_TCS, "Print shader disasm for tess ctrl shaders"},
34 {"tes", IR3_DBG_SHADER_TES, "Print shader disasm for tess eval shaders"},
35 {"gs", IR3_DBG_SHADER_GS, "Print shader disasm for geometry shaders"},
36 {"fs", IR3_DBG_SHADER_FS, "Print shader disasm for fragment shaders"},
37 {"cs", IR3_DBG_SHADER_CS, "Print shader disasm for compute shaders"},
38 {"disasm", IR3_DBG_DISASM, "Dump NIR and adreno shader disassembly"},
39 {"optmsgs", IR3_DBG_OPTMSGS, "Enable optimizer debug messages"},
40 {"forces2en", IR3_DBG_FORCES2EN, "Force s2en mode for tex sampler instructions"},
41 {"nouboopt", IR3_DBG_NOUBOOPT, "Disable lowering UBO to uniform"},
42 DEBUG_NAMED_VALUE_END
43 };
44
45 DEBUG_GET_ONCE_FLAGS_OPTION(ir3_shader_debug, "IR3_SHADER_DEBUG", shader_debug_options, 0)
46
47 enum ir3_shader_debug ir3_shader_debug = 0;
48
49 struct ir3_compiler * ir3_compiler_create(struct fd_device *dev, uint32_t gpu_id)
50 {
51 struct ir3_compiler *compiler = rzalloc(NULL, struct ir3_compiler);
52
53 ir3_shader_debug = debug_get_option_ir3_shader_debug();
54
55 compiler->dev = dev;
56 compiler->gpu_id = gpu_id;
57 compiler->set = ir3_ra_alloc_reg_set(compiler);
58
59 if (compiler->gpu_id >= 600) {
60 compiler->samgq_workaround = true;
61 }
62
63 if (compiler->gpu_id >= 400) {
64 /* need special handling for "flat" */
65 compiler->flat_bypass = true;
66 compiler->levels_add_one = false;
67 compiler->unminify_coords = false;
68 compiler->txf_ms_with_isaml = false;
69 compiler->array_index_add_half = true;
70 } else {
71 /* no special handling for "flat" */
72 compiler->flat_bypass = false;
73 compiler->levels_add_one = true;
74 compiler->unminify_coords = true;
75 compiler->txf_ms_with_isaml = true;
76 compiler->array_index_add_half = false;
77 }
78
79 return compiler;
80 }