freedreno/ir3: optimize sam.s2en to sam
[mesa.git] / src / freedreno / ir3 / ir3_compiler.c
1 /*
2 * Copyright (C) 2015 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27 #include "util/ralloc.h"
28
29 #include "ir3_compiler.h"
30
31 static const struct debug_named_value shader_debug_options[] = {
32 {"vs", IR3_DBG_SHADER_VS, "Print shader disasm for vertex shaders"},
33 {"fs", IR3_DBG_SHADER_FS, "Print shader disasm for fragment shaders"},
34 {"cs", IR3_DBG_SHADER_CS, "Print shader disasm for compute shaders"},
35 {"disasm", IR3_DBG_DISASM, "Dump NIR and adreno shader disassembly"},
36 {"optmsgs", IR3_DBG_OPTMSGS, "Enable optimizer debug messages"},
37 {"forces2en", IR3_DBG_FORCES2EN, "Force s2en mode for tex sampler instructions"},
38 DEBUG_NAMED_VALUE_END
39 };
40
41 DEBUG_GET_ONCE_FLAGS_OPTION(ir3_shader_debug, "IR3_SHADER_DEBUG", shader_debug_options, 0)
42
43 enum ir3_shader_debug ir3_shader_debug = 0;
44
45 struct ir3_compiler * ir3_compiler_create(struct fd_device *dev, uint32_t gpu_id)
46 {
47 struct ir3_compiler *compiler = rzalloc(NULL, struct ir3_compiler);
48
49 ir3_shader_debug = debug_get_option_ir3_shader_debug();
50
51 compiler->dev = dev;
52 compiler->gpu_id = gpu_id;
53 compiler->set = ir3_ra_alloc_reg_set(compiler);
54
55 if (compiler->gpu_id >= 400) {
56 /* need special handling for "flat" */
57 compiler->flat_bypass = true;
58 compiler->levels_add_one = false;
59 compiler->unminify_coords = false;
60 compiler->txf_ms_with_isaml = false;
61 compiler->array_index_add_half = true;
62 } else {
63 /* no special handling for "flat" */
64 compiler->flat_bypass = false;
65 compiler->levels_add_one = true;
66 compiler->unminify_coords = true;
67 compiler->txf_ms_with_isaml = true;
68 compiler->array_index_add_half = false;
69 }
70
71 return compiler;
72 }