freedreno/ir3/print: print (r) flag
[mesa.git] / src / freedreno / ir3 / ir3_compiler.h
1 /*
2 * Copyright (C) 2013 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27 #ifndef IR3_COMPILER_H_
28 #define IR3_COMPILER_H_
29
30 #include "ir3_shader.h"
31
32 struct ir3_ra_reg_set;
33
34 struct ir3_compiler {
35 struct fd_device *dev;
36 uint32_t gpu_id;
37 struct ir3_ra_reg_set *set;
38 uint32_t shader_count;
39
40 /*
41 * Configuration options for things that are handled differently on
42 * different generations:
43 */
44
45 /* a4xx (and later) drops SP_FS_FLAT_SHAD_MODE_REG_* for flat-interpolate
46 * so we need to use ldlv.u32 to load the varying directly:
47 */
48 bool flat_bypass;
49
50 /* on a3xx, we need to add one to # of array levels:
51 */
52 bool levels_add_one;
53
54 /* on a3xx, we need to scale up integer coords for isaml based
55 * on LoD:
56 */
57 bool unminify_coords;
58
59 /* on a3xx do txf_ms w/ isaml and scaled coords: */
60 bool txf_ms_with_isaml;
61
62 /* on a4xx, for array textures we need to add 0.5 to the array
63 * index coordinate:
64 */
65 bool array_index_add_half;
66
67 /* on a6xx, rewrite samgp to sequence of samgq0-3 in vertex shaders:
68 */
69 bool samgq_workaround;
70
71 /* on a3xx, the limit on const access is lower than later gens (in vec4
72 * units):
73 */
74 uint32_t max_const;
75
76 /* on a3xx, the unit of indirect const load is higher than later gens (in
77 * vec4 units):
78 */
79 uint32_t const_upload_unit;
80 };
81
82 struct ir3_compiler * ir3_compiler_create(struct fd_device *dev, uint32_t gpu_id);
83
84 int ir3_compile_shader_nir(struct ir3_compiler *compiler,
85 struct ir3_shader_variant *so);
86
87 /* gpu pointer size in units of 32bit registers/slots */
88 static inline
89 unsigned ir3_pointer_size(struct ir3_compiler *compiler)
90 {
91 return (compiler->gpu_id >= 500) ? 2 : 1;
92 }
93
94 enum ir3_shader_debug {
95 IR3_DBG_SHADER_VS = BITFIELD_BIT(0),
96 IR3_DBG_SHADER_TCS = BITFIELD_BIT(1),
97 IR3_DBG_SHADER_TES = BITFIELD_BIT(2),
98 IR3_DBG_SHADER_GS = BITFIELD_BIT(3),
99 IR3_DBG_SHADER_FS = BITFIELD_BIT(4),
100 IR3_DBG_SHADER_CS = BITFIELD_BIT(5),
101 IR3_DBG_DISASM = BITFIELD_BIT(6),
102 IR3_DBG_OPTMSGS = BITFIELD_BIT(7),
103 IR3_DBG_FORCES2EN = BITFIELD_BIT(8),
104 IR3_DBG_NOUBOOPT = BITFIELD_BIT(9),
105 IR3_DBG_NOFP16 = BITFIELD_BIT(10),
106
107 /* DEBUG-only options: */
108 IR3_DBG_SCHEDMSGS = BITFIELD_BIT(20),
109 IR3_DBG_RAMSGS = BITFIELD_BIT(21),
110 };
111
112 extern enum ir3_shader_debug ir3_shader_debug;
113
114 static inline bool
115 shader_debug_enabled(gl_shader_stage type)
116 {
117 if (ir3_shader_debug & IR3_DBG_DISASM)
118 return true;
119
120 switch (type) {
121 case MESA_SHADER_VERTEX: return !!(ir3_shader_debug & IR3_DBG_SHADER_VS);
122 case MESA_SHADER_TESS_CTRL: return !!(ir3_shader_debug & IR3_DBG_SHADER_TCS);
123 case MESA_SHADER_TESS_EVAL: return !!(ir3_shader_debug & IR3_DBG_SHADER_TES);
124 case MESA_SHADER_GEOMETRY: return !!(ir3_shader_debug & IR3_DBG_SHADER_GS);
125 case MESA_SHADER_FRAGMENT: return !!(ir3_shader_debug & IR3_DBG_SHADER_FS);
126 case MESA_SHADER_COMPUTE: return !!(ir3_shader_debug & IR3_DBG_SHADER_CS);
127 default:
128 debug_assert(0);
129 return false;
130 }
131 }
132
133 static inline void
134 ir3_debug_print(struct ir3 *ir, const char *when)
135 {
136 if (ir3_shader_debug & IR3_DBG_OPTMSGS) {
137 printf("%s:\n", when);
138 ir3_print(ir);
139 }
140 }
141
142 #endif /* IR3_COMPILER_H_ */