freedreno: Only call nir_lower_io on shader_in/out
[mesa.git] / src / freedreno / ir3 / ir3_compiler.h
1 /*
2 * Copyright (C) 2013 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27 #ifndef IR3_COMPILER_H_
28 #define IR3_COMPILER_H_
29
30 #include "util/disk_cache.h"
31
32 #include "ir3.h"
33
34 struct ir3_ra_reg_set;
35 struct ir3_shader;
36
37 struct ir3_compiler {
38 struct fd_device *dev;
39 uint32_t gpu_id;
40 struct ir3_ra_reg_set *set;
41 struct ir3_ra_reg_set *mergedregs_set;
42 uint32_t shader_count;
43
44 struct disk_cache *disk_cache;
45
46 /*
47 * Configuration options for things that are handled differently on
48 * different generations:
49 */
50
51 /* a4xx (and later) drops SP_FS_FLAT_SHAD_MODE_REG_* for flat-interpolate
52 * so we need to use ldlv.u32 to load the varying directly:
53 */
54 bool flat_bypass;
55
56 /* on a3xx, we need to add one to # of array levels:
57 */
58 bool levels_add_one;
59
60 /* on a3xx, we need to scale up integer coords for isaml based
61 * on LoD:
62 */
63 bool unminify_coords;
64
65 /* on a3xx do txf_ms w/ isaml and scaled coords: */
66 bool txf_ms_with_isaml;
67
68 /* on a4xx, for array textures we need to add 0.5 to the array
69 * index coordinate:
70 */
71 bool array_index_add_half;
72
73 /* on a6xx, rewrite samgp to sequence of samgq0-3 in vertex shaders:
74 */
75 bool samgq_workaround;
76
77 /* The maximum number of constants, in vec4's, across the entire graphics
78 * pipeline.
79 */
80 uint16_t max_const_pipeline;
81
82 /* The maximum number of constants, in vec4's, for VS+HS+DS+GS. */
83 uint16_t max_const_geom;
84
85 /* The maximum number of constants, in vec4's, for FS. */
86 uint16_t max_const_frag;
87
88 /* A "safe" max constlen that can be applied to each shader in the
89 * pipeline which we guarantee will never exceed any combined limits.
90 */
91 uint16_t max_const_safe;
92
93 /* The maximum number of constants, in vec4's, for compute shaders. */
94 uint16_t max_const_compute;
95
96 /* on a3xx, the unit of indirect const load is higher than later gens (in
97 * vec4 units):
98 */
99 uint32_t const_upload_unit;
100 };
101
102 void ir3_compiler_destroy(struct ir3_compiler *compiler);
103 struct ir3_compiler * ir3_compiler_create(struct fd_device *dev, uint32_t gpu_id);
104
105 void ir3_disk_cache_init(struct ir3_compiler *compiler);
106 void ir3_disk_cache_init_shader_key(struct ir3_compiler *compiler,
107 struct ir3_shader *shader);
108 bool ir3_disk_cache_retrieve(struct ir3_compiler *compiler,
109 struct ir3_shader_variant *v);
110 void ir3_disk_cache_store(struct ir3_compiler *compiler,
111 struct ir3_shader_variant *v);
112
113 int ir3_compile_shader_nir(struct ir3_compiler *compiler,
114 struct ir3_shader_variant *so);
115
116 /* gpu pointer size in units of 32bit registers/slots */
117 static inline
118 unsigned ir3_pointer_size(struct ir3_compiler *compiler)
119 {
120 return (compiler->gpu_id >= 500) ? 2 : 1;
121 }
122
123 enum ir3_shader_debug {
124 IR3_DBG_SHADER_VS = BITFIELD_BIT(0),
125 IR3_DBG_SHADER_TCS = BITFIELD_BIT(1),
126 IR3_DBG_SHADER_TES = BITFIELD_BIT(2),
127 IR3_DBG_SHADER_GS = BITFIELD_BIT(3),
128 IR3_DBG_SHADER_FS = BITFIELD_BIT(4),
129 IR3_DBG_SHADER_CS = BITFIELD_BIT(5),
130 IR3_DBG_DISASM = BITFIELD_BIT(6),
131 IR3_DBG_OPTMSGS = BITFIELD_BIT(7),
132 IR3_DBG_FORCES2EN = BITFIELD_BIT(8),
133 IR3_DBG_NOUBOOPT = BITFIELD_BIT(9),
134 IR3_DBG_NOFP16 = BITFIELD_BIT(10),
135 IR3_DBG_NOCACHE = BITFIELD_BIT(11),
136
137 /* DEBUG-only options: */
138 IR3_DBG_SCHEDMSGS = BITFIELD_BIT(20),
139 IR3_DBG_RAMSGS = BITFIELD_BIT(21),
140 };
141
142 extern enum ir3_shader_debug ir3_shader_debug;
143
144 static inline bool
145 shader_debug_enabled(gl_shader_stage type)
146 {
147 if (ir3_shader_debug & IR3_DBG_DISASM)
148 return true;
149
150 switch (type) {
151 case MESA_SHADER_VERTEX: return !!(ir3_shader_debug & IR3_DBG_SHADER_VS);
152 case MESA_SHADER_TESS_CTRL: return !!(ir3_shader_debug & IR3_DBG_SHADER_TCS);
153 case MESA_SHADER_TESS_EVAL: return !!(ir3_shader_debug & IR3_DBG_SHADER_TES);
154 case MESA_SHADER_GEOMETRY: return !!(ir3_shader_debug & IR3_DBG_SHADER_GS);
155 case MESA_SHADER_FRAGMENT: return !!(ir3_shader_debug & IR3_DBG_SHADER_FS);
156 case MESA_SHADER_COMPUTE: return !!(ir3_shader_debug & IR3_DBG_SHADER_CS);
157 default:
158 debug_assert(0);
159 return false;
160 }
161 }
162
163 static inline void
164 ir3_debug_print(struct ir3 *ir, const char *when)
165 {
166 if (ir3_shader_debug & IR3_DBG_OPTMSGS) {
167 printf("%s:\n", when);
168 ir3_print(ir);
169 }
170 }
171
172 #endif /* IR3_COMPILER_H_ */